Overall Track
The track's overall view and corner speeds are as followed;
Note: ACC starts race after corner numbered 8, so do not get be bothered by the turn numbers and refer them with their names.
Thanks for Yorkie065 here his video that i based upon to.
Copse Corner
Here it is enough to down just a single gear to 4.
Start braking just before 50meter board about 60-70 meters depending on setup, car and Tyre conditions. You may want to open up the corner by putting your left two wheels on B&W kerb.
Try to kiss apex with 175 KMH right here; but be super cautious on wet conditions.
Maggots
You can look at the end point of the orange kerb on the left side as a reference.
This is very fast curve
Becketts
PART 1Start lurking around marked area and than go on the brake on the red zone.
You can gear down to either 4th or 3rd gear here, as you feel comfortable with the car.
Use right middle of those two parcels again in both dry and wet conditions.
PART 2While the turn is not over brake again at the beginning of the green asphalt.
If you haven’t geared down to 3 on previous turn you would here.
Avoid using here too deeply in wet conditions.
After this turn you will be give as much you have over the Chapel Straight until Stowe corner.
At the exit of the 5th turn you can use right bw curb as much as possible to widen your exit but only in dry conditions. This is important as we will have a long straight after this and exit speed will affect our whole straight speed until next brake zone.
The main key to take away form Maggots and Beckets is to keeping your momentum as high as possible while smoothly and gradually slowing down apex by apex.
Maintaining a nice smooth flow through these sequence of these corners is not only going to be crucial for your lap times but also looking after the tires.
Stowe
Assuming you coming with a full thrrottle from the Chapel straight, you should hit the brakes within this area; a reference point could be the orange fence on the right . Slow down to no more than 3rd gear.
and kiss the apex (quite late) right from here not less than 140 KPH;
Vale
Club
You have already slowed down through Vale turn, so with a little throttle you can hit this apex with around 100KPH
And than begin to accelerate over other start straight with by hitting this apex at least 165 KPH
Abbey
While for formula races (I guess) this is the starting position, in ACC it is not however this does not affect our times for hotlaps.
Picking the throttle up early at this apex is goig to be key because you dont want to be running too far out wide on the exit of Abbey as Farm curve (Numbered 2 in the map above) immediatly follows.
Youu need to open up that corner as much as possible to carry speed and momentum through the turn to keep yourself completely flatout.
Farm
Farm is a nice accelerating curve without need to push brakes unless you hit its sweet spot as shown below;
Village
You will have an urge to move your car as left as possible here and slow down to 1st gear.
Keep an eye on sausage kerb here as it may heavily unsettle the car.
The Loop
Preceded by Village, a slow 2nd gear right hander taken at around 75KPH, The Loop is the slowest corner on the circuit. Also taken in 2nd gear, the drivers slow down to between 85-90km/h to negotiate this tricky corner. It is vitally important to get a good exit here, as it leads directly into Aintree, easily flat in the dry, and then the ensuing Wellington Straight.
Aintree
As exiting the slowest corner of the circuit here we should accelerate as possible as we can by hitting the apex at least 170KPH as shown below.
Brooklands
You will want to gently coast the car in to the middle of the circuit and hit the very very late apex. Try to make use of the full kerb here.
Do not go out to wide after here as other turns brake point is near.
Luffield
Here again there is a very short brake zone.
A very early apex here (just front of the billboard) and you need to keep decelerating through this curve and try to get yourself hooked up with it untli the late apex just on the last orange brick there.
WoodCote
While ending our lap; you should have been begun to accelerate through the starting grid and use all the kerb available here
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2192008288
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