Starting Perks
Name Effect Requirements Description Berserker +10% Damage while at max Rage n/a When your anger reaches its absolute boiling point, it begins to manifest through your attacks. Ghost Whisperer -33% Respawn Cooldown for Lady Katarina
+30% HP Regeneration for Lady Katarina n/a You tend to attract incorporeal beings. Your soul provides a strong anchor for Katerina in the world of the living, enabling her to recover from a weakened state more quickly. Natural healer +2 Levels for the Arcane Healing spell
+10% Efficiency for Potions n/a Your have a knack for healing spells and even healing potions work better on you. Precise The first attack has a +5% Critical Chance against every enemy n/a You know where it hurts the most and you are not afraid to use this knowledge. Second Chance When you die, you merely become incorporeal for 4 seconds. But keep in mind that you only get this Second Chance every 3 minutes! n/a You are one of those lucky ones who literally get a second chance to carry on. For a very short time, true, but we are not complaining here, are we? Collector Your Hero receives an additional inventory page. n/a You've learned how to arrange your inventory more efficiently and thus became able to carry twice as much.
Stat Perks
This requirements counts only as base stat (not affected by bonuses from items etc.)
Name Effect Requirements Description Bully +5 Body
+5% selling price 40 Body Your physique becomes even more powerful and your appearance intimidating. Merchants tend to haggle less with you as a result. Agile +5% Dexterity
+5% Dodge 40 Dexterity You move swiftly and nimbly on the battlefield, evading blows and projectiles with grace. Resistive +20% Elemental Reistance
+20% Physical Resistance
+20% Poison Resistance 40 Willpower Your body has built up a natural tolerance to poison, physical damage and arcane powers. Destructive +50% Critical hit damage 40 Luck When you hit a weak spot, you tend to achieve dramatic results. Your foes rarely survive such strikes. Survivor +5% HP
+20% HP regeneration 110 Body You have a knack for surviving even the nastier injuries and recover from them much faster. Gunslinger +7% Attack speed 110 Dexterity You draw fast and you attack first. Most of the time, anyway. Focused -10% Cooldown
+20% Mana Regeneration 110 Willpower Your disciplined mind recovers faster from the strain of using magical abilies and your magical reserves replenish themselves a lot faster. Perfect Aim +5% crit chance 110 Luck Extensive knowledge of the most vulnerable spots both in mortal and monstrous bodies allows you to dish out crippling blows much more often. Uncanny Fighter +1 mana per hit
-20% Mana cost 25 Body and Dexterity You combine your fighting skills with the arcane hunter abilities, tapping into the natural magical reserves: the result is very effective... and quite dramatic, of course! Enchanted Body +20% HP regeneration
+20% mana regeneration 25 Body and Willpower Through arcane methods you have enhanced your blood to heal your wounds faster, which is great, not to mention that magic literally flows through your veins now. Artful Dodger +10% Dodge
+5% Attack Speed 25 Dexterity and Willpower Proper concentration allows you to coordinate your movement better, enabling you to gracefully dance away from the blade of enemies... then somewhat less gracefully hit them multiple times until they learn their lesson. Slayer +10% Damage 50 Body and Dexterity They say you crush monsters, see them driven before you and hear the lamentation of their women. Magical Hunter +10% melee damage
+10% spellpower 50 Body and Willpower You've learned that arcane strength can be used to augment melee attacks and vice-versa, physical prowess can be translated into magical power. This synergy has made you better at both forms of combat. Bull's-eye +10% Ranged damage
+10% Spellpower 50 Dexterity and Willpower Your aim improves with both firearms and magical spells, which results in better placed bulletholes and schorchmarks on your foes.
Gameplay Perks
If you know the exact amount of [something] to unlock perk - please tell me
Name Effect Requirements Description Iron Man You get a bonus to all resistances when injured. As your HP goes down, your Resistances goes up. Learn Berserker perk
Reach level 10 Being a berserker makes you feared in fights, but being an almost invincible berserker is something that even monsters envy sometimes Veteran Hunter +3 Ability Points
+2 Skill Points
Can use equipment 1 level higher than you currently are Reach level 15 You are respected among your fellow monster hunters. If they had a pub, you would have your own corner. Teacher +3 Skill Points Place at least 5 points in 4 skills You have learned enough in certain areas of expertise. Master +5 Skill Points Max 4 skills You are so skillful that you could be a great teacher. Mentor +3 Skill points Learn 8 powerups It's a shame, really, that you don't found your own school. Alchemist -10% essence cost for created components
+5% gold find chance Inserting enough essences into equipment Practice makes you the master of the laboratory, they say. The hazardous materials you create take up much less space now and you are also more likely to convert fragile things into gold. Drinker +20% Efficiency for Potions
+50 Poison Resistance Drink 100(?) potions Your habitual use of magical potions has resulted in certain physiological changes. You benefit more from potions and the artificial additives in them have made your body resistant to toxic substances. Elementalist +5% Lightning Damage
+5% Fire Damage
+5% Ice Damage
+10% Elemental Resistance Deal enough elemental damage After all the annoying trials and errors you have learned your way with the natural elements. Furious +20 Maximum Rage Use enough rage You learned to control your rage before you would have harmed yourself. Now you can harm others even more effectively! Scavenger +10% Magic Item Find chance
+50 Poison Resistance Open enough containers Looting through the pockets of the fallen foes might feel a bit low, but you can get lucky sometimes not to mention the resistance to poison that comes with this habit after a while.
