Weapon Properties and Traits and Glossary

Weapon Properties and Traits and Glossary

Term Definitions

Unarmoured Enemies:

Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh)

Flak Armour:

Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager

Unyielding:

Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)

Maniac:

Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Carapace Armour:

Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)

Void Shield:

Scab Captain (when the energy shield/bubble pops up)

Infested:

Pox Burster, Pox Walker, Pox Hound

Elite:

Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Horde:

Pox walker, Groaner

Specialist:

Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Flamer:

Dreg Tox/Scab Flamer

Sniper:

Scab Sniper

Grenadier:

Scab Bomber

Hounds:

Pox Hound

Mutants:

Mutant

Gunners :

Scab/Dreg/Gunner, Reaper

Burster:

Pox Burster

Rending/Brittleness:

Lowers the armour rating of an enemy, essentially letting low armour damage weapons do more damage to armour. High armour damage weapons would have a slightly less effective buff. (Brittleness applies rending debuff in code)

Weakpoint:

Head on most enemies, the yellow spot on the Beast of Nurgle

Finesse:

Headshot and crit damage

Stamina:

Adds additional "tally" to the stamina bar

Wounds:

Adds additional "tally" to the health bar

Suppression:

Suppression against you will knock your weapon around when you're ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover

(Attack) Chain:

When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.

Salvo:

One salvo is all the shots that happen until recoil fully resets either by swapping off and back onto the weapon or just not firing for a period of time that is weapon dependant

Soul Blaze:

Psyker's version of burn (the blue fire)

Mass:

How "dense" an enemy is. If a weapon has 8 cleave, and an enemy has 3 mass then the weapon can cleave two enemies with 2 remainder mass. Because there is remainder mass, the swing will pass through the second unit and hit the third and be stopped on it because it has mass greater than remaining cleave so with an 8 cleave weapon, you could cleave three 3 mass enemies.

Mansized:

Non-Ogryn/Monstrosity/Boss enemies

Extra Notes:

Ghost and Hit & Run

"Immune to ranged attacks" does not make you immune to damage, just puts you in dodge state vs ranged so they wont track you.

General Melee/Ranged Properties

Unarmoured Enemies:

Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh)

Flak Armour:

Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager

Increased unyielding damage: 10%/15%/20%/25%

Increase damage vs Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)

Increased maniac damage: 10%/15%/20%/25%

Increase damage vs Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Increased carapace damage: 10%/15%/20%/25%

Increase damage vs Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)

Increased infested damage: 10%/15%/20%/25%

Increase damage vs Pox Burster, Pox Walker, Pox Hound

Increased crit chance: 2%/3%/4%/5%

Higher chance to crit

Increased crit damage: 4%/6%/8%/10%

Possibly increases the bonus damage from a crit (but not the base damage)

Increased stamina by 1

Increases stamina bar count by 1

Increased weakspot damage: 4%/6%/8%/10%

Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle

Increased attack speed: 2%/3%/4%/5%

Increases animation speed of a melee weapon (faster blocks and attacks)

Increased (melee/ranged)damage: 1%/2%/3%/4%

Increases damage dealt

Increased finesse: 1%/2%/3%/4%

Increases headshot and crit damage

Increased impact: 5%/6%/7%/8%

Increased stagger

Block cost multiplier: 95%/90%/85%/80%

Reduced stamina cost when blocking attacks. Attacks cost 5%/10%/15%/20% when blocked

Increased elite damage(bugged): 40%/60%/80%/10%

Increased damage vs Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Increased horde damage(bugged): 40%/60%/80%/10%

Increased damage vs Poxwalker, Groaner

Increased specialist damage(bugged): 40%/60%/80%/10%

Increased damage vs Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Sprint cost multiplier: 94%/91%/88%/85%

Reduces stamina cost of sprinting by 6%/9%/12%/15%

Move speed multiplier: 110%/120%/130%/140%/150%/160%

Increases base move speed by 10%/20%/30%/40%/50%/60%

Melee Traits

All or Nothing

2%/3%/4%/5% power, scaling with stamina.

Weapons: Combat Axe, Tactical Axe, Shovel,

Brutal Momentum

Ignore Enemy Hit Mass for 2/3/3.5/4 seconds on Weak Spot Kill.

Weapons: Combat Axe, Tactical Axe, Heavy Sword, Latrine Shovel, Slab Shield, Power Sword,

Decapitator

10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 times.

Weapons: Combat Axe,

Decimator

+10%/15%/17.5%/20% Power on Hit. Stacks 5 times.

Weapons: Combat Axe, Tactical Axe, Shovel,

Headtaker

+2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 time.

