Ways Towers/Upgrades Can Pop Lead Bloons

Guide Information

This guide is mostly for myself. If you happen to find anything I've missed in this guide, and are willing to share, I will add it to the guide after confirming.

Lead Bloons are immune to the following attack types without support:

Sharp - Cold - Energy - Shatter - Wind (3-x-x Druid)

Listed below are the waves DDTs and regular Lead Bloons will appear in normal or alternate rounds. First set of rounds is regular, second set is alternate If they are also camo, they will be listed in bold. If they are parents of a bigger Bloon, they will be in italics.

Lead Bloons appear on the following rounds prior to round 100:

28 - 30 - 37 - 38 - 45 - 50 - 59 - 63 - 69 - 75 - 90 - 95

10 - 23 - 24 - 28 - 30 - 37 - 38 - 44 - 45 - 48 - 50 - 59 - 61 - 62 - 75

DDTs will appear on the following rounds prior to round 100:

90 - 93 - 95 - 99 - 100

88 - 90 - 92 - 93 - 95 - 96 - 97 - 99 - 100

When a tower is listed as "x-x-x", an "x" refers to a specific path that monkey can take. For instance, a "4-0-2" Dart Monkey has upgraded the top path up to tier 4, and bottom path up to tier 2. When the prior example is listed as "4-x-x", it means that the crosspath does not matter.

Listed below is what text being bold, italic, or underlined means.

If it is inherent to a tower, it will just be underlined.

If it is reliant on an upgrade, it will be both underlined and in italics.

Relevant information or notes about Hero abilities will be both underlined and bold.

Primary Monkeys

Dart Monkey: All three paths may pop leads, at varying levels. Top path may pop leads starting at Juggernaut (4-x-x). Middle path may pop leads using the Plasma Monkey Fan Club (x-5-x) ability. Bottom path may pop leads with Crossbow Master (x-x-5).

Boomerang Monkey: This tower may pop leads only with its bottom crosspath, Red Hot Rangs (x-x-2).

Bomb Shooter: This tower can inherently pop leads.

Tack Shooter: This tower may pop leads with the top and middle paths. Top path may pop leads with Hot Shots (3-x-x). Middle path may only pop them with Super Maelstrom (x-5-x), though the ability is not required.

Ice Monkey: This tower may pop leads with the top and middle paths. Top path may simply pop them with Cold Snap (2-x-x). Middle path however requires Absolute Zero (x-5-x) and you must use the ability.

Glue Gunner: This tower may pop leads with the top and bottom paths. Top path simply requires Corrosive Glue (2-x-x). Bottom path on the other hand, requires Super Glue (x-x-5) in order to pop leads.

Military Monkeys

Sniper Monkey: This tower may pop leads with the top and middle paths. Top path simply requires Full Metal Jacket (1-x-x). Middle path requires Supply Drop (x-4-x).

Monkey Sub: This tower may only pop leads with the middle path. Middle path requires Heat-Tipped Darts (x-2-x) in order to pop leads.

Monkey Buccaneer: This tower may only pop leads with the middle path. Middle path requires Hot Shots (x-2-x) in order to pop leads.

Monkey Ace: This tower may pop leads with all three paths. Top path must be upgraded to Sky Shredder (5-x-x). Middle path only needs to be upgraded to Exploding Pineapple (x-1-x). Bottom path must be upgraded to Spectre (x-x-4).

Heli Pilot: This tower may pop leads with all three paths. Top path must be upgraded to Razor Rotors (3-x-x). Middle path must be upgraded to Special Poperations (x-5-x), and the Marine ability must be used, as the middle path Heli itself may not pop leads. Bottom path needs to be upgraded to Comanche Defense (x-x-4).

Mortar Monkey: This tower can inherently pop leads.

Dartling Gunner: This tower may pop leads with the top and middle paths. Top path must be upgraded to Plasma Accelerator (4-x-x). Middle path must be upgraded to Hydra Rocket Pods (x-3-x).

Magic Monkeys

Wizard Monkey: This tower may pop leads with all three paths. Top path must have Arcane Spike (4-x-x). Middle path must simply have Fireball (x-1-x). Bottom path must have Necromancer (x-x-4).

Super Monkey: This tower may pop leads with all three paths. Top path must have Plasma Blasts (2-x-x). Middle path must have Tech Terror (x-4-x), and the ability is not required. Bottom path must have Dark Champion (x-x-4).

Ninja Monkey: This tower may pop leads with the bottom, and technically middle paths. Middle path may only deal damage to DDTs, requires Grand Saboteur (x-5-x), and the ability must be used. Bottom path on the other hand, simply requires Flash Bombs (x-x-3).

Alchemist: This tower may inherently pop leads.

Druid: This tower may only pop leads with the top path. Top path simply requires Hard Thorns (1-x-x).

Mermonkey: This tower may pop leads with the middle path, and technically do damage to them with the bottom path. Middle path simply requires Arctic Knight (x-4-x). Bottom path may only deal damage to leads by detonating damage over time effects with Alluring Melody (x-x-3) and onward.

Support Monkeys

Banana Farm: Since it cannot attack, this tower cannot pop lead even with support.

Spike Factory: This tower may only pop leads with the top path. Top path must have White Hot Spikes (2-x-x).

Monkey Village: This tower may pop leads with the top path, and enable other towers to pop leads with the middle path. Top path requires Primary Expertise (5-x-x). Middle path may enable other towers with M.I.B (x-3-x).

Engineer Monkey: This tower may pop leads with all three paths. Top path requires Sentry Expert (4-x-x), but only black Boom Sentries may pop leads. Middle path requires Cleansing Foam (x-3-x). Bottom path requires Bloon Trap (x-x-4).

Beast Handler: This tower may pop leads with all 3 paths. Top path requires Great White (3-x-x) at all power. Middle path requires Adasaurus (x-2-x) at all power. And bottom path requires Pouakai (x-x-5) at all power.

Heroes

Quincy: He may pop leads starting at Level 7.

Gwendolin: She can inherently pop leads.

Striker Jones: He can inherently pop leads.

Obyn: He can inherently pop leads.

Rosalia: She can pop leads starting at Level 2.

Captain Churchill: He can inherently pop leads.

Benjamin: He may downgrade leads to weaker Bloons with Siphon Funding (Level 10 ability). He can also affect DDTs with Bloon Trojan (Level 7) starting at level 18.

Pat Fusty: He can inherently pop leads.

Ezili: She can inherently pop leads.

Adora: She can inherently pop leads.

Etienne: He can only pop leads with his ability, UCAV (Level 10), which includes when it becomes permanent at Level 20.

Sauda: She can pop leads starting at level 13. She can also pop leads with both of her abilities.

Admiral Brickell: Her sea mines can inherently pop leads. Starting at Level 5, her ability Naval Tactics (Level 3 Ability) allows affected towers to pop leads.

Psi: They can pop leads starting at level 6.

Geraldo: He can pop leads in many different ways. Starting at Level 16, Nail Mine can pop leads. Starting at Level 15, Blade Trap can pop leads. Gerry's Fire (Level 8) can pop leads. Pet Rabbit can pop leads, given you have 4 of them. Genie Bottle can pop leads.

Corvus: He can pop leads in many different ways. Both of his abilities can pop leads. The spell, Spear, can pop leads. The spell, Repel, can push back leads. The spell, Trample, can pop leads. The spell, Frostbound, can freeze, but not pop leads. The spell, Ember, can pop leads. The spell, Ancestral Might, can pop leads. The spell, Overload, can pop leads.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3322116870					

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