General Tips - 小提示
This guide contains major spoiler to the game! Read at your own risk!
The key card is card be evolved after defeat an elite enemy. It can evolve at max three or four times (e.g. Shani and Melusine can evolve three times while Queen Meve can evolve four times). Though usually you will only find at most 2 elites on your path to the boss. The first evolve is usually the most important. Evolved key cards can single handily win battles if you have proper spells that synergy with it.
You can have last say (i.e. you play the last card after opponent passed) in the battle beside first say, there are things that allow you draw a card:
the treasure Conjurer's Candle (unlock at Lv. 82)
the spell Masterful Time Wrap (unlock at Lv. 84)
the potion Darkwater Puoch (unlock at Lv. 90) You can change the difficulty of the game.
The game have 15 difficulty modifiers. Most of them have a slider to adjust. Unlike Slay the Spire that has fixed difficulty modifiers, you can choose different difficulty modifiers freely similar to the heat system in Hades. (So that they have less native effect to your deck).
You unlock the difficulty modifiers selection screen after you defeat each of the three bosses at least once .
The game also have five difficulty levels, the difficulty levels depends on how many modifiers you turned on. You can unlock the next difficulty level by defeating each of the three bosses at least once at the current highest difficulty level .
The bosses you already defeated at the current highest difficulty level will not show up again if you haven't unlock the next difficulty level. Otherwise, it's random which boss you will fight. There are two curse cards in the game:
Wound: Remove self from your deck.
Curse: Lose 10 Energy and remove self from your deck.These cards clog your deck and make your draw worse. To permanently remove the curse from your deck, you can
play it in the battle
remove it at various places (e.g. the reward screen of normal battle, Place of Power)
transform it (to a normal card) at various places (e.g. random events, Place of Power) Some abilities allow you to copy a unit. Unlike in Gwent PVP, the copied unit will have the same power and status as the unit being copied. This apply to enemy abilities too (looking at you, spy).
Do NOT use the Time Warp spell when your draw pile has less than 2 cards. Otherwise, you will force to discard 2 cards even you don't draw 2 cards.
The treasure Vial of Forbidden Knowledge (unlock at Lv. 56) allows you to gain energy in battle by permanently downgrade your unit. However, it only downgrade unit in your drawing pile instead of your whole deck. So if you don't have any unit in your drawing pile, it's free energy and you can click it multiple times in the same turn. If all charges are used, it will be permanently removed.
Vial of Forbidden Knowledge
Treasure
Passive
Order: Gain 7 Energy and downgrade a random allied unit in your deck by 1.
Charge: 13
The number of Charges is not reset between battles. Dettlaff: Higher Vampire is not affected by Doom status. He will come back even killed when doomed. (Not sure if this is a bug.)
You can disable the red launcher follow the steps below. (This applies to most CDPR games that use red launcher.)
Right click the game title in the Steam game list and choose the menu "Properties...".
In the LAUNCH OPTIONS field, paste --launcher-skip (double dash at the beginning).
Start the game :D
Good Combos - 强力卡组
Any abilities that can make a copy of the key cards are very good. E.g.
Spell Masterful Portal can make a copy of a card in you draw pile when you miss your key card after all the draws.
Spell Mirror Image can make a copy of a card on the battle field.
Treasure Obsidian Mirror can make THREE copies of a card on the battle field. If the card you copied has passive abilities (e.g. evolved Melusine end of turn boost), it will trigger.
Bulwark Deck
Copies of Vysogota of Corvo (evolve at least once) + Temerian Drummer + Tridam Infantry
Savage Fury Deck
Copies of Melusine (evolve at least once)
Copies of Unseen Elder (evolve at least three times)
Hive Mind Deck
Dettlaff: Higher Vampire (evolve at least once) + consumers like Slyzard, Wererat
Shani + consumers + high deploy/one time ability units (e.g. tall removal, board wipe/buff)
Copies of Queen Meve + board swarm
Dettlaff: Higher Vampire (evolve at least once) + Ethereal + boost cards (e.g. treasure Cloak of Invisibility) sometimes work
Battles - 战斗
Noobie 小白Fighter 斗士Veteran 老兵Just One More... 再来一把…Wise Spender 持家有道Not Even Close! 你还差得远!Too Easy! 小菜一碟!Those Who Ride With Giants 与巨人同行Win a battle. 赢得 1 场战斗。
Win 10 battles. 赢得 10 场战斗。
Win 100 battles. 赢得 100 场战斗。
Play 7 cards in a single turn. 在单回合打出 7 张牌。
You want to have as many tutors and spawn cards as you can in your deck and play some units that have orders to play another card in the battle field before the turn you play 7 cards. Then on the turn, use all orders and chain tutors.
