General Knowledge
Legend of Bum-Bo is a game that is hard to describe, but in its most basic form, it's Puzzle Quest with a The Binding of Isaac skin.
You play as one of six different Bum-Bos, each with different starting skills and stats trying to beat all the bosses on your way down.
This is what most of the game looks like;
You have a 4x9 grid, where you try to match 4 or more of the same Symbol. The more you match the better the effect.(5x9 if you want to count the dark area, which shows, which is the next Symbol to drop in that lane)
The Symbols you can match are Bones, Poop, Boogers, Teeth, Pee providing you with White/Brown/Green/Black/Yellow Mana in the top right corner for your Spells. There are also Hearts, Stars (Wild Symbols, can be used as anything) and sometimes Curses (Purple Skulls)
The more Symbols you match, the better the effect; 7+ gives you an an Ultimate Effect (and an Achievement on the first time. As of right now, Achievements are bugged, but should be retroactively unlocked according to Ed's Twitter)
Bones; 4/5/6 let's you fire of 1/2/3 Bones in whatever lane(left/middle/right) you want, for Dmg = to your Puzzle Piece. In case of the Screenshot it would be 1 Dmg (left corner, 2nd Stat from the Top)
7 Bones, summon Death who let's it rain Bones, targeting random enemies.
Poop; 4/5/6 let's you block of a lane with a Poop Barrier which takes 1/2/3 hits to disappear.
7 Poop summons a $hitstorm... leaving you with 3 Poop Barrier in all lanes, with 3 HP each.
Boogers; 4/5/6 let's you fire of 1/2/3 Boogers stunning your opponent, thereby freezing his next action. Stackable up to 3 times.
7 Boogers, summon the Tidal Wave of Boogers stunning all your opponents for 2 actions.
Teeth; 4/5/6 let's you fire of a single tooth for 1/3/5 damage (more dmg if Puzzle Damage was upgraded)
7 Teeth, summons a Black Iron Wall, dealing Damage to all enemies at once (seems to be 4 DMG)
Pee; 4/5/6 gives you 1/2/3 more Moves, to take.
7 Pee, gives you 4 Moves and give 2 charges too all your items if you have any.
Hearts; 4/5/6, heals you for 1/2/3 red half hearts.
7 Hears; Fully heals you and gives 1 blue soul heart, which acts as an extra heart, but can't be healed with hearts.
Curses; 4/5/6 damages you for 1/2/3 half hearts
7 Curses; Gives you the Achievements, otherwise it just flat out kills you.
Bum-Bos
All Bum-Bos start out with their own Stats, 1 Unique Passive Effect, 2 Items/Spells, one of which is an Attack Spell (Sword Symbol) whereas the other is a Board Manipulation Spell (Puzzle Symbol)
Hearts; Your starting Health. Each Red Heart consists of 2 Half Hearts.
Fists; The Bonus Damage you do, with Attack Spells
Boots; The actions you can do on the board in a turn
Clover; Your luck stat. Seems to dictate how likely you are to crit and do double damage with an Attack/Spell
Puzzle Piece; Your basic Damage for normal Attacks, by having 4+ in a row with Bones/Teeth
1. Bum-Bo The Brave,
Hearts; 3
Fists; 3
Boots; 2
Clover; 1
Puzzle Piece; 1
Passive; The lower his Health, the harder he hits! (For each missing Red Heart below the Starting value, Brave gets +1 Fist/Puzzle Piece)
Starting Attack Spell; Bum-Bo Smash; Cost; 4 Bones, Attack = 3 (more with more Fists)
Starting Control Spell; Bum-Bo Shake; Cost; 2 Teeth, Rerolls the Puzzle Board (It is possible to get combination this way)
2. Bum-Bo The Nimble, Unlocked by; Finish Chapter 1, with Bum-Bo the Brave
Hearts; 2
Fists; 2
Boots; 2
Clover; 2
Puzzle Piece; 1
Passive; His Puzzle Attack gain mana! (Every time you attack with Bones/Teeth you get +1 Mana of every colour)
Starting Attack Spell; Needle; Cost; 4 Pee, Attack =X+1 (For each succesful hit, it gets an additional point of DMG)
Starting Control Spell; Toothpick; Cost; 2 Teeth; Remove a Single Tile (Useful to prepare longer Combo Chains, also gives you the corresponding Mana of whatever tile you remove)
3. Bum-Bo The Stout, Unlocked by; Finish Chapter 2, with Bum-Bo the Nimble
Hearts; 2
Fists; 2
Boots; 2
Clover; 1
Puzzle Piece; 1
Passive; Gains Bonus Mana, but can't save it! (Every time you get Mana you get +2 in that "Element", but you lose all once the turn is over)
Starting Attack Spell; Stick; Cost 3 Poop, Attack = 3
Starting Control Spell; Blender Blade, Cost 3 Booger; Destroy Tiles & Touching
You basically destroy all Os, if S is the one tile you chose.
