Arkham Knight Collectables & Achievement Guide

Arkham Knight Collectables & Achievement Guide

--- Batman Arkham Knight ---


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----- Achievements Marked With An (S)Can Not----- Achievements Marked With An (M)Can--- Batman Arkham Knight (Base Game) ---
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Nine months after the events of Arkham City, Scarecrow has now begun his reign of terror in Gotham on the night of Halloween. Releasing a deadly dose of his fear toxin across Gotham’s streets, the city is evacuated, leaving the GCPD outnumbered against the villains and scum who stayed behind. Cue the Dark Knight, as Batman steps into the picture to put an end to this nightmarish hell while facing his own demons. Arkham Knight is set in a open world that be fully explored from the start of the game. There are new combat mechanics, gadgets, and villains to boast, and even the new Batmobile that adds a unique layer of travel and combat to the action. Prepare to embark on an epic adventure as you work towards trying to 100% the finale to the Arkham trilogy.

are story related and be missed are missable and be missed

Base Game

- Offline Achievements: 69

- Online Achiebements: 0

- Minimum number of playthroughs needed: 2

- Missable achievements: None

- Does difficulty affect achievements: Yes (New Game+)

- Glitched achievements: None

--- DLC: 1989 Movie Batmobile Pack ---


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This pack will allow players to access the 1989 Keaton Batsuit and the 1989 Movie Batmobile during post-narrative in free roam around Gotham City and in various AR Challenges.

DLC: 1989 Movie Batmobile Pack

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: 2008 Tumbler Batmobile Pack ---


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This pack will allow players to access the 2008 Christian Bale Batsuit and the 2008 Tumbler Batmobile during post-narrative free roam around Gotham City, and in various AR challenges.

DLC: 2008 Tumbler Batmobile Pack

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: 2016 Batman V Superman Batmobile Pack ---


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This pack will allow players to access the 2016 Ben Afflek Batsuit and the 2016 Batman v Superman Batmobile during post-narrative in free roam around Gotham City and in various AR Challenges.

DLC: Batman v Superman Batmobile Pack

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: A Flip Of A Coin ---


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Set after the events of the game’s main narrative, this episode will follow Robin’s outings as the apprentice infiltrates Hell's Gate in search for the escaped Two-Face.

DLC: A Flip of a Coin

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: A Matter Of Family ---


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Set before the events of Arkham Asylum, this episode allows players to assume the role of Batgirl as she and Robin infiltrate Seagate Amusement Park to save Commissioner Gordon.

DLC: A Matter of Family

- Offline Achievements: 8

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: 1 (Weird War Tales)

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Catwoman's Revenge ---


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Set after the events of the game’s main narrative, this episode involves Catwoman’s sneaky plans of stealing Riddler’s funds and destroying his robot facility once and for all.

DLC: Catwoman's Revenge

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Classic TV Series Batmobile Pack ---


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This pack will allow players to access the 1960s TV Series Batmobile, Classic TV Series Catwoman Skin and Classic TV Series Robin Skin during post-narrative in free roam around Gotham City and in various AR Challenges.

DLC: Classic TV Series Batmobile Pack

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC:  Crime Fighter Challenge Packs ---


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In what seems to be a never ending splurge of downloadable content for this game, Crime Fighter Challenge Packs changes up things more than ever in terms of content and achievements.

DLC:  Crime Fighter Challenge Packs

- Offline Achievements: 7

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: GCPD Lockdown ---


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Set after the events of the game’s main narrative, this episode will have players assuming the role of Nightwing as he smacks around some goons in order to stop Penguin's escape from the GCPD.

DLC: GCPD Lockdown

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Harley Quinn Story Pack ---


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Set before the game’s main narrative, this short episode allows players to assume the role of Harley Quinn as she is tasked with breaking out Poison Ivy from the Blüdhaven Police Department.

DLC: Harley Quinn Story Pack - Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Heroes And Rogues Challenges ---


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The Heroes and Rogues Challenges brings a host of achievements and “Character Select” feature in the game’s AR Challenges. Series favorites such as Robin, Nightwing, Catwoman, and Azreal will be available to play in the Combat and Predator maps. As for Harley Quinn, Batgirl, and Red Hood, they will only be available if you have purchased and installed their respective DLC.

DLC: Heroes and Rogues Challenges

- Offline Achievements: 7

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Original Arkham Batmobile Pack ---


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This pack will allow players to access the Arkham Asylum Batsuit and the Arkham Asylum Batmobile during post-narrative free roam around Gotham City, and in various AR challenges.

DLC: Original Arkham Batmobile Pack

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: Alot

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Red Hood Story Pack ---


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Set after the events of the game’s main narrative, this short episode allows players to assume the role of Red Hood as he fights and stalks his enemies through tight rooms and open dock yards as a means of closing in on Black Mask.

DLC: Red Hood Story Pack

- Offline Achievements: 1

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

--- DLC: Season Of Infamy ---


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Season of Infamy, Arkham Knight’s villainous DLC adds four rather short expansion missions that involve series favorite villains Mr. Freeze and Killer Croc, as well as Mad Hatter and Ra’s al Ghul. All four missions also have three achievements all of which come naturally as you work towards locking up these villains in the GCPD.

DLC: Season of Infamy

- Offline Achievements: 12

- Online Achiebements: 0

- Minimum number of playthroughs needed: 1

- Missable achievements: None

- Does difficulty affect achievements: No

- Glitched achievements: None

A Battle Within (S)


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A Battle Within

Fight for your sanity

Story related, can not be missed. Unlocks after a fight midway through the first Stagg airship.

A Blade Of Memory {DLC: A Matter Of Family}


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A Blade of Memory

Destroy all Teeth, Balloons and Jack-In-The-Boxes

In total, there are thirty collectibles scattered around the entirety of Seagate Amusement Park (15 Joker Teeth, 10 Balloons, and 5 Jack-in-The-Boxes). Unlike the main game, these collectibles cannot be revealed on the world map, as there are no goons to interrogate for their locations. Instead, you will need to keep a keen eye open for these small sets of collectibles. Rather than doing all the tedious hunting yourself, feel free to refer to each of the videos.

It’s worth making a note here that these collectibles can all be obtained during your playthrough if you desire to seek them out in between hostage rescue missions. Remember, there’s free roam after the last mission, so if you want to wait until that point to grab all of these, feel free to do just that. Once all thirty collectibles have been retrieved, this achievement will finally be yours.

A Courtship Of Razors (S) {DLC: A Matter Of Family}


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A Courtship of Razors

Rescue your father

Story related, can not be missed. This achievement will unlock after defeating Joker and Harley Quinn in a long winded boss battle and rescuing Commissioner Gordon.

A Fire In The Heavens (S) {DLC: A Matter Of Family}


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A Fire in the Heavens

Free the hostages at the Ferris Wheel

Story related, can not be missed. This achievement will unlock after defeating a very long horde of enemies inside the Merry-go-round and breaking the glass tank in order to save the hostages from drowning.

A Heart Broken In Two (S)


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A Heart Broken in Two

Secure the secret base

Story related, can not be missed. Unlocks after defending your movie studio base from an old friend.

A Leap Of Faith


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A Leap of Faith

Complete 8 different jumps over 100 meters

To unlock this achievement you need to perform 8 jumps in the Batmobile from unique locations around Gotham. There is no in game indicator that will show you how far you have managed to jump.

General Tips:

- Use your waypoint system to judge your distance

- There are extra options available in the video if you are struggling, so feel free to try the next one.

- Make sure you hit the ramp while using your afterburner and while traveling in a perfectly straight line. Turning on the ramp will significantly slow you down!

- Do NOT touch your brake or battle mode buttons while in the air!

Absolution


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Absolution

Achieve 69 Stars in AR Challenges

AR Challenges are unlocked as your progress through the game, each challenge also has a unique unlock requirement. We advise that you check these unlock requirements as soon as a new AR challenge becomes available as some of them are quite specific and may not come up through casual play. It's also advisable to tackle these post game once Batman and the Batmobile are fully upgraded to make them a little easier. They can be accessed from the main menu to save you the trouble of flying all over the map to each location.

