Term Definitions
Unarmoured Enemies:
Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh)
Flak Armour:
Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager
Unyielding:
Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)
Maniac:
Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper
Carapace Armour:
Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)
Void Shield:
Scab Captain (when the energy shield/bubble pops up)
Infested:
Pox Burster, Pox Walker, Pox Hound
Elite:
Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher
Horde:
Pox walker, Groaner
Specialist:
Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper
Flamer:
Dreg Tox/Scab Flamer
Sniper:
Scab Sniper
Grenadier:
Scab Bomber
Hounds:
Pox Hound
Mutants:
Mutant
Gunners :
Scab/Dreg/Gunner, Reaper
Burster:
Pox Burster
Rending/Brittleness:
Lowers the armour rating of an enemy, essentially letting low armour damage weapons do more damage to armour. High armour damage weapons would have a slightly less effective buff. (Brittleness applies rending debuff in code)
Weakpoint:
Head on most enemies, the yellow spot on the Beast of Nurgle
Finesse:
Headshot and crit damage
Stamina:
Adds additional "tally" to the stamina bar
Wounds:
Adds additional "tally" to the health bar
Suppression:
Suppression against you will knock your weapon around when you're ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover
(Attack) Chain:
When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.
Salvo:
One salvo is all the shots that happen until recoil fully resets either by swapping off and back onto the weapon or just not firing for a period of time that is weapon dependant
Soul Blaze:
Psyker's version of burn (the blue fire)
Mass:
How "dense" an enemy is. If a weapon has 8 cleave, and an enemy has 3 mass then the weapon can cleave two enemies with 2 remainder mass. Because there is remainder mass, the swing will pass through the second unit and hit the third and be stopped on it because it has mass greater than remaining cleave so with an 8 cleave weapon, you could cleave three 3 mass enemies.
Mansized:
Non-Ogryn/Monstrosity/Boss enemies
Extra Notes:
Ghost and Hit & Run
"Immune to ranged attacks" does not make you immune to damage, just puts you in dodge state vs ranged so they wont track you.
General Melee/Ranged Properties
Unarmoured Enemies:
Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh)
Flak Armour:
Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager
Increased unyielding damage: 10%/15%/20%/25%
Increase damage vs Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)
Increased maniac damage: 10%/15%/20%/25%
Increase damage vs Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper
Increased carapace damage: 10%/15%/20%/25%
Increase damage vs Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)
Increased infested damage: 10%/15%/20%/25%
Increase damage vs Pox Burster, Pox Walker, Pox Hound
Increased crit chance: 2%/3%/4%/5%
Higher chance to crit
Increased crit damage: 4%/6%/8%/10%
Possibly increases the bonus damage from a crit (but not the base damage)
Increased stamina by 1
Increases stamina bar count by 1
Increased weakspot damage: 4%/6%/8%/10%
Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle
Increased attack speed: 2%/3%/4%/5%
Increases animation speed of a melee weapon (faster blocks and attacks)
Increased (melee/ranged)damage: 1%/2%/3%/4%
Increases damage dealt
Increased finesse: 1%/2%/3%/4%
Increases headshot and crit damage
Increased impact: 5%/6%/7%/8%
Increased stagger
Block cost multiplier: 95%/90%/85%/80%
Reduced stamina cost when blocking attacks. Attacks cost 5%/10%/15%/20% when blocked
Increased elite damage(bugged): 40%/60%/80%/10%
Increased damage vs Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher
Increased horde damage(bugged): 40%/60%/80%/10%
Increased damage vs Poxwalker, Groaner
Increased specialist damage(bugged): 40%/60%/80%/10%
Increased damage vs Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper
Sprint cost multiplier: 94%/91%/88%/85%
Reduces stamina cost of sprinting by 6%/9%/12%/15%
Move speed multiplier: 110%/120%/130%/140%/150%/160%
Increases base move speed by 10%/20%/30%/40%/50%/60%
Melee Traits
All or Nothing
2%/3%/4%/5% power, scaling with stamina.
Weapons: Combat Axe, Tactical Axe, Shovel,
Brutal Momentum
Ignore Enemy Hit Mass for 2/3/3.5/4 seconds on Weak Spot Kill.
