General Information
As of game version 1.0.5.2
• There are 25 Traits in total
• There are way more enemy types than 25, but not all of them can be absorbed
• Most of the Traits get more expensive with each rank and have a diminishing returns effect
• 1 Trait (Spinesnake) is currently missable
The spoiler factor of this guide is very low.
It mainly covers mechanics.
The guide will show you which Traits are available in the game, from which enemies they can be absorbed, and the individual effects of each Trait Rank.
Neither do I reveal enemy locations, nor do I cover Bosses in this guide - with the only exception being the missable Spinesnake Trait, which is covered behind a spoiler tag.
Traits Overview
There are 25 Traits in total (across 2 pages).
They should appear in this order for everyone.
(01) Frail Arm
Rank Grow Cost Effect
1 1 Restores 25% of total Force
2 2 Restores 35% of total Force
3 3 Restores 45% of total Force
4 4 Restores 55% of total Force
5 5 Restores 60% of total Force
(02) Boulderhead
Rank Grow Cost Effect
1 1 Reduces 25% incoming damage
2 2 Reduces 35% incoming damage
3 3 Reduces 45% incoming damage
4 4 Reduces 55% incoming damage
5 5 Reduces 70% incoming damage
(03) Crawler
Rank Grow Cost Effect
1 1 Slow-walk to traverse crumbling floor tiles.
No further rank-up
(04) Ancient Limb
Rank Grow Cost Effect
1 1 100% Resonance bonus
2 2 150% Resonance bonus
3 3 200% Resonance bonus
4 4 250% Resonance bonus
5 5 300% Resonance bonus
(05) Frantic
Rank Grow Cost Effect
1 2 Reveals some breakable walls & floors.
No further rank-up
(06) Wretch
Rank Grow Cost Effect
1 1 Damage increased by 15% / 25% / 30%
2 2 Damage increased by 25% / 35% / 40%
3 3 Damage increased by 35% / 45% / 50%
(07) Skewer
Rank Grow Cost Effect
1 1 100% Resonance bonus
2 2 150% Resonance bonus
3 3 200% Resonance bonus
4 4 250% Resonance bonus
5 5 300% Resonance bonus
(08) Fledgling Yr
Rank Grow Cost Effect
1 2 Increases damage by 15%
2 3 Increases damage by 25%
3 4 Increases damage by 30%
4 5 Increases damage by 35%
(09) Clawhound
Rank Grow Cost Effect
1 1 Restore 15% of total Force
2 2 Restore 25% of total Force
3 3 Restore 35% of total Force
4 4 Restore 45% of total Force
5 5 Restore 50% of total Force
(10) Eyebrute
Rank Grow Cost Effect
1 1 25% more damage
2 2 50% more damage
3 3 75% more damage
4 4 100% more damage
5 5 120% more damage
(11) Rockhead
Rank Grow Cost Effect
1 1 Max Health +10%
2 2 Max Health +20%
3 3 Max Health +30%
4 4 Max Health +35%
5 5 Max Health +40%
(12) Flower Fighter
Rank Grow Cost Effect
1 1 Force Regeneration +15%
2 2 Force Regeneration +30%
3 3 Force Regeneration +45%
4 4 Force Regeneration +60%
5 5 Force Regeneration +70%
(13) Leaper
Rank Grow Cost Effect
1 1 Max. Force +10%
2 2 Max. Force +20%
3 3 Max. Force +25%
4 4 Max. Force +30%
(14) Ravenous Rock
Rank Grow Cost Effect
1 2 Ardor Gain +1
2 4 Ardor Gain +2
(15) Madrock
Rank Grow Cost Effect
1 2 Parry Window +10%
2 3 Parry Window +20%
3 4 Parry Window +30%
4 5 Parry Window +40%
5 6 Parry Window +50%
(16) Creep
Rank Grow Cost Effect
1 1 +15% backstab damage
2 2 +25% backstab damage
3 3 +35% backstab damage
4 4 +45% backstab damage
5 5 +50% backstab damage
(17) Root Walker
Rank Grow Cost Effect
1 2 charged heal with 150% heal power
2 3 charged heal with 200% heal power
(18) Piercer
+
The 4th rank of this Trait has an additional special effect
Rank Grow Cost Effect
1 3 Pull damage 100% Resonance bonus
2 2 Pull damage 150% Resonance bonus
3 2 Pull damage 200% Resonance bonus
4 5 Pull damage 250% Resonance bonus
Pull restores Breath
(19) Craver
Rank Grow Cost Effect
1 2 Small cloud of Breath
2 3 Medium cloud of Breath
3 6 Large cloud of Breath
(20) Lurker
Rank Grow Cost Effect
1 1 Heals 4% of max Health
2 2 Heals 8% of max Health
3 3 Heals 12% of max Health
4 4 Heals 16% of max Health
5 5 Heals 20% of max Health
(21) Shell Lurker
Rank Grow Cost Effect
1 3 No Ardor loss when reaching your vessel.
No further rank-up
(22) Tonguebrute
Rank Grow Cost Effect
1 1 +20% damage after Pull
2 2 +40% damage after Pull
3 3 +55% damage after Pull
4 4 +70% damage after Pull
5 5 +80% damage after Pull
(23) Spinesnake
This Trait is missable, as the enemy does not respawn.
► Reveal Location:
Spinesnakes only spawn during the Vulture Boss Fight in Feasters Lair.
Rank Grow Cost Effect
1 2 Not sure what this trait actually does
(24) Servant
Rank Grow Cost Effect
1 1 Healing power +15%
2 2 Healing power +30%
3 3 Healing power +45%
4 4 Healing power +60%
5 5 Healing power +70%
(25) Apprentice
Rank Grow Cost Effect
1 1 +25% damage on low Health
2 2 +50% damage on low Health
3 3 +75% damage on low Health
4 4 +90% damage on low Health
5 5 +100% damage on low Health
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2575103888
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