Display Settings
Display Mode:
Borderless Fullscreen-No noticeable impact in frames per second or input lag compared to Fullscreen Exclusive;
-Better option for overall system usage;
-Recommend enabling "Optimization for windowed games" and "Hardware accelerated GPU scheduling" in Windows settings;
-If you're on Windows 10, recommend Fullscreen Exclusive.
Display Monitor:
Any-Your preference.
Display Adapter:
Any-Select your most powerful graphics card;
-Recommend checking if monitor's HDMI/DP cable is connected to the graphics card input instead of the motherboard.
Screen Refresh Rate:
Any-Your preference;
-If Borderless Fullscreen is selected, the game will use what you configured in Windows.
Display Resolution:
Any-Your preference;
-Recommend chosing around 1920x1080~2560x1440~3840x2160;
-If Borderless Fulscreen is selected, the game will use what you configured in Windows;
-Impacts frames per second.
Dynamic Resolution:
On-Greatly increases frames per second;
-Worsens the edges of objects and image quality overall;
-Completely unnoticeable when combined with SMAA T2X Cinematic at LOW and FidelityFX CAS at 50, but I prefer the sharp effect with SMAA T2X at LOW;
-Recommend setting 2x your monitor Hz, as an example if your monitor is 144Hz, set this to 288.
Aspect Ratio:
Any-Your preference;
-Recommend tweaking if you notice stretched or compressed images.
V-Sync (Gameplay):
Off-Better input lag.
V-Sync (Menus):
Off-Better input lag;
-It also applies to Shooting Range.
Custom Frame Rate Limit:
Custom-Your preference;
-Menu Custom Frame Rate Limit also applies to Shooting Range;
-Recommend setting Out of Focus Custom Frame Rate Limit to 5.
Energy Saving:
Off-This setting may cause FPS issues at Shooting Range, better off.
Restart Shader Optimization:
Select-Good to occasionally select, specially after game/system/driver updates, and after tweaking graphic settings.
Display Gamma:
2.2(SRGB)-Better option for monitors;
-Improves color accuracy.
Brightness:
Any-Your preference;
-Recommend not setting too dark or too bright.
Focused Mode:
Any-Your Preference.
High Dynamic Range (HDR):
On-Couldn't test it;
-Improves color accuracy.
HDR Calibration:
Select-Couldn't test it;
-Good to select, improves color accuracy.
Quality Settings
Quality Presets:
Custom-You can choose Minimum and only change Texture Quality to high and enable On-Demand Texture Streaming, it's good enough nowadays (21 june 2023).
Render Resolution:
100-Recommend setting 100~90;
-Increases frame per second if below 100.
Upscaling / Sharpening:
FidelityFX CAS-Recommend setting 50~75, decreases around 1 frame per second;
-Recommend FSR 2.1 Performance, which increases frame per second a lot, worse image quality but it's not that bad honestly;
-Recommend DLSS, but couldn't test it.
Anti-Aliasing:
SMAA T2X Cinematic-Vastly better than SMAA T2X;
-Decreases around 1 frame per second;
-Seems to improve graining issues.
Anti-Aliasing Quality:
Low-Almost no difference between low and high;
-High decreases around 1 frame per second.
Video Memory Scale:
85-Recommend 85 for multitasking;
-Recommend 90 if you only open the game, or if your graphics card is old.
Texture Resolution:
High-Noticeably better than Normal, even at 1920x1080;
-Increases image quality a lot;
-No impact in frames per second, if your graphics card is 6GB.
Texture Filter Anisotropic:
High-Eliminates blur from textures at some angles;
-No impact in frames per second.
Nearby Level Of Detail:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings.
Distant Level Of Detail:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings.
Clutter Draw Distance:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings.
Particle Quality:
High-Fixes particle pixelation;
-No impact in frames per second.
Particle Quality Level:
Low-Very Low cuts too much particles;
-Low decreases around 5~20 frames per second, depending on the explosion.
Bullet Impacts & Sprays:
Any-Your preference;
-No impact in frames per second.
Persistent Damage Layer:
On-Seems to improve around 2 frames per second;
-Creates destruction effects on walls that don't go away, for example peeling paint from the wall, will remain until the end of the matches.
Shader Quality:
Low-Noticeable decrease in graphics quality, but Low is enough;
-Gold is nice in Low quality now;
-High decreases around 7 frames per second.
Tesselation:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings.
Terrain Memory:
Max-Seems to improve around 3 frames per second at Max;
-No apparent change in graphics quality;
-There is a bug in this setting that after you save it appears blank, but the "Max" effect is still applied in the game.
On-Demand Texture Streaming:
On-Fixes weapon and player textures blurriness;
-No impact in frames per second.
Streaming Quality:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings.
Volumetric Quality:
Low-Low is already enough;
-High decreases around 13 frames per second.
Deferred Physics Quality:
Off-Off is already enough;
-Low is horrible, water waves stop abruptly in a circle around you;
-High decreases around 15 frames per second
Water Caustics:
Off-Off is already enough;
-Almost no difference with it On or Off;
-On decreases around 2 frames per second.
Shadow Map Resolution:
Very Low-High fixes shadow pixelation, but you can only see shadow pixelation when you're super close from your own shadow;
-99% of the time you can't even see a difference between High and Very Low;
-Extremely noticeable worsening of shadow pixelation at Very Low on the new Shipment map, while other maps looks completely fine in VERY LOW;
-High decreases around 6 frames per second compared to Very Low.
Screen Space Shadows:
High-Off creates fake, but sharp shadows and lighting in weapon and player hands;
-No impact in frames per second even at higher settings;
-High creates more real, but grainy shadows and lighting, but not too much grainy so I can recommend it.
Spot Shadow Quality:
High-Fixes grainy rooms;
-No impact in frames per second.
Spot Cache:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings
Particle Lighting:
Any-Can't see a difference in graphics quality even at higher settings;
-No impact in frames per second even at higher settings.
Ambient Occlusion:
Off-Can't see a difference in graphics quality even at higher settings;
-Both Ultra decreases 5 frames per second.
Screen Space Reflections:
Off-Fake, but sharp reflections;
-Higher settings creates more real, but grainy reflections;
-High decreases 1 frame per second.
Static Reflection Quality:
High-Sharper reflections;
-No impact in frames per second even at higher settings.
Weather Grid Volumes:
Off-Can't see a difference in graphics quality even at higher settings;
-Ultra decreases 1 frame per second;
-Previously appeared to add wet effect when diving, but is no longer doing this.
Nvidia Reflex Low Latency:
On + Boost-Improves input lag;
-Can increase frames per second.
Depth Of Field:
Any-Your preference;
-No impact in frames per second.
World Motion Blur:
Any-Your preference;
-No impact in frames per second;
-Can create an illusion of higher frame rate than it actually is;
-Enabling this option has been reported to fix freezes when jumping out of the plane in Warzone.
Weapon Motion Blur:
Any-Your preference;
-No impact in frames per second;
-Can create an illusion of higher frame rate than it actually is;
-Enabling this option has been reported to fix freezes when jumping out of the plane in Warzone.
Film Grain:
0.00-Decreases 1 frame per second if above 0.00.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3218991509
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