Acts Of Violence {DLC: Heroes And Rogues Challenges}


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Acts of Violence

Achieve 21 Stars in AR Challenges playing as Nightwing.

See "Vengeance Unlimited" for more information.

All Snug In Their Beds {DLC: A Matter Of Family}


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All Snug in Their Beds

Uncover the secret history of the park

In order to obtain this achievement, you will need to participate and complete four different mini-games around the amusement park. These required mini-games involve: a glide-bomb high-striker game, a batarang duck hunt game, a memory matching game, and a bumper car realignment puzzle. Once each of the four games have been successfully completed, you'll unlock an audio tape that reveals a bit of history behind the park. Once all four tapes have been collected, you'll want to head over to a secret control room in the center of the park and collect the final tape, thus unlocking the achievement.

This can be done at any time during your playthrough, though if you want to save it for post-narrative free roam, that'll work just as fine.

Ambush {DLC: A Matter Of Family}


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Ambush

Defeat 4 enemies within the duration of a single scare effect

As Batgirl, you’ll have the ability to trigger environmental objects/machines with the Remote Hacking Device and scare any enemies in the area for a short amount of time. This allows Batgirl to perform a “Scare Takedown.”

Towards the beginning of the playthrough, there will be a short tutorial on this new feature/ability where you’ll be asked to hack a machine inside the amusement park. Do so and this will frighten a large group of enemies, around 4-6, thus allowing you to perform a takedown while they’re panicking. After the first takedown, pan your camera around, target the next enemy, and perform another takedown; then do this again twice more. It’s worth noting this essentially plays out the same as Batman’s “Fear Takedowns.”

If for some reason you miss this achievement during the tutorial, then there will be another easy opportunity to snag this while rescuing the hostage inside the Ghost Ship. After opening the first door inside the ship, turn the corner, activate detective vision, and you will notice a group of five enemies standing around the hostage and a device that can be hacked. If you haven't already obtained the achievement during the tutorial, this is the next and last place you'll be able to grab it.

Angel In The Dark


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Angel in the Dark

Complete the trials and prove you are a worthy successor

This achievement is earned for completing the "Heir to the Cowl" Most Wanted Side Mission involving Azrael. During this side mission, you'll be required to find all four of Azrael's burning bat symbols that are scattered across the rooftops of different buildings in Gotham City, you will be notified of each location by Alfred as the story progresses. Please refer to the video for Azraels symbol locations.

As The Crow Flies (S)


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As the Crow Flies

Escape from ACE Chemicals

Story related, can not be missed. Unlocks after escaping ACE Chemicals.

Ashes To Ashes (S) {DLC: Season Of Infamy}


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Ashes to Ashes

End the League of Assassins' war.

Story related, cannot be missed.

After activating the "Shadow War" side mission, you’ll need to investigate the marked crime scene on top of the marked building in Miagani Island. You will then need to follow a long trail of blood that leads to Elliot Memorial Hospital. After restoring power to the hospital, follow the blood trail further down the building until you reach Ra’s location. The achievement will unlock after speaking with him.

Backtrack through the caves and elevator shaft in order to leave the hospital. You’ll need to follow the Batmobile tracker to the docks near Panessa Studios in Bleake Island. Continue on foot beneath the docks when you arrive and you will soon discover the hidden Lazerus Pit. As you begin to inspect the source, Rebel Assassins will ambush you. Defeat them and inspect the source once more to trigger a cutscene. The achievement will unlock after this cutscene.

Return to Elliot Memorial Hospital and disable the traps along the way to reach Ra’s location. Once you arrive, you will be able to choose whether to administer the cure or destroy the Lazerus Machines keeping him alive. Whichever you decide, the achievement will unlock after the mission has been completed and the cutscene concludes.

Be Not Afraid (S)


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Be Not Afraid

Win the war for Gotham

Story related, can not be missed. Unlocks after defending the GCPD from Scarecrow's drone attack.

Beautiful Boy


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Beautiful Boy

Destroy the second weapons cache in Gotham City

See "Touch of Death" for more information.

Blind Love


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Blind Love

Destroy the third weapons cache in Gotham City

See "Touch of Death" for more information.

Blunt Trauma


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Blunt Trauma

Perform every type of predator takedown

There are a total of 21 different predator takedowns in the game, a list of all 21 is shown below. 17 of these are listed in game, for more information on how and where to perform these 17 predator takedowns you can access the moves list from your Waynetech panel in game. The bold entries in the list below do not appear in the moves list but are still unique takedowns that must be performed for the achievement.

- Swing Down Takedown

- Drop Attack

- Knockout Smash

- Drop Down Takedown

- Ledge Takedown

- Corner Cover Takedown

- Silent Takedown

- Glide Kick

- Inverted Takedown

- Fear Multi-Takedown

- Smoke Pellet Takedown

- Grate Takedown

- Ceiling Takedown

- Window Takedown

- Wooden Wall Takedown

- Wall Grate Takedown

- Line Launcher Takedown

- Vent Takedown

- Environment Takedown

- Grapple Boost Takedown

- Ceiling Grate Takedown

Some of these will come naturally as you play through the game, the ceiling takedown when you first find Poison Ivy for example, as such we recommend keeping a checklist and marking each takedown off as you perform them to make tracking the achievement easier.

IMPORTANT: If you are attempting this achievement using the AR challenges you should access the predator challenges from story mode. If you do it from the main menu via AR select it will not register the takedowns properly which is why so many people claim it's glitched. So just start up the challenge from the open world and it should unlock without any problems.

Breaking The Skin (S) {DLC: Season Of Infamy}


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Breaking the Skin

Gain access to the high security area.

Story related, cannot be missed. See "Evolution" for more information

Brotherhood Of The Fist (S)


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Brotherhood of the Fist

Return of the Dynamic Duo

Story related, can not be missed. Unlocks during the defense of your movie studio base with Robin.

Brutality 101


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Brutality 101

Perform 15 different combat moves in one FreeFlow

In total, there are 27 different combat moves within the game. For the purposes of this achievement, you only need to pull off 15 different moves in one combo; thus, if you break the combo, you'll have to start over. This is best done outside of the main story, in the AR Combat Challenge named "Batman & Nightwing." Before doing this, you'll want to first progress through the story far enough to unlock both the actual challenge map and a variety of gadgets/skills that are necessary for different combat moves.

Below, you can find a list of every single combat move in the game and a video demonstration of how this can be achieved (the first 15 moves listed are those shown in the video).

- Batclaw Slam

- Counter

- Electrical Charge

- Redirect (Jump)

- Quick Explosive Gel

- Strike

- Special Combo Takedown

- Environmental Takedown

- Quick Batarang

- Beat Down

- Cape Stun

- Super Stun

- Special Combo Batarang

- Ground Takedown

- Aerial Attack

- Special Combo Explosive Gel

- Special Combo Remote Electrical Charge

- Special Combo Batclaw

- Special Combo Multi Ground Takedown

- Special Combo Disarm and Destroy

- Blade Dodge Takedown

- Aerial Juggle

- Batclaw Super Stun

- Charged Super Stun

- Batmobile Assisted Takedown

- Combat Pick Up

- Tag Team Takedown

Choice Of Weapons


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Choice of Weapons

Use all five Batmobile weapons successfully in one tank battle

This can only be done once you have made significant progress in the main story. This is due to unlocking the Drone Virus and EMP late game. Once all the weapons have been unlocked, enter any of the Batmobile Combat AR Challenges and then work on landing a hit on an enemy with each of the five weapons in one encounter.

- Vulcan Gun (Machine Gun)

- 60mm Cannon

- Drone Virus

- EMP

- Missile Barrage

City Of Fear (S)


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City of Fear

Defend the assault on your ally's fortress

Story related, can not be missed. Unlocks after defending Poison Ivy's tree from a drone attack.

