Guide To Vixen

Guide To Vixen

Introduction

"Lets turn up the Heat!"

https://steamcommunity.com/sharedfiles/filedetails/?id=2931600652

This is a guide that will be covering InklessBrush's character Vixen, a closer range brawler character taking inspiration from Super Smash Bros' Fox aswell as Vergil's Beowulf.

This cunning yokai may seem simple at first but her trickery runs deep, allowing her to catch her foes off guard in a variety of ways and ensure she always has the upper hand in every battle.

Credits:

To Ozzatron for the stat box format (among other formatting)

To MuttDud for my suffering (:3) and most of the text

To InklessBrush for making the character

General Mechanics


Guide To Vixen image 10
Guide To Vixen image 11

"It's time to fight a literal nuclear blast, what the ffff-"

Vixen's main mechanic centers around the accumulation of damage for Heat Trigger and the tagging of enemies with Fire Stacks. Here is all that you need to know:

Fire Stacks Fire Stacks are a resource unique to Vixen which are applied to the enemy via attacks that have an black and orange icon, aswell as parrying. Up to 8 can be applied in total and you can tell how many Fire Stacks are on the opponent by the orange orbs floating around them. Once marked, the enemy has no way to get rid of these. Attacks that are not orange in color will instead consume previously applied Fire Stacks.

Consuming Fire Stacks has two different outcomes depending on your Attitude.

If your Attitude is Dubious, you will be rewarded with health for each Fire Stack consumed, the amount of which depending on the damage of the attack used.

If your Attitude is Furious, consuming Fire Stacks will instead add a amount of percentage to your Heat, again dependent on your damage, impacting the total damage of Heat Trigger.

In order to change your Attitude you need to do a specific action and click on the menu that pops up. The following can change your Attitude:

Come on

Heavenly Heat

Defensive Burst

Burst Cancel

Heat TriggerHeat Trigger is the centerpoint of Vixen and what her entire gimmick revolves around. It starts out dealing a measly 300 damage, but various things can be done throughout the match to increase the total output of Heat Trigger, which is called Heat.

Gleam adds 10 base damage to your Heat per frame for a total of 200 base damage.

Glow adds 10 base damage to your Heat per frame for a total of 300 base damage.

Radiate adds 30 base damage to your Heat per frame for a total of 1050 base damage.

Successful dodges using Cinder and Spot Dodge will add 500 base damage.

Any type of Burst will also add 500 base damage.

Heavenly Heat multiplies your Heat by 1.4 times. This is multiplicative (so two uses of Heavenly Heat will multiply your total Heat by 1.96, three by 2.7, etc) and added onto after base and percentage.

Consuming Fire Stacks while Furious adds 2% + a 150th of the damage used to consume to your Heat.

For every 100 damage you take 1 base damage is added to your Heat. You lose this bonus on heal.Heat Trigger can be triggered (no pun intended) at any point in the match by attacking the opponent with specific moves while they have a certain amount of Fire Stacks applied to them. Doing so will result in all built up damage getting released in a glorious, atomizing explosion that can utterly annihilate even the healthiest of targets.

To trigger Heat Trigger you must land one of the following moves:

Deep Impact with 5 Fire stacks

Down Bad with 5 Fire stacks

Shine with 8 (full) Fire stacks

Visualization of DamageWhile there is no indicator that tells exactly how much damage Heat Trigger will do, there are clear visual and auditory signs to clue you in. First, Vixen will begin to noticeably glow, gradually becoming brighter as the accumulated damage rises. Following this at higher Heat thresholds is a spinning radiation hazard symbol centered on Vixen, accompanied by the sounds of a nuclear meltdown.

At this point, Heat Trigger will already be very painful. But if you want to be certain, you can hover over Vixen while you are selecting your action. If she has flashing !!! exclamation points next to her, Heat Trigger is going to be lethal.

Movement

Vixen's movement is mostly standard with a few unique options and quirks, all of which allow her to run circles around the opponent with ease.

Grounded MovementOn the ground, her only movement option available is Dash. Like most of InklessBrush's characters, this move has a speed slider with which you can go both forwards and backwards, with 30 and above making you go forward and 29 and below backwards.

Moving forwards with this option will always have a IASA of 10 no matter the distance set, while backwards will always be frame 11.

JumpingVixen's jumps are entirely standard. Short jumps within the green circle on the aiming dial are IASA 10f. Longer jumps are IASA 15f if performed straight up or backwards, and IASA 11f if aimed towards the opponent.