XOX
OSO
XOX
Requieres a bit of planning to set up Combos, but useful to clean the board.
4. Bum-Bo The Weird, Unlocked by; Finish Chapter 3, with Bum-Bo the Stout
Hearts; 1 Red, 1 Blue (Soul Hearts also consist of 2 Half Hearts, but can't be healed by Heart Symbols)
Fists; 1
Boots; 2
Clover; 0
Puzzle Piece; 1
Passive; When they kill they gain Movement! (Every time you kill an enemy you gain +1 Move)
Starting Attack Spell; Puzzle Flick, Cost; 3 Bones + 3 Teeth, Removes all Tiles of one Symbol and throws them, Attack = The more removed tiles the higher the damge (have not figured the formula out yet)
Starting Control Spell; Magic Marker, Cost; 4 Pee, (Chose a Symbol and it adds around 3 more of those Symbol on the board)
5. Bum-Bo The Dead, Unlocked by Completing the Game (Beat Chapter 4; The Basement with any Bum-Bo)
Hearts; 3 Soul Hearts
Fists; 1
Boots; 1
Clover; 0
Puzzle Piece; 1 (you start with 2 in game, may be a bug)
Passive; Spell Costs change when used! (You start each room with 2 of each colour. Everytime you use one of your spells, the mana costs changes. Total cost stays the same, but it can split it into different colour. e.g. 4 Bones-->2 Poop 2 Teeth )
Starting Attack Spell; Attack Fly, Cost; 4 Poop (Choose a colum to send out your fly. It attacks the nearest enemy every time between your enemies and your turn)
Starting Control Spells; Buzz Right/Down, Cost 1 Bone/Tooth (Move a tile row one right/move a tile column one down)
6. Bum-Bo The Empty, Unlocked by; Beat the Game twice with all Characters
Hearts; (1-5)
Fists; (1-4)
Boots;(2-5)
Clover; (0-3)
Puzzle Piece; (1-4)
You get random stats each run, seemingly with the total sum coming up to 9. Above I've put the range your stats can be in.
Starting Attack Spell; Random
Starting Control Spell; Random
You start with one of each, but every time you enter a new Room, they get randomized.
Nevertheless they keep being the same type, so an Attack Spell will be another Attack Spell, and a Control Spell remains an Attack Spell.
In the casino he can't buy any spell upgrades, instead he is being offered Trinkets for 7c each.
(Personal tip; make sure to have at least 2 Attack Spells if possible, otherwise the enemies who are immune to Board Damage may force you to restart the run. Even then you might be unlucky :( )
Dungeon Layout + Casino
The Legend of Bum-Bo is not unlike The Binding of Isaac, in that you have to defeat Enemies, progress in the Dungeon and defeat a Boss at the end of it.
Unlike Isaac however is, that the experience is linear, and you can't decide where to go.
Generally the Layout seems to be the following;
1st Enemy Room
1st Treasure Room, where you can choose 1 of 2 Items/Spells/Trinkets
2nd Enemy Room
3rd Enemy Room
2nd Treasure Toom
Boss Room (After you defeat the Boss you can choose 1 of 2 Trinkets)
Casino;
Between the Chapters you get to the Casino where you can spend the money you've earned so far.