Cold Case (S) {DLC: Season Of Infamy}


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Cold Case

Interrogate the Militia Lieutenant.

Story related, can not be missed. See "The Resurrection and the Life" for more information.

Cold World


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Cold World

Destroy the first weapons cache in Gotham City

See "Touch of Death" for more information.

Creature Of The Night (S)


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Creature of the Night

Freedom of the city

Story related, cannot be missed. Unlocks after disabling the Arkham Knight's counter measures on Founder's Island.

Cuckoo For Incarceration (S) {DLC: Harley Quinn Story Pack}


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Cuckoo for Incarceration

Rescue your friend.

Story related, can not be missed. This achievement will unlock once Poison Ivy has been freed from her cell and the final cut scene has concluded.

Cycle Of Violence


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Cycle of Violence

Use 100 Quick Gadgets while in free flow combat

This should come naturally through normal play as you will be required to use quick gadgets in the various battles throughout Gotham to take on specialty enemies. Using a Batarang to take out a charging enemy is an example of using a quick gadget during combat.

Dark Allegiances


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Dark Allegiances

Apprehend Scarecrow's senior commander

You won't be able to face off against the senior commander until you have disabled all of the militia watchtowers, mines and checkpoints. At this point you will have to travel to Miagani island to find the commander. Be warned, there will be a massive vehicular combat battle waiting for you so we advise you to upgrade your Batmobile as much as you can before tackling this. The commander himself is inside a battle tank and he is surrounded by a squadron of Cobra tanks. Take out the Cobra tanks first, in the usual manner by sneaking behind them until you get a lock and lighting them up, then move onto the commander. His tank has no weak spots and can be damaged anywhere so just hit and run to wear him down. Once you have taken his tank out you will have to escort the commander to the GCPD to unlock the achievement.

Dark Wings Fly Away In Fear (S)


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Dark Wings Fly Away in Fear

What is the Cloudburst

Story related, can not be missed. Unlocks after learning about the cloudburst from Staggs computers.

Daughter Of The Demon! (S) {DLC: Season Of Infamy}


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Daughter Of The Demon!

Discover the Lazarus pit.

Story related, can not be missed. See "Ashes to Ashes" for more information.

Days Of Fire


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Days of Fire

Extinguish the fires in Gotham City

This achievement is earned for completing the "Gotham on Fire" Most Wanted Side Mission. As you progress through the main story you will be notified of an out of control fire at one of Gotham's 3 fire stations. Refer to the video for the Fire Station Locations

During this side mission you will have to turn on the fire suppression systems of all three island's fire stations using the Batmobile's powerwinch. After doing this our old friend Firefly will burst from the building and you will need to chase him down in pursuit mode until he runs out of fuel, once he does you will be prompted to eject from the Batmobile and take him down. After you have thwarted him at all 3 stations you will automatically be sent to the GCPD to unlock this achievement. Please note that while you can uncover all three locations needed at any point you will need the Batmobile to actually complete them, as such you will not be able to complete this mission until you have full access to Founders Island.

Death By Design


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Death by Design

Obtain a key by completing the seventh Riddler trial

See "Nine Lives" for more information on the Riddler trials.

Death And Glory


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Death and Glory

Take out 20 thugs with fear takedowns

Fear Takedowns are a new addition to the Arkham franchise, you will unlock them after receiving your upgraded suit early on in the main story, along with a handy tutorial on them. Take out a total of 20 enemies in this manner to unlock the achievement.

Death Of Innocents


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Death of Innocents

Rescue station 17 fire crew

This achievement is earned for completing the "The Line of Duty" Most Wanted Side Mission. Take note this mission will become available early on during your playthrough but you'll need to progress through the main story quite a bit to spawn/uncover more firefighters. During this side mission, you'll be required to find and rescue all 15 firefighters being held hostage around the three islands of Gotham City. Refer to the video for the locations.

Dirty Tricks


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Dirty Tricks

Achieve 3 minutes of drifting time in the Batmobile

This achievement is cumulative and could come naturally through natural play as you will be spending a lot of time in the Batmobile as you complete the missions. If you want to get it out of the way you can use the video for a good location to simply donut the Batmobile until the achievement unlocks.

Double Jeopardy (S)


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Double Jeopardy

Face off with an old friend

Story related, can not be missed. Unlocked after saving Lucious from a tight spot.

Eternal {DLC: Crime Fighter Challenge Packs}


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Eternal

Complete the Endless Knight AR Challenge, taking out 50 Enemies as Batman.

When the Endless Knight challenge starts, you will have 5 minutes on the clock. Time will begin to tick away, and you must take out the enemy thugs to add time to the clock; each takedown (regardless of style) adds 25 seconds. As thugs are taken out, more will spawn into the map. 

In the beginning, focus on roaming the grounds and using Silent Takedowns to build up your Fear Takedown meter. Provided you have maxed out Batman's skills in the Single Player, you can effectively take out five enemies in one Fear Takedown, thus adding 2 minutes to the clock. Once the thugs begin planting mines on the ground, take your game to the skies and use Gargoyles as both vantage points and opportunities to perform inverted takedowns when possible. 

Knocking out 50 thugs may seem difficult, but it's rather simple through practice. Just be aware that every thug variant will be present on the map eventually - from Brutes wielding Gatling Guns to Medics and Signal Jamming thugs. Every gadget is available here, so be sure to make use of Freeze Bombs and the Voice Synthesizer when necessary and anything else at your disposal. One takedown method I enjoyed performing was using the Disrupter on landmines when enemies were near (it will trigger the mine and knock them out). I also preferred to use a Batarang to cut down enemies I caught in an inverted takedown, as it lessened the chance thugs would plant a mine on that specific gargoyle, allowing me to use it again soon after. 

Have patience, use gargoyles to stalk thugs and plan your attacks, and most importantly, move quickly!

Evolution (S) {DLC: Season Of Infamy}


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Evolution

Lockup Killer Croc in GCPD.

Story related, cannot be missed.

In Killer Croc's side mission, you’ll need to head over to the downed Iron Heights Penitentiary airship off Bleake Island. Once you arrive and enter through the marked hatch, traverse the interior of the ship. Take note you’ll need the Freeze Blast gadget for this mission! After a tense Dual-Play fight inside the ship’s rec room, speak with the guard inside the control room nearby and the achievement will unlock.

After speaking with the guard, leave the airship and make your way to the first guard’s location. He can be found on a shipping container (attached to the crane) in Dixon Dock West in Bleake Island. Interact with his body to retrieve the first keycard.

The second guard is on top of a rooftop building in Chinatown (Bleake Island), surrounded by a group of thugs. Defeat the hostiles and speak with the guard to obtain his keycard. The achievement will unlock after getting this second keycard.

Return to the airship and use the keycards to gain access to the high security chambers. As you make your way deeper into the ship, you’ll eventually pop out of a floor grate and be thrown into combat against Killer Croc and a few lousy thugs, with Nightwing by your side. As you fight the enemies, build up your Dual Play Takedown meter in order to execute it upon Croc. It will take 5 takedowns to defeat the monstrosity. Eliminate the remaining thugs once Croc has fallen and then use the nearby panel to open the Warden’s prison door. This achievement will unlock after a dramatically long cutscene plays out and both criminals are sent to GCPD.

Fear Of Faith (S)


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Fear of Faith

Rescue the ACE Chemical workers

Story related, can not be missed. Unlocks after rescuing the ACE Chemical workers.

Fear Of Success (S)


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Fear of Success

Survive Scarecrow's ambush

Story related, cannot be missed. Unlocks after rescuing Gordon from Scarecrow's ambush.

Fortunate Son


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Fortunate Son

Achieve 46 Stars in AR Challenges

See "Absolution" for more information.

Gangland Express {DLC: 2008 Tumbler Batmobile Pack}


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Gangland Express

Achieve 33 Stars in AR Challenges using the 2008 Tumbler Batmobile

First, make sure you have all the Batmobile-related AR Challenges from the base game unlocked, so this DLC is best done after you’ve completed the game at least once. Remember to use your afterburners on long straights, drift around corners to pause the clock, and adapt quickly to any nuances in the Races and Hybrid Challenges.

