Scenarios
All scenarios will be listed by the phrase listed on the bottom of the card in-game. If you're looking for a particular scenario, I recommend using Ctrl+F.
Scenarios without choices: Altar: A party member of your choice gains X amount of max hp.
Angry Mob: Discard all combats
Anxiety: All party members lose 5 hp
Back Alley: Remove the next 2 scenarios from a lane of your choice
Blackfoot Agents: Discards a random combat
Blackfoot Contact: Heals one party member by ~50%* of their max hp.
Brawlers: You may buy from a selection of four cards all focusing on the Guard/Block (idk the official name) mechanic
Catacombs: Brings you directly to the pre-boss fight scenarios (depth 2)
Checkpoint: Nothing. Cannot be selected until it expires or is removed
Cultist's Wares: You may buy from a selection of four cards all focusing on the Bleed or Ruin mechanics.
Decoy: Move a scenario to this lane and add 1 to its counter
Disheartened: All party members lose 10 hp
Fatalism: All party members lose 15 hp
Gatehouse: Nothing. Cannot be selected until it expires or is removed
Hesitation: Nothing. Party takes X amount of damage if it expires.
Hide: Discard all other scenarios
Intelligence: All party members gain (100 or 500 or 1000) XP
Juggler: You may buy from a selection of four cards all focusing on Drawing/Discarding
Knife Merchant: You may buy from a selection of four cards all focusing on the Charge mechanic
Knight Errant: If you have Ruin cards in your deck: Elite combat; If you DO NOT have Ruin cards in your deck, choose a skill.
Large Crowd: Nothing. Cannot be selected until it expires or is removed
Lightfoots: You may buy from a selection of four cards all focusing on Movement
Off Duty Guards: Nothing. Spawns the scenario Drunken Guards if it expires.
Quick Round: Heals your party by 50% of their max hp.
Quick Thinking: A party member of your choice gains a level
Smithy's Apprentice: You may sell your stashed equipment for 150 florens each
Thief: Lose 100 florens
Weapon Cache: Random weapons/armors will be available to equip, stash, or ignore.
* exact value unknown
Scenarios with choices: Blackfoot Stash: 1) Remove a skill from your deck OR 2) Leave
Courage: 1) X character gains (1 max stamina or 1 max will) and takes Y amount of damage. OR 2) Combat
Crazy Weasel: 1) Transform a skill OR 2) Leave
Execute: 1) Ruin a card OR 2) Random outcome (either combat or choose a skill)
Exquisite Weapon: 1) Buy a random weapon for X florens OR 2) Ruin a card, get the weapon for free OR 3) Leave
Guarded Transport: 1) Elite combat (w/ bonus florens as reward) OR 2) Leave
Incense: Will get more details soon. Gives you a choice between 3 party augmentations
Mentor: 1) Duplicate a skill OR 2) Leave OR 3) IF you have a single party member, increase their will by 1.
Merchant in Trouble: 1) Gain 250 florens OR 2) Gain a card
Modify Talents: 1) Re-roll a talent OR 2) Leave
Over Encumbered: 1) Remove 2 skills from your deck OR 2) Forfeit a talent OR 3) Ruin a card, leave
Overzealous Guards: 1) Combat OR 2) Lose 150 florens
Sanctuary: 1) Ruin a card and heal a party member to full hp OR 2) Heal a party member below 20% hp to full hp. OR 3) Leave
Scruples: 1) Ruin 3 skills OR 2) Discard 3 ruins, combat
Squabbles: 1) Recruit from a choice of two beavers OR 2) Leave
Talisman: Will get more details soon. Gives you a choice between a couple party augmentations or an upgrade token
Vagrant: 1) Remove a skill from your deck, re-roll a talent OR 2) Leave
???/Voices in the Dark: 1) Receive 3 "Injury" cards and "Blood Ritual" OR 2) Elite combat (drops armor that gives you the unholy passive and a unique weapon that applies bleed)
Scenarios that only appear in certain conditions: Crossroads (appears when the lane counter is 9 and 3): Removes all other scenarios and sets other lanes to the same depth as the lane Crossroads is in.
Drunken Guards (when Off-Duty Guards expires): Gain 300 florens.
Excellence (post-boss fight only): A party member of your choice gains a level
Monastery (pre-boss fight only): Heal your party to full hp. (Costs 250F)
Smithy (pre-boss fight only): You may buy from a selection of eight cards (can be any cards).
Tavern (pre-boss fight only): You may hire new party members from a selection of 3 characters.
Unity (post-boss fight only): Heal your party to full hp
Wealth (post-boss fight only): Gain 1000 florens
Upgrade Tokens
I'll list all the different types of upgrade tokens, to the best of my knowledge, here:
Decrease will cost by 1
Apply 3 bleed
Restore 5 hp
Gain 10 florens
Armors
Armor is currently not listed in the compendium, so I'll note the different kinds of armor I've run across here.
Light/Medium/Heavy Light Armor: This character starts combat with 6 Guard. They gain 1 stamina each turn.
Superior Light Armor: This character starts combat with 10 Guard. They gain 1 stamina each turn.
Medium Armor: This characters starts combat with 14 Guard.
Superior Medium Armor: This character starts combat with 24 Guard.
Heavy Armor: This characters starts combat with 30 Guard. They gain 5 Guard each turn and 1 Winded each turn
Superior Heavy Armor: This characters starts combat with ? Guard. They gain ? Guard each turn and 2 Winded each turnOther Armors: Adventurer's Gear: At turn end, gain 5 Guard and 1 Winded for every point of stamina this character has left.
Agile: Whenever this character moves they gain 10 Guard
Scoundrel's Cloak: If this character does not already have it, gain anticipation at the start of turn.
Unholy: At the start of this characters turn all bleed stacks are removed and the character gains hp equal to the number of stacks removed.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2550421793
More Banners of Ruin guilds
- All Guilds
- More Character Names
- Adrenaline & Quick Hands Achievements Tips
- Banners of Ruin Guide 20
- Speedrun Guide
- Banners of Ruin
- Consistent Guide to Prince (actual last boss) Completion
- Banners of Ruin
- In-Depth Guide to Banners of Ruin
- Encounters Encyclopedia
- Lone Wolf | Max Oaths