Weapons: Chainaxe, Combat Axe, Tactical Axe, Thunder Hammer,

Thunderstrike

Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.

Weapons: Shovel, Combat Sword, Slab Shield, Thunder Hammer,

Skullcrusher

Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 second.

Weapons: Shovel, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer,

Limbsplitter

+10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/15%/20%/25% Power.

Weapons: Combat Axe, Tactical Axe, Shovel,

Shred

+2%/3.5%/4.5%/5% Bonus Critical Chance on repeated hit. Stacks 5 times.

Weapons: Eviscerator, Chainsword, Combat Axe, Tactical Axe, Combat Blade, Combat Sword, Duelling Sword, Force Sword,

Slaughterer

+10%/13%/14.5%/15% Power for 3.5 seconds on kill. Stacks 5 times.

Weapons: Chainaxe, Force Sword, Cleaver, Thunder Hammer,

Thrust

Up to +5%/10%/15%/20% Power, scaling with Charge Time (Heavy Attack). Stacks 3 times.

Weapons: Chainaxe, Combat Axe, Shovel, Latrine Shovel, Ogryn Club, Cleaver, Thunder Hammer,

Thunderous

Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.

Weapons: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer,

Wrath

+10%/15%/17.5%/20% Cleave on Hit. Stacks 5 times.

Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword,

Bloodletter

+2/4 Bleed Stacks from Special Attacks.

Weapons: Chainaxe, Eviscerator, Chainsword,

Rampage

+10%/12.5%/14%/20% damage for 3 seconds on Multiple Hit. (3 minimum)

Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword,

Bloodthirsty

100% Critical Chance on Special Attack Kill.

Weapons: Chainsword,

Hammerblow

+10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 times.

Weapons: Shovel, Combat Sword, Thunder Hammer,

Rev It Up

+5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.

Weapons: Chainaxe, Eviscerator, Chainsword,

Riposte

+2%/3.5%/4.5%/5% Critical Chance for 5 seconds on successful Dodge.

Weapons: Duelling Sword, Force Sword,

Savage Sweep

+100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)

Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Cleaver, Power Sword,

Trauma(?)

+5%/7.5%/9%/10% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

Weapons: Thunder Hammer

Bash

+1%/2%/3%/4% Critical Chance for 3 seconds on Punishing Enemies.

Weapons: Cleaver,

Confident Strike

+5%/6%/7%/8% Toughness on Chained Hit

Weapons: Latrine Shovel, Ogryn Club, Cleaver, Slab Shield,

Devastating Strike

Ignore Enemy hit mass on critical hit. Lasts 2/3/3.5/4 seconds.

Weapons: Chainsword, Combat Sword, Heavy Sword, Cleaver,

Momentum

+10%/12.5%/14%/15% Toughness on Multiple Melee Hit. (3 minimum)

Weapons: Eviscerator, Thunder Hammer, Ogryn Club, Cleaver,

Tenderiser

+10%/13%/14.5%/15% Power (next attack) on Special Action Hit.

Weapon: Cleaver,

Haymaker

+1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times

Weapons: Combat Blade, Ogryn Club,

Executor

+2%/3.5%/4.5%/5% Power on Repeated Weak Spot Hit. Stacks 5 times.

Weapons: Combat Blade, Force Sword,

Lacerate

+1/2/3/4 Bleed Stacks on non-Weak Spot Hits.

Weapons: Combat Blade,

Mercy Killer

+20%/35%/45%/50% Weak Spot Damage (Enemies with Bleed Stacks).

Weapons: Combat Blade,

Precognition

+2%/3.5%/4.5%/5% Weak Spot Damage & Critical Damage for 5 seconds on successful Dodge.

Weapons: Combat Blade, Duelling Sword, Force Sword,

Ruthless Backstab

+20%/35%/45%/50% Rending on Backstab Hit.

Weapons: Combat Blade

Smackdown

+5%/7.5%/9%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).

Weapons: Combat Blade, Ogryn Club,

Uncanny Strike

+6%/12%/17%/20% Rending on enemy weak spot hit for 2.5 seconds. Stacks 5 times.

Weapons: Shovel, Combat Blade, Duelling Sword, Force Sword

Perfect Strike

Critical Hits ignore Hit Mass Bonus from Armour

Weapons: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword,

Supercharge

+1/2/3/4 Rending on Energised Hit.

Weapons: Power Sword

Vicious Slice

+2%/3%/4%/5% Damage to Target for each Enemy already Hit by the same Attack.

Weapons: Combat Sword,

Blazing Spirit

Enemy gains +2/4 Stacks of Soulblaze on Critical Hit.