Gates Of Gotham


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Gates of Gotham

Destroy all of the militia watchtowers

This achievement is earned for completing the "Occupy Gotham" Most Wanted Side Mission. This side mission will become available right before you infiltrate the first Stagg airship as you are tasked to take one down as part of the story.

Militia Watchtowers are spread across all three islands, after the initial watchtower there will be 20 more to disable. To destroy them you first need to takedown all the nearby enemies and equipment in a mixture of combat and predator scenarios, then approach the control panel to destroy the tower using your explosive gel.

While you will not be automatically notified of their position, they are fairly easy to spot by the red searchlight turrets. Once you have disabled all 21 the achievement will unlock.

Gotham After Midnight


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Gotham After Midnight

Glide for 400 meters while less than 20 meters from the ground

To start, simply climb any of the tall buildings around Gotham, jump off, and then dive bomb as far down to the ground before pulling back up just before you reach the ground. Now that you're just above the ground attempt to glide uninterrupted for 400 meters. It may help to set a waypoint 400+ meters away from your dive bomb so you'll know how close you are to your end goal. Once the glide has been successfully completed, the achievement will unlock. It's been reported that this achievement could also be cumulative so if you fail you could still be making progress towards the achievement.

Gotham Underground


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Gotham Underground

Defuse all of the militia explosive ordinance in Gotham City

This achievement is earned for completing the "Campaign for Disarmament" Most Wanted Side Mission.

This side mission will open up as you progress through the story, the militia have deployed a number of land mine type devices throughout the three islands of Gotham. Their locations will be uncovered as you travel around the city. To disarm them you need to upload a virus to them, defend the area from enemy drones as the virus is uploaded and finally overload them using the power winch. Destroy all the mines to unlock the achievement.

Head Games (S) {DLC: Season Of Infamy}


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Head Games

Rescue Mad Hatter's second hostage.

Story related, can not be missed. See "In Storybook Endings" for more information.

Higher Learning {DLC: Heroes And Rogues Challenges}


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Higher Learning

Achieve 21 Stars in AR Challenges playing as Red Hood.

See "Vengeance Unlimited" for more information.

In Storybook Endings (S) {DLC: Season Of Infamy}


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In Storybook Endings

Lock up Mad Hatter in GCPD.

Story related, can not be missed.

Once this villain's mission has been activated, venture inside the GCPD’s new wing and speak with Mad Hatter. He will reveal the location of the first hostage. Head there, activate Detective Vision, and keep your ears open for police sirens. Once you locate the police car, interact with the trunk to defuse the bombs and rescue the hostage. Repeat this again for the second and third hostage (who is missing) locations, and then return to the GCPD.

Speak with Mad Hatter when you arrive and you will soon find yourself trapped inside his “world.” Here, you’ll need to defeat the ambushing thugs, interact with the police hostage, and then quickly grapple to the “next page." After reaching the third page and defeating the thugs, interact with the hostage once more to escape from Hatter’s “world.” The achievement will unlock shortly after once you throw the lunatic in his cell.

Jekyll & Hyde


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Jekyll & Hyde

Stop the bank heist on Miagani Island and lock up the master mind in GCPD

This achievement is earned for stopping the third and final bank heist and completing the "Two-Faced Bandit" Most Wanted Side Mission.

This side mission involves stopping three bank heists perpetrated by Two-Face and his cronies. Each one is like a timed predator room where you have a set amount of time, represented by the amount of money they have stolen, to take out a set number of enemies. The bank alarm is blaring so there is no need to take it slow and quiet initially. Once the required number of enemies has been dispatched the alarm will cut off and you will need to take out a handful of enemies stealthily. As this is the final bank of the mission the end scenario will see the arrival of Two-Face and a handful of tougher Militia enemies, including a radar jammer and soldiers who can detect your detective vision. Once you have defeated this final batch of enemies you can escort Harvey to the GCPD to unlock the achievement.

Journey Into Knight (S)


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Journey into Knight

Even The Odds

Story related, can not be missed. Unlocks after calling in the Batmobile for the first time.

Joy Ride {DLC: Classic TV Series Batmobile Pack}


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Joy Ride

Achieve 33 Stars in AR Challenges using the 1960's TV Series Batmobile.

First, make sure you have all the Batmobile-related AR Challenges from the base game unlocked, so this DLC is best done after you’ve completed the game at least once. Remember to use your afterburners on long straights, drift around corners to pause the clock, and adapt quickly to any nuances in the Races and Hybrid Challenges.

Judgment Day (S)


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Judgment Day

Win the rumble down under

Story related, can not be missed. Unlocks after escaping from the Arkham Knight's drill.

Knightfall


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Knightfall

Initiate Knightfall Protocol

After completing the main 7 Most Wanted side missions you will be prompted to initiate the Knightfall protocol. Doing so will award you with a partial ending scene, however it will not unlock the achievement. To unlock this achievement, along with the complete ending, you first need to obtain 100% completion in either your initial playthrough or your NG+ playthrough. This includes completing all the side missions in your log, even collecting all the Riddler Trophies and locking up the Riddler. Once you have 100% completion, head to the GCPD roof and initiate Knightfall protocol again to unlock the achievement.

Lethal Pursuits


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Lethal Pursuits

Obtain a key by completing the ninth Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

Life After Death {DLC: Original Arkham Batmobile Pack}


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Life After Death

Achieve 21 Stars in AR Challenges using the Original Arkham Batmobile.

First, make sure you have all the Batmobile-related AR Challenges from the base game unlocked, so this DLC is best done after you’ve completed the game at least once. Remember to use your afterburners on long straights, drift around corners to pause the clock, and adapt quickly to any nuances in the Races and Hybrid Challenges.

Living Hell (S)


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Living Hell

Interrogate the Militia APC Driver

Story related, can not be missed. Unlocks after taking out the first story related APC.

Master Of Fear (S)


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Master of Fear

Wayne vs Crane

Story related, can not be missed. Unlocks after defeating Scarecrow.

Motherlode {DLC: Heroes And Rogues Challenges}


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Motherlode

Achieve 21 Stars in AR Challenges playing as Batgirl.

See "Vengeance Unlimited" for more information.

Nine Lives


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Nine Lives

Obtain a key by completing the last Riddler trial

All ten Riddler trials are part of the side mission called "Riddler's Revenge." You will automatically obtain this side mission during natural story progression early on in the game. On top of this, you won't need to worry about collecting any trophies to unlock the trials, though take note the trophies are needed to confront Riddler for the "Riddle Me That" achievement. For these trials, you will need to travel to their location on the world map and solve the task that awaits - often time requiring a sharp brain (much like the "hostage rooms" from Arkham City). After completing the first trial, you will unlock the second one and so on, so forth.

No Man's Land (S)


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No Man's Land

Restore power to the bridges of Gotham City

Story related, can not be missed. Unlocks after restoring power so Alfred can lower the first bridge early in the story.

Out In The Cold (S) {DLC: Season Of Infamy}


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Out in the Cold

Track down the cryopod.

Story related, can not be missed. See "The Resurrection and the Life" for more information.

Pieces Of The Puzzle


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Pieces of the Puzzle

Obtain a key by completing the second Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

Point Of Impact


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Point of Impact

Perform 5 perfect shots in a row with the Vulcan Gun without taking damage

To pull this off, you'll need to use the Vulcan gun aboard the Batmobile and shoot the purple sensors of 5 enemy tanks in a row without missing a shot, or without taking any damage. Make sure you only fire one shot at each sensor for it to be considered a "perfect shot." This is probably best done during the "One Man Army" AR Challenge.

Practice Run


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Practice Run

Destroy the fourth weapons cache in Gotham City

See "Touch of Death" for more information.