Her Super Jump equivalent is called JUMP (all capitals) and also standard, with IASA 16f. It auto tracks the opponent if used in neutral, and can be almost freely aimed in combos.

Aerial MovementVixen's air movement is where things get more interesting. She has the standard 2 air options.

Air Hike is a regular double jump, though with above average distance. Short jumps within the green circle on the aiming dial are IASA 10f. Longer jumps are IASA 11f.

Heat Wave is a particularly unique airdash. Like most airdashes it is IASA 10 and allows you to move in every direction. Unlike any other airdash however, partway through you will automatically home in on the enemy slightly.

Nose Dive is a unique air option exclusive to Vixen. It allows you to quickly dive towards and reach the ground. A direction wheel is provided to adjust which direction you dive in.

The WavedashAfter Vixen has been airborne, touching the ground again will result in a automatic Wavedash, applying momentum depending on your DI wheel.

This momentum stacks on top of already carried momentum, allowing you to reach faster speeds or cancel out entirely.

It also allows for some advantageous positioning upon landing.

Furthermore, attacking does not cancel this speed. This is especially useful with Magma Charge.

Defense

Vixen has a mostly standard set of defensive options with two new additions.

Vixen's block and push block are standard with custom VFX and SFX. Parrying will apply 3 Fire Stacks to the opponent.

As is her Roll, having Invuln frame 3 - 13 and being iasa 16.

Vixen has a unique defensive option called Spot Dodge. Nearly identical to Cinder, being IASA 14 and giving meter, Heat, 1 Fire Stack and a temporary free cancel upon successful dodge. It does not move her or put her in Cinder Stance however.

Her Defensive Burst adds 500 base damage to her Heat Trigger.

Within both her unique stances using Cinder and Shine she gains access to Flash, a teleporting movement option in her defense section that can avoid attacks even at point blank. Goes further forwards than it goes backwards.

Her hustle, Come On, uniquely gains meter twice over the course of its animation, ending at around one bar of meter by the end. This means you can cancel partway through and still gain meter. Also allows you to change your Attitude.

Her getup is also entirely standard, giving you the option of getting up or tech rolling.

Health and GutsVixens health is below average at 8000 hitpoints. in addition, Vixen's guts modifiers function differently than others. Here is a list of the values:

150% damage taken above 7200

125% damage taken from 7200-5600

100% damage taken from 5600-4000

90% damage taken from 4000-3200

80% damage taken from 3200-2400

70% damage taken from 2400-1600

60% damage taken from 1600-800

50% damage taken from 800-0

Overall, Vixen has less health and takes significantly more damage starting out. This is compensated for by her self healing and Heat Trigger mechanics, which allow her to make comebacks from the brink of death.

Ground Attacks

Vixen's grounded attacks cover a wide variety of purposes, making her deceptively dangerous up close and personal and a decent threat from mid-range.

Grasp ~3f STARTUP15f IASANO FREE CANCEL

Vixen grasps at the opponent. Very standard grab with non-standard followups.Allows use of Palm Strike, Deep Impact and Scratch That Itch on the ground.

Allows use of Down, Down Bad and Scratch that Itch in the air.

Advancing Grasp ~6f STARTUP18f IASANO FREE CANCEL

Dash grab variant of Grasp.Lunges forward a decent distance.

Not usable in the air.

The same otherwise, barring framedata.

Palm Strike +31f ON HIT1500 DAMAGE IN 3 HITS4 PRORATION

Vixen thrusts her flaming palm into the grabbed opponent, sending them flying. Difficult to follow up on even on bad DI but creates a great amount of distance to set up with.Applies 3 Fire Stacks.

Heavily bounces the opponent off of walls, making it much easier to combo off of it there.

Tap ~4f STARTUP12f IASA+12f ON HITNO FREE CANCELHIGH BLOCK-2f ON BLOCK730 DAMAGE IN 2 HITS2 PRORATION

A fast jab leading into a second one on hit. Mostly standard frame 4 attack.If the first hit is blocked, the second hit will not occur.

If Tap is repeated three times, the third use of it will end in a finisher that will likely end your combo but deal a good amount of damage.

Tilt ~5f STARTUP16f IASA+14f ON HITHITS OTGLOW BLOCK+0f ON BLOCK750 DAMAGE IN 1 HIT2 PRORATION

Vixen swiftly sweeps with her leg to trip her opponent. Blockstring mixup tool and main poke. Also very useful for getting people off the ground.Further reaching than Tap.

