New Game Setup
If playing the large 1,300 star wars galaxy set Habitable Worlds to .5X to reduce late game lag.
No DLCs are necessary for the mod.
Economy
Heavy Alloys: Used to build battleships, upgrading starbases, and some ship components like Heavy Armor.
Produced by Heavy Alloy Extractors requires Doonium deposits.
Manpower: Used by ships, starbases, and armies.
Produced by pop, military academies, and starbases crew training center.
Rulers provide no manpower
Specialist provide a small amount +0.3 manpower
Workers provide the most +0.45 manpower
Military Academy +20% Manpower from pops on planet.
Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good
Fleet Academy +2 ManpowerThere is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back.
Medical Supplies: Used by hospitals
Produced by Medical supply factory (Must research Hospitals Society Tech) and deposits
Space Fuel: Used by ships.
Produced by fuel deposits and fuel refinery.
Spice: Used by for Criminal branch offices and planet decision Negotiate with Crime Lords
Must Research Spice extraction
New Planet FeaturesWild Nerf Herds
+10% Food from Jobs
+4 Trade Value
+5 Food
+4 Society Research
Acklay Hunting Grounds
-1 District -5% Happiness -5% Pop Growth
Clearing +1,000 Food +1,000 Society Research
Energy Spider Nest
-15% Energy from Jobs -2% Pop Growth
Clearing +500 Food +250 Society Research +500 Spice
Kowakian Monkey-Lizard Territory
-5% Happiness -10% Amenities
Laigrek Hive
-1 District -2% Pop Growth
Clearing +500 Food +500 Society Research
Nexu Hunting Grounds
-1 District -5% Pop Growth
Clearing +500 Food +500 Society Research
Sandwom Infested Area
-1 District -5% Pop Growth
Megastructures
Hyper Space Beacon
Every hyperspace beacon will connect to any neighbouring hyperspace beacon in your empire
Cost 3,000 Credits 25 Influence 500 Alloys
Upkeep 3 CreditsUpgrade Major Hyper Space Beacon
Need to be on a major traderoute
Cost 6,000 Credits 100 Influence 1,000 Alloys
Upkeep 6 Credits
Orbital Fuel Depot
Cost 100 Influence 2,500 Alloys
+3,000 Fuel Storage
Upkeep 3 CreditsUpgrade Large Fuel Depot
Cost 150 Influence 4,000 Alloys
+6,000 Fuel Storage +10% Fuel Production
Upkeep 25 Credits
Communication Relay Gives all planets in system +10% Unity and +5 Amenities Modifier
Cost 100 Influence 1,250 Alloys
Must have a colonized planet in system to build
+5 Unity
-2% Empire Size from Pop
-2% Empire Size from Planets
Upkeep 8 CreditsUpgrade Communication Relay Nexus
+6 Unity
-5% Empire Size from Pop
-5% Empire Size from Planets
Upkeep 20 Credits
Tech Communication Relay Improvement II
Relay produce additional unity
Traditions
Coruscantii UnionCoruscantii Pride
Adoption Effect: +2% Research Speed
+2% Alloys
+2% Consumer Goods
+2% Unity
+1 Envoy
Military Professionalism: +1 Unity from Soldiers
+10% Manpower
+1 Soldier per 10 Pop
Stalwart Defender: -20% Orbital Bombardment Damage +20% War Exhaustion
The Galactic Core: -5% Empire Size
Durasteel Infrastructure: -10% Building Upkeep
-10% District Upkeep
Protective Bastion: +2 Starbase Cap
-25% Strabase Upgrade Cost
Finisher Effect: +10% Trade Attractiveness
-5% Market Fees
Galactic Republic (Available only after the Galactic Republic has formed)
Adoption Effect:
-25% Diplomatic Influence cost
Republic Senators
+1 Envoy
+1 Senator Job on Capital
Diplomatic Negotiations
+5% Diplomatic Weight From Envoys
+5 Diplomatic Acceptance
Admiralty
Unlocks Republic Crew Type gives +5% Home Territory Fire Rate, +5% Accuracy
+1 Leader Level Cap
Republic Security Force
+5% Army Damage
+5% Army Health
Republic Defense Collation
+10% Speed in Republic Member Space
-10% Dock Ship Upkeep
Finisher Effect:
+10% Diplomatic Weight
Houses of AlderaanMajor House
Adoption Effect: Unlocks Edict Diplomatic Grants, -50% Diplomatic Influence Cost
House Ulgo: Unlocks Diplomatic option form Federation, +1 Envoy
House Thut: +100% Federation Naval Capacity Contribution
House Panteer: +3 Unity from Embassies, +1 Artisan Job per
House Alde: +50 Trust Cap, +33% Trust Growth, +15% Trade Attractiveness
House Organa: +5 Diplomatic Acceptance, +1% Envoy Improve Relations chance to gain favors.
Finisher Effect: +10% Diplomatic Weight +1 Envoy
Minor Houses
Adoption Effect: +1 Influence
House Antilles: +10% Amenities
House Rist: +1 Codebreaking +2,500% Operation Speed
House Girard: -10% Empire Size from Districts
House Baliss: +10% Food from Farmers
House Cortess: -25% orbital Bombardment Damage +20% Defensive Army Heath
Finisher Effect:+50 Edict Fund
Corellia TechnocracyCorelliam Engineers
Adoption Effect: +15% Planetary Build Speed -10% Building Cost
Hyperdrive Mastery: +35% Survey Speed +50% Science Ship Disengagement Chance, +15% FTL Speed
Highly Technological Society: +20% Research Station Output
Famous Engineers: +1 Research Alternatives, +2 Scientist Level Cap, +10% Ship Build Speed.