Your Luck Stat may have an Influence on what you get.
On the left Side, you have 3 Skull Monty. (Luck influences your chances)
For 5 cents you have the chance to get 1 Soul Heart.
Money (you get either 4 or 6 coins.)
Trinket (the one shown at the start of his animation)
Nothing
In the middle, you have the Stat Wheel (the only way to "Level Up")
There are 6 different Option what you can get. It is possible that the Spinning Wheel may have 1 Option more than once. (At most you can have 5 in any Stat)
Heart; Fully heals you and gives you an additional Full Red Heart (maximum of 6 Red Hearts)
Fist; Your Attack Spells deal 1 Extra Damage
Clover; You are more likely do crit.
Puzzle Piece; Your board combos deal 1 Extra Damage
Boot; You get one extra Move on the Board
20 Cents; You get the money and can Spin again
On the right Side, you have Judas, who can pimp your spells;
He has 3 different kinds of needles which cost between 2-5 cents, and Red Hears which cost 1 cent each. (3 cents after you beat the game and "everything is terrible")
Each needle is used up when modifying.
His sortiment include;
1. Damage Needle; Cost 4, (your chosen spell deals 1 Extra Damage)
2. Shuffle Needle; Cost 2, (rerolls what Mana your Spell uses, e.g. if a spell costs 4 Bones it may cost 4 Pee afterwards. The cumulative cost stays the same.)
3. Mana Needle; Cost 5, (Your Spell costs -1 Mana. Mimumum cost seems to be 2 Mana)
4. Randomize Spell; Cost 5, (You select a Spell and get a brand new one instead. Also works on rechargeable items (not sure if you can get an Item in the end)
5. Charge Needle; Cost 7 (Your Items need one less room to charge, can cost 0, and will then be usabel once a turn)
Enemies
Changed the enemy names to their official ones. (If you dont skip the end credits they are all listed there ^^ )
You fight enemies on the 3x3 Grid on over the board.
Unless stated otherwise the Enemy is a normal ground type melee enemy. That means it will use its actions to move forward until it arrives in the front row, then charges up its attack before it attacks for 1/2 heart of damage. Alternatively an enemy can be ranged, in which case its behaviour is charge up-->attack-->charge up...
If a ground and flying enemy occupy the same tile, attacks will always hit the flying enemy.
Enemies have their own Status Effects, visualized by the game;
An exclamation mark = enemy is charging up and will attack on its next activation
Veins on an enemy (Enraged) = enemy has a bonus movement
A blue puzzle piece = enemy can only be damaged by puzzle board damage
A grey sword symbol = enemy can only be damaged by spell damage
A violet skull = enemy curses you after it gets killed
Green Bomb = enemy explodes after death
A stamp = enemy mana drains you after it gets killed
Red Crown = gets +1 health each turn (max. 9 health)
Yellow Crown = enemy has an extra action
Pink Crown = enemy drops a number of coins after it gets killed?
Black Crown = ???
Grey Razor/Lightbulb = enemy deals one full heart of damage/or has double HP (maybe a random effect?)
Chapter 1; Sewers of Dross
1. Fly; 1 HP; Flying
2. Pooter: 2 HP; Ranged, Flying
3. Tallboy; 4 HP; Does not attack
Burps out a green Smog Cloud (if you attack through it, the cloud attacks back, otherwise disappears after a round).
If protected by Smog Cloud spawns a Dip.
4. Dip; 1 HP
5. Squat: 3 HP; Ranged
6. Tatokid; 2 HP
7. Leaper: 2 HP; Ranged
8. Boom Fly: 2 HP; Flying
Explodes on death dealing one damage if in Front Row (Poop can protect you)
9. Suck; 3 HP; Ranged
After one attack uses Mana Drain (all Mana drops to Zero)
Chapter 2; Forlorn Hollow
1. Dig Dig: 1 HP; Mob monster, appears in a group of 2-4. (rarely alone)
After hitting one of them, they hide underground and are untargetable.
