Introduction
If you want your empire to be strong in Stellaris. You have to make good choices and build a good empire
This guide includes multiple empire builds,
if you want me to add more,
Don't forget to reward.
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1 - Machine Empire (Ram Consumers)
Determineted Exterminator Build
Ring origin in this empire has a great contribution to the very important energy production.
You have to play aggressive because of your ethics or you need to keep upgrading starbases.
Empire Setup
Ethics Gestalt Consciousness (War exhaustion Gain : -%20, Monthly Influence +1)
Civics Determineted Exterminator (Best for Agressive play you dont need wargoals)
Rapid Replicator (Pop assembly speed +%20)
TraitsPositive Traits
Machine Intelligence
+%200 Habitability on all planets.
+1 Extra pop when estabilishing colony.
+%10 Empire mining station output
+%100 Empire sprawl penalty ( Negative )
Mass Produced
Pop Assembly Speed +15%
Logic Engines
All Types of Research Output +10%
Emotion Emulators
Amenities from Jobs +20%
Negative Traits
Luxurious
Pop assembly cost +%20
Repurposed Hardware
Leader experience gain -%20
2 - Void Dwellers (Scientists Of Void)
Void Dweller Build
The main feature of this empire is pop growth rate
Void dwellers have a big advantage in the beginning having population growth
they start with 3 habitats and can build more you should focus tech/alloy and upgrade your habitats
you dont have to search planets.
Ethics Fanatic materialist (For the -20% robot upkeep and +10% research)
Egalitarian (Specialized pop production +5%: You will be focusing on tech, alloys and consumer goods
Civics Technocracy (Technology and Unity Boost)
Meritocracy (Speacialist pop resource output Boost) - Consumer Goods / Technology / Alloys
TraitsPositive Traits
Void Dweller
Resources from Specialist and Worker Jobs on Habitats +15%
Pop Growth Speed on Habitats −10%
Pop Growth Speed on Planets −60%Intelligent
Research from Jobs +10% Natural Engineers
Engineering Research from Jobs +15%Rapid Breeders
Growth Speed +10%Negative Traits
Nonadaptive
Habitability −10%Deviants
Governing Ethics Attraction −15%
3 - Tree Of Life - Non-agressive Swarm (Tree Mind)
Tree of Life Build
Your homeplanet starts with a unique planetary feature called 'Tree of Life'. It's effects are:
+15% Pop Growth
+10% Society research from jobs
+10 Housing
Maxi Agriculture Districts +4
Requires 4 Food upkeep.
Ethics Gestalt Consciousness;
−20% War Exhaustion Gain
+1 Monthly Influence
Cannot change ethics
CivicsHive Mind civics represent various characteristics of the collective consciousness of an empire. They can only be picked by an empire with Auth hive mind.png Hive Mind authority.
Ascetic : +5% Habitability, −15% Pop Amenities Usage
Empath : +2 Available Envoys, +10% Diplomatic Weight, +20 Opinion with individualist empires ( Keep Your Neighboors happy )
TraitsPositive Traits
Agrarian
Food from Jobs +15%Intelligent
Research from Jobs +10% Natural Sociologists
Society Research from Jobs +15%Negative Traits
Slow learners
Leader experience gain -25%Unruly
Empire sprawl from pops +10%
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2393579672
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- Stellaris Guide 820
- Stellaris: Space Warfare Explained
- Stellaris V3.7 My Commands Compilation
- Stellaris FAQ [RU]
- Artistic Screenshots
- [UPDATED FOR 1.5.1+] Making Your First Mod: A Guide For Primitives