Weapons: Force Sword,

Deflector

This Weapon blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 0%/5%/10%/15%.

Weapons: Force Sword,

Exorcist

Quell 2%/3.5%/4.5%/5% of Peril on repeated weak spot hit.

Weapons: Force Sword,

Superiority

+5% Power for 5 seconds on Elite Kill. Stacks 5 times.

Weapons: Force Sword,

Unstable Power

Up to +2%/3%/4%/5% Power, scaling with Peril.

Weapons: Force Sword

Power Cycler

Increased Energised Duration on Chained Energised Hits.

Weapons: Power Sword,

Shock & Awe

-25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 times.

Weapons: Thunder Hammer

Unstoppable Force

Heavy Attacks ignore Hit Mass Bonus From Armour.

Weapons: Cleaver

(Dont know name)

movement_speed_on_activated_hit

10 - 20% move speed on weapon special kill

Weapons: Chainsword,

increased_weakspot_damage_on_push

10%/12.5%/14%/15% extra weakspot damage on push

Weapons: Shovel

bleed_on_crit

+1/2/3/4 Bleed Stacks on Critical Hits.

Weapons: Combat Blade,

increase_power_on_hit

10%/13%/14.5%/15% power increase on hit

Weapons: Heavy Sword,

taunt_target_on_hit

Weapons: Ogryn Club, Slab Shield, Thunder Hammer,

pass_past_armor_on_weapon_special

Weapons: Power Sword,

Lasgun Traits

Between the Eyes

Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.

Weapons: Infantry Lasgun, Heavy Laspistol

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.

Weapons: Recon Lasgun

Onslaught

Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 times.

Weapons: Helbore Lasgun

Dumdum

+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.

Weapons: Recon Lasgun, Heavy Laspistol

Falter

+30%/40%/50%/60% Target Stagger on Weak Spot Hit.

Weapons: Infantry Lasgun, Helbore Lasgun

Ghost

Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.

Weapons: Heavy Laspistol, Infantry Lasgun

Headhunter

+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Weapons: Infantry Lasgun, Recon Lasgun

Hit & Run

Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.

Weapons: Recon Lasgun

No Respite

Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Weapons: Infantry Lasgun, Helbore Lasgun

Raking Fire

+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.

Weapons: Heavy Laspistol

Speedload

+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.

Weapons: Recon Lasgun, Heavy Laspistol

Stripped Down

+3%/5%/7%/9% Sprint Speed (Weapon is Active).

Weapons: Recon Lasgun

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo

Weapons: Helbore Lasgun, Recon Lasgun

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.

Weapons: Helbore Lasgun

Run 'N' Gun

You can Hipfire with this weapon while Sprinting.

Weapons: Heavy Laspistol

Reassuringly Accurate

+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill

Weapons: Heavy Laspistol

Deadly Accurate

Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.

Weapons: Infantry Lasgun

Efficiency

+33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 seconds.

Weapons: Infantry Lasgun

Infernus

+2/4 Burn Stacks on Critical Hit

Weapons: Infantry Lasgun, Helbore Lasgun, Recon Lasgun, Heavy Laspistol

Opening Salvo

+5%/10%/13%/15% Power on Salvo's First shot.

Weapon: Infantry Lasgun

(dont know name)

increased_zoom

Weapons: Infantry Lasgun,

Autogun/Auto Pistol/Revolver/Shotgun Traits

Between the Eyes

Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.

Weapons: Headhunter Autogun

Cavalcade

+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.

Weapons: Auto Pistol

Crucian Roulette

+2%/3%/4%/5% Critical Chance for each empty chamber in your weapon.

Weapons: Headhunter Autogun, Quickdraw Stub Revolver

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.

Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun

Dumdum

+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.

Weapons: Infantry Autogun

Falter

+30%/40%/50%/60% Target Stagger on Weak Spot Hit.

Weapons: Headhunter Autogun

Fire Frenzy

Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.

Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun

Ghost

Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.

Weapons: Headhunter Autogun

Headhunter

+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Weapons: Headhunter Autogun

Hit & Run

Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.

Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun

No Respite

Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Weapons: Headhunter Autogun, Combat Shotgun

Punishing Salvo

+10%/15%/17.5%/20% Weak Spot Damage on Second and Third shots in a Salvo

Weapons: Infantry Autogun

Raking Fire

+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.

Weapons: Infantry Autogun, Auto Pistol

Speedload

+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.

Weapons: Infantry Autogun, Braced Autogun, Auto Pistol

Stripped Down

+3%/5%/7%/9% Sprint Speed (Weapon is Active).

Weapons: Infantry Autogun, Braced Autogun

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo

Weapons: Infantry Autogun, Auto Pistol, Quickdraw Stub Revolver

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.