When underground uses an action to become red, before it ascends the next turn.
All members of the Colony have to be underground at the same time to kill it.
2. Longits: 4 HP; Flying
After getting hit by anything he shrivels up and becomes untargetable
3. Larry: 5 HP;
After getting damaged he leaves behind a green Smog Cloud (disappears after 2 rounds)
Moves around in his Row when possible
4. Burfer: 3 HP; Ranged
When possible moves behind a meat shield.
Favors safety even after charging its attack.
Can heal the meat shield in front of it, by giving him 1 of his own HP
5. Mask: 2 HP; Immune to Spells
6. Imposter: 3 HP
7. Greedling: 3 HP; Enraged
8. Blobby: 3 HP; Ranged
On the first hit, it takes no damage and loses its upper half
Chapter 3; The Halls of Belial
1. Whisp: 3 HP; Flying; Immune to Spells
2. Bib: 2 HP; Enraged
3. Red Blobby: 4 HP; Ranged
On the first hit, takes no damage but loses its upper half.
Summons a red bubble, which only disappears after it absorbs one projecticle (bone/booger/tooth).
4. Floater: 5 HP; Flying;
Curses you
Spawns a (charged up) enemy from Chapter 1
5. Cultist: 5 HP
6. Red Floater: 5 HP; Flying;
On its turn buffs an enemy for a turn, giving it 1 extra move action (even if he is alone).
After he charges up attacks twice.
7. Spookie: 2 HP; Flying, Ranged
Steals 1 of your Moves for 1 turn (you are always left with at least 1 Move)
Curses you when hit.
Only takes one damage per hit.
8. Skully B.: 3 HP; Immune to Spells
Has 2 Actions
9. Skully P.: 4 HP; Immune to Puzzle Damage
Has 2 Actions
10. Meat Golum: 7 HP; Enranged
Has 2 Actions.
Heals 1 HP each Action if below 7.
Steals 1 Move each Hit.
11. Poofer: 3 HP; Flying, Enraged
Explodes on death, giving surrounding enemies +1 health.
Chapter 4; Basement
1. Nib: 5 HP; Immune to Puzzle Attacks, Enraged
After getting hit switches to Jib
2. Jib: 5 HP; Immune to Spells, Enraged
After getting hit switches to Nib
3. Mega Poofer: 6 HP; Flying, Enraged
Explodes on death giving other enemies +4 Health
4. Keeper: 6 HP; Flying
Moves forward and charges up, can attack even when not in Front Row.
5. Host: 4 HP; Ranged
Charges up and attacks, making his skull go up for one turn
Is immune to any damage while skull is down
6. Curser: 3 HP; Flying, does not attack
Curses you
7. Daddy Tato: 8 HP, Enraged
2 Actions
8. Black Blobby: 5 HP; Ranged
On the first hit takes no damage but loses its upper half.
Each hit mana drains you.
Each attack dooms you.
9. Mirror: 4 HP; Flying, Ranged
Spawns with a Doppelganger.
When the Doppelganger is hit, both respawn in new locations without taking damage.
10. Screecher: 2 HP; Flying
Steals 1 Move each turn
11. Sucker: 2 HP; Flying,
Mana drains you each turn
12.. Stoney: - HP; Ranged
Only disappears when all other enemies are defeated
13.. Isaac: 4 HP; Enraged
When killed, you get -1 Move the next turn
Bosses
There are in total 10 Bosses (3 per chapter, and 1 final boss on Chapter 4)
Chapter 1;
1. Loaf
This Boss starts out with 10 HP and has 2 Actions.
He uses his Action to come closer to you. When he is in the Front Row, he uses one Action to charge up and another to attack.
Whenever you attack him he gets pushed back a row (if possible), leaving behind a little 1HP Poop enemy in each unoccoupied lane in front of him. Be careful as there seems to be at least one which tries to attack you.
When he comes towards you, he kills all the Poop Enemies (those who would have attacked still do) and dirties your board.