Relentless {DLC: Heroes And Rogues Challenges}


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Relentless

Achieve 21 Stars in AR Challenges playing as Catwoman.

See "Vengeance Unlimited" for more information.

Requiem For A Killer {DLC: Crime Fighter Challenge Packs}


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Requiem for a Killer

Defeat an old adversary in the Iceberg Lounge AR Challenge, playing as Batman.

First thing's first, on this combat map, enemies will continuously spawn into the arena as you continue to take out thugs. Thus, there are no "individual" rounds. At the start, it's just a few unarmed hostiles, then it gets increasingly difficult over time. (Stun Baton, shield bearing thugs, and Medics who revive and "electrify" their buddies. Eventually, Ninjas will join the fight, later on, thugs will begin opening the weapon crates to use guns, and finally Brutes will join the mayhem

Now in order to face off against Killer Croc, you will need to obtain 20 Gotham's Greatest points...or in other terms, achieve a score of 1,050,000. Once you've reached this score, enemies will stop spawning into the arena, which means you'll have to wipe out anyone who's left at that time. Once the ring is cleared, Croc will jump in (as will Nightwing) and a Dual Play encounter will ensue similar to Killer Croc's boss fight in his Season of Infamy DLC mission. Take note that while you will regain any lost health once Croc joins the fray, your armor will not replenish. On top of this, Batman and Nightwing share the same vitals. Remember to dodge the villain's attacks while beating up the thugs that join the fight as a means of building up the Dual Play Takedown meter. After 4 Dual Takedowns, the next 2 will be a quick-time event in which you counter Croc's swings and perform Beat Downs. Once Croc is defeated, the achievement will unlock and the fight will carry on. 

This achievement requires a tremendous amount of skill. In what seems to be an impossible feat, the only plausible way to obtain the 1,050,000 point requirement is to obtain a 450+ hit combo. That means as soon as the round starts, you can never allow your combo to break either by self error (accidentally countering when no one is attacking) or by getting hit. Even if you lose your combo at 290x, and think it's okay to carry on and amass another 290+ hit combo, it simply won't work that way. There's no other way around it: You must achieve a 450+ hit combo and never have it fall.

Now there are over a dozen combat tips worth sharing for this achievement. A massive thanks to Batman Arkham Videos, Duke of Darkness, ScorchPSO, WACKY WOOKIEE, and AgentGinger419 for all the insight. 

Basic Combat Tips:

Evading/Leapfrogging

Abuse it. This move will be your best friend. You will jump over the heads of your enemies, giving you time to survey the arena and pan the camera around to where you need it to be. When you land, act quickly and make your next move so your combo doesn't break.

Countering

Don't neglect the basics of countering an enemy attack when the blue "counter" icon appears over their head. Don't try to strike back or you'll just get hit and lose your combo. Counter their attack, or in the worst case scenario, leapfrog away.

Striking

Know who to strike and who not to strike. Medics and standard thugs (unarmed or gun wielding) can be hit without worry. Shield bearing thugs cannot be hit, and neither can Stun Baton wielding thugs (from the front). If you want to strike a Stun Baton thug, leap over their head, then strike them in the back. Ninjas will leap away the minute you try striking them from the front, so like Stun Baton thugs, get them from the back. Lastly, avoid striking Brutes entirely.

General Advice/Guidelines:

- At a 100x combo, you want to try to have your score at around 50k.

- At a 200x combo, you want to have your score sit between 180k and 200k.

- After you get a 300x combo, stop worrying about your score; stay focused and don't let that combo drop.

- Once you have a 200+ combo, stop using Batman's Disarm completely and start using his Combat Takedown every single time it's available as it nets 10k+ points.

- At a 250+ combo, use the four generators on the outside of the ring to get Environmental Takedowns

- When Brutes spawn into the ring, throw a quickfire Freeze Bomb as it automatically locks on and freezes one Brute in place for a little while.

- You want to try and have your score at 850k+ before the Brutes start spawning into the fight, otherwise it gets to difficult and hectic.

- If you can manage it, pick up dropped baseball bats when your meter allows for it; baseball bat strikes can penetrate anything including shields, Brutes, Shock Batons, and electrified enemies. Spam it until it breaks.

- The moment your combo breaks, restart the challenge right away. Never carry on. The only instance you may want to attempt to carry on is if it breaks at around a score of 950k or higher.

Gadget + Enemy Variant Tips:

Standard Thugs

At the outset, you have nothing to worry about with the standard thugs. The key here is to get critical hits by striking the enemies with perfect pacing. Critical hits add 3x to your combo, rather than 1x. You will want to try and hit a 100x combo at around 50,000 points before the majority of the Medics, Shield, and Stun Baton enemies spawn in.

Medics

When the Medics join the fight, they will begin to revive fallen hostiles and "electrify" other thugs.

You must perform a Batclaw Slam to disable their electricity field. The Batclaw attack will automatically gravitate to any electrified enemies and you are completely invincible to attacks during the animation, get rid of these electrified enemies as soon as you see them, and don't worry about Medics reviving fallen hostiles (seriously, don't worry about that).

Shields and Stun Batons

Enemies who wield Stun Batons cannot be struck from the front; you will need to leapfrog over them to hit them in the back. You should prioritize using Batman's Disarm attack to break their batons. Alternatively, you can use the quickfire REC to knock them to the ground as it will make them drop their batons. Shielded thugs are a hassle, and cannot be struck from the front or the back. Avoid contact with them all together unless you are performing a Disarm attack as a means of breaking their shields. Alternatively, you can perform an Aerial attack to strike them; you are completely safe during the animation when doing this to shielded thugs, but you are vulnerable to hits when doing this on standard thugs.

Ninjas and Gunmen

If you're comfortable performing Blade Dodge Takedowns against ninjas, then by all means, do so as they net a lot of points. If you're rusty or feel as though it will mess you up, avoid a ninja's strikes entirely by leapfrogging over or away from them. Gunmen aren't too bad and the camera will automatically snap to them as they are reloading and getting ready to fire their weapon.

When the camera snaps, your next strike will always gravitate towards them. If you quickfire a Batarang at this "camera snapping" moment, it will always gravitate towards them and knock them down.

Brutes

Brutes will spawn into the fight very late and hopefully you have the needed score before ever seeing too many, or any at all. Their attack speed is insane and their attack range/reach is dangerously long. You need to avoid contact with them all together by leapfrogging over their heads and avoiding strikes of any kind to them. Only engage a Brute when you can perform a Combat Takedown. Street Brutes (wearing jeans and a jacket) take one Combat Takedown to eliminate, while Militia Brutes (wearing military gear) take two.

And that's it. Hopefully the supplied strategies and tips shown above help you on your journey with this achievement.

Riddle Me That


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Riddle Me That

Lock up the Riddler in GCPD

Completing all the Riddler trials and freeing Catwoman the Riddler will challenge you to complete all the Riddler challenges before he will finally confront you in person. There are a total of 315 collectibles across 243 riddler challenges, the 90 breakable objects count for 18. Shown below is a breakdown of all the Riddler challenges by area.

It is possible to uncover all these challenges, by interrogating the Riddler informants that are spread out across the three islands. They are easily identifiable by the green glow around either their character model or the vehicle they are driving in. They are often accompanied by other enemies, in these cases you have to be careful to defeat the other enemies without actually taking down the informant so you will be free to interrogate them once the fight is over. Once you have completed all Riddler challenges you will be able to confront the Riddler, defeat him and escort him to the GCPD lock-up to unlock the achievement.

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Bleake Island

- 37 Trophies

- 11 Riddles

- 3 Bomb Rioters

- 15 Breakable Objects

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Miagani Island

- 38 Trophies

- 10 Riddles

- 3 Bomb Rioters

- 15 Breakable Objects

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Founders' Island

- 41 Trophies

- 10 Riddles

- 0 Bomb Rioters

- 15 Breakable Objects

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Stagg Enterprises Airships

- 21 Trophies

- 3 Riddles

- 0 Bomb Rioters

- 15 Breakable Objects

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Panessa Studios

- 21 Trophies

- 3 Riddles

- 0 Bomb Rioters

- 15 Breakable Objects

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Arkham Knight HQ

- 21 Trophies

- 3 Riddles

- 0 Bomb Rioters

- 15 Breakable Objects

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Almost everything you need to collect the trophies will be unlocked through story progression, the only exception to this is the Freeze Blast gadget. This is a 'hidden' gadget that can be found in Panessa Studio's. For the exact location please see the video below.

