This guide is for the minigolf amateurs. It will demonstrate hole in ones and best possible shots.
Where To Find All Holes In Kingdom Minigolf
Introduction
Tower Unite comes players with all sorts of different abilities. This guide is very basic. This for the less skilled player, or someone who just wants to improve their skill.
Kingdom Minigolf Guide (All 18 Holes)
Hole 1- Power: Between green and blue.
- Aim: Slightly left.
- Power: On the P in 'PAR'.
- Aim: Towards the Flag.
Hole 2 (Hole In One)
- Power: Right side of E in 'Stroke'.
- Aim: Right of the corner as shown in picture.
- Power: O in 'Stroke'.
- Aim: Slightly right, shoot once the moving platform is nearly in line with the ball.
Hole 4
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Above the S in 'Stroke' or about 2/3.
- Aim: Towards The Flag.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Halfway between the E in 'Stroke' and the 0 at the end.
- Aim: Straight.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: R in 'Stroke'.
- Aim: At the corner as shown by picture.
- Power: Middle of K in 'Stroke'.
- Aim: Straight.
- Power: Between green and blue.
- Aim: Slightly left.
- Power: between 50% and 80%.
- Aim: At the back wall.
If you miss the hole on shot 3 you can take 1 more to get a 4.
Hole 11 (Hole In One)- Power: Just left of the S in 'Stroke'.
- Aim: Straight.
Hole 12 (Hole In One)
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Between 1 and 3 in 13.
- Aim: Straight, Shoot just after the moving platform starts moving towards you.
- Power: Between 1 and 4 in 14.
- Aim: Straight.
Hole 15
- Power: Middle of R in 'PAR'.
- Aim: Straight, Shoot one second after the moving platform starts moving away from you.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: 80%.
- Aim: Straight, Once the Moving Wall is aligned.
Hole 16
- Power: 50%.
- Aim: Straight.
- Power: Full.
- Aim: Straight, Shoot just after the moving platform starts moving towards the opposite side.
- Power: 30%-70%.
- Aim: Middle of the moving platform.
- Power: Above the 1 in 17.
- Aim: Straight, Once the spinning semi-circle is facing upwards like the picture, shooting to late or too early will result in a 2 rather than a hole in one.
- Power: 15%.
- Aim: If you don't get a Hole In One just aim At flag.
- Power: 30%-80%.
- Aim: Straight.
- Power: R in 'Stroke'.
- Aim: At the corner as shown by picture.
Source: https://gameplay.tips/guides/6377-tower-unite.html
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