Military Contracts: +25% Leader Experience +1 Admiral Level Cap, +25% Ship Experience, +1 Mercenary Enclave Cap
Civilian Markets: +5% Monthly Consumer goods, +5% Amenities
Finisher Effect: +10% Research Speed, +2% Engineering Research Speed
Commonality of DuroLegacey of Rana
Adoption Effect: +2 Starbase Cap, +25% Starbase Upgrade Speed, -25% Starbase Upgrade Cost
No Surrender: Defensive Armies Produce +0.5 Unity, +25% Defensive Armies Health
Unyielding Resistance: -30% Bombardment Damage Taken, -30% War Exuhation, +30% Hostile Claim Influence Cost
Master Navigators: Unlocks Astrologian Leader Trait
Reverse Engineering Experts: When in a defensibe war with another empire +33% Ship Build Speed, +15% Home Territory Fire Rate
Orbital Habitat Mastery: Unlocks Early Space Habitat +3 Max Early Space Habitats
Finisher Effect: +50% Defensive Platform Cap, 20% Starbase Upkeep
Czerka CorporationBusinesses Venture
Adoption effect: +25% Trade Attractiveness, +5% Ship Fire Rate
Czerka Arms: Unlocks Holding Czerka Weapons Factory
+5 Alloys (Private Military Industries gives +3)
Upkeep -3 Credits
+2 Clerk JobsSecret Weapons Division: Unlocks Tech Class 3 Combat Droid Brain, +10% Army Damage, +10% Army Health
Exclusivity: -25% Diplomatic Influence cost +10%, Diplomatic Weight from economy
Czerka Mining and Industrial: +5% Minerals +5% Alloys
Regional Occupation: -10% Empire Size from Branch Offices, +10% Branch Office Value
Finisher effect: -25% Branch Cost
Arkanian DominionMeritocracy
Adoption Effect:
Unlock Edict Map the Stars
+20% Anomaly Research Speed
+20% Biology Research Speed
Adascorp: Unlock Edict Research Subsides
+20% Research Station Output
The Adascorp Surveying Teams: +30% Survey Speed
+50% Science Ship Disengage Chance
Adascorp Science Division: Unlock Researcher Trait Arkanian Geneticist
+1 Research Alternative
+2 Scientist Level Cap
+25% Leader Experience
Arkanian Micro Technologies :
+2 Gene Modifecation Points
-33% Modify Specie Cost
Czerka Corporation Bailout:
-10% Researcher Upkeep
+10% Army Damage
+10% Army Health
Gain Tech Class 3 Combat Droids
Finisher Effect: Add Adascorp Research Facilities to Arkanian
+2 Researcher Jobs
+1 Pharmacy Technicians Job
+1 Clerk Job
+5% Pop Growth
+10 Year leader Lifespan
+10 Society Research
+2 Medical Supplies
10% Research Speed
MandalorianMando'ade
Adoption Effect: +.5 Alloys from Metallurgists
+10% Heavy Alloys
History of Taung
-15% Claim Influence Cost
+10% Governing Ethic Attraction
-5% Pop Amenities Usage
Mando;alor
+40 Edict Fund
-10% Empire Size from Pop
The Legend Of The Mythosaur: -50% Clear Blocker Time an Cost
Mandalorian Identity: Unlock Madolrian Recruitment Camp
+10% Manpower
Underground Contract: +10% Infestation Speed
+1 Codebreaking
Finisher Effect: Unlock Naval Recruitment Policy Mandalorian Volunteers
+20% Home Territory Fire Rate
Overwhelm
Adoption Effect: +20 Naval Cap
+20% Army Damage
Mandalorian Warfleet: -10% Ship Upkeep
+20% Naval Cap
MandalMotors: +25% Ship Build Speed
-10% Ship Build Cost
Unlock MandalMotors
Unleash Armageddon: +20% Orbital Damage
+10% Ship Fire Rate
Leadership: +20 Fleet Command Limit
+2 Admiral Level Cap
Improved Warheads: +20% Damage Vs Starbase
Unlock Missile Weapons
Finisher Effect: Unlock War Doctrines
Remnants of the Sith EmpireRebuilding
Adoption Effect: +10% Planetary Building Speed -10% Building Cost
Start Event A Dangerous Planet
New Imperial Army: +25% Army Damage +10% Manpower from Jobs
Rebuilding the Fleet: Unlocks Tech Dromund Kalalar Shipyards, remove modifer devastated shipyards, +15% Ship build speed
A New Imperial Culture: +25% Governing Ethics Attraction, -25% Worker Political Power, -25% Specialist Political Power, -25% Pop Demotion Time.
The Dark Council: +1 Leader Level Cap, -100% Leader Cost, -50% Leader Upkeep
The Hidden Emperor: +10 Stability
Finisher Effect: +1 Envoy
A New Sith Order
Adoption Effect:+1 Leader Level Cap +10% Envoy Harm Relations +10% Envoy Improve Relations
Lessons of the Genocide: +5% Manpower Crew Production +5% Unity
A New Generation of Sith Acolytes: Unlocks Force Sensitive Leaders
Sith Warriors: +1 Max Rivalries Unlocks Sith Warrior Armies
Sith Academy: +1 Research Alternative
Sith Inquisitors: +25% Operation Speed Unlocks Sith Inquisitor Armies
Finisher Effect: -25% Leader Upkeep Cost
Imperial Agents
Adoption Effect: +1 Encryption
-15% Spy Network Decay
Skilled Slicers
+1 Codebreaking
+1 Operation Skill
+5 Chance to Evade
Imperial Counter Intelligence
+1 Hostile Operation Difficulty
+20% Hostile Operation Infiltration Requirement
+10% Time to taken for other empires gain intel on your empire.
Spheres of Influence
+25 Subjugation Acceptance
+15% Diplomatic Weight
Destabilize
+50% infiltration Speed
+10% Operation Speed
-10% Operation Cost
Long Term Infiltration
Whenever a hostile operation targeting us fails, gain +10 Intel on the spying empire.
+1 Envoy
+10 Max Intel
Finisher Effect:
+1 Hostile Operation Difficulty
+10% Hostile Operation Intel Required
Traditions Part 2
Tion HegemonyLegacy of Xim
Adoption Effect:
+1 Max Rivalies
+10% Home Territory Fire Rate
Guardian Corps
Unlocks Tech Class 3 Combat Droid Brain and Guardian Corps Droids
Former High End Warfleet
+5% Armour Hitpoints
+5% Shiphull Points
+5% Shield Hitpoints
+25% Ship Cost
Noble Houses of Tion
+25% Ruler Pop Happiness
+25% Ruler Pop Political Power
+10% Ruler Pop Output
GenoHaradan
+2 Code Breaking
+2 Encryption
+1 Defense Against Hostile Sabotage
+1 Defense Against Hostile Economy
Hostile Operation Sabotage and Economy Difficulty +1
Proud Heritage
+10% Amenities
+5% Happiness
Proud Heritage
+10% Diplomatic Weight
+10% Edict Fund
+1 Leader Level Cap
Finisher Effect
Unlock Decision : Declare Throne World
+5 Stability
-25% Empire Size from Pop
Hutt EmpireGlorious Empire
Adoption Effect: Unlock Decision Menagerie
Cost 1,000 Credits
Removes Hostile Midlife
Menagerie Gives -15% Crime and +5 Stability
Benevolent Overlords
+5 Stability
+2 Governor Level Cap
+0.5 Influence
Workplace Motivators
+5% Worker Output
+5% Slave Output
Unlocks Tech Energy Whips
+5% Slave Output
-5% Slave Political Power
Supreme Dominion
+10% Diplomatic Weight from Fleet
+10% Naval Capacity
Hutt Law Enforcement
Unlocks Edict Enhanced Surveillance
+1 Unity from Enforcers
Hutt Grand Council
+2 Ruler Cap
+50 Edict Fund
Finisher Effect
-10% Empire Size from Pop
Unlocks Hegemony Federation
Chiss AscendancyAscendant Might
Adoption Effect: Unlock Navel Recruitment Policy Chiss Elite Selection
+12.5 Ship Damage
7.5% Hull/Armour/Shield
7.5% Disengage Chance
-50% Manpower
+1 Leader Pool Size
The Families
+10% Specialist Happiness
+25% Specialist Political Power
+1 Noble per 20 Pop
Shrouded in Secrecy
+25% Time for other empires to gather Intel on you
+2 Encryption
Word of the Syndicure
+50 Edict Fund
-20% Edict Upkeep
Shrouded in Secrecy
Expansionary Defense Fleet
+10% Home Territory Fire Rate
+1 Sensor Range
Master Of Chaos
Unlocks Crew Sky Walker Navigators
Finisher Effect: +5% Research Speed
+5% Resources from Jobs
Exchange, PykeCriminal Industires
Adoption Effect: +5% Trade Value
-15% Spy Network Decay
Long Term Investment:
+10% Branch Office Cap
-25 Trust Cap
-25% Trust Growth
Illicit Acquisitions:
-10% Building Cost
-10% District Cost
Criminal Operations:
+50% Crime from Branch Office Buildings
Shadow Games
+15% Infestation Speed
+2 Codebreaking
The Exchange
+5% Research Speed
Or
The Pyke Families
+.1 Spice From Spice Miners
Finisher Effect: -15% Branch Office Cost
Criminal Industries
Authoritarian EmpiresSentient Property
Adoption Effect: +10% Slave Output
Indentured Being:
-5% Pop Upkeep
Specialized Slaving Guild:
-10% Pop Housing Usage
-25% Slave Upkeep
Slave Driven Infrastructure:
Slave Processioning Facility +5 Stability
Harsh Rule:
-33% Slave Political Power
Pleasure Slaves:
Effect depends on faction
Hutt Empire
3-5 Twi'lek Slaves
Hsskor Domion
3-5 Wookiee Slaves
Zygerrian Slavers
3-5 Togruta Slaves
Finisher Effect:
Unlock Edicts
Efficient Management
Slave Reinforcement
Illegal Testing
-5% Empire Size from Pop
Ascension Perks
Experimental Gravity Projector
150 Power used
Cost 45 Alloy 9 Dark Matter
+100% Emergency FTL Cooldown
-20% Combat Disengagement chance
Individual Cloning
Tech Experimental Cloning
Cloning Vats
Upkeep 2 Credits 30 Food 1 Medical Supply
+3 Organic Pop Assembly
+10% Manpower from Jobs
Can Clone Leaders.
