Introduction
In Valkyria Chronicles after you complete the Initial Cutscene for Chapter 03: Vasel Urban Warefare, the HeadQuarters is unlocked with 4 different locations available immediately to use.
Barracks
This is Valkyria Chronicle's equip and inventory screen, allowing a soldier's stats and Potentials to be checked, and weapons swapped out with any others available for their class.
Command Room
This is where the roster of recruits can be checked over and the composition of the team altered. A recruit's Potentials can be be viewed here, though this is limited to their Personal Potentials; the only way to determine their Battle Potentials is to put them on the squad roster and then check them in the barracks tab.
New recruits are gradually added to the roster throughout the game; the order is randomised. Certain recruits, however, can only be unlocked under special conditions.
Training Field
This area allows Experience to be allocated to level up the various infantry classes, unlocking new potential stats or Squad Leader Orders
Research & Development Facility
A Facility allowing the player to spend their Ducats on upgrading weapons & armour for infantry and buying parts for tanks, which the guide will be focused on. Parts & Weapons are gradually unlocked over the course of the game.
Tank Upgrade Basics
Tank Upgrades are purchasable in the Research & Development Section of Headquarters, gradually becoming available as you progress through the campaign. Three Special parts are held by enemy Tank Aces (Elite Units). Tank Upgrades come in two different versions:
General Upgrades
General Upgrades are a tank's equivalent of infantry levels, Edelweiss containing upgrades to the body, armour and gun while the Shamrock has Body, armour and three seperate turets which are upgraded individually. The Edelweiss has three 'uiltimate' upgrades to the gun, body and armour but only one can be fitted at a time.
Opitional Part Upgrades
Both the Edelweiss and Shamrock have a grid assigned to Optional System Parts which are accessible via the "Outfit Tank" Option in the R&D Facility Menu and each part takes up a set number of squares on the grid. Generally, the more powerful the part is, the larger it will be. Any number of parts can be taken provided they can be fit into the tanks Grid. Parts cannot be interchanged between tanks; Both the Shamrock and the Edelweiss has a seperate set, with parts for the Shamrock tending to be larger than parts for the Edelweiss with the same effect while also being more expensive.
Block Sizes are given as width X height. Edelweiss starts with a 4x3 upgrade grid that is upgraded to 5x4 when the Reinforced Body upgrade is purchased. Shamrock's upgrade grid is alway's 3x4.
Edelweiss Upgrades
Gun Upgrades
These upgrade each of Edelweiss primary weapons, also changing the name of the weapon on the outfit screen.
Barrel Protector:
Effect: Main gun range +200
Cost: 1,500 Ducat
Anti-Armour Rounds:
Effect: Main gun +60 vs Person, +200 vs Armour
Cost: 4,200 Ducat
Increased Payload:
Effect: Mortar +120 vs Person, +50 vs Armour, +10 Blast
Cost: 7,700 Ducat
Enhanced Gun:
Effect: Machine gun +13 vs Person , +9 vs Armour
Cost: 11,700 Ducat
Reinforced Barrel:
Effect: Main gun range +200
Cost: 16,300 Ducat
Heavy Tank Gun:
Effect: Machine gun +12 vs Person, +7 vs Armour
Cost: 21,300 Ducat
Piercing Rounds:
Effect: Main gun +60 vs Person, +200 vs Armour
Cost: 26,800 Ducat
Improved Shrapnel:
Effect: Mortar +130 vs Person, +50 vs Armour, +20 Blast
Cost: 32,600 Ducat
Ragnite Rounds:
Effect: Main gun +60 vs Person, +300 vs Armour
Cost: 38,800 Ducat
Extended Barrel (final upgrade)
Effect: Main gun range +100
Cost: 45,300 Ducat
Body Upgrades
Upgrades to the body, improving hitpoints and treadmill defence. Defence is subtracted from damage of all incoming attacks before any hitpoints are deducted. If the total defence rating is higher than damage dealt then the attack deals no damage to hitpoints at all. For example, if the Edelweiss' tread defence is 150 and it is hit by three attacks dealing 150 damage, it will lose no tread hitpoints; if it is hit by three attacks dealing 151 damage, it will only lose 3 tread hitpoints.
Additional Armour:
Effect: Body HP +300, Tread HP +200, Tread Def +50
Cost: 1,700 Ducat
Rivet Construction:
Effect: Body HP +100
Cost: 7,100 Ducat
Reinforced Body:
Effect: Body HP +300, Tread HP +200, Tread Def +50, AP +100, part grid enlarged to 5 x 4
Cost: 13,800 Ducat
Point Soldering:
Effect: Body HP +100
Cost:21,400 Ducat
Plane Soldering:
Effect: Body HP +100
Cost:29,600 Ducat
Reinforced Armour (final upgrade)
Effect: Body HP +300, Tread HP +200, Tread Def +50
Cost: 34,000 Ducat
Reinforced Armour is probably the best all-around upgrade of the three "final" upgrades; +100 range isn't really worth the cost (for reference, the range of a hand grenade is 90), and it would take ten separate hits for body defence +30 to save 300 HP of damage.