An easy way if you already unlocked the Masterful Visions (Lv. 100): Choose the Glacial Decanter potion. Use Masterful Visions first in a battle will play at least 6 cards, then just play any card in your hands.
Tutor cards or spawn cards:
Treasures: Travelling Priestess, Obsidian Mirror (to copy order units on board), Mysterious Puzzle Box, Runic Disc, Arcane Tome
Units: Shanni (Hive mind key card), Queen Adalia, Dadelion: Poet, Syanna, Zoltan: Scoundrel, Xarthisius
Potion: Glacial Decanter
Spells: Portal, Visions, Masterful Portal, Masterful Life Bloom, Masterful Visions
Win a battle without spending Energy. 不消耗魔能,赢得 1 场战斗。
Win a battle with a 1-point difference. 以 1 点之差赢得 1 场战斗。
Time to try your luck :D I got this one without even trying...
Win a battle with a point difference of at least 100. 以至少 100 点之差赢得 1 场战斗。
Melusine or Dettlafff decks can easily net 100+ points after evolve at least once late game.
Have a unit with 100 or more power during a battle. 在一场战斗中让 1 个单位的战力提升至 100 点以上。
Melusine or Dettlafff decks can easily net 100+ points after evolve at least once late game.
Elite Battles - 精英战
The Hunter 猎人The Fanatic 信徒Dying Alone 独亡The Ruler 统治者The Error 错误Herd Immunity 群体免疫Defeat the Mage Hunter. 击败法师猎人。
This fight have more RNG than normal as Maxii, the Mage Hunter can pull out random cards from her arsenal. Some cards are pretty deadly (e.g. the Poisoned Dagger that destroy a unit, the Mageslayer sword that damage all units by 1 when you play a special card). So try not to go too tall on a single unit and use your spell early as later she might pull out the sword. I also recommend to remove Johnny and Sarah as Maxii plays a lot specials and these two are 2+ points engines.
All special cards from Maxii's arsenal:
Poisoned Dagger
Destroy an enemy unit.
Mageslayer
Whenever your opponent plays a special, damage all enemy units by 1.
(This card is an artifact that stays on the board.)
Black Sun Pendant
Remove 10% of your opponent's current Energy, then boost a random allied unit by the amount removed.
Wyvern Hide Armor
Boost an allied unit by 5 and give it Defender.
Orion
Damage a random enemy unit by 2. Repeat for each special you played this game.
Hunter's Whistle
Spawn 3 Rabid Wargs on an allied row and boost them by 2.
Defeat the High Prosecutor. 击败大检查官。
The High Prosecutor always spawn four Enforcers on the melee rows at the beginning of the battle.
Chapter Abjurer
Whenever your opponent plays a unit, boost self by 1. / Whenever your opponent plays a non-unit card, boost self by 2.
(Randomly choose one ability on spawn.)
Chapter Illuminator
Whenever your opponent plays a Spell, they lose 4 Energy. / Whenever your opponent plays a Spell, boost self by 4.
(Randomly choose one ability on spawn.)
Chapter Warden
Whenever a unit appears on the enemy Melee/Ranged row, damage it by 2.
(Randomly choose one ability on spawn. The boss will play Nivellen to move your units.)
Chapter Sentinel
Shield.
Deathwish: Your opponent draws a card.
(Killing this mage gives you last say in this fight.)You shouldn't kill the Enforcers too early as the High Prosecutor damages a random unit every turn and the damage go up for every missing Enforcers. E.g. if you kill all four Enforcers, he becomes 5 point engines.