Hits low, making it a good parry mixup when paired with Tap.

Barrage ~6f STARTUP38f IASA+17f ON HITFirst hitboxHIGH BLOCK+2f ON BLOCKSecond hitboxLOW BLOCK+2f ON BLOCKThird hitboxHIGH BLOCK+2f ON BLOCKFourth hitboxHIGH BLOCK+2f ON BLOCK840 DAMAGE IN 4 HITS1 PRORATION

Vixen stands on one leg as she delivers a flurry of kicks with the other. Very active, good reach and great during blockstrings.Has a direction wheel with which you can adjust her trajectory slightly.

If adjusted up grabs will not be able to counter this move.

Also available in the air.

Dawn ~5f STARTUP28f IASA+19f ON HITHIGH BLOCK-2f ON BLOCK1400 or 900 DAMAGE IN 1 HIT3 PRORATION

Delivers a fierce flip kick that can't be contested by most attacks. A grounded DP that wins against nearly any form of retaliation but loses to blocks, even without parry. Very good in RPS Scenarios.Vixen is invulnerable from frame 2 to frame 9.

Is HEAVILY punishable on softblock.

Deals 900 damage in combo.

Begone ~9f STARTUP28f IASA+19f ON HITGUARD BREAKIGNORES ARMORHIGH BLOCK+4f ON BLOCK1200 DAMAGE IN 1 HIT2 PRORATION

A devastating flying kick that launches the opponent. Her main guardbreak option with great range to boot. Very useful surprise option and corner combo extender. Has a direction wheel with which you can adjust the direction she goes in. MUCH more adjustable than Barrage.

Will hard knockdown the opponent and will wall slam them.

Also available in the air.

Ascending Sun ~6f STARTUP33f IASA+15f ON HITBoth hitboxesLOW BLOCK+2f ON BLOCK1030 DAMAGE IN 2 HITS2 PRORATION

Vixen lunges upwards and delivers two swift kicks. An excellent anti air option which can be adjusted to go a scary horizontal distance at the same time. Also good for transitioning into aerial combos.Has a speed slider with which you can increase the horizontal distance you can go with it.

Descending Moon ~7f STARTUP36f IASA+24f ON HITAll hitboxesHIGH BLOCK+3f ON BLOCK1230 DAMAGE IN 5 HITS1 PRORATION

Jumps as she rapidly spins with her leg outstretched, dragging the opponent with her for multiple hits. Highly active and adjustable move that is great in combos.Initial jump has an adjustable Jump Arc.

Will ground bounce the opponent if they reach the ground

Also available in the air.

Aerial Attacks

Half of Vixen's aerial normals are carried over from her grounded state, with the other half being new. Most of her actual combos will take place here.

The moves carried over are:

Grasp

Barrage

Begone

Descending Moon Note that while Grasp is the same mechanically, its followups are quite different.

Begone is heavily nerfed in the air, where it is longer a guard break, +2 on block and has less control.

Down +25f ON HIT1500 DAMAGE IN 1 HIT2 PRORATION

Vixen dives to the floor headfirst with the opponent, bashing their skull in on the ground in a Izuna drop. Impossible to follow up on di down, expect this to drop your combo.Decent combo ender. Yeah.

Double Kicks ~4f STARTUP18f IASA+15f ON HITFirst hitboxHIGH BLOCK+1f ON BLOCKSecond hitboxHIGH BLOCK+2f ON BLOCK1030 DAMAGE IN 2 HITS2 PRORATION

Vixen performs two basic kicks straight ahead. Basic frame 4 air option, good for racking up damage.Cancels on landing.

Can be cancelled into anything but Shine on the first hit. Hold to continue into the second kick.

High Kicks ~4f STARTUP18f IASA+15f ON HITAlll hitboxesHIGH BLOCK+2f ON BLOCK1240 DAMAGE IN 2 HITS2 PRORATION

Vixen spins around, hitting with one leg after the other. Very similar to Double Kicks, except it is oriented upwards.Cancels on landing.

Can be cancelled into anything but Shine on the first hit. Hold to continue into the second kick.

Drill Kick ~4f STARTUP21f IASA+18f ON HITLOW BLOCK+2f ON BLOCK450 DAMAGE IN 1 HIT2 PRORATION

Straightens and spins for a moment. Good at denying DI attempts along with High Kicks or to mix up parry attempts on your other frame 4 aerials.