Riddler On The Rampage


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Riddler on the Rampage

Obtain a key by completing the fourth Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

Rough Justice (S) {DLC: GCPD Lockdown}


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Rough Justice

Stop Penguin's escape from GCPD.

Story related, can not be missed. This achievement will unlock after the final rooftop rumble, once Nightwing returns Penguin to the cells in the GCPD.

Run Through The Jungle


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Run Through the Jungle

Fly under 3 main bridges between the islands in one continuous glide

In order to build enough momentum for your flight, you will need to use the "Batmobile Eject," or dive from a high building, then dive bomb towards the first bridge in Gotham. Now you'll want to glide as high as you can before flying underneath the first bridge. Make sure to utilize dive bombs frequently during your flight to create more momentum in your flight. For the easiest route, it's best to start at the bridge on the northern most front of Gotham. Keep in mind that you cannot begin working on this achievement until power is restored to the bridges.

Savage Metal


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Savage Metal

Smash 10 militia transport vehicles off the road without using the immobilizer

Militia transport vehicles are red/white and they will routinely engage you during the APC commander missions and other car chase sections. To take them out without using the immobilizer you will need to sideswipe them as you are driving in pursuit mode. You will know when you have successfully taken out the enemy when you see a slow-mo of the vehicle being destroyed. Do this 10 times to unlock the achievement.

Scar Of The Bat


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Scar of the Bat

Cure the doctor

This achievement is earned for completing the "Creature of the Night" Most Wanted Side Mission involving the Man-Bat. Take note this mission will only become available after significant story progress has been made.

Once you reach Miagani Island, you'll need to track down the creature's last sighting near Grand Avenue (middle of the island). The creature soars through the skies rather slow, so it shouldn't be too hard to spot, especially if you're using detective vision as he will be highlighted by a red aura. After engaging the winged best and taking a blood sample, the mission will then break down into three subsequent submissions: visiting Man-Bat's lab, tracking down the creature again, then tracking down the creature a third and final time. During this final encounter (in Ryker Heights), you'll be required to administer a cure on the Man-Bat and then bring him to the GCPD in order to round out the mission and finally unlock the achievement.

Secrets Of The Batcave {DLC: Crime Fighter Challenge Packs}


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Secrets of the Batcave

Complete the Batcave AR Challenge unharmed as Batman and Nightwing, using only Beat Downs.

In this predator challenge, you will need to take out every thug with a Beat Down as Batman and Nightwing, all while never taking damage. If you accidentally get hit during the challenge, you must restart right away. A key tip in keep in mind when doing this is to run, from behind, right at the thug you want to Beat Down (provided they are alone). This will frighten them for a quick moment, causing them to cower and become vulnerable to the attack. If you try to approach silently and then take them on, it will immediately alert other thugs. Gadgets can also be used throughout the duration of the challenge, so don't be hesitant in luring thugs away with the Voice Synthesizer, throwing Smoke Pellets (as Batman) to cover your attacks, quickfiring Batarangs or Escrima Sticks to knock down nearby thugs, or using the Disrupter to jam some of their firearms. Be patient and use Detective Vision often to track your enemies; three of the thugs here use Camo, so it's best to eliminate them early on by use of the Voice Synthesizer before focusing your attention on the standard thugs. 

Seduction Of The Gun


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Seduction of the Gun

Achieve 50 critical shots on light tanks

This can be easily completed via the AR Challenge One Man Army under the Batmobile Combat category which is unlocked early in the game. There will be plenty of vehicular combat opportunities throughout the main game but using the AR challenge you can just rinse and repeat until the achievement unlocks so you won't have to worry about using your weaker weapon as much down the road.

A critical hit is attained using the Vulcan Gun and getting a direct hit on a light tank's weak spot which is located on the top, near the turret directly and is highlighted by a purple glow. Hitting this weak spot will make the tank explode and grant the player with a "Critical Bonus" or "Critical Shot" indicator in the top left of the screen. This is a cumulative achievement, and will be awarded after 50 total light tanks have been destroyed via critical shots.

Shock And Awe {DLC: Heroes And Rogues Challenges}


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Shock and Awe

Achieve 21 Stars in AR Challenges playing as Azrael.

See "Vengeance Unlimited" for more information.

Silent Night, Deadly Night {DLC: Crime Fighter Challenge Packs}


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Silent Night, Deadly Night

Complete the Silent Knight AR Challenge unharmed as Batman and Robin, using only Knockout Smashes.

This predator challenge will require you to take out every thug with a Knockout Smash as Batman and Robin, all while never taking damage. If you accidentally get hit during the challenge, you must restart right away. When doing this, take out all the Medic units first. This ensures unconscious thugs cannot be revived during your run. Additionally, gadgets can be used throughout the challenge. When playing as Batman, Smoke Pellets can help cover your attacks, the Voice Synthesizer can be used to isolate thugs, and the Disrupter can jam enemy firearms. Robin doesn't have any of these gadgets however, so more improvisation is required. While playing as either character, make use of Detective Vision in order to track your enemies. 

Sins Of Youth


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Sins of Youth

Achieve 23 Stars in AR Challenges

See "Absolution" for more information.

Strange Deadfellows (S)


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Strange Deadfellows

Deploy the Cloudburst countermeasures

Story related, can not be missed. Unlocks after unleashing Ivy's plants from the bowels of Gotham.

Street Demonz {DLC: 1989 Movie Batmobile Pack}


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Street Demonz

Achieve 33 Stars in AR Challenges using the 1989 Movie Batmobile

First, make sure you have all the Batmobile-related AR Challenges from the base game unlocked, so this DLC is best done after you’ve completed the game at least once. Remember to use your afterburners on long straights, drift around corners to pause the clock, and adapt quickly to any nuances in the Races and Hybrid Challenges.

Streets Of Gotham


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Streets of Gotham

Destroy all of the militia checkpoints

This achievement is earned for completing the "Own the Roads" Most Wanted Side Mission.

This side mission will unlock a little later in the game, there is no notification for this one it will simply unlock as soon as you get close to your first militia checkpoint. Unlike the other side missions you will not be prompted with new locations for the checkpoints, however they are quite easy to find while you fly around the islands and they will pop up on your mini map as soon as you get close.

Succession Plans (S) {DLC: A Flip Of A Coin}


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Succession Plans

Break into Hell's Gate HQ and apprehend Two-Face

Story related, cannot be missed. This achievement will unlock after taking out Two-Face at the very end of the episode.

The Beast Beneath (S) {DLC: Season Of Infamy}


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The Beast Beneath

Defeat the prisoners.

Story related, can not be missed. See "Evolution" for more information.

The Big Leagues {DLC: Heroes And Rogues Challenges}


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The Big Leagues

Achieve 21 Stars in AR Challenges playing as Robin.

See "Vengeance Unlimited" for more information.

The Burning Question


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The Burning Question

Obtain a key by completing the fifth Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

The Cat And The Bat


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The Cat and the Bat

Obtain a key by completing the third Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

The Cat Came Back (S) {DLC: Catwoman's Revenge}


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The Cat Came Back

Break into Riddler's secret hideout and exact your revenge.

Story related, can not be missed. This achievement will unlock after cleaning out Riddler’s bank account at the computer terminal inside his secret factory.

The Chill In The Air {DLC: Crime Fighter Challenge Packs}


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The Chill in the Air

Complete the Crime Alley AR Challenge unharmed as Batman, Robin and Nightwing.