Armour Upgrades
Upgrades to the body's defence rating.
Frontal Armour:
Effect: Body Def +30
Cost: 1,200 Ducat
Rolled Steel:
Effect: Body Def +20
Cost: 3,300 Ducat
Turret Armour:
Effect: Body Def +30
Cost: 8,600 Ducat
Carbon-Coat Steel:
Effect: Body Def +20
Cost: 11,800 Ducat
Ragnite Alloy:
Effect: Body Def +20
Cost: 19,100 Ducat
Hardened Ragnite:
Effect: Body Def +25
Cost: 27,200 DUcat
Gun Barrel Armour (final upgrade)
Effect: Body Def +30
Cost: 31,600 Ducat
Edelweiss Parts
Tread HP (red)
Edelweiss' tread HP is 650, plus any bonuses from body upgrades, plus the effect of these parts.
Spare Belt:
Effect: Tread HP +50
Block size: 1 x 1
Cost: 1,000 Ducat
Spare Idler:
Effect: Tread HP +75
Block size: 1 x 2
Cost: 2,900 Ducat
Spare Tread Set:
Effect: Tread HP +125
Block size: 1 x 3
Cost: 9,200 Ducat
Spare Drive Parts:
Effect: Tread HP +225
Block size: 2 x 3
Cost: 12,000 Ducat
Enhanced Block Pin:
Effect: Tread HP +400
Block size: 3 x 3
Cost: 0 Acquired by defeating Medium Tank Ace Yosnoa the Hound in Chapter 12: The Fight for Bruhl
Tread Defence (yellow)
Edelweiss' tread defence is 100, plus any bonuses from body upgrades, plus the effect of these parts.
Leaf Spring:
Effect: Tread Def +10
Block size: 1 x 1
Cost: 1,000 Ducat
Coil Spring:
Effect: Tread Def +15
Block size: 2 x 1
Cost: 2,500 Ducat
Reinforced Leaf:
Effect: Tread Def +25
Block size: 3 x 1
Cost: 4,300 Ducat
Reinforced Coil:
Effect: Tread Def+35
Block size: 4 x 1
Cost: 6,000 Ducat
Carbon-Coat Leaf:
Effect: Tread Def+45
Block size: 2 x 2
Cost: 8,000 Ducat
Double Coil:
Effect: Tread Def+70
Block size: 3 x 2
Cost: 10,000 Ducat
Torsion Bar
Effect: Tread Def+100
Block size: 3 x 2
Cost: 12,000 Ducat
Reinforced Torsion Bar:
Effect: Tread Def+150
Block size: 4 x 2
Cost: 15,000 Ducat
Critical Defense (green)
The Edelweiss' critical hit rating is 10 minus the effect of these parts divided by one hundred. The resulting number is the multipler applied to damage to the tank's radiator; the minimum is 1.
Hardened Plate:
Effect: Critical Def +50
Block size: 1 x 1
Cost: 1,000 Ducat
Steel Alloy Plate:
Effect: Critical Def +70
Block size: 2 x 1
Cost: 2,900 Ducat
Hard Steel Plate:
Effect: Critical Def +130
Block size: 3 x 1
Cost: 5,200 Ducat
Carbon-Coat Plate:
Effect: Critical Def +200
Block size: 2 x 2
Cost: 8,000 Ducat
Ragnite-Coat Plate:
Effect: Critical Def +300
Block size: 3 x 2
Cost: 11,200 Ducat
Ragnite Plate:
Effect: Critical Def +450
Block size: 3 x 3
Cost: 14,700 Ducat
Sight Parts (blue)
The Edelweiss' Innate Accuracy is 6 plus the total effect of these parts.
Bulletproof Visor:
Effect: Accuracy +5
Block size: 1 x 1
Cost: 1,000 Ducat
Periscope:
Effect: Accuracy +7
Block size: 2 x 1
Cost: 2,900 Ducat
Monocle Sight:
Effect: Accuracy +12
Block size: 2 x 2
Cost: 5,200 Ducat
Rotating Periscope:
Effect: Accuracy +16
Block size: 3 x 2
Cost: 8,000 Ducat
Stereoscopic Sight:
Effect: Accuracy +25
Block size: 4 x 2
Cost: 11,200 Ducat
Firing Calculator:
Effect: Accuracy +20
Block size: 4 x 1
Cost: 0 - Acquired by defeating enemy Tank Destroyer Ace Matz the Cleaner in Chapter 15: Citadel Ghirlandio (Pt.1)
Firing Calculator renders Stereoscopic Sight redundant, since Firing Calculator + Periscope + Bulletproof Visor fit into the same space with one block spare, while providing +32% accuracy instead of +25%. It's readily possible for the Edelweiss to fit Bulletproof Visor + Periscope + Monocle Sight + Rotating Periscope + Firing Calculator into the 5 x 4 grid, for a +60% accuracy bonus with three blocks remaining; Extra Magazine and one of the 1x1 parts will fit into these gaps.
Magazine (purple)
The Edelweiss' mortar round ammunition is 1 plus the effect of these parts. Ammunition parts do not effect the number of smoke rounds available.