Cost 1,500 Credits and 500 Medical SuppliesIsotope 5 Extraction
Slave Rigging
Crew Component: Slave Rigging System
Corvette 10.35 Manpower
Frigate 21.15 Manpower
Cruiser 90 Manpower
Heavy Cruiser 135 Manpower
Battleship 180 Manpower
Battlecruiser 270 Manpower
450 Manpower
-5% Ship Fire Rate
-5% Shield Nullification
-15% Disengagement Chance
-5% Evasion
Additional Early Space Habitats
+3 Early Space Habitats
Criminal Underworld
Branch Office can not be closed down without war
-33% Branch Office Value
Transdoshan Shko-Yagu
+3 Gene Modification Points
-25% Modify Species Cost
Anomalies
A Reason to Kill
No honor among thieves.
Results
Scientist gains +80 Exp and the manic trait
+250 Spice
Icy Discovery
Build it
-500 Credits -200 Minerals
+3 Medical Supplies Deposit
Or
We Can't afford it
52% of +1 Medical Supplies Deposit
36% of +2 Medical Supplies Deposit
10% of +3 Medical Supplies Deposit
Abandoned Station
Rent It
Deposit of +10 Credit +8 Trade Value
Or
Destroy It
+250 Minerals +350 Engineering Research +100 Alloys
Ancient Debris
Assemble a team
Unlock Special Project Ancient Debris Cost: 2,000 Engineering Research
Asteroid Mining Base
Repair it
-1,000 Credits
50% Chance of Scientist Dies
+1 Heavy Alloy Deposit
50% Chance of
Or
Research It
Deposit of +5 Engineering Research and +1 Heavy Alloy
Hollow Asteroid
Study it
Deposit of +5 Engineering Reserch
Or
Restore it
-1,000 Credit
Deposit of +5 Alloy
The Lost Inn
I think we just need the funds
+850 Credits
Or
It belongs in a Museum
+250 Minerals +50 Influence +2 Artifact
A Starbound Fate
The Alloy Rich Surface of the asteroid will suffice.
+250 Alloys +50 Heavy Alloys
Or
Whatever lay inside the asteroid is too valuable to pass up.
+50 Alloys +250 Rare Crystals
Little Helper
Just take the F1 Explore
Scientist gains +100 Experience and Custom AI Assistance Trait ( +5% Research Speed +10% Survey Speed +15% Anomaly Research Speed)
Or
Buy the Surveyor
-350 Credits
Scientist gains +150 Experience and Sapient AI Assistance Trait ( +10% Research Speed +20% Survey Speed +30% Anomaly Research Speed)
Master of the Past
Best we forget about that happened
Gain +3 Artifacts
50% Chance of Scientist becomes Paranoid (-5% Research Speed -10% Anomaly Research Speed)
50% Chance of Scientist gains +250 Experience
The Arch-Being
Bah! Don't frighten us with your sorcerer ways.
+100 Influence +180 Heavy Alloys
Empire Modifier Arch-Being Grave Desecrated -10 Stability for 5 Years
Or
The Beskar is enough
+50 Influence +5 Artifacts
Old Mining Network
50% Chance of Scientist becomes Substance Abuser (-20 Years Lifespan)
+150 Spice
50% Chance of Scientist gains Spark of Genius (+210% Research Speed)
+250 Spice
Cave Network
The brightest star have hearts of kyber.
52% of +1 Rare Crystals Deposit
36% of +2 Rare Crystals Deposit
10% of +3 Rare Crystals Deposit
Relics
Freedon Nadd's Holocron
Passive Effect: +30% Materials Research Speed
Active Effect: Freedon Nadd's Alchemist Modifier for 10 Years
+15% Gas Refiner Output
+10% Metallurgist Output
Technology
Improved Specialist Conditions
+5% Specialist Output
+5% Specialist Happiness
Improved Working Class Conditions
+5% Worker Pop Resource Output
+5% Worker Happiness
Broader Recruitment Programs
+1 Manpower from Soldiers
-10% Leader Cost
Standardized Crew Training
+2% Fire rate
+10% Manpower
Atmospheric Calculations
+25% Orbital Bombardment Damage
Integrated Cybernetics
+5% Habitability
Rare Tech Experimental Cloning
+10% Pop Growth
Station Engineering Automation
-15% Starbase Building Cots
-15% Starbase Module Cost
-15% Starbase Manpower Upkeep
Sith Alchemy Lighting Catalyst
Damage 1-175
Cooldown 6
Accuracy 100%
Tracking 30%
Range 10-80
+100% Shield Penetration
-25% Armour Damage
+25% Hull Damage
Tech Specialization
ShieldDeflector shield
SHR-1 Deflector shiel
+8% Shield Hitpoints
+40% Shield Regen
SHR-2 Deflector shiel
+16% Shield Hitpoints
+80% Shield Regen
SHR-3 Deflector shiel
+24% Shield Hitpoints
+120% Shield Regen
Regenerate shield
SHR-1 Regenerate shield
+4% Shield Hitpoints
+80% Shield Regen
Layered shield
SHR-1 Layered Shield
+20% Shield Hitpoints
+20% Shield Regen
Hybrid Shields
SHRY-1
+6% Shield Hitpoints
+25% Shield Regen
+3% Shield Hardening
MissilesExplosive Missiles
Balanced
MK 1 Concussion Missile
Damage 16 - 24
+100% Shield Penetration
+25% Hull Damage
MK 2 Concussion Missile
Damage 21 - 32
+100% Shield Penetration
+25% Hull Damage
Dibber Missiles
V/1 Dibber MissileDamage 8 - 12
+100% Shield Penetration
+25% Shield Damage
-25% Armor Damage
Breacher Missiles
Must be Chiss Ascendancy
Early Breacher Missile
Damage 27 - 36
+25% Shield Penetration
+50% Armor Damage
+25% Hull Damage
Atomic Missiles
Must be either Mandalorian, Sith, Criminal syndicate, Xenophobic, or Gestalt Consciousness
Early Atomic Missiles
Damage 24 - 32
+50% Shield Penetration
+30% Shield Damage
+50% Armor Penetration
TorpedoProton Torpedos
Experimental Proton Torpedo
Damage 60 - 120
-15% Shield Damage
+25% Armor Damage
+25% Hull Damage
Ion Torpedos
Experimental Ion Torpedos
Damage 60 - 120
+75% Shield Damage
-25% Armor Damage
-6% Hull Damage
Army
Clone Army: Cost 75 Minerals
Damage:
Morale Damage:
Collateral Damage: 125%
Health:
Upkeep: .75 Credits
Gene Warrior Army: Cost 300 Minerals
Damage:
Morale Damage:
Collateral Damage: 75%
Health:
Upkeep: 3 Credits