Has a very active hitbox.

Has a fall toggle which adds downwards momentum.

Specials

Vixen's specials consist of a wide variety of hard to contest attacks with a few setup moves thrown into the mix.

Flash Claws ~7f STARTUP30f IASA+25f ON HITNO FREE CANCELIGNORES ARMORGUARD BREAKHITS OTGHIGH BLOCK+6f ON BLOCK1830 DAMAGE IN 2 HITS4 PRORATION

Vixen disappears from view then reappears at a diagonally upwards angle to claw at and subsequently slam the opponent into the ground. A extreme anti air with a huge hitbox but requires specific spacing to land.The game is not correct when it says it hits frame 11. It is actually frame 7.

DI can easily make it impossible to combo off of this move. However, since you don't need to grab the opponent first like with down this will happen less frequently.

Shine ~2f STARTUP10f IASA+16f ON HITNO FREE CANCELOTHER STUFFHIGH BLOCK+0f ON BLOCK100 DAMAGE IN 1 HIT1 PRORATION

Vixen swiftly surrounds herself in a bright orange hexagon with many unique properties. A reflector, a stance change, a "get off me" tool and a combo extender all rolled into one. Applies 1 Fire Stack.

Shine can reflect projectiles with the same timing as a parry. These can hit the opponent.

2 Frames startup means it will beat essentially anything except for being parried.

However, Shine will only combo if the opponent is already in stun, deals pitiful damage and scales your combo, making it ill suited for combat.

Has a jump toggle which causes Vixen to automatically hop after. Allows you to avoid entering stance.

Allows use of Glow and Flash. More info on the Shine stance in the section below.

Cinder ~2f STARTUP14f IASANO FREE CANCEL

Weaves as she shortly dematerlializes, causing attacks to phase right through her. A moving dodge that puts you into a stance right in the opponents face for a scary RPS scenario.Invulnerable frame 3.

Makes the opponent actionable on successful dodge.

Becomes iasa 8 in combo

Each consecutive use of cinder will make it slower by 2 frames, up to iasa 18.

Upon successful dodge you are awarded with half a bar of meter, some Heat and 1 temporary Free cancel. These will instantly vanish as soon as you or the opponent are hit. Also applies one Fire Stack to the enemy.

Allows use of Lite Ant, Fire Ant and Flash. Most specials and supers are also available. More info on the Cinder stance in the section below.

Magma Charge ~8f STARTUP24f IASA+16f ON HITHYPER ARMORHIGH BLOCK+0f ON BLOCK380 DAMAGE IN 2 HITS3 PRORATION

Charges ahead while enveloped in flames and delivers a nasty uppercut on contact. A heavily armored move that makes it very easy to close the distance and a great surprise option with some setup.Applies 2 Fire Stacks.

HEAVILY carries momentum, allowing you to rocket across the screen using things like dash, wavedash, Heat Wave and especially Heat Chaser.

Like on other characters by this creator, the hyper armor on this move can be beat by guard breaks and grabs. It also hitcancels on hit, making the opponent actionable as soon as they land a blow.

Friction ~10f STARTUP18f IASA (if grounded)+20f ON HITHITS OTGFirst hitboxHIGH BLOCK+4f ON BLOCKSecond hitboxLOW BLOCK+2f ON BLOCK760 DAMAGE IN 2 HITS2 PRORATION

Vixen hops up before performing a diagonal flaming dive kick that drags the opponent with her, creating a small shockwave when she reaches the ground. Great for replenishing your air options and continuing combos.Applies 2 Fire Stacks.

Has a speed slider with which you can adjust the angle at which you go slightly.

Parry timing can drastically vary depending on distance and speed.

In the air she immediately goes into the kick.

Cinder Stance


Guide To Vixen image 157
Guide To Vixen image 158
Guide To Vixen image 159

After using Cinder, Vixen will automatically enter this stance. It features nearly exclusively fire moves and encourages heavy mixing, putting the opponent in a difficult spot.

While in this stance, her only movement option is Jump. She has access to all her normal defensive options excluding Roll and Spot Dodge. She can also use the unique option not normally available, Flash. Holding allows you to exit this state without doing anything.

