Basics
A map is what you select from the lobby and determines the exterior of the tomb and tomb variation.
A tomb variation is what determines the unique appearance and features of the interior of the tomb.
A TNT area is a secret area in the main tomb that can be blown open using TNT and is indicated by a cracked wall or loose bricks. TNT areas always contain gold, one rare artifact and one lore page. The mazes are set out like a grid made of 1x1 squares, so they are relatively easy to map out accurately.
Two tomb variations' TNT areas contain mazes - variation 3 and 4, (Sand-Spider Tomb and Oasis).
This covers the maps: Sunken Dune Shrine / Hidden City of the Sahara, and Sobek Oasis (Night) / Sobek Oasis (Day).
To learn more about maps, see my ultimate map guide!
https://steamcommunity.com/sharedfiles/filedetails/?id=3032600639
Tomb Variation 3 - Sand-Spider Tomb
This maze can be accessed by dropping down a web-covered hole after entering the TNT area and contains Sleepers. Sleepers are enemies only found in the TNT area of the Sand-Spider tomb variation, (and in the embalming room of the Snake tomb variation) that awaken when stepped over. They act like sprinting mummies. Be aware, sleepers can activate other sleepers should they walk over one.
(Click to zoom!)
Tomb Variation 4 - Oasis
This maze can be accessed by walking through a waterfall after entering the TNT area and contains a massive albino Crocodile.
(Click to zoom!)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3061502951
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