Weapons: Combat Axe, Tactical Axe, Heavy Sword, Latrine Shovel, Slab Shield, Power Sword,
Decapitator
10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 times.
Weapons: Combat Axe,
Decimator
+10%/15%/17.5%/20% Power on Hit. Stacks 5 times.
Weapons: Combat Axe, Tactical Axe, Shovel,
Headtaker
+2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 time.
Weapons: Chainaxe, Combat Axe, Tactical Axe, Thunder Hammer,
Thunderstrike
Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.
Weapons: Shovel, Combat Sword, Slab Shield, Thunder Hammer,
Skullcrusher
Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 second.
Weapons: Shovel, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer,
Limbsplitter
+10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/15%/20%/25% Power.
Weapons: Combat Axe, Tactical Axe, Shovel,
Shred
+2%/3.5%/4.5%/5% Bonus Critical Chance on repeated hit. Stacks 5 times.
Weapons: Eviscerator, Chainsword, Combat Axe, Tactical Axe, Combat Blade, Combat Sword, Duelling Sword, Force Sword,
Slaughterer
+10%/13%/14.5%/15% Power for 3.5 seconds on kill. Stacks 5 times.
Weapons: Chainaxe, Force Sword, Cleaver, Thunder Hammer,
Thrust
Up to +5%/10%/15%/20% Power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
Weapons: Chainaxe, Combat Axe, Shovel, Latrine Shovel, Ogryn Club, Cleaver, Thunder Hammer,
Thunderous
Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.
Weapons: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer,
Wrath
+10%/15%/17.5%/20% Cleave on Hit. Stacks 5 times.
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword,
Bloodletter
+2/4 Bleed Stacks from Special Attacks.
Weapons: Chainaxe, Eviscerator, Chainsword,
Rampage
+10%/12.5%/14%/20% damage for 3 seconds on Multiple Hit. (3 minimum)
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword,
Bloodthirsty
100% Critical Chance on Special Attack Kill.
Weapons: Chainsword,
Hammerblow
+10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 times.
Weapons: Shovel, Combat Sword, Thunder Hammer,
Rev It Up
+5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.
Weapons: Chainaxe, Eviscerator, Chainsword,
Riposte
+2%/3.5%/4.5%/5% Critical Chance for 5 seconds on successful Dodge.
Weapons: Duelling Sword, Force Sword,
Savage Sweep
+100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Cleaver, Power Sword,
Trauma(?)
+5%/7.5%/9%/10% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
Weapons: Thunder Hammer
Bash
+1%/2%/3%/4% Critical Chance for 3 seconds on Punishing Enemies.
Weapons: Cleaver,
Confident Strike
+5%/6%/7%/8% Toughness on Chained Hit
Weapons: Latrine Shovel, Ogryn Club, Cleaver, Slab Shield,
Devastating Strike
Ignore Enemy hit mass on critical hit. Lasts 2/3/3.5/4 seconds.
Weapons: Chainsword, Combat Sword, Heavy Sword, Cleaver,
Momentum
+10%/12.5%/14%/15% Toughness on Multiple Melee Hit. (3 minimum)
Weapons: Eviscerator, Thunder Hammer, Ogryn Club, Cleaver,
Tenderiser
+10%/13%/14.5%/15% Power (next attack) on Special Action Hit.
Weapon: Cleaver,
Haymaker
+1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times
Weapons: Combat Blade, Ogryn Club,
Executor
+2%/3.5%/4.5%/5% Power on Repeated Weak Spot Hit. Stacks 5 times.
Weapons: Combat Blade, Force Sword,
Lacerate
+1/2/3/4 Bleed Stacks on non-Weak Spot Hits.
Weapons: Combat Blade,
Mercy Killer
+20%/35%/45%/50% Weak Spot Damage (Enemies with Bleed Stacks).
Weapons: Combat Blade,
Precognition
+2%/3.5%/4.5%/5% Weak Spot Damage & Critical Damage for 5 seconds on successful Dodge.
Weapons: Combat Blade, Duelling Sword, Force Sword,
Ruthless Backstab
+20%/35%/45%/50% Rending on Backstab Hit.
Weapons: Combat Blade
Smackdown
+5%/7.5%/9%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).
