A Blade Of Memory
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All Snug In Their Beds
This guide requires you to preform a series of mini-games around the map to unlock audio diaries about the creation of the park. There are a total of 4 tasks that must be completed (in any order) before unlocking the 5th and final diary.
The First Puzzle is located above the entrance to the park. After clearing out the henchmen, use the hacking tool to activate the High Striker Game. In order to hit it hard enough, grapple up to the top of the rig's central tower, and then glide out over the pressure plate before diving (by default, hold (Ctrl)) straight into it. The audio entry will then unlock
The Second Puzzle is located in a booth near the Ferris Wheel. Hacking the terminal will open and start a matching game. Use the Batarang to flip each sign to find matches. 3 incorrect guesses will lock the game again.
The Third Puzzle is located in a storage shack in the southeast corner of the park. Use the hacking tool to activate the stored bumper-cars and move them around to get the one in the back to the front.
The Fourth Puzzle is located in a booth in front of the Ghost Ship and Great White rides. Once activated with the hacking tool , use the Batarang to hit all the green targets as they go by before the time runes out.
The Fifth Audio Diary is located near the center of the park behind a locked door. This final entry can only be obtained after all other games have been completed. A progress map can be seen next to the door. Inside, you'll find it on a table.
Ambush
This achievement requires you to preform 4 takedownes during the effects of a single Scare hack. During a Scare hack, any direct attack (Left Click) results in an instant takedown. Only these, during the allotted time, count. There are two locations to easily obtain this achievement during the campaign, but is near impossible afterwards, so you may have to restart the DLC.
The First is near the beginning of the DLC as Batgirl makes her way to a vantage point to scan for hostages, before reaching the park. Note that when selecting the terminal, the on-screen-prompt to the right lists the hack as Scare. Hack the terminal and as quickly as possible, attack (Left Click) to jump down and start taking out one goon after another. Each direct attack results in an instant takedown. If you fail to get it in the first try, you can pull up the game menu before you finish the fight and select Restart. This will take you a little ways before the fight to try again.
The Second Location is in the Ghost Ship ride, while rescuing the hostages. Similarly to the first location, Hack the terminal and as quickly as possible, attack (Left Click) to jump down and start taking out one goon after another. If you fail to get it in the first try, you can pull up the game menu before you finish the fight and select restart. This will take you a little ways before the fight to try again.
Weird War Tales
This achievement requires you to defeat 15 enemies using any type of hacking. There are three primary types of hacking takedowns: Scare, Blind, and Takedown. Each works differently and requires different moves to count to the achievement. Be sure to pay special attention to the type of hack (which appears on the right side of the screen) to know which moves will be appropriate. Since there are a limited number on henchmen and hack-able terminals, you will need to restart the campaign if you have already finished.
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During a Scare hack, any direct attack (Left Click) results in an instant takedown on those effected. Only these, during the allotted time, count. There are several locations with Scare hacks.
The First is near the beginning of the DLC as Batgirl makes her way to a vantage point to scan for hostages, before reaching the park. Note that when selecting the terminal, the on-screen-prompt to the right lists the hack as Scare. Hack the terminal and as quickly as possible, attack (Left Click) to jump down and start taking out one goon after another. Each direct attack results in an instant takedown. You should be able to take out 4.
The Second and Third are two fortune telling machines, one located above the Ghost Ship ride, and the other behind the Ferris Wheel. First, activate the machine which will Attract enemies. Once they are all in range, the second hack type will be Scare. Try to get about 3 at each machine.
The Forth is in the Ghost Ship ride, while rescuing the hostages. Similarly to the first location, hack the terminal and as quickly as possible, Left Click to jump down and start taking out one goon after another. You should be able to take out 4.
The Fifth is a control panel for the Ferris Wheel. One tactic may be to try to takedown an enemy close the panel, and then hack it when others crowed around. Try to get about 1 - 2.
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During a Blind hack, the lights will be turned out, blinding the enemy, and enabling you to preform one silent takedown (Right Click while Crouched) after another. Even though enemies may look like they have flashlights on their guns, they will not see you. As a result, you do not need to be behind an enemy to initiate a silent takedown. There are two locations in the game to preform a Blind hack.
The First is near the beginning of the DLC as Batgirl makes her way to a vantage point to scan for hostages, before reaching the park. Note that when selecting the terminal, the on-screen-prompt to the right lists the hack as Blind. Once the lights are out, you will have about 15 seconds to take out the henchmen. You should be able to take out all 3.
The Second is in the Ghost Ship ride, while rescuing the hostages. Once the lights are out, you will have about 30 seconds to take out as many henchmen as possible. You may want wait until several are clustered together. You should be able to tale out 1 - 3.
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A Takedown hack instantly incapacitates any enemy in range. The first is a freebie, as it involves taking out the sniper on your approach to the oil rig at the beginning of the DLC. Note that when selecting the terminal, the on-screen-prompt to the right lists the hack as Takedown. The rest are in the form of electrified floor plates set around the Ferris Wheel. Overall these should account for about 1 - 3 takedowns.
Also See...
http://steamcommunity.com/sharedfiles/filedetails/?id=189364247
http://steamcommunity.com/sharedfiles/filedetails/?id=551460840
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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=594826579
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