In this combat challenge, you'll go up against four increasingly difficult waves of enemies in the tight, close-quarters area of Crime Alley. The most important thing to keep in mind when working on this achievement with all three characters is that you can never get hit, not even once. After each round, the mini stats board should say "No Hits" if you managed to pull it off. If you don't see this, restart the challenge right away. 

Combat tactics will vary from player to player, but it's worth keeping the following tips in mind while attempting this:

- Evade the enemies often.

- Don't neglect countering enemies and be careful with Blade Dodge Takedowns; I avoided performing them all together as they're tricky to pull of.

- In the later rounds, save your Combat Takedowns for the Brutes; Street Brutes take one Takedown to knockout, while Militia Brutes require two takedowns.

- Make use of the quickfire Freeze Bomb while playing as Batman since it automatically freezes a Brute for a good amount of time.

- Remember to use Batman's Disarm attack to break shields, stun batons, and firearms.

- Focus your attention on the Medic thugs first so that they can't continuously revive downed hostiles.

Batman's run, given all of his gadgets and basic familiarity, shouldn't be too hard to manage. On the flip side, Robin lacks several useful gadgets and special takedowns (such as the Disarm attack), making him a hassle to deal with. And while Nightwing plays somewhat similar to Batman, his movement is very finicky and he also lacks the Disarm attack. 

Just remember to take it slow, evade often, and make sure you are receiving the "No Hits" bonus at the end of all four rounds!

The Cult


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The Cult

Save the sacrificial victim and lock up the executioner in GCPD

This achievement is earned for completing the "Lamb to the Slaughter" Most Wanted Side Mission.

Towards the end of the story you will be notified that Jack Ryder has gone missing and you will be directed to investigate the Lady of Gotham statue located on the small central island in the bay. When you arrive you will find Ryder in trouble and a large group of enemies to defeat. Once the fight begins you will have 3 minutes to defeat all the enemies, save Ryder and capture his attacker.

The Curtain Falls {DLC: Crime Fighter Challenge Packs}


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The Curtain Falls

Flawless FreeFlow in every round of the Monarch Theatre as Batman, Robin, Nightwing and Catwoman.

On Monarch Theatre, each character will face off against four increasingly difficult waves of enemies. The final wave for each character will differ slightly, though take the following into account:

- In the first round, it's just a few standard thugs.

- In the second round, there are a few standard thugs and one Medic.

- In the third round, there are a few standard thugs, two Stun Baton thugs, and one Medic

- In the final round, the enemies will differ for each character, though standard thugs, Medics, and shielded thugs will be present (e.g. There are no Brutes for Catwoman, there are more shields for Robin, etc.)

The key thing with this achievement is that you need to complete all four rounds in one continuous, uninterrupted combo. This means your combo can never break and you cannot get hit. After each round, make sure the bonuses for "No Hits" and "Perfect FreeFlow" are showing up. If you don't see them after a round, restart the challenge. 

As always, there's a key tips worth sharing:

- Evade the enemies often.

- Don't be afraid to counter enemies rather than leapfrogging away.

- In the fourth round for all three male characters, prioritize your Combat Takedowns for the Brutes.

- Use the quickfire Freeze Bomb while playing as Batman to automatically freeze a Brute in place for a bit.

- Use Batman's Disarm attack to break shields and stun batons.

- Focus your attention on Medic thugs first whenever they appear.

- You can perform an Arial Strike on shielded thugs, but do not use this on non-shield bearing enemies!!!

- Know your quickfire gadgets; they can prove to be a tremendous help for crowd control.

Like the previous achievement, Batman shouldn't be too hard to master here though Robin, Nightwing and Catwoman are going to be tough, more so in their final round than anything. Remember the basics, stay focused, and make sure to restart the challenge if you aren't getting those two bonuses after each round!

The Demon Lives Again! (S) {DLC: Season Of Infamy}


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The Demon Lives Again!

Follow the assassin's trail.

Story related, can not be missed. See "Ashes to Ashes" for more information.

The Frequency Of Fear (S)


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The Frequency of Fear

Scan Gotham City to pinpoint Scarecrow's location

Story related, can not be missed. Unlocks after activating both signal towers and locating Scarecrow's manufacturing plant.

The Laughing Fish (S) {DLC: A Matter Of Family}


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The Laughing Fish

Free the hostages at the Ghost Ship

Story related, can not be missed. This achievement will unlock after clearing out the large predator like area inside the Ghost Ship and rescuing the hostage aboard the wooden prop-ship.

The Long Halloween


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The Long Halloween

Wayne vs Crane in New Story +

This is the only achievement tied to the New Story + mode, which unlocks after you complete the game for the first time.

A few things to note about new game plus are:

- The difficulty is automatically set to Knightmare

- The yellow counter indicator and the red danger indicator are turned off.

- Enemies have more health and hit harder.

- Enemy vehicles do increased damage and fire faster, their line of sight indicator will still appear.

- All of your gadgets and upgrades carry over.

- All of the Riddler Challenges carry over.

- Side mission progress will be reset.

To unlock this achievement you only need to power through the main story and defeat Scarecrow. Try to avoid unnecessary fights and this shouldn't be too difficult with a fully upgraded Dark Knight.

The Monster Machine


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The Monster Machine

Track down and apprehend the serial killer

This achievement is earned for completing the "The Perfect Crime" Most Wanted Side Mission. Take note this will become available early in the game, but in order to progress with the mission, you'll need to carry on with the main story.

During this side mission, you'll be required to locate and analyze six different mutilated bodies that are hidden around Gotham City. There are spread out evenly between the three islands. After analyzing all the bodies, you'll then be required to head over to Ryker Heights on Founder's Island and infiltrate the serial killer's hideout. Here, you'll square off against the perpetrator and then bring them to the GCPD for lock-up, thus completing the side mission and unlocking the achievement.

The Primal Riddle


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The Primal Riddle

Obtain a key by completing the sixth Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

The Real Deal


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The Real Deal

Takedown 20 moving cars without using the Batmobile

There are two ways to takedown vehicles without using the Batmobile. The first is to simply stand in the middle of the street, as a car comes at you you will be prompted to counter the car. The other is to glide along above moving cars until you are prompted to perform a car takedown. Takedown 20 cars using a combination of either method to unlock the achievement.

The Resurrection And The Life (S) {DLC: Season Of Infamy}


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The Resurrection and the Life

Survive the Militia onslaught.

Story related, can not be missed.

Once Mr. Freeze's mission is activated, you will need to investigate the stranded cargo vessel south of Miagani Island. When you reach the ship, stealthily take out all the guards on board. Once the deck has been cleared, hack the lockdown panel inside the control room and then enter through the breached exterior.

Inside, you will speak with Freeze and he will ask you to track down Nora’s location near the docks off Bleake Island. When you reach your objective, take out all the enemies and interact with the empty shipping container. The achievement will unlock after a short interrogation once you find out the container is empty.

From Bleake Island, glide over to Otisburg and be ready to stealthily take out a large number of armed hostiles on the rooftops housing Nora’s cryo chamber. Once they’ve been taken care of, interact with the cryo chamber and the achievement will unlock after a long cutscene.

Using the Batmobile, race back to the Freeze’s location before the timer expires. When you reach the cargo vessel, you’ll need to engage in vehicular battle against several enemy Cobra tanks. Once they have been dispatched, a near unlimited amount of reinforcements will arrive. Hold out until Victor detonates his generator and the achievement will unlock soon after a bittersweet cutscene.

The Riddle Factory


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The Riddle Factory

Obtain a key by completing the eighth Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

The Road Home


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The Road Home

Destroy all of the militia APC's

This achievement is earned for completing the "Armored and Dangerous" Most Wanted Side Mission.

This side mission will unlock after taking out the first story related APC, there are a total of 9 APC commanders to take down, 3 on each island. Intel on the targets will come periodically through Alfred, when you encounter an APC the first thing they will do is call in some back up in the form of enemy trucks. To make things easier on yourself the first thing you should do is take out the backup by either sideswiping them or using your immobilizer. After they are down you can concentrate on the APC, they will lead you on a chase around the island, just keep as close to them as you can, dodge incoming for and hit them with the immobilizer to take them out.