Class Perks
Hunter Name Effect Requirements Description Marksman +40% damage against enemies at least 15 meters away Spend 30 point in Occult Hunter (without power ups) and have 50 dexterity Your aim is perfect if you have enough time to acquire the target. Just don't let them come too near. Icicle +15% Ice Damage Apply 5 points in both Ice Blast and Icicle Shot You embrace cold and turn it into a weapon. Salamandra +15% Fire Damage Apply 5 points in both Embracing Flames and Flaming Sphere Fire walks with you all the time. Stormblood +15% Electric Damage Apply 7 points in both Lightning and Lightning Strike You have a talent for sparks and electricity and lightning.
Arcane Mechanic Name Effect Requirements Description Extended Durability Summoned units lasts 20% longer Apply 1 point in Pocket Mechanoid There are some secrete arcane tricks that make your mechanical allies last longer. It's time to use them. Fine Tuning +3% Damage Reach level 14 With proper adjustments most weapons can be even more lethal then you thought. Sublimated Discharger You can place one more enchant on your discharger gadget Reach level 18 Well, what if you purified those essence capacitors in the secondary engine? Why, you have even more powerful discharger!
Flash freezer +10% to ice damage Apply 3 points in Frost Trap or Frost Jet Your preferred beverage in liquid nitrogen and your favourite number is -273. Celsius. Pyrotechnician +10% to fire damage Apply 3 points in Phlogiston Torch Your expertise with the fire-belching tools makes you the bringer of fiery doom! Well, maybe something less dramatic but fiery nonetheless. Elyctrician +10% to lightning damage apply 3 poins in Fulgurous Discarge or Fulgurous Trap "Do you know what happens to the vo(d)yanoi when it's struck by lightning? The same thing that happeng to everything else." -Dr. Storm Poisonous Cloudburst +10% to posion damage Apply 3 points in Toxicant Cloud or Noxious Charge One day your enemies will realize that they can't flee the rolling cloud of those poisonous fumes
Thaumaturge Name Effect Requirements Description Windwalker +10% speed Reach level 4 A Thaumaturge is never late, nor he is early, he arrives precisely when he means to. Inventive -5% cooldowns Reach level 6 Casting spells is nice. If it wasn't for those annoyingly long cooldowns... Unstoppable +50% crowd control resistance Reach level 8 The magic is so strong with you that you are quite literally unstoppable. Recharger 33% chance to regain all mana when below 10% 40 Willpower You have an immense (if erratic) deeper source of magic. Each time you get below 10% of your maximum mana , you have a chance to get fully restored. Thunderous +10% to lightning damage Apply 5 points into Energy Bolt Your expertise with the Energy Bolt spell grants you greater insight into magical lightning. Inflammable +10% to Fire damage Apply 5 points into Firewall Your expertise with the Flamewall spell grants you greater insight into magical flames. Chilling +10% to ice damage Apply 5 points into Ice Shards. Your expertise with the Ice Shard spell grants you greater insight into magical cold and ice.
Lady Katarina Perks
Name Effect Requirements Description Ghost Whisperer (once again) -33% Respawn Cooldown for Lady Katarina
+30% HP Regeneration for Lady Katarina n/a You tend to attract incorporeal beings. Your soul provides a strong anchor for Katerina in the world of the living, enabling her to recover from a weakened state more quickly. Wraith +10% Damage for Lady Katarina
+10% HP for Lady Katarina Lady katarina reach level 5 There comes a time when a ghost un-lived long enough to reach the next step in her otherwordly existence, and she will be called a Wraith from then. Wight +10 Ability Points for Lady Katarina
+2 Skill Points for Lady Katarina Lady Katarina reach level 10 Wights are even more powerful then Wraiths: in some cultures they are even entitled to lead huge ghost armies and ride on undead flying beasts (note that Lady Katarina is not from that culture, unfortunately). Scholarly Ghost +6 Skill Points for Lady Katarina Katarina wearing all rare (yellow) items Some magical items resonate each other when they are worn together. A well versed ghost like Katarina can learn a lot from examining the subtle interactions between such items.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=449139064
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