Weapons: Combat Blade, Ogryn Club,
Uncanny Strike
+6%/12%/17%/20% Rending on enemy weak spot hit for 2.5 seconds. Stacks 5 times.
Weapons: Shovel, Combat Blade, Duelling Sword, Force Sword
Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
Weapons: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword,
Supercharge
+1/2/3/4 Rending on Energised Hit.
Weapons: Power Sword
Vicious Slice
+2%/3%/4%/5% Damage to Target for each Enemy already Hit by the same Attack.
Weapons: Combat Sword,
Blazing Spirit
Enemy gains +2/4 Stacks of Soulblaze on Critical Hit.
Weapons: Force Sword,
Deflector
This Weapon blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 0%/5%/10%/15%.
Weapons: Force Sword,
Exorcist
Quell 2%/3.5%/4.5%/5% of Peril on repeated weak spot hit.
Weapons: Force Sword,
Superiority
+5% Power for 5 seconds on Elite Kill. Stacks 5 times.
Weapons: Force Sword,
Unstable Power
Up to +2%/3%/4%/5% Power, scaling with Peril.
Weapons: Force Sword
Power Cycler
Increased Energised Duration on Chained Energised Hits.
Weapons: Power Sword,
Shock & Awe
-25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 times.
Weapons: Thunder Hammer
Unstoppable Force
Heavy Attacks ignore Hit Mass Bonus From Armour.
Weapons: Cleaver
(Dont know name)
movement_speed_on_activated_hit
10 - 20% move speed on weapon special kill
Weapons: Chainsword,
increased_weakspot_damage_on_push
10%/12.5%/14%/15% extra weakspot damage on push
Weapons: Shovel
bleed_on_crit
+1/2/3/4 Bleed Stacks on Critical Hits.
Weapons: Combat Blade,
increase_power_on_hit
10%/13%/14.5%/15% power increase on hit
Weapons: Heavy Sword,
taunt_target_on_hit
Weapons: Ogryn Club, Slab Shield, Thunder Hammer,
pass_past_armor_on_weapon_special
Weapons: Power Sword,
Lasgun Traits
Between the Eyes
Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Weapons: Infantry Lasgun, Heavy Laspistol
Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Weapons: Recon Lasgun
Onslaught
Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 times.
Weapons: Helbore Lasgun
Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Recon Lasgun, Heavy Laspistol
Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Weapons: Infantry Lasgun, Helbore Lasgun
Ghost
Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
Weapons: Heavy Laspistol, Infantry Lasgun
Headhunter
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Weapons: Infantry Lasgun, Recon Lasgun
Hit & Run
Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
Weapons: Recon Lasgun
No Respite
Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Weapons: Infantry Lasgun, Helbore Lasgun
Raking Fire
+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
Weapons: Heavy Laspistol
Speedload
+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
Weapons: Recon Lasgun, Heavy Laspistol
Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Weapons: Recon Lasgun
Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Weapons: Helbore Lasgun, Recon Lasgun
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Helbore Lasgun
Run 'N' Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Heavy Laspistol
Reassuringly Accurate
+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
Weapons: Heavy Laspistol
Deadly Accurate
Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Weapons: Infantry Lasgun
Efficiency
+33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 seconds.
Weapons: Infantry Lasgun
Infernus
+2/4 Burn Stacks on Critical Hit
Weapons: Infantry Lasgun, Helbore Lasgun, Recon Lasgun, Heavy Laspistol
Opening Salvo
+5%/10%/13%/15% Power on Salvo's First shot.
Weapon: Infantry Lasgun
(dont know name)
increased_zoom
Weapons: Infantry Lasgun,
Autogun/Auto Pistol/Revolver/Shotgun Traits
Between the Eyes
Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Weapons: Headhunter Autogun
Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Auto Pistol
Crucian Roulette
+2%/3%/4%/5% Critical Chance for each empty chamber in your weapon.