Infantry Assault Platoon Cost: 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: 0.5 Credits Manpower 0.25
Light Armour Vehicles Cost: 180 Minerals 25 Manpower 20 Alloys
Damage:
Morale Damage:
Collateral Damage: 110%
Health:
Upkeep: 1.2 Credits Manpower 0.25
Heavy Armour Vehicles Cost: 300 Minerals 40 Manpower 60 Alloys
Damage:
Morale Damage:
Collateral Damage: 250%
Health:
Upkeep: 10 Credits Manpower 0.3
Planetary Assault Craft: Cost 120 Minerals 20 Manpower 30 Alloys
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep 2 Credits .25 Manpower
Mark IV Assault Droid Cost: 200 Credits 140 Alloys
Damage:
Morale Damage:
Collateral Damage: 300%
Health:
Upkeep: 4 Credits
Jedi Knights Cost: 200 Minerals 150 Manpower
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep: 1 Credits Manpower 0.25
Jedi Consulars Cost: 200 Minerals 150 Manpower
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep: 1 Credits Manpower 0.25
Coruscantii Union, Houses of Alderaan, Corellian Technocracy, Commonality of DuroRepublic Infantry Platoon: Cost Cost 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: .5 Credits .25 Manpower
Light Republic Walker Cost: 180 Minerals 25 Manpower 20 Alloys
Damage:
Morale Damage:
Collateral Damage: 110%
Health:
Upkeep: 1.2 Credits .25 Manpower
Heavy Armored Republic Tank Cost: 200 Minerals 40 Manpower 100 Alloys
Damage:
Morale Damage:
Collateral Damage: 250%
Health:
Upkeep: 10 Credits .3 Manpower
MandalorianMandalorian Warriors: Cost 100 Minerals 100 Manpower
Damage: 2.25 - 4.5
Morale Damage: 2.25 - 4.5
Collateral Damage: 100%
Health: 230
Morale: 200
Upkeep: .5 Credits .25 Manpower
Mandalorian Swoops: Cost
Damage:
Morale Damage:
Collateral Damage:
Health:
Upkeep:
Remnants of the Sith EmpireSith Infantry PlatoonCost Cost 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: .5 Credits .25 Manpower
Sith Army: Cost 200 Minerals 150 Manpower
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep: 1 Credit .25 Manpower
Sith inquisitor Army: Cost 200 Minerals 150 Manpower
Damage:
Morale Damage:
Collateral Damage: 120%
Health:
Upkeep: 1 Credit .25 Manpower
Tion HegemonyGuardian Corps Droid Squad: Cost 200 Alloys
Damage: 4.5 - 9
Morale Damage: 11.25 - 22.5
Collateral Damage: 400%
Health: 800
Upkeep: 2 Credits
Guardian Corps Commando Squad Cost 250 Alloys 3 Artifacts
Damage: 7.5 - 15
Morale Damage: 37.5 - 75
Collateral Damage: 300%
Health: 1,000
Upkeep: 6 Credits
Hsskor DominionTrandoshan Hunter Group: Cost 150 Minerals 200 Manpower
Damage: 3.01 - 6.03
Morale Damage: 3.77 - 7.54
Collateral Damage: 125%
Health: 400
Morale: 460
Upkeep: .3 Credits .35 Manpower
Hutt EmpireHutt Scoundrels: Cost 100 Minerals 100 Manpower
Damage: 1.5 - 3
Morale Damage: 1.5 - 3
Collateral Damage: 100%
Health: 200
Morale: 200
Upkeep: .5 Credits .25 Manpower
Galactic Republic
The Galactic Republic will be founded by Coruscantii Union, Houses of Alderaan,Corellian Technocracy, and Commonality of Duro.
The Galactic Constitution event creates the Galactic Republic after a year. The event will appear around 20 years after the game start.
The Galactic Republic will begin with a Supreme Chancellor who is similar to the base game custodian.
The first Supreme Chancellor is always the Coruscantii Union.
You can nominate your leader as Supreme Chancellor in the Government tab when election election year arrives. Nomination Cost 2,000 Credits and 100 Influence
Chance to be elected is based on diplomatic weight and favors owed to you.
If no empire nominates a leader then the empire with the highest Diplomatic weight wins.
If you are already the Supreme Chancellor you must pass the Extended Supreme Chancellor Term Resolution to be elected a consecutive term.
Supreme Chancellor gets
-50% Veto Cost
-50% Veto Cooldown
-50% Emergency Measures Cool down
Republic Membership Application
To Apply to join the Galactic Republic you must
Have good relations with any member of the Galactic Republic
Cannot be a Corporate Empire unless the Republic passes the Corporate Membership Resolution
Spend 200 Influence
Enable Defensive Protection
If resolution passes then Galactic Republic members will join the members defensive war.
Enable Galactic Emergencies
Allows republic to declare a empire a cries.
Introduce Galactic Standard
+1 Influence
-2% Credits
A Call to Unification
Republic founding members will become a special vassal type (republic member world)
Jedi Order
The Jedi Order is south of the Coruscantii Union at Tython.
Negotiate further corporation.
Effect will the Jedi will build an enclave.
Jedi Enclave
-25 Influence
+25 Trust with Jedi Order
The Jedi Temple
Remove Sacred Spire
Adds Palace of the Jedi
-10% Crime
+2 Jedi Monk Jobs (+1 Society Research, +6 Unity, +4 Amenities)
+7 Unity
Give 100 Kyber Crystals
+10 Opinion
Allow recruitment of Force sensitive children
Can lose a pop on planet but gain 1 Opinion for each pop given to the Jedi
Jedi Guardian
Cost 2,500 Credits
Get a level 5 Scientist
Jedi Guardian Trait
+30 Lifespan
+35% Experience
+3 Leader Cap
Allow Jedi Order to take root in empire
Requires 100 Opinion
Unlocks Tradition The Jedi Order
The Jedi Order
Adoption Effect:
+1 Leader Level Cap
+10% Envoy Harm Relations
+10% Envoy Improve Relations
Lessons of the Ancestors
-5% Pop Amenities Upkeep
+5% Unity
A New Generation of Jedi
Unlock Force Sensitive Leaders
Jedi Knights
-15% Crime
Unlocks Jedi Knight Armies limited to 6 at a time.
