FM20 | Near Post Corner Kick Routine

FM20 | Near Post Corner Kick Routine

Set Up


FM20 | Near Post Corner Kick Routine image 1

FM20 | Near Post Corner Kick Routine image 2
FM20 | Near Post Corner Kick Routine image 3
FM20 | Near Post Corner Kick Routine image 4
HERE

I used the 3-5-2 formation during my FM20 Beta version saves with Augsburg and Reading. And I wanted to take advantage of three central defenders. That’s why all of them are here in the three most key roles.

Lurk at Near Post, Attack Near Post and Go Forward.

When you hit the jackpot

I’m sure all of us know that feeling when you are trying to create and develop something within this game. Your own formation or playing style, some training schedules or individual training system.

And we all know that feeling when you are able to say “Yes, it works, that’s beautiful.“

I have to say I enjoy this feeling the most within set pieces. It was the same in FM20 with this routine.

My most favourite routine in FM19 was with 6 Yard Box delivery. So I tried it in FM20 again. I also tried the Far Post routine delivery as it’s very successful in the third FM edition in a row, not only corners but also free kicks.

But I wanted to create something I know it’s not overpowered or exploited.

And when my central defender Matt Miazga (during the one season-long save with Reading) scored 4 goals in 5 matches and won player of the month award, I knew I created something very good.

Key attributes + check player roles because of bug

My aim is not to score goals from corners every match. My aim is not to cheat this game because I know how to do it within set pieces and the bugs in the game.

Your set pieces routines can reset time from time due to bugs in the game. Your taker can be moved to a different role because you rotated squad or your main taker was drunk and he couldn’t play. Your routines can be changed despite you did nothing except the changes in the line-up because “it’s in the game”.

I was the same as most of the others in the past – I created the routine, I selected the taker(s) and that’s it.

The more and more I play this game and there are less and fewer improvements within set piece creator I rather check routines before every game. Same as if taker(s) are right.

Because I will rather have my own corner set-up with takers I want than to let the game exploit it because of the wrong positioning of some players and the inability of the opponent to defend my players.

You can spot the obvious bug when you, for example, rotate the squad, your main taker is out of the line-up and the slot for the taker is empty in the set-piece creator. It was MC for example. But in the same time, the MC player in the rotated squad is at the half-line and he still is tick as “TK” but without specific instructions.

This leads to the situtation when a random player takes the corner delivery and the player with “TK” is unmarked and he can do what he wants.

It was reported many times on SI Forum, same as other bugs within set pieces, but it wasn’t fixed so far.

You can take it as your advantage but I don’t want.

I will rather check it before every match and set it up for every match. Same as my main priority for every set piece routine will always be to select the right players for the right roles.

Original post is [mrkeysirensie.wordpress.com] .

Twitter @FMRensie

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