Ambient Threats
Torch HitboxesThe torch doesn't have as bad range as you think. Aim a little to the left, and you'll have 'increased' range.
Why does this work? In Forewarned, all of the equipable items are actually physically in your hand. If this were a different game, swinging the torch would cast a ray from the center of your screen inline with your crosshair. But in Forewarned, physically hitting the enemy with the actual torch is what matters. The torch is on the right side of the screen, so moving your camera left makes it much easier to hit enemies. Aim with the torch, not the crosshair! And aim for mummy's and sleeper's outstretched arms for the same reason.
This also applies to all other equipment, including things like the heka amulet and metal detector.
SleepersSleepers are enemies found in the TNT area of the Sand-Spider tomb variation. (And in the embalming room of the Snake tomb variation).
They act similarly to sprinting mummies. If one has targeted you, to avoid getting injured, you can bait an attack and wait until it swings twice - one for each arm - and then you are safe to go in and attack with your torch.
Another good way of dealing with them which I find the best is to stealth-kill them. They only aggro and lock onto a player once their getting up animation is complete. Using this knowledge, you can stand behind it until the animation is finished, after which it will just slowly walk away and you are safe to easily set it on fire.
Be aware, sleepers can activate other sleepers should they walk over one.
The SnakeYou can blow up the snake before it's even left its hole.
If you repel the snake after it has left its hole, it will return and stay there for 40 seconds before roaming the halls again. This time is not affected by difficulty.
The Heka AmuletYou can use a Heka Amulet to repel certain ambient threats, including the versions found in banishment rituals. These ambient threats are; snakes, crocodiles and abominations. (The massive albino crocodile CANNOT be repelled by any means).
How To Actually Get Evidence
Important info- All evidence is chance based
- The chance of getting evidence increases based on the amount of the tomb you explore, the amount of objectives you complete, and the amount of treasure you collect.
- All evidence besides electronic and tremors requires the Mejai's Sah or Shut form (invisible or wraith) to be in the immediate area for there even to be a chance to get it in the first place.
- You will know if the Mejai is near you if it either manifests into its Shut form, or you get a sound cue. The sound cues that alert you to the Mejai's presence are creepy sounds that are ALWAYS accompanied with hearing your own heartbeat. Do not confuse them with regular tomb ambience. Trying to get evidence without knowing the Mejai is close is a waste of time.
Destruction- A spirit event that destroys sarcophagi count as destruction, not disturbed tombs.
- In tomb variation 5 (Underground Palace), the spirit event with the Mejai's Shut form flying around in a circle will ALWAYS destroy the statues if the Mejai has destruction as evidence. If it does not destroy the statues but still does this spirit event, you can completely discount destruction being evidence.
- Do not get fooled! If you see a broken pot, it does not always mean you have destruction! Things can be broken by default before you've even entered the tomb, and TNT also has a massive range for destroying objects.
- Using the transmitter and aiming your crosshair at a destructible object, you can command the Mejai to destroy something by saying, "Destroy this" / "Destroy these", for the chance to get this evidence.
Disturbed Tombs- When the Mejai disturbs a tombs, it plays a very specific sound of the tomb slamming that isn't used anywhere in the game. A trained ear could discern disturbed tombs happening across the map.
- If you are not sure you heard disturbed tombs, you can use your tablet to look inside a sarcophagus. If it has been disturbed, there will be purple-blue scratches on the inside.
- Using the transmitter and aiming your crosshair at a sarcophagus, you can command the Mejai to disturb it by saying, "Disturb this tomb" for the chance to get this evidence.
Electronic Disturbances- Electronic evidence is always global, every player gets it at the same time (eg. flickering flashlight) no matter where they are in the tomb.
- You can place a radio in the tomb to increase your chances of getting this evidence.
Extinguished Flames- Using the transmitter and aiming your crosshair at lit flames, you can command the Mejai to extinguish them by saying, "Extinguish these flames" / "Extinguish this fire", for the chance to get this evidence.
Footsteps- Just like disturbed tombs, footstep evidence has specific sounds that are not used anywhere else, including for player footsteps.
Metallic Signature- Just like any other regular evidence, metallic can be given randomly by the mejai. But it can also be detected from ectoplasm.
Radar Detection- As with most evidence, radar also requires the Mejai's Sah or Shut form to actually be in its range. So either spread out multiple radars through the tomb, or make everyone stand the main entrance where the radar is, as a player's presence attracts the mejai to them.
Radioactivity- Just like any other regular evidence, radiation can be given randomly by the mejai. But it can also be detected from ectoplasm.