Jedi Scholars
+1 Research Alternatives
Jedi Councilars
+0.25% Espionage Operation Speed
Unlocks Jedi Councilars Armies
Finisher Effect:
-25% Leader Upkeep
Events
First Swoop Race Under Way
Good News!
Results
Adds Legal Swoop Races to planet
+1 Trade
+5% Immigration Pull
+2 Racer Jobs
Produces 5 Unity, 8 Amenities
Upkeep 2 Consumer Goods
Amazing Food Deal!
Allow the food.
Results
Delicious Delicacy!
Lets hope there's enough bantha meat to go around.
Planet get modifier Medium Rare Bantha Meat
+10% Food from jobs
+10% Happiness
Or
Results
Deny the merchant.
Results
-50 Influence
Republic Events
Coruscantii UnionAfter the Galactic Republic Forms get the event
Residence for the Supreme Chancellor
Can now build the Presidential Place on Coruscant
Cost 100 Influence, 2000 Alloys
+2 Politician Jobs
+1 Bureaucrat Jobs
+1 Envoy
Ice Crypts
Amazing find!
Add Ice Crypts to Coruscant
+3% Trade Value
+5% Society Research
+1 Culture Worker Jobs
Massive Groundquakes
+55 Devastation to Coruscant
Destroyed Infrastructure add to Coruscant
-25% Max Districts
-25% Building Speed
Potential Solution
Rebuilding of Coruscant Empire Modifier
-10% Minerals
-10% Credits
Planet Decision Rebuilding of Coruscant
Turns Coruscant into an ecumenopolis and removes the Rebuilding of Coruscant Empire Modifier
Cost free
Time 1,800 Days
The Fist Planet City
Coruscant becomes a ecumenopolis with 1 Residential Arcology, 1 Factory Arcology , 1 Foundry Arcology, and 1 Leisure Arcology
Adds Marvel of engineering to Coruscant
+50% District Energy Upkeep
-25% Max Districts
-100% District Statrigic Resource Upkeep
Shawken Spire Rebuilding Effort
Cost 200 Credit and 2,000 Alloys
Rebuilt Shawken Spire
+10% Engineering Research from Jobs
+20% Trade Value
+10% Unity from Jobs
Get Empire Modifier
+5% Trade Value
+3% Unity
Mandalorian Events
A New Dawn
Very Well.
Situation Expanding our empire
Establish 6 Colonies
Expanding Our empire
This is a great day for are vode!
Results
+2,000 Unity
+30 Influence
Regain our Military Prowess
Spawns after unlocking Warrior Culture tradition Mado'a
Special Project Weapons Configuration Test
Cost 1,250 Engineering Research
Special Project Ship Crew Training
Have a fleet of at least 12 ship with an an admiral.
Ship Crews Trained
For Mandalore!
Results
+250 Manpower
+100 Influence
+250 Unity
Reclaim the Mand'alor's MaskThe Hunt
There's is no need to provoke them.
Results
Ask Onderon for permission to land.
result
Event Compensation
The return of Mand'alor is too important.
-5,000 and Theocracy of Onderon opinion of Mandalorians +100
Get next event Landing Site
Or
The Mand'alor belongs on Mandalore.
Results
Landing Site
Results
Be mindful of your surroundings.
Crossroads
Explore the cave and get out of the rain.
Results
Caves
Kill those damned things!
Then
Cave Discovery
Could it be...?
Or
Go Deeper in the jungle and hope the rain stops.
The Ultimate
Results
A new Mand'alor has finally arisen.
Gain Mand'alor the Ultimate as ruler
Starts at level VII
Has the Immortal Trait
Gain a fleet with Mand'alor the Ultimate as its' admiral with the trait March Forward, for Mandalore!
+25% Ship Fire Rate
-100% Ship Upkeep
-100% Combat Disagreement Chance
Mand'alor
+100 Edict Fund
+50% Border Friction
+20% Naval Capacity
Pre CrusadePreparations
Results
A Mandalorian never forgets, our vengeance burns brighter still.
Base Building
Results
Establish a base on Mandalore
-28.37 Credits
Add Crusader Outpost to Mandalore
Gives +20 Army Experience and +3 Unity
Or
Establish a base on Thisspias
-28.37 Credits
Add Crusader Outpost to Thisspias
Gives +20 Army Experience and +3 Unity
To Shogun
Results
May he find the answers he is looking for.
The Vision
Results
Family is more than blood.
Vode An!
Results
Mand'alor the Ultimate gain the Lord of the Clans Trait
+10% Unity from Soldiers
A Sith Visitor
Results
An interesting turn of events...
A Proposal
Results
Very well we will head to Rekkiad and begin the search.
Or
Ensure the Mand'alor and his team is well supported.
The Frozen Hell of Rekkiad
Results
Onwards to the Twin Spears.
The Twin Spears
Results
Focus on the First Spear.
Results
We found it! inform the others!
+500 Unity
Or
Focus on the Second Spear
The Tomb
Results
There is an eerie silence in the tomb.
The Prophecy
Results
Our work here is done. The Sith are aware of are ambitions...
Mand'alor the Ultimate Gains +1,250 experience
+250 Influence
+2,000 Unity
Special Project Prelude to the Mandalorian Crusade
Cost Free but takes 1,000 days
Opening Moves
Results
Enable the Great Crusade War Goal
Begin the Great Crusade Event Chain
Gain 10 Mandalorian Neo Crusader Armies
Great CrusadeObjectives
The Conquest of Cathar
To Cathar!
Results
Hyperlane to Cathar created.
Cathar Reached
Excellent!
Severing Revenge
Ever last traitorous soul shall keel in our shadow.
+250 Influence
+5,000 Unity
The Siege on Taris
Revenge on Onderon
Destroy the Drengir
Requests
Note all request have a cooldown of 5 years
New vode
Turn 5 Aliens into Mandalorians
-1,500 Unity
New akaanse
Gain 5 Mandalorian Neo Crusader armies
-2,500 Unity
Onderon Events
Secrets of the Royal Palace
Creates a archaeology site on Onderon
Archaeology Site Reward: Freedon Nadd's Holocron
Onderon Civil WarA Request For Aid.
Send aid to the Republic
-460 Manpower and -2,970 Food
Results
+50 Opinion with all Republic Members
Or
Withhold our resources, we are in greater need.
Results
-50 Opinion with all Republic Members
A Hooded Visage
Allow Kavar refuge with us.
Results
Jedi Holocron Modifier +25% Leader Experience gain.
+100 Opinion with all Republic Members
Or
Tell the Jedi to Hide else were.
Results
-50 Opinion with all Republic Members
Assisting the Republic
Provide the Republic the support they need.
-155 Manpower and -4,031 Food
Results
+5 and +150 Opinion with all Republic Members
Or
Tell the Republic we can provided nothing.
Results
A Divide Opinion
Results
Can now see Political Party Power of Queen Talia and General Vaklu.
With Best Intentions I
Very well, Keep us informed.
The Civil War
What does the future bring for our Kingdom...
Sky Bridge Lost
+ Devastation to Onderon
Decisions
We side with Talia, our Queen.
Or
We side with Vaklu, our new King.
Fight!
We can only hope we choice wisely...