Some cards The High Prosecutor usually plays worth mentioning:
Removal cards: Gaunter O'Dimm (doom), Maraal (poison), Vincent Van Moorlehem (status), Vilgefortz, Saesenthessis: Blaze
Clog card: Cynthia
Mill card: Tibor Eggebracht
Movement card: Nivellen
Battle Formation
Double the base power of all Chapter Enforcers in play.
Trigger the High Prosecutor's ability for each missing Chapter Enforcer.
The Tormentor (artifact)
Order: Damage all enemy units with power different than base by 2.
Cooldown: 6
Reduce the Cooldown by 1 for every Chapter Enforcer in play.
(It damages all over boosted and over damaged units on your side of the board.)
Defeat the High Prosecutor after disposing of his Enforcers. 处理完大检查官的执法者后,击败他。
You need to kill all four Enforcers before the end of battle and win.
Defeat the Mountain King. 击败高山之王。
The elite Thrum, the Mountain King is all about handbuff. Try to kill engines and remove boost from enemy units.
Some cards worth mentioning:
Troll Shaman (3 pt 2 armor)
Whenever a boosted ally is played, boost your lowest-power allied unit by its current amount of boost.
Ogre Warrior (3 pt 3 armor)
Thrive 3.
Deploy: Damage an enemy unit by 3.
Whenever this unit's Thrive is triggered, damage a random enemy by 3.
Giant Kidnapper (5 pt)
Deploy: Move a unit with power equal or less to the amount Giant Kidnapper is boosted to the opposite row.
(The boss usually plays it near the end of battle and it can usually move up to 7 power units.)
Enraged Cyclops (5 pt)
Deploy: Split damage equal to the number of boosted units on the battlefield randomly between enemy units.
Torque (5 pt)
Whenever this unit is boosted in your hand, boost a random other unit in your hand by that amount.
Black Rayla (5 pt)
Order: Damage an enemy unit by 1.
Inspired: Damage it by 2 instead.
Cooldown: 1
War Bear (4 pt 2 armor)
At the end of your turn, boost self by 1.
If you control another copy of this unit, also damage a random enemy unit by 1.
Hawker Smuggler (6 pt)
At the end of your turn, boost a random unit in your hand by 1.
Defeat the Failed Experiment. 击败失败的实验。
The elite Failed Experiment only shows up after your first successful run. It's another RNG fight as the elite has five different forms and will randomly switch to a different form (except the starting form) at the end of his turn. The five forms have different ability:
Failed Experiment: Alpha / Failed Experiment: Neutralized
At the start of your turn, mutate.
(Starting form or neutralized form by the serum.)
Failed Experiment: Blue
Whenever you play a card, boost a random allied unit by a random amount.
At the end of your turn, mutate.
Failed Experiment: Red
Whenever you play a card, damage a random enemy unit by a random amount.
At the end of your turn, mutate.
Failed Experiment: Green
Whenever you play a card, Spawn a random unit on a random allied row.
At the end of your turn, mutate.
Failed Experiment: Omega
Whenever you play a card, destroy a random enemy unit, then Spawn a random unit on a random allied row and boost it by the power of destroyed unit.
At the end of your turn, mutate.
(This form is the most deadly one. Consider use the Neutralizing Serum to turn it off.)The elite will start to use tutor cards in the later turns, which allows him to play multiple cards per turn and trigger his ability multiple times. The blue and green forms are less dangerous comparing to the red and omega forms. You should try to swarm the board with tokens to minimize the chance that your tall units is destroyed.
Some cards worth mentioning:
Neutralizing Serum
Order: Neutralize the Failed Experiment for one turn.
(You have a total of two serums for the entire battle. You can use it to turn off the elite ability for one turn.)
Royal Decree
Play a unit from your deck.
Reinforcements
Spawn and play a copy of a bronze allied unit.
(If there is a tall unit on the enemy side, this card can play for a lot points. E.g. copy a 12 point Caravan Vanguard will plays for 24 points).
Caravan Vanguard (3 pt)
Deploy: Boost self by 3 and Spawn a copy of self on this row.
Defeat the Failed Experiment without using the Serum.
Boss Battles - Boss 战
The Dragon 巨龙Down To Earth 落入尘埃The Fiend 恶魔The Monster 野兽Defeat the White Dragon. 击败白龙。
This boss introduces the Freeze status. Freezing: Units with this status are destroyed when moved. Freeze itself does nothing and must be combined with movement abilities.