Weapons: Infantry Autogun, Auto Pistol, Braced Autogun, Quickdraw Stub Revolver, Combat Shotgun

Powderburn

+5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.

Weapons: Auto Pistol

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.

Weapons: Headhunter Autogun, Quickdraw Stub Revolver

Blaze Away

Up to +2% Power based on how long you keep shooting.

Weapons: Auto Pistol

Run 'N' Gun

You can Hipfire with this weapon while Sprinting.

Weapons: Infantry Autogun, Quickdraw Stub Revolver

Deadly Accurate

Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.

Weapons: Headhunter Autogun

Opening Salvo

+5%/10%/13%/15% Power on Salvo's First shot.

Weapon: Headhunter Autogun

Gloryhunter

+5%/6.5%/8.5%/10% Toughness on Elite Kill.

Weapons: Quickdraw Stub Revolver

Hand-Cannon

+20%/35%/45%/50% Rending on Critical Hit.

Weapons: Quickdraw Stub Revolver

Flechette

+1 Bleed Stacks on Critical Hit.

Weapons: Combat Shotgun

Full Bore

+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.

Weapons: Combat Shotgun

Scattershot

+4% Critical Chance for 4 seconds on Multiple Hit.

Weapons: Combat Shotgun

Man-Stopper

Increased Cleave on Critical Hit.

Weapons: Combat Shotgun

(dont know name)

reload_speed_on_dodge

35%/42.5%/47.5%/50%

Weapons: Infantry Autogun

improved_sprint_dodge

10%/12.5%/15%/15%

Weapons: Infantry Autogun

toughness_on_continuous_fire

50% regen rate

Weapons: Auto Pistol

chained_weakspot_hits_increases_power

2%/3.5%/4.5%/5%

Weapons: Quickdraw Stub Revolver

crit_chance_bonus_on_melee_kills

5%/10%/15%/20%

Weapons: Quickdraw Stub Revolver

Force Staff Traits

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo

Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.

Weapons: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Blazing Spirit

Enemy gains +1-2 Stacks of Soulblaze on Critical Hit.

Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?),

Focused Channeling

Your Secondary Attack cannot be interrupted.

Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Rending Shockwave

Up to +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.

Weapons: Trauma Force Staff (?)

Run 'N' Gun

You can Hipfire with this weapon while Sprinting.

Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Transfer Peril

Quell 4.5% of your Peril on Weak Spot Hit.

Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)

Warp Flurry

+-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 times.

Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Warp Nexus

Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 stacks.

Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

(dont know name)

double_shot_on_crit

Weapons: Trauma Force Staff (?), VoidstrikeForce Staff (?),

Ogryn Ranged Weapon Traits

Shattering Impact

+1/2/3/4 Rending (Armoured Enemies).

Weapons: Grenadier Gauntlet, Rumbler

Blaze Away

Up to +2% Power based on how long you keep shooting.

Weapons: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback

Pinpointing target

Up to +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 times.

Weapons: Grenadier Gauntlet

Reassuringly Accurate

+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill

Weapons: Grenadier Gauntlet

Gloryhunter

+5%/6.5%/8.5%/10% Toughness on Elite Kill.

Weapons: Grenadier Gauntlet, Rumbler

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.

Weapons: Heavy Stubber

Ceaseless Barrage

Continuous firing increases Suppression over time.

Weapons: Heavy Stubber

Charmed Reload

+4/6/8/10 Bullets loaded on Critical Hit.

Weapons: Heavy Stubber

Roaring Advance

2.5%/5%7.5%/10% Movement Speed while firing.

Weapons: Heavy Stubber

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.

Weapons: Kickback

Expansive

+2%/3%/4%/5% Melee Power for 4 seconds on Hitting 3+ Enemies with a Ranged Attack.

Weapons: Kickback

Full Bore

+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.

Weapons: Kickback

Pierce

Special Attacks ignore Hit Mass Bonus from Armour.

Weapons: Kickback, Rumbler

Punishing Fire

+2%/3%/4%/5% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)

Weapons: Kickback

Born in Blood

+1%/1.5%/2%/2.5% Toughness on Close Range Kill.

Weapons: Ripper Gun

Can Opener

+1/2/3/4Rending on Special Attack (Armoured enemies).

Weapons: Ripper Gun

Cavalcade

+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.

Weapons: Ripper Gun

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.

Weapons: Ripper Gun, Kickback

Adhesive Charge

Your Grenades stick to Monstrosities

Weapons: Rumbler

Fire Frenzy

Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.