Reanimation- You can leave sarcophagi open to increase the chances of getting this evidence.
- Using the transmitter and aiming your crosshair at a mummy, you can command the Mejai to reanimate them by saying, "Reanimate them" / "Reanimate him" for the chance to get this evidence.
Tremors- The only other evidence besides electronic that does not require the Mejai to be near you. As far as I understand it, the game spawns seismic "hotspots" around the tomb, one of which has the chance of becoming a reading over 10nm if the Mejai has tremors as evidence.
- The seismometer is based on your current position, not where you point it.
Vocal Response- If your voice recognition isn't working, click on Forewarned on your taskbar instead of alt-tabbing!
Mejai
Inner Tomb Mejai Name SelectionThe names of the Mejai are always in the same order:
Rathos | Necreph
Dekan | Talgor
Ouphris | Ataimon
Difficulty Level's Effect on MejaiThe selected difficulty also effects Mejai's unique abilities. For example, how far Dekan can hear, how fast Ouphris attacks, or how fast Rathos' rage meter fills up.
Specific Mejai TricksRathos
- If you have a lit torch in your inventory, (you don't even have to hold it, IF it appears on your hip), you can touch and walk through Rathos in his normal form and he CANNOT kill you. Just be careful he doesn't scream as you start to walk through him.
- Unfortunately, it seems completely random if the torch is put on your hip when you switch to another inventory slot. If you're switching to something else, make sure the torch is on your hip before being near Rathos (you'll be able to see the glow from the torch if it's on your hip).
- It may sound counter-intuitive, but you DO NOT want to light any braziers around the tomb. Doing so increases his rage meter with almost no benefit to you, as he doesn't get stopped by braziers 99% of the time.
Dekan
- You can still run vs Dekan, just stop when you hear footsteps coming closer. But even if Dekan hears you, you can move away from that location without making sound and Dekan will try to attack where you used to be.
- Crouching only matters on brutal and if you're close to him. Do not crouch-walk everywhere. Crouching while standing still also does NOTHING. You are already making 0 sound by standing still.
- Sound you make while moving is based on your movement speed, not if you're crouching, walking or sprinting. This also means that players using the bird pet are slightly easier for Dekan to hear.
- Dekan has Reanimation as evidence, which is more dangerous than usual, since igniting a mummy is a fairly loud sound that Dekan can hear. Wait until he's some distance away before burning a mummy!
- The torch itself does not produce sound. However, activating some equipment like the flashlight does make a little bit of noise.
- You can open a sarcophagus to produce a loud distraction. However, when Dekan hears it, he will destroy the sarcophagus, making it unusable.
Ouphris
- The Heka Amulet has a separate pool of uses for Ouphris. When an amulet prevents an attack, it subtracts 1 from this pool and the regular pool of uses. You can do this three times before the amulet breaks and the rest of the uses are wasted.
- If you have no amulet charges left, you can run up the entrance ramp to lose him.
Necreph
- Torches still produce light when put away in your inventory. Make sure to extinguish them with mouse2!
- Necreph is attracted to ALL light shone onto players, not just the light you're using. This means you are NOT helping by standing on the entrance ramp whipping a flashlight around the room, since this means no one can enter that room without you killing them if Necreph is there.
- It is possible to take a picture of Necreph without dying, you just have to be far enough away. This distance changes depending on difficulty.
- Necreph doesn't actually teleport. He just deactivates and turns invisible, then moves fast around the tomb until he reappears. His chains sound effect also follows him when he does this.
- Necreph appears near the middle of rooms and hallways, so hug walls and corners to avoid accidentally walking into him if he appears in front of you.
- Do not use the tablet's fullscreen mode. It's more disorienting and makes it almost impossible to see the blue lever.
Talgor
- It seems to be a popular misconception that sound makes him go away. This is not the case. Sound only slows him down and stops him. Do not just stand in front of him.
- Torches are still useful vs Talgor. He ABSORBS flames, not just extinguishes them. When he does so, the flames get visibly sucked into him, giving you a good idea of where he is.
- Nightvision is BAD against Talgor. He distorts it and the loss of saturation isn't as noticeable. Just walk around with a torch and flashlight, and when he's near (loud sound and greyscale colors), use the normal tablet vision to locate him.
- If you are consistently loud enough, Talgor will completely stop moving. In this stunned state, he loses his hitbox and you are safe to walk through him. Just keep making noise or he will regain his hitbox.
Ataimon
- You can blind Ataimon with the camera flash.
