Animation-canceling combos for massive increase in damage

Animation-canceling Combos

Animation canceling is a simple technique to increase your mobility, damage output and lessen the risk of the combat. There are two main techniques of canceling and can be used together very effectively.

Sword-CancelingYour sword cancels all of the gun's firing animation, eliminating any lag on firing and causing both hitboxes to come out at once, effectively doing two attacks in one.

How to perform:

You shoot THEN immediately attack with your sword.

This is inputted really easily by a quick slide of the fingers from Right Trigger > X

Your gun, does not cancel your sword-swinging.

The hitboxes of both the sword and gun come out on the first frame, allowing you to cancel as fast as you can input your attacks.

Dash-CancelingYour dash will instantly cancel your sword or gun animations, letting you instantly escape without any commitment to your attacks.

Dashing still causes the hitboxes of your attacks to come out, even though the animation does not play.

You probablly perform this intuitively already, but knowing the priorities of canceling can speed up your gameplay.

The end-lag of the dash cannot be canceled, except with the dashing upgrade you get later on.

Using Effectively

PistolWorks great with the pistol, does much more damage then your standard swinging combo.

Fire Pistol > Swing Sword > Wait out the end-lag of your sword until you fire your gun again > Repeat

Each hit restores a bullet, making this easily sustainable 2x damage.

Timing is easy, just make sure you don't go too fast to where you get the second swing of the sword combo. You only want the first swing of your melee attack, to maximize your shoot-canceling potential.

RifleDoesn't work well on the rifle. The startup animation is canceled, but the firing of the bullet is still delayed causing the combo to be awkward. Not worth canceling, but still a good gun to use from a distance.

ShotgunCanceling works really well with the shotgun, causing you to do the most DPS possible. However, the shotgun has an internal reload timer regardless of how many times you try to fire. You can swap to the pistol however to continue firing. Also, each hit of the sword is not 1 for 1 with the shotgun so you do lose ammo.

Max DPS combo:

Fire Shotgun > Swing Sword > Swap to Pistol > Fire Pistol > Swing Sword > Repeat

This combo is the highest DPS gun/swing combo that's 2 frame.

Very low risk, high reward. Great choice for when you have small openings.

The shotgun has an internal reload timer for about a second, which is why I reccomend swapping to the pistol after canceling the shot.

General Tips

Your sword regains ammo on hit, making this tactic more sustainable, and more effective close range.

It's most effective to cancel your shooting animation with only the first swing of your sword.

The bullet comes out frame one, then you start your sword attack the next frame of your input, effectively doing two attacks at once. Really helps with DPSing down tankier enemies.

On top of that, your dash cancels both, so at the end of either, (or both like described) you can dash out to cancel all animations to guarentee bait attacks. This allows you to attack really safe as you effecitvely have no end-lag in any of your attacks.

Much of the game's enemies have two health, making this an easy to one-shot them with a breeze.

Pretty sure the bullet travels through enemies, making it a small aoe a bit smaller then the length of your sword's hitbox.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=656467622					

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