General Vaklu's Separatist Fleet Size 188 Spawns at the edge of the system.
Queen Talia's Onderon Royalist Flee Size 80 Spawns over Onderon
Republic Reinforcements for Talia Flee Size 107 Spawns at the edge of the system.
Mandalorian Reinforcements allied with you Size 80 Spawns over Dxun
End Of The Civil War
Finally some peace...
+40 Devastation to Onderon
If you sided with Vaklu he becomes King
Vaklu is level V and gets two random traits.
Onderon's government changes to a Fanatic Militarist and into a Military Junta (Oligarchy)
Civil War Aftermath
If you sided with Queen Talia
Results
A Kingdom of New Ideas Modifier
+15% Research Speed
+25% Xenophile Attraction
+30% Ethic Shift Chance
+5,000 Unity
If you Sided with General Vaklu
Results
A Kingdom of Traditions Modifier
+10% Unity
+5% Ship Fire Rate
+10% Army Damage
+20% Governing Ethics attraction
+25% Xenophobic Attraction
-30% Ethic Shift Chance
+5,000 Unity
Remnants Of The Sith Empire Events
Rebuilding the Empire
For the Emperor!
Results
Rebuilding the Empire modifier +50% Ship Build Speed -25% Ship Build Cost +25% Colony Development Speed for 10 years
More survivors arrived
Great!
Results
Get 1 Human Pop
+500 Manpower
Stranded Army
They are welcome!
Results
Get 5 Sith Infantry Platoons
A Dangers Planet
After adopting the Rebuilding Tradition the event will spawn
It shall be done, my lord.
Results
Planetary Pacification event after 15 days.
Planetary Pacification Started
Very well, see to it that they are given their assignments
Results
Loss 100 Manpower
Get the Mostly Pacified event in 50 Days
This is not necessary
Results
Get the Mostly Pacified event in 120 - 145 Days
See to it that Vaiken gets the supplies he needs.
Results
-100 Influence
Get the Dromund Kaas is ours! event in 50 days
The first step toward are revenge.
+1,250 Unity
No need to waste resources when victory is within are grasp.
Results
Get the Dromund Kaas is ours! event in 120 - 145 days
Taerab Shipyard
After finishing the Rebuilding Tradition the event will spawn
Very well, seek out the properer shipwright.
Special Project Establish the Shipyards
Cost 1,000 Engineering Research
Path to Immorality
Prepare the Emperor's shuttle.
Results will spawn The Dark Dark Side Creature event and spawns Vitiate's Shuttle that will travel to Yavin IV
The Massassi Temple of Yavin IV
Spawns after Vitiate's Shuttle reaches Yavin IV
Forces on the legacy of Sadow.
Results
+250 Unity
Forces on the legacy of Kun.
Results
+246 Society Research
The History of Sadow and Kun
There is potential here.
The Dark Dark Side Creature
To Malachor.
Results
+250 Unity
Add Wild Terentateks to Yavin IV
-2 Districts
-3 Stability
-10% Pop Growth
The Dark Side Nexus of Malachor V
Spawns after Vitiate's Shuttle reaches Malachor V
Dark Places Where Few Tread...
Result The abandoned Academy event
The abandoned Academy
There's Always Some Truth to Legends.
The barren wastelands of Nethema
Spawns after Vitiate's Shuttle reaches Nethema
But what if it was possible to do it again...
Results
+250 Engineering Research
+250 Physics Research
But what if it was perfected...
Results
+250 Unity
The Ritual Of Nethema
Maybe it's time to return to Dromund Kaas and dwell on this further...
Results
Darth Vitiate gains the Empowered trait
+2 Level Cap
+1 Influence
+49 Influence
Another Dark Side Power
It shall be done, my lord.
Results
Special Project The Growing Disturbance
Send a science ship
A Symbol of Strength
Th Sith Will Rise!
Results
Special Project A Symbol of Strength
Cost 5,000 Engineering Research
Hyperspace-War Shipyards
Spawns after surveying the Ziost System
Results
Get a Starhold at Ziost
Special Project Repair the Ziost-Station
Send a construction ship to complete
Get 2 Shipyards and 1 Crew Quarters at the starhold
Battle debris near Florrun Minor
Spawns after surveying the Florrun System
Results
Special Project Battle debris in the Florrun-System
Send a construction ship to complete
Results
Integrate them into the fleet.
Get 3 corvettes with tier II tech.
Or
Unfortunate
+1,000 Minerals
+200 Alloys
+50 Rare Crystals
Lost Survivors
Great!
Results
Gain Yavin IV as a Colony
The Massassi
Bring them into the fold once more.
Results Start Situation Massassi and add 3 Massassi Pre-sapient Pops
Or
Leave them, they are twisted beyond use.
Add 3 Massassi Pre-sapient Pops to Yavin IV
Sith Hatred
8 Massassi Rebel Brute attack Yavin IV (Army Strength around 166)
After defeating the Massassi Rebels
Results Security
Wipe them out!
Or
Put them in chains!
Hutt Empire Events
A New Home Colones Evocar
+300 Unity
The Natives
New Special Project Meeting the Elders
Cost 1,000 Society Research
A Good Deal
Give the Evocii meaningless trinkets.
+500 Credits
+1 City District
Or
Give the Evocii some practical technology.
+250 Physic, Engineering, and Society Research
+1 City District
The Contract
New Special Project Free Real Estate
Terms and Conditions
Evocar renamed to Nal Hutta
+1 Mining District
+1 City District
New Situation The Evocii
Evocii become slaves
The New Labor Event
+3 Event Pop on Nal Hutta
Or
Evocii granted Residence
Complacency
Bribery Attempt
I'm sure we can look the other way.
-7 Situation The Evocii
+180 Credits
Or
Imprison the chieftain!
+7 Situation The Evocii
Huttsbane I
Bring them in cold. No disintegrations.
-5 Situation The Evocii
+10 Devastation
Huttsbane II
Destroy their Settlements and agriculture
+12 Situation The Evocii
+20 Devastation
Or
Focus on their leaders
+6 Situation The Evocii
Huttsbane III
Evocii resistance starts to die down.
Good
The Katooinians
Provided them a place to stay
Get 2 Katooinians on Varl
Or
Establish a presence
Gain Katooinine as a colony
Planetary Aid
Provide aid to the local population
-1,000 Food -250 Consumer goods
Or
Provide aid to the local infrastructure
500 Credit -250 Alloys
Result +100 Unit +2,000 Food
Or
Provide a scientist to research these storms
Special Project Unusual Storms 1,000 Physics Research
Result +75 Devastation +200 Physics Research
The Weequays
Provided them a place to stay
Get 2 Weequay on Varl
Establish a presence
Gain Sriluur as a colony
Untapped Potential
Choice a Vassal Species to become a leader
-10 Influence -250 Unity
Get a Level 3 Leader with the Hutt Loyalist Trait
Governor
-15% Building Cost
-15% District Cost
+15% Build Speed
-50% Leader Cost
-50% Leader Upkeep
+1 Leader Level Cap
Admiral
+15% Fire Rate
-15% Ship Upkeep
-50% Leader Cost
-50% Leader Upkeep
+1 Leader Level Cap
Planet States
Non-major empire has the chance to spawn as a Planet State depending on the AI empire slider in the game start options.