Aside from two new moves exclusive to this stance you are also able to use the following attacks:

Grasp

Shine

Cinder

Magma Charge

Friction

Heat Chaser

Deep Impact

Flint Wheel

Octakick

Attacks Lite Ant ~3f STARTUP17f IASA+25f ON HITLOW BLOCK-1f ON BLOCK1450 or 800 DAMAGE IN 1 HIT4 PRORATION

Vixen punches the opponent in the gut with blinding speed. Exceedingly fast, hard hitting and leaves the opponent wide open for a combo but predictable.Applies 1 Fire Stack.

With 3 frames of startup, this move is uncontestable by nearly every attack, including grabs.

Deals 1450 damage in neutral and 800 damage in combo.

Specials Fire Ant ~5f STARTUP26f IASA+60f ON HITAll hitboxesHIGH BLOCK+1f ON BLOCK1750 DAMAGE IN 3 HIT2 PRORATION

Vixen rushes forward, delivering a devastating straight punch that sends the opponent flying. Great damage, reach and applies a good amount of Fire Stacks, but less straight forward to combo of.Applies 3 Fire Stacks.

Has a speed slider that lets you set the amount of horizontal speed this move provides. More noticeable if the move hits.

Will wallslam the opponent.

Shine Stance


Guide To Vixen image 181

After using Shine Vixen will automatically enter this stance. Its primary purpose is a series of setup attacks which cost health but heavily contribute to Heat Trigger

While in this stance, her only movement option is Jump. The only defensive options she has access to are Defensive Burst, Flash and Come on. Along with Glow, you can also choose to use Shine, Cinder or Heat Chaser. Holding allows you to exit this state without doing anything.

Specials Glow ~7f STARTUP30f IASA+38f ON HITNO FREE CANCELGUARD BREAKHIGH BLOCK+0f ON BLOCK450 DAMAGE IN 1 HIT5 PRORATION

Vixen stances and charges Heat. This move costs around 900 HP to use and adds a good amount of damage to Heat Trigger. Be careful when using this, as you are left vulnerable for some time.Has a sizable aura that applies damage over time, Fire Stacks and pushes foes away.

Adds around 300 Heat Trigger base damage.

Grants around half a bar of meter.

Allows use of Radiate

After Glow concludes you are put into a sub-stance. Once again, your only movement option is Jump. Your defensive options are now Roll and Defensiveburst. Aside from Radiate, your only other attacks are now Heat Chaser and Magma Charge.

Supers Radiate ~5f STARTUP35f IASA+50f ON HITNO FREE CANCELFirst hitboxHIGH BLOCK+0f ON BLOCK1000 DAMAGE IN 1 HIT5 PRORATION

Vixen stances and charges alot of Heat. This move costs around 2100 HP to use and adds a great amount of damage to Heat Trigger. Unlike Glow, once this move starts it cannot be punished as Vixen has Invulnerability for the entirety of its duration.Unlike Gleam and Glow, this move inherits Shines ability to reflect projectiles for its duration.

Has a huge aura that applies damage over time, Fire Stacks and pushes foes away strongly.

Adds around 1050 Heat Trigger base damage.

Grants around 2 bars of meter.

You will notice there is no listed cost for this super, as it being in the super category is purely cosmetic.

This will end the Shine stance.

Supers

Vixen's supers are flashy yet very practical moves that serve her aggression well and set the opponent up for an explosive finish.

Gleam ~7f STARTUP20f IASA+25f ON HITHIGH BLOCK0f ON BLOCKREQUIRES 1 LEVELSCONSUMES 1 LEVELS450 DAMAGE IN 1 HIT5 PRORATION

Vixen stances and charges some Heat for a brief period of time. Essentially a smaller, safer version of Glow at the cost of meter. Costs around 600 HP to use and adds a decent amount of damage to Heat Trigger.Like its larger versions, has a small aura that applies damage over time, Fire Stacks and lightly nudges foes away.

Adds around 200 Heat Trigger base damage.

Flint Wheel ~5f STARTUP47f IASA+15f ON HITINVULNUSES AIR OPTIONAll hitboxes HIGH BLOCK-2f ON BLOCKREQUIRES 2 LEVELSCONSUMES 2 LEVELS1070 DAMAGE IN 4 HITS4 PRORATION

Vixen attacks the opponent with four fiery kicks in a row. Similar to Dawn, but longer range and a good source of Fire stacks.Applies 4 Fire Stacks.

Invulnerable frame 3 to 8 but heavily punishable on softblock, like Dawn.