Weapons: Headhunter Autogun, Quickdraw Stub Revolver
Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun
Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Infantry Autogun
Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Weapons: Headhunter Autogun
Fire Frenzy
Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun
Ghost
Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
Weapons: Headhunter Autogun
Headhunter
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Weapons: Headhunter Autogun
Hit & Run
Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun
No Respite
Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Weapons: Headhunter Autogun, Combat Shotgun
Punishing Salvo
+10%/15%/17.5%/20% Weak Spot Damage on Second and Third shots in a Salvo
Weapons: Infantry Autogun
Raking Fire
+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
Weapons: Infantry Autogun, Auto Pistol
Speedload
+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
Weapons: Infantry Autogun, Braced Autogun, Auto Pistol
Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Weapons: Infantry Autogun, Braced Autogun
Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Weapons: Infantry Autogun, Auto Pistol, Quickdraw Stub Revolver
Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Weapons: Infantry Autogun, Auto Pistol, Braced Autogun, Quickdraw Stub Revolver, Combat Shotgun
Powderburn
+5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.
Weapons: Auto Pistol
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Headhunter Autogun, Quickdraw Stub Revolver
Blaze Away
Up to +2% Power based on how long you keep shooting.
Weapons: Auto Pistol
Run 'N' Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Infantry Autogun, Quickdraw Stub Revolver
Deadly Accurate
Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Weapons: Headhunter Autogun
Opening Salvo
+5%/10%/13%/15% Power on Salvo's First shot.
Weapon: Headhunter Autogun
Gloryhunter
+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Weapons: Quickdraw Stub Revolver
Hand-Cannon
+20%/35%/45%/50% Rending on Critical Hit.
Weapons: Quickdraw Stub Revolver
Flechette
+1 Bleed Stacks on Critical Hit.
Weapons: Combat Shotgun
Full Bore
+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
Weapons: Combat Shotgun
Scattershot
+4% Critical Chance for 4 seconds on Multiple Hit.
Weapons: Combat Shotgun
Man-Stopper
Increased Cleave on Critical Hit.
Weapons: Combat Shotgun
(dont know name)
reload_speed_on_dodge
35%/42.5%/47.5%/50%
Weapons: Infantry Autogun
improved_sprint_dodge
10%/12.5%/15%/15%
Weapons: Infantry Autogun
toughness_on_continuous_fire
50% regen rate
Weapons: Auto Pistol
chained_weakspot_hits_increases_power
2%/3.5%/4.5%/5%
Weapons: Quickdraw Stub Revolver
crit_chance_bonus_on_melee_kills
5%/10%/15%/20%
Weapons: Quickdraw Stub Revolver
Force Staff Traits
Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)
Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Weapons: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Blazing Spirit
Enemy gains +1-2 Stacks of Soulblaze on Critical Hit.
Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?),
Focused Channeling
Your Secondary Attack cannot be interrupted.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Rending Shockwave
Up to +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.
Weapons: Trauma Force Staff (?)
Run 'N' Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Transfer Peril
Quell 4.5% of your Peril on Weak Spot Hit.
Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)
Warp Flurry
+-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 times.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
Warp Nexus
Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 stacks.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff
(dont know name)
double_shot_on_crit
Weapons: Trauma Force Staff (?), VoidstrikeForce Staff (?),
Ogryn Ranged Weapon Traits
Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Weapons: Grenadier Gauntlet, Rumbler
Blaze Away
Up to +2% Power based on how long you keep shooting.
Weapons: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback
Pinpointing target
Up to +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 times.
Weapons: Grenadier Gauntlet
Reassuringly Accurate
+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
Weapons: Grenadier Gauntlet
Gloryhunter
+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Weapons: Grenadier Gauntlet, Rumbler
Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Weapons: Heavy Stubber
Ceaseless Barrage
Continuous firing increases Suppression over time.
Weapons: Heavy Stubber
Charmed Reload
+4/6/8/10 Bullets loaded on Critical Hit.
Weapons: Heavy Stubber
Roaring Advance
2.5%/5%7.5%/10% Movement Speed while firing.
Weapons: Heavy Stubber
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Kickback
Expansive
+2%/3%/4%/5% Melee Power for 4 seconds on Hitting 3+ Enemies with a Ranged Attack.
Weapons: Kickback
Full Bore
+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
Weapons: Kickback
Pierce
Special Attacks ignore Hit Mass Bonus from Armour.
Weapons: Kickback, Rumbler
Punishing Fire
+2%/3%/4%/5% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)
Weapons: Kickback
Born in Blood
+1%/1.5%/2%/2.5% Toughness on Close Range Kill.