The Road To Hell


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The Road to Hell

Successfully complete the first Riddler trial

See "Nine Lives" for more information on the Riddler Trials.

The Scene Of The Crime (S) {DLC: Season Of Infamy}


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The Scene of the Crime

Rescue Mad Hatter's first hostage.

Story related, can not be missed. See "In Storybook Endings" for more information.

The World's Finest {DLC: 2016 Batman V Superman Batmobile Pack}


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The World's Finest

Achieve 21 Stars in AR Challenges using the 2016 Batman v Superman Batmobile

First, make sure you have all the Batmobile-related AR Challenges from the base game unlocked, so this DLC is best done after you’ve completed the game at least once. Remember to use your afterburners on long straights, drift around corners to pause the clock, and adapt quickly to any nuances in the Races and Hybrid Challenges.

Touch Of Death


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Touch of Death

Apprehend the weapons dealer and lock him up in GCPD

This achievement is earned for completing the "Gunrunner" Most Wanted Side Mission.

The first weapons cache will be uncovered as you progress through the main story. You will then be informed that more caches have been discovered periodically as you progress further. Each cache is basically one or two predator rooms that you need to clear before detonating the weapons. You will also be joined by Nightwing during these encounters so that will make them a little easier. After you have taken down the fifth and final cache you can escort the dealer to the GCPD to unlock the achievement.

Trail Of Fear (S)


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Trail of Fear

Lock up your first Supervillain in GCPD

Story related, can not be missed. Unlocks after escorting Poison Ivy to the GCPD.

Two Faces Of Fear


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Two Faces of Fear

Stop the bank heist on Bleake Island

See "Jekyll & Hyde" for more information.

Two Sides Of The Same Coin


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Two Sides of the Same Coin

Stop the bank heist on Founders' Island

See "Jekyll & Hyde" for more information.

Under The Red Hood (S) {DLC: Red Hood Story Pack}


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Under The Red Hood

Shut down this operation.

Story related, can not be missed. This achievement will unlock once Black Mask has been defeated and the final cut scene has concluded.

Vengeance Unlimited {DLC: Heroes And Rogues Challenges}


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Vengeance Unlimited

Achieve 21 Stars in AR Challenges playing as Harley Quinn.

There are a total of seven achievements, one per character, all of which ask to accumulate 21 Stars in the AR Challenges, the more maps you have the less stressful it is as you won’t have to always aim for three Stars on a map. 

Combat Tips

- Harley Quinn’s Mayhem Mode allows her to perform up to four instant takedowns

- Azreal and Batgirl can perform “Disarm” Takedowns on enemies with batons, knives, or guns

- Robin and Nightwing have special “AoE Disarm” attacks, which can disarm all nearby hostiles of their weapons

- Catwoman, Harley Quinn, Batgirl, and Red Hood will not face any “Giant Thugs” in their Combat maps, just more shield-wielding enemies

- Harley Quinn, Batgirl, and Red Hood now all have WayneTech upgrades such as ballistic armor, critical strikes, and blade dodge takedowns

- Batgirl now has the Multi-Ground Takedown

Predator Tips

- Harley Quinn cannot perform Silent Takedowns

- Redhood’s “quickfire Batarang” is a “quickfire handgun” and will instantly kill an enemy

- Catwoman is super fragile, but she moves faster than any other character and can climb on ceiling grating

- Robin DOES NOT hold any Smoke Pellets, so don’t get caught in the open; he can use his Bullet Shield to block gunfire or knock enemies down for an extended period of time

- Catwoman, Harley Quinn, and Red Hood cannot perform Fear Takedowns

- Harley Quinn cannot use gargoyles for height advantage

Weird War Tales (M) {DLC: A Matter Of Family}


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Weird War Tales

Defeat 15 enemies using any type of hacking

As mentioned in the "Ambush" achievement, Batgirl has the ability to perform “Scare Takedowns” on her enemies once they have been distracted and frightened through environmental hacking via the Remote Hacking Device. This achievement can be a little tricky, though if you follow the methods in the two areas described above (for the previous achievement), you’ll already have eight out of fifteen hacking takedowns for this achievement. For a good reference of where and how to obtain the remaining seven, take a look below.

First Opportunity – 1 Enemy - Gondolas

- While grappling towards the Seagate Amusement Park via the gondolas, you can use the Remote Hacking Device to override an electrical terminal inside a gondola and defeat the enemy sniper within.

Second Opportunity – 3 to 4 Enemies - Ferris Wheel

- After taking out the two snipers with regular silent takedowns, try overriding the fortune teller machine towards the back of the attraction. This should lure an enemy in close. Hack it again when he is near the machine to scare him, then move in to perform a takedown.

- After slowing down the Ferris Wheel, grapple up to the gargoyles in front of the attraction and you should spot two goons walking over an electrical floor panel. If timed correctly, you can override the panel to take both of them out.

- There are two more electrical floor panels in the area, meaning you can take out at least one more enemy via the same method, especially if you weren’t able to get the dual execution on the first floor panel.

Third Opportunity – 1 to 2 Enemies - Ghost Ship (Exterior)

- After taking out the sniper on the Ghost Ship, grapple up to the mast and hack the fortune teller machine below you. This should lure in at least two enemies. Now hack the machine again to scare the goons, then drop down to get a double takedown.

Fourth Opportunity – 3 to 4 Enemies - Ghost Ship (Interior)

- Inside the Ghost Ship, you will enter a large predator-like area where there is a large wooden ship attraction with a flamboyant Kraken head at the front. Highlight the Kraken head with the Remote Hacking Device and try to make sure there are at least 3 to 4 enemies highlighted.

- Now hack the Kraken head to lure the enemies underneath the structure, and then hack it once more. This will release a toxic gas cloud that will knock all the enemies out immediately.

If you follow the suggestions detailed above, you’ll notice that it will amount to a potential total of 19 enemies defeated using any type of hacking. It’s in your best interest to follow these suggestions carefully since post narrative, obtaining this achievement will prove to be nearly impossible since the remaining goons in the park aren’t located near any devices that can be hacked.

What The Butler Saw {DLC: Crime Fighter Challenge Packs}


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What the Butler Saw

Complete the Wayne Manor AR Challenge as Batman without using any gadgets or taking any damage.

In this predator challenge, there are a total of 6 thugs roaming the manor; one of which is a Brute wielding a Gatling Gun and another standard thug with a Scrambler Pack. You'll need to take all of them out while never taking damage or using any gadgets. The Grappling Hook is off limits, though Detective Vision is okay! If you accidentally get hit even once or use a quickfire gadget due to instinctual reflex, restart the challenge. Strategies and preferred pathing involved in this challenge will alter from player to player, though it's important to know that you should always save the Brute for last! They can only be taken out via Beat Downs and if taken out while standard thugs are still remaining, you will definitely be caught in crossfire during your Beat Down.

Who Rules The Night (S)


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Who Rules The Night

Batman vs the Arkham Knight

Story related, can not be missed. Unlocks after destroying the Cloudburst Tank.

With A Vengeance (S)


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With a Vengeance

Take on the heavy artillery reinforcements

Story related, can not be missed. Unlocks after destroying your first Cobra tank outside the GCPD.

--- Thanks ---


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A big thanks to the group over at XBOX Achievements [www.xboxachievements.com] . I used their achievement guide for the basis of my guide, as well as their notes and walkthroughs, I just cleaned up the information here and there.

Cant forget to thank PowerPyx for the incredible tutorial videos, be sure to like and favorite his videos if they helped you out as well as subscribe to his channel for additional content.

And a thank you to all of you that have viewed / given a thumbs up / favorited / shared this guide.

If this guide helped you out be sure to give it a favorite and a thumbs up as well as sharing it with anyone you know that needs help 100%ing Batman Arkham Knight.

This is a LINK to my other guides

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=949953236					

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