A Planet State will behave similar to a Enclave. You can interacted using the Diplomacy Menu to purchase different resources or buffs like extra Research speed.
Arkanian Dominion
Experimental Growth Serum
+20% Pop Growth Speed
-10% Happiness
-15 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Society Research
-15 Monthly Credits
Ahto High Court
+1 Medical Supplies for -10 Monthly Credits
+2 Medical Supplies for -20 Monthly Credits
+3 Medical Supplies for -30 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Society Research
-15 Monthly Credits
Kuat Autocracy : Note Kuat begins with an extra powerful fleet including Titan Ships.
+1 Heavy Alloys for -10 Monthly Credits
+2 Heavy Alloys for -20 Monthly Credits
+3 Heavy Alloys for -30 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Engineering Research
-15 Monthly Credits
Hisskor Dominion
Sells Wookiee slaves
1 Wookiee for 250 Credits
2 Wookiee for 500 Credits
3 Wookiee for 1,000 Credits
Convant of Togruta
Consumer Good Agreement
Environmental Impact Lessons
-15% Pop Consumer Good Upkeep
-20 Monthly Credits
Research Agreement (Requires 30 Opinion)
+5% Society Research
-15 Monthly Credits
Guardians of the Whills
Sells Minor Artifacts
1 Minor Artifact for 200 Credits
2 Minor Artifact for 250 Credits
3 Minor Artifact for 300 Credits
Unity Agreement
Free Meditation Course for 5 Years
+5% Unity
-5% Energy Credits
+5% Spiritualist attraction
Core Region Factions
Coruscantii UnionCivics
Coruscantii Resilience
-10% War Exhaustion
+5% Happiness
+10% Pop Amenities Usage
Beacon of Liberty
15% Unity
-15% Empire Size from Pop
Coruscant Size 20
Sacred Spire
+4 Unity
Houses of AlderaanGraet Houses of Alderaan
Holds Election on Rulers Death
+5% Happiness
Civics
Alderaanian Political Mastery
+20% Ruler Pop Resource Output
+25% Envoy Improve Relations
+25% Diplomatic Weight from Envoys
-25% Diplomatic Weight from Fleet Power
Agrarian Idyll
Generator, Mining , and Agriculture Districts provide +1 Housing
City Districts -1 Housing
Farmers produce 2 Amenities
Every 4 Agriculture Districts gives +1 Building Slots
Alderaan Size 20
Crevasse City
+5% Trade Value
+2 Housing
+1 Generator District
Corellian TechnocracyRuling Council of Corellia
Hold Elections every 20 years
+5% Specialist Output
Civics
CEC
+1 Engineering Research from Researchers
+15% Propulsion Research Speed
Technocracy
Replace some Politician Jobs with Science Directors
2X as likely to get tech research that your Scientist Specializes in.
+1 Research Alternative
Special Starbase Buildings
Both can can only be build at Corellian starport
Santhe Shipyard
Cost 150 Alloys
+2 Shipyard Capacity
Upkeep 2 Credits
Santhe Shipyard Manufacture
Cost 250 Alloys
Upkeep 2 Credits
+ 2% Ship Speed
+5% Evasion
-10% Ship Hitpoints
Corellia Size 20
Tursturin Rich Hills
+3 Alloys
+12.5% Credits from Jobs
+2 Generator District
Coronet City
+4 Housing
+5% Trade Value
+10% Unity
Commonality of DuroDuro High Houses
Holds Election on Rulers Death
+1 Pop on new colony
+10% Mining Station Output
Civics
Duro Mining Corporation
+5% Trade Value
+1 Mineral from Miners
Merchant Guilds
Capital Building Provides Merchant Jobs
Duro Size 20
Millennia of pollution
+10% Amenity Usage
+10% pop Upkeep
-5% Resources from Jobs
-5% Pop Growth
-20% Food from jobs
Cortosis Rich Caverns
+5 Alloys
+5% Defensive Army Damage
+5% Defensive Army Morale
+2 Mining Districts
Baradium Rich Caverns
+1 Volatile Materials Harvesting Trap
Valley of Royalty
+5% Society Research
+3% Unity
Alsakan MonarchyCivics
Alsakan Axis
+10% Ship Fire Rate
+10% Home Territory Fire Rate
Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+1 Governor Level Cap
Alsakan Size 20
Alsakan Mosaics
+10% Trade Value
+5% Unity
+5% Engineering Research from Jobs
Abandoned Killik Colony
+25% Immigration Pull
+10% Amenities
Czerka CorporationCivics
Arms Dealer
+2 Mercenary Enclave Capacity
+10% Specialist Pop Output
+25% Empire Size From Planets
+25% Outpost Cost
Ruthless Competition
+1 Leader Level Cap
+10% Leader Experience
+1 Codebreaking
Pijal Size 20
Ahto High CourtCivics
Origins of Kolto
+25 Years Leader Lifespan
+25% Medical Supply Production
Agrarian Idyll
Generator, Mining , and Agriculture Districts provide +1 Housing
City Districts -1 Housing
Farmers produce 2 Amenities
Every 4 Agriculture Districts gives +1 Building Slots
Manaan Size 20
Hrakert Rift
+100% Medical Supplies from Pharmacy Technician
+1 Max Medical Supply Factories
Kuat AristocracyCivics
Beholden to the Ten
+25% Voidcraft Research Speed
+10% Alloys from jobs
Kurt Size 20
Special Starbase Buildings
Kuat Drive Yards
+10% Armor Hitpoints
+10% Ship Hullpoints
+5% Build Speed
-5% Ship Build Cost
Herglic Trade EmpireCivics
Herglic Traders
+25% Planetary Ascension Effect
-15% Planetary Ascension Cost
Cutthroat Politics
-20% Edict Upkeep
+1 Codebreaking
Giju Size 20 Atoll World
Northern Dependencies Factions
Arkanian Dominion Civcs
Master of Genetics
-25% Modify Spices Cost
+2 Gene Modification Points
Slaver Guilds
+10% Slave Pop Output
+35% Enslaved Pop Ration
Arkanian Size 20
Diamond Cave
+2 Max Mining Districts
+20% Trade Value
Guardians of the WhillsCivics
Pilgrims of the Force
+5% Happiness
+5% Unity
+25% Diplomatic Weight from Envoys
Gospel of the Masses
Specialist give additional trade value
Can build Temple of Prosperity
+50% Spiritualist Ethic Attraction
Jedha Size 20
Hydian Borderlands Factions
Mandalorian SpaceShattered Clans
Hold Elections every 20 years
+15% Unity
Civics
Army of Outcast
-25% War Exhaustion
+1 Mercenary Enclave Capacity
Warrior Culture
Replaces Entertainers with duelist
Duelist turn Alloys into Unity, Amenities, and Navy Capacity
+20% Army Damage
Special Starbase Buildings
Mandal Motors Shipyard
+10% Armor Hitpoints
+10% Fire Rate
Starbase Modifier
+5% Ship Build Speed
-5% Ship Cost
Mandalore Size 20
Beskaer Rich Mountains
+4 Mining Districts
+10% Heavy Alloy Production
+1 Max Heavy Alloy Factory
Wild Vulptex Packs
+2 Society Research and +1 Rare Crystal
Begins with a Heavy Alloys Extractor
Remnants of the Sith EmpireThe Dark Council
Holds Election on Rulers Death
+50 Edict Fund
Civics
The Empire's Wrath
-10% War Exhaustion Gain
-10% Claim Influence Cost
-10% Ship Build Cost
-5% Empire Size
Necessary Secrecy
+2 Encryption
+2 Codebreaking
-20% Trust Growth
Special Starbase Buildings
Taerab Starship Manufacturing must research Sith Architecture
Cost 250 Alloys
+10% Ship Damage
-10% Shield Hit Points
Upkeep 2 Credits
Buildings
Sith Shrine
+4 Sith Acolyte Jobs
Produces 6 Society Research, 35 Unity, +12 Amenities
Upkeep 12 Consumer Goods+4 Housing
Upkeep 5 Credits
Droumund Kaas Size 20
Taris Civil AuthorityCivics
Upper City Aristocracy
+10% Specialist Happiness
+10% Specialist Political Power
+5% Specialist Output
-5% Worker Happiness
Efficient Bureaucracy
-20% Administrator Upkeep
Taris Size 20
Telosian CouncilCivics
Citizen Service
Unlocks Recruitment Office Holding
+15% Naval Capacity
+2 Unity from Soldiers
Environmentalist
Can construct Ranger lodge
Ranger Jobs Produce Society Research, Amenities, and Unity for each natural planet blocker.