Weapons: Ripper Gun

(dont know name)

toughness_on_continuous_fire

50% regen rate

Weapons: Heavy Stubber, Ripper Gun, Kickback, Rumbler

bleed_on_crit

Weapons: Ripper Gun

Other Ranged Weapon Traits

Gloryhunter

+5%/6.5%/8.5%/10% Toughness on Elite Kill.

Weapons: Boltgun, Plasma Gun

Cavalcade

+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.

Weapons: Boltgun

Surgical

+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.

Weapons: Boltgun

Shattering Impact

+1/2/3/4 Rending (Armoured Enemies).

Weapons: Boltgun, Plasma Gun

Pinning Fire

+6%/12%/17%/20% Power for every Enemy you Stagger. Stacks 5 times.

Weapons: Boltgun

Blaze Away

Up to +2% Power based on how long you keep shooting.

Weapons: Flamer, Plasma Gun

Fan the Flames

Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.

Weapons: Flamer

Overpressure

Up to +2%/3%/4%/5% Power, scaling with remaining Ammunition. Stacks 5 times.

Weapons: Flamer

Quickflame

+5%/7.5%/9%/10% Reload Speed if empty.

Weapons: Flamer

Showstopper

+5%/10%/15%/20% Elite enemy Explodes on kill.

Weapons: Flamer

Gets Hot!

Up to +1%/2%/3%/5% Critical Chance (scales on Heat Level).

Weapons: Plasma Gun

Volatile

+1%/2%/3%/4% Charge Speed on low Overheat. Stacks up to 5 times.

Weapons: Plasma Gun

(dont know name)

toughness_on_continuous_fire

50% regen rate

Weapons: Boltgun, Flamer

Curio Properties

Primary Properties

Wounds

+1 more division on the health bar, letting you go down an additional time

Stamina

+1/2/3(?) stamina bars

Health

10-25%(?) more Health

Toughness

10-20%(?) more Toughness

Secondary Properties

Toughness

2%/3%/4%/5% more Toughness

Health

2%/3%/4%/5% more Health

Toughness Damage Reduction

5%/10%/20%/30% less damage dealt to toughness

Stamina

+1 extra stamina bar

Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster

5%/10%/15%/20% less damage from specific listed enemy

Corruption Resistance

6%/9%/12%/15% less corruption recieved

Xp bonus

2%/4%/6%/10% more xp at the end of a mission

Ordo Docket Bonus

4%/6%/8%/10% more ordo dockets at the end of a mission

Curio as Mission reward (instead of weapon)

5%/10%/15%/20% chance for curio to replace weapon during emperor's gift

Revive Speed

6%/8%/10%/12% faster revives, does not affect rescues or net saves.

Cooldown Reduction

1%/2%/3%/4% Faster ult cooldown

Sprint Cost Reduction

6%/9%/12%/15% Less stamina to sprint

Stamina Regen

6%/8%/10%/12% Faster stamina regen

Toughness Regen Delay

5%/10%/15%/20% Faster toughness regen after taking toughness damage

Enemy Pictures


Weapon Properties and Traits and Glossary image 601
Weapon Properties and Traits and Glossary image 602
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Weapon Properties and Traits and Glossary image 605
Weapon Properties and Traits and Glossary image 606
Weapon Properties and Traits and Glossary image 607
Weapon Properties and Traits and Glossary image 608
Weapon Properties and Traits and Glossary image 609
Weapon Properties and Traits and Glossary image 610
Weapon Properties and Traits and Glossary image 611
Weapon Properties and Traits and Glossary image 612
Weapon Properties and Traits and Glossary image 613
Weapon Properties and Traits and Glossary image 614
Weapon Properties and Traits and Glossary image 615
Weapon Properties and Traits and Glossary image 616

Pox Walker

Groaner

Brusiers (scab on the left, dreg on the right)

Stalkers and Shooter (Scab Shooter left, Scab Stalker middle, Dreg Stalker right)

Gunner (dreg left, scab right)

Scab Mauler

Crusher

Bulwark

Reaper

Rager (dreg left, scab right)

Shotgunners (dreg left, scab right)

Flamer (scab left, dreg right)

Bomber

Sniper

Trapper

Mutant

I probably missed a few things, and of course was not able to find all names for the perks. If the code name and effect seem familiar, providing trait name would be appreciated. Corrections on missed traits/weapons or ranges that are off would be appreciated. If there are terms I forgot to define, please remind me. I was not able to differentiate bespoke_forcestaff_p1, bespoke_forcestaff_p2, bespoke_forcestaff_p3, bespoke_forcestaff_p4 from each other in code so traits that don't have all force staves are a guess.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053					

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