Weapons: Ripper Gun
Can Opener
+1/2/3/4Rending on Special Attack (Armoured enemies).
Weapons: Ripper Gun
Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Ripper Gun
Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Weapons: Ripper Gun, Kickback
Adhesive Charge
Your Grenades stick to Monstrosities
Weapons: Rumbler
Fire Frenzy
Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
Weapons: Ripper Gun
(dont know name)
toughness_on_continuous_fire
50% regen rate
Weapons: Heavy Stubber, Ripper Gun, Kickback, Rumbler
bleed_on_crit
Weapons: Ripper Gun
Other Ranged Weapon Traits
Gloryhunter
+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Weapons: Boltgun, Plasma Gun
Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Boltgun
Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Boltgun
Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Weapons: Boltgun, Plasma Gun
Pinning Fire
+6%/12%/17%/20% Power for every Enemy you Stagger. Stacks 5 times.
Weapons: Boltgun
Blaze Away
Up to +2% Power based on how long you keep shooting.
Weapons: Flamer, Plasma Gun
Fan the Flames
Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.
Weapons: Flamer
Overpressure
Up to +2%/3%/4%/5% Power, scaling with remaining Ammunition. Stacks 5 times.
Weapons: Flamer
Quickflame
+5%/7.5%/9%/10% Reload Speed if empty.
Weapons: Flamer
Showstopper
+5%/10%/15%/20% Elite enemy Explodes on kill.
Weapons: Flamer
Gets Hot!
Up to +1%/2%/3%/5% Critical Chance (scales on Heat Level).
Weapons: Plasma Gun
Volatile
+1%/2%/3%/4% Charge Speed on low Overheat. Stacks up to 5 times.
Weapons: Plasma Gun
(dont know name)
toughness_on_continuous_fire
50% regen rate
Weapons: Boltgun, Flamer
Curio Properties
Primary Properties
Wounds
+1 more division on the health bar, letting you go down an additional time
Stamina
+1/2/3(?) stamina bars
Health
10-25%(?) more Health
Toughness
10-20%(?) more Toughness
Secondary Properties
Toughness
2%/3%/4%/5% more Toughness
Health
2%/3%/4%/5% more Health
Toughness Damage Reduction
5%/10%/20%/30% less damage dealt to toughness
Stamina
+1 extra stamina bar
Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster
5%/10%/15%/20% less damage from specific listed enemy
Corruption Resistance
6%/9%/12%/15% less corruption recieved
Xp bonus
2%/4%/6%/10% more xp at the end of a mission
Ordo Docket Bonus
4%/6%/8%/10% more ordo dockets at the end of a mission
Curio as Mission reward (instead of weapon)
5%/10%/15%/20% chance for curio to replace weapon during emperor's gift
Revive Speed
6%/8%/10%/12% faster revives, does not affect rescues or net saves.
Cooldown Reduction
1%/2%/3%/4% Faster ult cooldown
Sprint Cost Reduction
6%/9%/12%/15% Less stamina to sprint
Stamina Regen
6%/8%/10%/12% Faster stamina regen
Toughness Regen Delay
5%/10%/15%/20% Faster toughness regen after taking toughness damage
Enemy Pictures
Pox Walker
Groaner
Brusiers (scab on the left, dreg on the right)
Stalkers and Shooter (Scab Shooter left, Scab Stalker middle, Dreg Stalker right)
Gunner (dreg left, scab right)
Scab Mauler
Crusher
Bulwark
Reaper
Rager (dreg left, scab right)
Shotgunners (dreg left, scab right)
Flamer (scab left, dreg right)
Bomber
Sniper
Trapper
Mutant
I probably missed a few things, and of course was not able to find all names for the perks. If the code name and effect seem familiar, providing trait name would be appreciated. Corrections on missed traits/weapons or ranges that are off would be appreciated. If there are terms I forgot to define, please remind me. I was not able to differentiate bespoke_forcestaff_p1, bespoke_forcestaff_p2, bespoke_forcestaff_p3, bespoke_forcestaff_p4 from each other in code so traits that don't have all force staves are a guess.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053
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