Walkthrough The Book of Bondmaids (in progress)

Start Of The Game And "Capture The Toyboy"

The game is designed as an interactive visual novel - a lot of text with pictures, and options that you can choose (or not choose). To do this, click on the options that appear on the screen.

At first, we are told the background - the main plot and the ending of the previous game in the series - "Three Kingdoms-Conussia". If you are interested in better understanding the plot, I recommend that you pass it before this passage. By the way, I also have a Walkthrough on it:

https://steamcommunity.com/sharedfiles/filedetails/?id=2599712550

In the future, I will talk about moving and communicating in detail.

We find ourselves in a brown room made of wood, our character is sitting on a bed.

So, according to the plot, you are offered to communicate with the Lich.

To do this, select the inscription "Lich's Abode" in the lower left corner of the screen.

(I, however, also talked to Elsa before that-on "Elsa's Store")

We find ourselves in a location with a Lich (such a scary guy, in a purple room and a naked girl in shackles under it)

To continue the plot, we need to talk to him. To do this, click on the icon with a colon in the upper-right corner of the screen.

In the conversation, the Lich will ask you to find one person, and will offer you an escort of a young girl. At this point, the game will give you a choice of 2 options:

"Thank you"

"No need"

This is the ideal moment for saving - it is at the moments of choice that it is necessary, most often, to save. Do not forget to save - the choice options have a strong influence on the quests and,accordingly, the plot and endings, and you need these saves to replay later and find the optimal choice for yourself.

Press ESC on your keyboard and select a cell named "Empty Slot". Your saving will be recorded there.

Next, we need to return to the starting location. To do this, click on the white arrow icon to the left of the already known three-dot in the upper-right corner of the screen.

Once you are "at home" again - and I will now call this place that way for brevity, under the inscription "Apartments" in the same upper right corner of the screen, you will be able to find a previously inactive icon with a scroll. This is our Task Log.

Next, according to the plot, we need to start this first task:

Click "Capture the Toyboy", "Start"

Then there is a dialogue with the girl who was offered to you as an escort by the Lich. Her name is Suspira.

It suits me - (just go with you)

History - (will tell who she is and will go with you)

What the hell? - (three-level dialog)

If you try to be rude to her and choose the power method (the third) and go to the end in it - we have every chance to die and the game is over, so we don't get carried away with the choice of dialogues.

However, if you still choose it, and then choose "Press harder" - and then "Let her go", she will respectfully say something in turn. Perhaps this will benefit you in the long run.

Next, we can only click and read what is revealed to us in the story during the execution of the task "Capture the Toyboy".

As a result of going to him, you have three choices - which one to choose is up to you.

Continuing the task, you rush in pursuit, and you again come across a couple of choices.

Right in front of a new place where a Toyboy can hide, you can:

Ask "Why are you here Suspira"

or "Let's check it out"

Both options lead to the storming of the supposed shelter, but I did not fully understand what kind of buns they give. Probably none. However, I would prefer to follow the first option to the end.

So, everything leads to an assault, and you have two options to start it - choose any one.

Go to the front door

Go around the back

Then Suspira will offer you his solution.

You are free to fulfill her offer, and look at new pictures and a fun dialogue, or you can completely refuse, she will in any case give you new coordinates of the fugitives. However, I personally was a little impatient to fulfill her offer in the circle of spells. Plus, she hid something under her dress after fulfilling her request. Perhaps this is her advantage against you, or on the contrary, a new plot plot for your relationship with her - who knows, we won't find out now. Just in case, I will continue with exactly this * (fulfilled her suggestion) option to look at the consequences

As a result, we find ourselves in a Monastery. We can explore the area or immediately knock on the door - the result will be the same. After a short dialogue, we will be kicked out of the way.

But, then, we will be given to choose how we want to catch up with the fugitives-either:

Get inside (In the best traditions of Mr. Bean, heh)

Lure out (As a real evil by creating some kind of nastiness)

And these two options are both very important, they give different opportunities and (possibly) dating, so choose wisely. Well, or another place, heh)

Personally, nuns would have come to me more, so I chose the option with penetration.