The boss's strategy is to freeze your units and then move it to destroy the units.
A counter strategy is to fully swarm your board so no units can be moved. Another counter strategy is to swarm with veil units. The movers are also easier to kill than the freezers.
Some cards worth noting:
Albastra, the White Dragon
Order: Freeze an enemy unit. Cooldown: 1~2
Whenever a Freezing unit is destroyed, Spawn a Frozen Adventurer on its row.
Left Wing (6 pt 6 armor)
If a Freezing enemy unit is destroyed, Freeze its adjacent units and damage them by 2.
Deathwish: Your opponent draws a card.
Right Wing (6 pt 6 armor)
Freezing enemy units cannot be boosted.
Deathwish: Your opponent draws a card.
Avalanche
After 3 turns, at the beginning of your turn, move a random enemy unit to the other row, 4 times. Increase this number by 3 for each Wing you control.
(This card will be played by the boss around turn 6~7.)
White Dragon Whelp (6 pt)
Zeal. Order: Consume a Frozen Adventurer, then boost self by 6. Cooldown: 1
Wild Hunt Bruiser (6 pt)
Every 3 turns, on turn end, move a random Freezing enemy unit to the other row.
Kerack City Guard (4 pt)
Order: Move an enemy unit to the other row.
At the end of your turn, if the Order is not used, boost self by 1.
Defeat the White Dragon after destroying her Wings. 在摧毁白龙的双翼后击败她。
You need to kill both wings before the end of battle and win.
Defeat the Fiery Fiend. 击败炽魔。
This boss introduces the Burn status and Wildfire row effect. Burning: At the end of its owner's turn, damage the unit with this status by 1. When a Burning unit is destroyed, Burn its adjacent units. Wildfire: Whenever a unit on this row receives damage from any other source, damage that unit by 1.
The boss's strategy is to burn your units on the board, then do ping damages, steal your cards, and drain your energy.
A counter strategy is to have less units on your board and use artifact cards to separate units. Another counter strategy is to swarm with veil units.
Some cards worth noting:
Rha'iz, the Fiery Fiend
Order: Spawn a Molten Image on a random/each allied row. Cooldown: 3
Molten Image (3 pt)
Doomed. Zeal. Order: Banish the leftmost card in your opponent's hand.
Deathwish: Spawn the Banished card back to your opponent's hand.
(This card steal your leftmost card. You need to kill it to get the card back.)
Rience (6 pt)
Deploy: Spawn Wildfire on an enemy row for 3 turns.
Order: Damage an enemy unit on a row with Wildfire by 1.
Deathblow: Your opponent loses 3 Energy.
Cooldown: 1
Flamebound Thrall (3pt * 3)
Deploy: Spawn 2 copies of self on this row.
After 5 turns, split 3 damage between random enemy units.
Increase damage by 1 for every Burning enemy unit.
(This card will be played by the boss late battle. It's a machine gun unit if you doesn't deal them within 3 turns.)
Living Fire
Remove 9 Energy from your opponent, then Spawn 3 Tormented Spirits on a random allied row.
Tormented Spirit (3pt)
Doomed. Deathwish: Your opponent gains 3 Energy.
(Note that even if you already at less than 9 energy, the Tormented Spirits will still spawn and you can kill it to gain energy.)
Defeat the Swamp Monster. 击败古斯波斯。
This boss introduces the Infected status and Miasma row effect. Infected: Whenever an Infected unit receives this status again, damage it by half its current power, ignoring Armor. Miasma: At the start of the turn, Infect the highest-power unit on this row.
The boss's strategy is to swarm it's own board with tentacles, boost its own board, infect all your units and punish tall units heavily.
A counter strategy is to swarm your board with evenly power units. Another counter strategy is to swarm with veil units. If you can survive the pings from the tentacles, try to kill as little units as possible, because the boss can sometime over swarm it's own board, in which case it can only play specials and discard the rest cards.
Some cards worth noting:
Gorspeth, the Swamp Monster
Order: Destroy an allied unit.