The Symbol underneath stays the same, so it is possible to use in a combination.
Otherwise you clean the board whenever move the row or lane of a dirty Symbol. (If you play as Bum-Bo the Brave his Bum-Bo Shake, can be used to clean up the whole Board, by shuffling everything)
2. Duke of Flies
This Boss starts out with 10 HP and has 2 Actions.
He stays in the Back Row and spawns 2 Attack Flys each turn.
Otherwise he charges up and attacks.
He begins the fight inflated (Size 3) and the first attack automatically gets reduced to 1 DMG. Afterwards he deflates to Size 2. If hit again he takes at most 2 DMG and deflates to Size 1.
He seems to inflate at the end of every (other?) turn.
3. Peepers
This Boss starts out with 15 HP and has 3 Actions.
The Boss also has 2 Peepers' Eyes spawned on the Middle and Front Row.
The Boss stays in the Back Row attacking you every other turn or so, sometimes cursing you.
The Eyes are go to the middle lane, shielding the Boss --> charge up --> attack you.
The Eyes are invulnerable to attacks and spells, but once hit get moved to the site, opening up the way to damage this Boss.
Chapter 2;
1. Dusk
This Boss starts out with 15 HP and has 4 Actions.
He starts out on the Back Row and comes towards you.
Whenever you attack him he gets pushed back a row. If your damage is too high, you scare him and get doomed (unsure if it's 4 or 5 DMG).
If you are doomed one of your spells is unusable for this room.
2. Shy Gal
This Boss starts out with 12 HP and has 6 Actions.
There are 3 enemies on the board, each one with an Iron Mask.
If you hit a wrong one, you get cursed, but the double disappears.
If you hit the right one, Boss resists the attack, but loses its Mask.
After you hit the Boss, it respawns on the Back Row with its doubles.
3. Gibs
This Boss starts out with 12 HP and has 1 Actions.
On its own it does nothing at first.
After it gets hit, it spawns 2 more oozes (for a maximum of 3), with 2 HP each.
On its turn it heals 1 HP, if below max health.
Chapter 3;
1. Gizarda
This Boss starts out with 20 HP and has 1 Action.
The Boss has two sides, one blue the other red.
His Blue Side, can only be damaged by using a Board Attack 4+ Bones/Teeth)
His Red, can only be damaged by using an Attack Spell.
Each time you attack him, he switches sides, and gets a reactive Action.
When he switches from Blue-->Red, he spawns an attack fly.
When he switches from Red-->Blue. he automatically attacks.
2. Sangre
This Boss starts out with 18 HP and has 3 Actions.
After a successful hit, the Boss becomes immune for the rest of the round.
If hit, it will curse you at the start of its turn (does not use up an Action)
When he is right before you, he can attack you 2 times on his turn.
3. Pyre
This Boss starts out with 18 HP and has 3 Actions.
When the Boss is surrounded by Flames he is immune to any kind of damage
To damage him, you need to make a combination corresponding to the colour of his flames (so Bones if he has white flames, Pee if he has yellow flames etc. )
If has flames have been extinguinshed in the last turn he starts his turn with new flames.
Chapter 4;
Bygone
This Boss start out with 18 HP and has 2 Actions.
Spawns 2 Attack Flys and attack WITHOUT a Charge Up.
When hit, spawns 1 Attack Fly and dirties you Board.
After it is killed spawns a Soul, which has 6 HP and 2 Actions.
Every time the Soul is hit, it receives only 1 Damage (unless you crit for 2) and curses you.
Soul can attack up to 2 times, alternatively it curses you or it can rob you of one movement for a turn.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1912084720
More The Legend of Bum-Bo guilds
- All Guilds
- Trinket Guide
- Enemy Guide
- Guide to Every Character
- Spell Guide
- Trinket Guide
- How to win the game with The Lost
- The Legend of Bum-Bo - Basic Character Guide
- The Legend of Bum-Bo - Beginners Guide (Bosses, Dungeons, Enemies and More)
- The Legend of Bum-Bo - All Tile Combos