Octakick ~4f STARTUP80f IASA+15f ON HITNO FREE CANCELUSES AIR OPTIONGUARD BREAKIGNORES ARMORAll hitboxesHIGH BLOCK+0f ON BLOCKREQUIRES 4 LEVELSCONSUMES 4 LEVELS2580 DAMAGE IN 8 HITS1 PRORATION

Vixen assaults the opponent with eight blazing kicks in a row. Her most damaging move, excluding Heat Trigger. Being frame 4 and a guardbreak makes this a very threatening option up close. Also the easiest way to max out Fire Stacks.Applies a full (8) set of Fire Stacks if hit as early as possible.

Can actually take both your air options if started in the air.

Heavenly Heat ~3f STARTUP10f IASANO FREE CANCELOTHER STUFFREQUIRES 3 LEVELSCONSUMES 3 LEVELS

Vixen stylishly points at the opponent. This move buffs Heat Trigger and comes with a small install aswell as a very sneaky teleport.Allows you to change your Attitude.

Multiplies your Heat by 1.4x. This can be stacked onto itself multiplicatively.

Once used, Vixen will be in an Install until her next Heat Trigger. This Install slowly grants her meter over time. Certain players will also have special cosmetic features accompanying this.

If Heavenly Heat is used but flipped, Vixen will suddenly appear behind the enemy. However, this only tracks the opponent horizontally. This will also not work while in a combo.

Supers Pt. 2

We hit the character limit so we needed to split Supers into 2 sections lol

Deep Impact ~9f STARTUP53f IASA+20f ON HITNO FREE CANCELINVULNBURST SAFEGUARD BREAKIGNORES ARMORHITS OTGAll hitboxesLOW BLOCK+0f ON BLOCKREQUIRES 3 LEVELSCONSUMES 3 LEVELS2130 DAMAGE IN 3 HITS1 PRORATION

Vixen reels her fist back, then throws a crushing uppercut that launches opponent all the way to the ceiling. This move is uncontestable due to frame 1 invulnerabiliy.Available out of grounded Grasp and Cinder

Applies 3 Fire Stacks.

Has invulnerability starting frame 1 to 9.

Can trigger Heat trigger at 5 Fire Stacks or more.

Down Bad NO FREE CANCELREQUIRES 3 LEVELSCONSUMES 3 LEVELS2340 DAMAGE IN 3 HITS2 PRORATION

Vixen spins towards the ground with the opponent in her grasp, smashing them on the floor three consecutive times before lifting them up with one leg to show off, tossing them away after.Available out of aerial Grasp.

Applies 3 Fire Stacks.

Can trigger Heat trigger at 5 Fire Stacks or more.

Probably her most disrespectful move animation wise, to be honest.

Scratch That Itch NO FREE CANCELIGNORES ARMORREQUIRES 3 LEVELSCONSUMES 3 LEVELS2170 DAMAGE IN 10 HITS2 PRORATION

Vixen brandishes her claws before absolutely shredding up the enemy, sending them flying away with a final hit. This move is unique in that it both consumes and applies Fire Stacks. Available out of both grounded and aerial Grasp

Consumes every Fire Stack available and applies 3 with its final hit.

Is a hard knockdown.

Heat Chaser ~5f STARTUP19f IASA+26f ON HITNO FREE CANCELUSES AIR OPTIONHITS OTGFirst hitboxHIGH BLOCK+0f ON BLOCKREQUIRES 2 LEVELSCONSUMES 2 LEVELS250 DAMAGE IN 1 HITS2 PRORATION

Vixen curls into a flying fireball. This is a mobility tool which allows Vixen to reach ridiculous speeds, enabling combo routes and helping her neutral.Vixen will always home towards the enemy while in this form. Using the DI wheel you can influence her momentum.

Applies 1 Fire Stack if the initial hitbox hits.

Attacking out of this move heavily carries your built up momentum, greatly extending her reach.

Staying in this state slowly drains health.

Burning Moon ~10f STARTUP38f IASA+19f ON HITNO FREE CANCELHITS OTGAll hitboxesHIGH BLOCK-2f ON BLOCK1380 DAMAGE IN 6 HITS1 PRORATION

Vixen teleports and reappears with a flaming version of Descending Moon, automatically leading into Friction. Useful combo extension tool and a good source of Fire Stacks.Only available in the air.

Applies 6 Fire Stacks.

Teleport location is determined by a direction wheel.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3146990604					

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