- Ataimon can get stuck on his Abominations.
- When stunned, he fully loses his hitbox and you can run through him.
- After recovering from a stun, flashlights will flicker for a short time, during which he cannot be stunned again.
Maps
There are 5 unique tomb variations, 2 per variation. One is the 'tutorial' tomb, one has snakes, one has sand and spiders, one has water and crocodiles, and one has abominations and nightmares.
See my map guide for more info! https://steamcommunity.com/sharedfiles/filedetails/?id=3032600639
The Blue LeverDon't go looking for the blue lever too early. The blue lever only appears when the mejai has spawned. You will know when this happens because you will hear a loud roar, and a hint will tell you the mejai has assumed physical form if you have hints turned on. The blue lever's location is determined by players' current positions at the time the mejai spawns, so that it's not too far away or too close. This logic can be manipulated by spreading players throughout the map.
The mejai also does not "guard" the blue lever. It's just RNG where they path to, it's all in your head.
Getting Lost?A good strategy to make sure you've explored 100% of the tomb is just following one wall. The only time this goes wrong is on the older tombs, where occasionally a loop will spawn, meaning if you just hug one wall you will either never see the rooms inside of the loop or you'll be stuck inside the loop forever until you change walls.
For finding your way in TNT mazes, see my TNT maze guide! https://steamcommunity.com/sharedfiles/filedetails/?id=3061502951
Ushabti Puzzles
Memory PuzzleA trick to do all three stages easily and quickly is what I call memory storage. Try to remember as many of the symbols as you can, commit them to memory, then convert the remaining symbols into numbers based on their location on the wall. Because of how human brains store data, it's way easier to store 5 words and 3 numbers than it is to store 8 words!
Of course, you don't have to convert them to numbers, you could convert them to anything, like colors or places. I'm pretty sure this is how people remember digits of pi or perform massive math equations.
Directional Head PuzzleThe direction of north may differ, but the orientation the heads needs to be in is always the same. The order is Baboon (monkey), Anubis (jackal), Pharaoh (human) and Horus (falcon) for north, east, south and west respectively.
Light Ray PuzzleThe solution is always the same per tomb variation, so you can just remember it.
For all laser puzzle solutions, see my laser puzzle guide!
https://steamcommunity.com/sharedfiles/filedetails/?id=3063056075
Extras
- You actually do not need to time pulling levers together. You can spam the lever and hold it up.
- Lore pages and rare artifacts CANNOT spawn inside the inner tomb, however, levers and chests can.
- There is ALWAYS at least one rare artifact in every map. There is a very high chance for two (which is the maximum) to spawn, even on small maps.
- In the windowed room with the relic collection, there are 10 shelves for up to 50 Ushabtis. You would think that it's one shelf per map but this is not the case, it is not map dependant, you just get a random Ushabti each time. Ushabtis also do not get reset when prestiging.
- Make sure to prestige when at least around 38,000 gold to get most of your equipment back to level V, besides from non-essentials, after prestiging. Here are exact gold values:
Essentials: 34,965g - Everything minus Smart Watch, Marker Flags, Timer, Divining Rod
Essentials + Watch: 36,745g - If you play multiplayer and you want to upgrade the smart watch, it costs 1780g more
ALL EQUIPMENT: 43,325g
I have found the best way of farming is first doing 7 games to collect relics, then all you need to do is farm gold and treasure on a small map without bothering with the mejai.
- First, do seven games on Nekhbet Chasm, brutal, small. The modifiers you need are at least Spirit Interaction Frequency: Low, Locked Chests: On. These 7 games are mostly just for the relics.
- Then when all relics are collected, go to Cursed Sand Ruins, brutal, small. The modifiers you need are basically every single option that gives you a bonus - Medkits: Off, Blessing of Osiris: Off, Spirit Interaction Frequency: Low, Locked Chests: On, Starting HP: 1. You should be at a 65% bonus. When you load in, get something for light and the camera, metal detector, tablet and TNT. Speedrun picking up all of the gold, treasure and lore pages, using the equipment for spike trap rooms, invisible bridge rooms and TNT rooms. You can use the camera to take bonus pictures of bodies, mummies, hieroglyphs etc. Then GET OUT as fast as you can and leave without the relic.
I've found this gets you around 1,000-1,500 every 3 minutes, which I think is the fastest way to farm.
Using this method, it takes me about 1 hour 45 minutes to get the 43,325g required for all equipment.
- There are prestige icons up to prestige 30, after which you will have the same icon.
- It currently takes 33 points to buy everything from the point store.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3033265353
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