Cooldown: 2~3
Whenever a unit other than Tentacle is destroyed during your turn, Spawn a Tentacle on a random allied row and boost it by destroyed unit's base power.
Tentacle (1~? pt)
Doomed.
At the end of your turn, damage a random Infected enemy unit by 1.
If there are no Infected enemy units, Infect a random enemy unit.
Devour
Destroy an enemy unit with 3 or less power, or an Infected enemy unit with 6 or less power.
Acrid Spray
Infect units randomly on an enemy row, 8 times.
Kikimore Queen (1 pt 7 armor)
Thrive.
Whenever this unit's Thrive is triggered, boost all allied units by 1.
Giant Leech (5 pt)
At the end of your turn, damage a random enemy unit by 1, then boost self by 1.
If this unit's power is at 8 or higher, destroy self.
Deathwish: Boost all allied units by 2.
Random Events - 随机事件
I Understood That Reference! “我知道那是什么意思!”Reading The Arcane 阅读奥秘Swift Transaction 快速交割What's In The Box? 盒中是什么?Lady Luck 手气爆表Serendipity 猿粪Buckle Up, Bonehead! 站起来,骨头人!The Chosen One 天选之人Burning The Golden Calf 烧掉金牛犊Answer the Trickster's riddle correctly. 正确解答诡术师的谜题
Check the guide from XIOZ:
https://steamcommunity.com/sharedfiles/filedetails/?id=2832805256
Discover the secret behind the Ancient Writings. 找到上古笔记背后的秘密。
In the Ancient Writings event, you need to choose the answers to three questions. The reward depends on the number of right answers you choose:
3: upgrade all units in the deck by 1
2: upgrade a unit in the deck by 5
1: upgrade a unit in the deck by 2
0: nothing
The correct answers to the three questions are random every time:
Power vs. Knowledge
Order vs. Chaos
Life vs. DeathThe run I got it was Power + Chaos + Life. Choose all three answers correctly grants you the achievement. If you have the treasure Eye of Nehaleni, it will show the correct answer. (You can't use it in the battles before the event since it will be removed from your deck.)
Give the Dwarven Trader what he is looking for. 交给矮人商人他想要的东西。
The Dwarven Trader will ask if you have a certain treasure (random) and want to trade with you.
If you don't have the treasure he asked, you can still trade a random treasure you have for one of three treasures from the Dwarven Trader.
But if you do have the treasure he asked, he will give you two treasures in return and you will get the achievement after the trade.
Free the Thing From the Box. 解救盒中灵。
You need to first unlock the treasure card Mysterious Puzzle Box at level 52. Once you get the treasure card in your run, during the battle, you can use the order to open the box. It spawns and plays a random card. There is a chance that the card will be Thing from the Box, an Immunity Shield Veil unit. If you get this unit, you get the the achievement.
Win against the Gambler three times in a row.
The Gambler askes you to gamble your energy. The first time is -10 or +20, the second time is -20 or +40 and so on.
Note that in game description is misleading. You will always lose the energy first when you gamble. If you win, you then gain the said energy back, so the the actual energy change is either -10 or +10 for the first time and -20 or +20 for the second time etc.
If you win three gambles in a row, you get the achievement. Good luck!
Find the source of magical energy in the Ruins on your first try.
In the Ruins, you can spend energy to try to find a treasure starting at 10% chance for 5 energy. Every time you fail, the chance increases as well as the energy cost. Finding a treasure on the first try grants you the achievement. If you have Magic Compass, you are guaranteed to find a treasure on first try.
Resurrect the Ancient Warrior.
You need to unlock the Necromancer's Tome first. Then once you get it in the run, in the Old Grave event, you can exchange the tome for the treasure Ancient Warrior.
Ancient Warrior (11 pt)
Deploy: Boost self by the number of enemy units.
Order: Duel an enemy unit.
Gain the favor of a God.
At the Stone Altar event, choose Offer (-5 energy) and there's a chance that you will gain the favor of the god.
Offer the Golden Nekker to a wishing well.
The Golden Nekker is a treasure card that unlocks at level 86. The wishing well is an event where you can remove a card from your deck. Offer the Golden Nekker to the wishing well unlocks the achievement.