As a result of a super funny penetration in the style of Mr. Bean, we find ourselves in front of a suddenly appeared nun:

Throw a knife (get out of the way)

To silence (To take her hostage and lure out the prey)

Both choices lead to the same thing.

You get only a part of your loot, but a hostage is a very big trump card. Then you can go home.

However, if you previously selected "Lure out"... Hoho, everything will be less fun, but faster.

Plus, it will be possible to settle the dispute. In the so-called bdsm version)

The result is the same - we return home and choose the Lich's Abode.

So ends the quest "Capture the Toyman"

"Shuffling Cards" - The Beginning

We're home. We go to the Lich's Abode.

We are talking with Lich. As a bonus, Missalina's room is available to us.

The game throws us back home again.

I'm in favor of visiting Missalina. After a good story, we will find out... That nothing has changed much, everything is vague and unclear, but you can still use the book.)

Home again.

If we come to Missalina again , we can look at the girl "Lena Ronhald". We can use it optionally. But I personally did not, I left it for later.)

We can congratulate ourselves - now there is always a naked woman available inside the game:)

We return home and go to the Lich's Abode, talk to the Lich.

He mentions several tasks and asks about the attitude towards the Princess.

Here I recommend it to be saved - the choice will affect your worldview within the passage.

Three possible answers:

The applicant = + to a depraved worldview

Fragmentation of the yard = + to a neutral worldview

The wrong time and place = + to a good worldview

Next, choose the Throne Room. Here she is, the Princess on the throne.

Let's say hello, it will depend on how the princess will perceive you, (worldview glasses):

Mockingly + to a depraved worldview

We will not incline + to a neutral worldview

Respectfully + to a good worldview

Next, she will ask why the ♥♥♥♥ are you here:

You are not a Princess + to a depraved worldview

I am not for the sake of evil + to a neutral worldview

Your Grace + to a good worldview

And now, there will be an interesting dialogue and a request that may really change the plot

The princess asks you to assist in the transfer of the captured Toymaker's daughter to her as a maid of honor. Your decision:

You are not serious about a depraved worldview, are you

Of course + to a good worldview

I don't think + to a neutral worldview

But that's not all. Then we will be asked to bring all sorts of different things.

I do not promise + to a depraved worldview

Of course + to a good worldview

I will try to return to a neutral worldview

Personally, I try to choose kind and neutral options, so that my passage may differ slightly from yours later.

But the most important thing is that we are given access to the Planning Hall.

As soon as we find ourselves at home, we click on the Planning Hall.

There are three people in the hall - the sorceress Suspira, already familiar from the first mission, the Voivode turned into a lich and the sorceress Frida . Suspira gives us carte blanche for a forceful or magical decision to bring people from the Toymaker's daughter's list to the interrogation. However, after the story-we are thrown home.

In addition, suddenly the "Fork" mission becomes available to us in the task log.

Now we are free to choose-either we carry out the "Fork" mission, or we will start looking for the interrogated people first.

I am in favor of seeing the entire disposition first - so let's start with the "Fork"

"Crossroad"

In order to start the quest, go to the Task Log in the starting location (at home),

Click on the task log, select "Crossroad", Start.

We read and enjoy the maps.

We are invited to a meeting of the resistance - and we have a choice:

Report to the Lich-A depraved worldview - The Lich learns about the Resistance

Go to a meeting - (it is unclear whether the worldview points were given or not)

We meet a stranger who turns out to be a Sparrow, a red-haired girl with a square, then there is the phrase does not affect reputation:

Who are you?

I'm here.

Next, we are asked why we saved the Princess

♥♥♥♥♥♥♥ question

I ask myself too

Need some help

And despite any answer, they claim that you work for a Lich.

Any answer, in principle, does not change the reputation.

That's all for today!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2611213126					

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