Conduit V2 Gimmick Breakdown

Conduit V2 Gimmick Breakdown

Credit Section

https://steamcommunity.com/sharedfiles/filedetails/?id=3161099828

Conduit V2, by REDS, is a modded YOMI hustle character based out of their own world. They manage their energy to gain various buffs & supers.

Credit to:

REDS for making the character and having incredible code organization

Me.

Core Mechanics


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His main gimmick is his Break Meter, with different moves taking different amounts of Current. Max Current is 100. You lose 5 Current for every time you are hit.

Whenever you counter the opponent (hit them while they are attacking) you get a cool visual. There is also an armor counter, which occurs when you hit somebody when having hyper armor. Counter hits give 10 Current and 1 Focus, armor hits give 1 Focus.

Finisher occurs naturally when you kill the opponent.

Hitting a successful Swerve gives 1 full bar of meter. It is similar to Kether's weave, but doesn't give the opponent any hitstun. Is from frames 3-8.

Focus Focus gives him half a bar of meter and access to the following moves. You can stack it up to 3 times. Each move listed consumes 1 charge.

Diver Down An 8 frame dash grab, which is only usable if you have 25 Current or have 1 Focus, which it will always consume.

Drive Impact An 11 frame guard break punch that gives the opponent decent hitlag and slows their momentum. Available after using Focus.

Soaring Kick A 7 frame special that sends out a fast moving wind projectile. Cannot be free cancelled. Available after using Focus.

MovementFlash Step is an incredibly fast dash with no collision, allowing you to dash through your opponent. It halts most of your momentum at the end of the move. Takes 20 Current.

Brace is a movement option with 5 iasa that gives access to 2 new movement options in addition to flash step and jump. It also disables focus, hustle, and swerve.

New movement options are Rush and Frisk . Rush is an incredibly fast forwards dash with no player collision frame 2-6, and Frisk is a fast upwards dash with projectile invuln frames 1-4.

Supers

Ether Gives 25 Current. Costs 1 level of super.

Reservoir A 2 level super that gives 50 Current. gives more grace period and superdrain timer.

Power Culvert Gives 100 Current for 4 levels. Can only be used on the ground.

Whirlwind Kick A 12 frame kick where you teleport behind your opponent and kick them. Takes 45 Current.

Flash Uppercut Flash Uppercut is a 14 frame uppercut where you teleport directly in front of your opponent and hit them. Takes 45 Current.

Break Stynger Conduit V2's strongest move, being a hard-hitting punch that has forces the opponent to the wall. Has super armor frame 4-17. Requires max Current.

Shock Install Install requires max Break Meter . It can hit OTG, but if you hit your opponent with it, it will always combo end.

It has a Grace Period and an Current Drain Timer. Supers that give Current give both.

Gives 50 frames of Grace Period and 90 frames of Current Drain Timer.

In this Install, most attacks give enough Current back to sustain against Break Meter drain.

In install, all Current moves have reduced cost, but the threshold needed to use the move remains the same (ie you still need 20 Current to use Flash Step). Whirlwind Kick and Flash Uppercut

are reduced to 20. Flash Step is free. Break Stynger takes 50.

Burnout

Burnout is when you run out of Current during install.

In Burnout, you cannot use any supers nor gain any Current until burnout ends. It lasts 85 frames.

Grace Period

Grace Period is a timer on how long you have until your Current starts to decrease.

You can tell when this is still on by the electricity around the Break Meter.

Current Drain Timer

This is a timer that counts down how many frames until Current is drained at a more rapid rate. Lasts significantly longer than Grace Period, but there is no visual indicator for this.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3166183257					

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