Runs - 冒险
This Is Not The End 远未结束This Is But The Beginning 千里之行Speedrunner 闪电Novice 新手Apprentice 学徒Adept 专家Master 大师Grandmaster 宗师Lose your first run. 输掉第一次冒险。
Finish your first run. 完成第一次冒险。
Complete a run in 30 minutes or less. 在 30 分钟内通关。
In Settings > Gameplay, change the "Display tooltips for cards played by opponent" option to Quickly or Disabled. Turn "Automatically end turn if no actions remain" on. Turn "Allow Early Pass" on.
Try to find a path with less battles.
Finish a run on the Novice difficulty. 在“新手”难度完成一次冒险。
Finish a run on the Apprentice difficulty. 在“学徒”难度完成一次冒险。
You unlock the difficulty modifiers selection screen after you defeat each of the three bosses at least once .
The game have 15 difficulty modifiers. Most of them have a slider to adjust. Unlike Slay the Spire that has fixed difficulty modifiers, you can choose different difficulty modifiers freely similar to the heat system in Hades. (So that they have less native effect to your deck).
The game also have five difficulty levels, the difficulty levels depends on how many modifiers you turned on. You can unlock the next difficulty level by defeating each of the three bosses at least once at the current highest difficulty level .
The bosses you already defeated at the current highest difficulty level will not show up again if you haven't unlock the next difficulty level. Otherwise, it's random which boss you will fight.
Finish a run on the Adept difficulty. 在“专家”难度完成一次冒险。
Finish a run on the Master difficulty. 在“大师”难度完成一次冒险。
Finish a run on the Grandmaster difficulty. 在“宗师”难度完成一次冒险。
You don't need to turn on all difficulty modifiers to reach the Grandmaster difficulty level. Only a handful of them would be enough.
Levels - 等级
Baby Steps 蹒跚学步Long Way To Go 征程尚远Lore-Seeker 求知者Relentless Sorcerer 残酷的术士Is This Half Truly Equal? 真的到一半了?Something Ends, Something Begins... 结束是另一个开始Reach Level 1. 到达 1 级
The experience you gain after each run depends on how far you go in the run and the difficulty levels. Have fun!
Reach Level 5. 到达 5 级
Reach Level 15. 到达 15 级
Reach Level 25. 到达 25 级
Reach Level 50. 到达 50 级
Reach Level 100. 到达 100 级
Misc. - 其它
Croesus 富可敌国Bestiary 魔物百科Credit Where It's Due 瑞思拜Completionist 完美主义者Have 5 or more Treasures in your deck. 牌组中有超过 5 个财宝。
You will have two guaranteed treasure chests on any path. Take the Hellfire Essene potion (unlock at level 70) for another treasure. Then hope to get two more treasures from random events or elite battles.
This achievement may not unlock immediately after you have 5 treasures in your deck. In this case, simply continue the run until finish (no win required). It should unlock after that.
Defeat every enemy. 打败每一个敌人。
There are 31 different enemies in the game, including elites and bosses. You can check the progress in the in game Notice Board achievements tab.
Watch the credits till the end. 完整观看制作人员名单。
You don't need to beat the game to watch the credits. Simply go to in game Settings > Credits page to watch it. Warning: it's a VERY long credits and I haven't found a way to speed it up. However, it will still roll every the game is in the background.
This achievement may not unlock immediately after the credit rolled till the end. In this case, simply start a new run and finish the first battle. It should unlock after that.
Unlock every other Achievement. 解锁所有其他成就
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2833497305
More GWENT: Rogue Mage (Single-Player Expansion) guilds
- All Guilds
- GWINT: Mag Renegat - 100% Osigni
- [ACHIVEMENTS SAVE GAME] 100 lvl account, no story progression (work in progress)
- How to skip REDLauncher
- Trickster Event: All Correct Answers (Work In Progress)
- GWENT: Rogue Mage (Single-Player Expansion) Guide 6
- Ancient Writings Event ALL REWARDS
- GWENT: Rogue Mage (Single-Player Expansion) Guide 4
- Trickster Event GUIDE
- [SPOILER] How to make game EASIER for BEGINNERS. Do this until you learn card skills and abilities :) EASY XP