Extra Magazine:
Effect: Ammo + 1
Block size: 1 x 2
Cost: 1,000 Ducat
Rear Magazine:
Effect: Ammo + 1
Block size: 1 x 3
Cost: 2,000 Ducat
Turret Magazine:
Effect: Ammo + 2
Block size: 2 x 3
Cost: 4,000 Ducat
Shamrock Upgrades
Body Upgrades
The Shamrock's body upgrades only increase body HP, with no other bonus.
Rivet Construction:
Effect: Body HP +100
Cost: 10,000 Ducat
Point Soldering:
Effect: Body HP +100
Cost: 26,400 Ducat
Plane Soldering:
Effect: Body HP +100
Cost: 36,000 Ducat
Armour Upgrades
Upgrades to the body's defence rating.
Rolled Steel:
Effect: Body Def +20
Cost: 7,500 Ducat
Carbon-Coat Steel:
Effect: Body Def +20
Cost: 18,500 Ducat
Ragnite Alloy:
Effect: Body Def +30
Cost: 31,300 Ducat
Anti-Armour Turret Upgrades
Upgrades in this category improve the mortar and gun of the Shamrock's anti-armour turret, and also include improvements to the machine gun common to all three turrets. They typically also change the name of the weapon they upgrade on the outfit screen.
Anti-Armour Rounds:
Effect: Main gun +40 vs Person, +150 vs Armour
Cost: 12,000 Ducat
Increased Payload:
Effect: Mortar +110 vs Person, +50 vs Armour +10 Blast
Cost: 17,000 Ducat
Enhanced Gun:
Effect: Machine gun +13 vs Person, +6 vs Armour
Cost: 20,800 Ducat
Piercing Rounds:
Effect: Main gun +40 vs Person, +250 vs Armour
Cost: 24,000 Ducat
Improved Shrapnel:
Effect: Mortar +80 vs Person, +50 vs Armour +10 Blast
Cost: 26,900 Ducat
Machine Gun Turret Upgrades
Upgrades to the "Gatling gun" (machine gun) turret.
Link Belt:
Effect: +5 vs Person, +2 vs Armour
Cost: 8,300 Ducat
Auto-Reload Device:
Effect: +10 vs Person, +2 vs Armour
Cost: 19,100 Ducat
Flamethrower Turret Upgrades
Upgrades to the flamethrower turret.
Flame Intensifier:
Effect: +150 vs Person, +5 vsArmour
Cost: 9,000 Ducat
High-Temp Fuel:
Effect: +110 vs Person, +5 vsArmour
Cost: 18,100 Ducat
Shamrock Parts
Tread HP (red)
The Shamrock's tread HP is 650, plus the effect of these parts. The Shamrock never recieves any bonuses to tread HP from body upgrades.
Spare Belt:
Effect: Tread HP +150
Block size: 1 x 3
Cost: 3,500 Ducat
Spare Idler:
Effect: Tread HP +300
Block size: 1 x 4
Cost: 7,000 Ducat
Tread Defence (yellow)
The Shamrock's tread defence is 100, plus the effect of these parts. As with tread HP, body upgrades do not increase the Shamrock's tread defence.
Leaf Spring:
Effect: Tread Def +25
Block size: 2 x 1
Cost: 3,500 Ducat
Reinforced Leaf:
Effect: Tread Def +65
Block size: 3 x 1
Cost: 10,000 Ducat
Carbon-Coat Leaf:
Effect: Tread Def +100
Block size: 3 x 2
Cost: 20,000 Ducat
Critical Defence (green)
The Shamrock's critical hit rating is 10 minus the effect of these parts divided by one hundred. The resulting number is the multiplier applied to damage to the tank's radiator; the minimum possible for the Shamrock is 1.5.
Steel Alloy Plate:
Effect: Critical Def +300
Block size: 2 x 2
Cost: 6,000 Ducat
Carbon-Coat Plate:
Effect: Critical Def +550
Block size: 2 x 2
Cost: 20,000 Ducat
Sight Parts (blue)
The Shamrock's innate Accuracy is 10 plus the total effect of these parts.
Periscope:
Effect: Accuracy + 5
Block size: 1 x 1
Cost: 6,000 Ducat
Monocle Sight:
Effect: Accuracy + 10
Block size: 2 x 1
Cost: 18,000 Ducat
Firing Calculator:
Effect: Accuracy + 15
Block size: 3 x 1
Cost: 0 - Acquired by defeating enemy Heavy Tank Ace Toyold the Bull in Flower of the Battlefield
Magazine (purple)
The Shamrock's mortar round ammunition is 1 plus the effect of these parts.
Extra Magazine
Effect: Ammo + 1
Block size: 1 x 3
Cost: 3,000
Underside Magazine
Effect: Ammo + 1
Block size: 1 x 2
Cost: 6,000
Conclusion
Most information in the guide is from http://valkyria.wikia.com/wiki/Valkyria_Wiki after data-checking ingame.
Good Luck on Retrofitting the Edelweiss or Shamrock into the tank you need to defeat the Empire!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=340328228
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