General Guidelines For Trumping A Grab Stand-Off
For any non-vanilla characters...
If you have an attack gets you off the ground in three frames or less, or have a special grab that has higher priority than a normal grab. You will win the standoff.
Ninja
UppercutOnly a block can stop it, but blocking in grab distance is usually a bad idea.
Cowboy
Downward SlashAuto-jumps, preventing you being from ground-grabbed.
Could be blocked or counter-hit by a faster attack though.
Robot
Command : GrabHigher priority than normal grab. Could be countered by jumping attacks that beat normal grabs though.
Mutant
Kick (or Shred)Mutant has two standing aerials he can use to outplay a stand grab, but he also has a MAJOR tool to deal with it: Juke.
The moves circled in green are you best bets. The crossed-out ones cannot save you, even with a juke. The unmarked ones may or may not work depending on if your foe is smart enough to remember how to toggle dash with grabs.
Wizard(?)
CryNo really. Wizard has NOTHING he can do to trump a standing grab. Air Grabs? Fall and hover work wonders, but not ground.
Sorry.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3115747538
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