Unlocks Ranger Lodge holding
-20% Pop Consumer Good Upkeep
Telos IV Size 20
Zygerrian SlaversCivics
Infamous Slavers
+25% Slave Output
-10% Slave Happiness
Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+1 Governor Level Cap
Zygerria Size 20
Verpine Hive SocietyCivics
Verpine Technology
+15% Research from Jobs
-1 Research Alternative
Mining Guilds
+1 Minerals from Miners
Roche Size 20
Slice Region Factions
Tion HegemonyCivcs
Ashes of Xim's Empire
+10% Naval Capacity
-10% Empire Size
+25% Border Friction
Byzantine Bureaucracy
+1 Stability from Bureaucrats
+1 Unity from Bureaucrats
Tion Size 20
Dust Desert
+2 Volatile Material Harvesting Traps
Small Fuel Deposit
+2 Fuel
Wild Varactyis
+5% Unity
+2 Amenities
+4 Society Research
Mon Calamari MonarchyCivics
Mon Calamari Engineering
+10% Engineering Research from Researchers
+10% Physics Research from Researchers
Functional Architecture
-15% Building and Distinct Cost
+1 Building Slots
Dac Size 20
Aquatic World
+10% Food from Jobs
+10% Credits from Jobs
+2 Generator Districts
+2 Agriculture Districts
+15% Housing
+15% Building Upkeep
Mon Calamari also starts with Quarren pop
Hsskor DominionCivics
Trandoshan Hunting Culture
+15% Army Damage
+15% Army Morale
-10% War Exhaustion
Nationalistic Zeal
-20% War Exhaustion
-15% Claim Cost
Trandosha Size 20
Bothan SpaceBothan Council
Civics
Intelligence Community
+1 Sensor Range
+1 Encryption
+1 Codebreaking
+1 Envoy
Cutthroat Politics
-20% Edict Upkeep
+1 Codebreaking
Bothawui Size 20
Nobel Houses of FalleenAristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+1 Governor Level Cap
Civcs
Cutthroat Politics
-20% Edict Upkeep
+1 Codebreaking
Falleen Size 20
Theocracy of OnderonCivics
Beast Rider Society
+25% Army Damage
-15% Pop Amenities Upkeep
-15% Governing Ethics Attraction
Police State
+5 Stability
+1 Unity from Enforcers
+1 Unity from Telepaths
Onderon Size 20
Special Starbase Buildings
Onderon Royal Shipyards Architecture
+10% Ship Evasion
+10% Ship Hull Points
Starbase Modifiers
+5% Ship Build Speed
-5% Ship Build Cost
Rodian RealmsTribal Council
Civics
Environmental Shields
+5% Shield Hitpoints
-10% Building Upkeep
-10% District Upkeep
Warrior Culture
Replaces Entertainers with duelist
Duelist turn Alloys into Unity, Amenities, and Navy Capacity
+20% Army Damage
Rodia Size 20
Hutt Region Factions
Hutt EmpireFive Hutt Families
+2 Leader Level Cap
Civics
Hutt Magnificence
-25% Empire Size
+5 Stability
+10% Pop Amenities Upkeep
Slaver Guilds
+10% Slave Pop Output
+35% Enslaved Pop Ration
Varl Size 20
Ancient Paradise
+80% Habitability
+10 Amenities
Starts with Klatooinian and Weequay as slaves set to Indentured Servants
Pyke SyndicateCivcs
Spice Mines
+25% Spice Production
-25% Slave Political Power
+10% Slave Output
Criminal Heritage
Can put Branch Office on any regular empire
Crime increase Branch Office on value
+20% Infiltration Speed
+1 Codebreaking
Oba Diah Size 20
New Territories Factions
Muun Baking ClansCivcs
Byzantine Bureaucracy
+1 Stability from Bureaucrats
+1 Unity from Bureaucrats
Functional Architecture
-15% Building and Distinct Cost
+1 Building Slots
Scipio Size 20
Iridonian AuthorityCivics
Zabrak Spirit
+25% Home Territory Fire Rate
+25% Defense Army Damage
+25% Defense Army Health
+25% Defense Army Moral
+1 Influence
Citizen Service
Can build the Recruitment Office Holding
+15% Navel Capacity
+2 Unity from Soldiers
Iridonia Size 20
Ash World
+10% Mineral from Jobs
+10% Credits from Jobs
+2 Mining Districts
+2 Agriculture Districts
Acid Pools and Seas
-1 Agriculture Districts
+1 Mining Districts
+5 Trade Value
Dorian Conclave
Convant of TogrutaCivic
Isolationist
-15% Consumer Goods Upkeep
+15% Home Territory Fire Rate
+1 Encryption
Philosopher King
Rulers and Governors have a lover chance of getting negative traits
+2 Ruler Level Cap
Shili Size 20
Ithorians HeardsIthor Size 20
Falls of Dessiar
+10% Unity from Jobs
The Mother Jungle
+10% Building Cost
-15% Leader Unity Upkeep
Trailing Sector Factions
Twilek EnclaveCivics
Ride along the Storm
+10% Unity
-10% Pop Amenities Upkeep
-10% Pop Upkeep
+5% Resources from Jobs
+5% Pop Growth
Idealistic Foundation
+10% Happiness
Ryloth Size 20
Beautiful Forest
+5% Happiness
+10% Food
Ryll Ore Veins x2
+1 Spice
Council of MalastareCivics
Fuel Production Industry
+25% Starship Fuel Production
+25% Diplomatic Weight from Economy
Merchant Guilds
Capital Building Provides Merchant Jobs
Malastare Size 20
Exchange OrganizationCivics
Shadowy Business
+10% Branch Office Value
-25% Branch Office Cost
+1 Codebreaking
Criminal Heritage
Can put Branch Office on any regular empire
Crime increase Branch Office on value
+20% Infiltration Speed
+1 Codebreaking
Ord Vaug Size 20
Western Reaches Factions
Council of EldersSize 20 Cerea
Sorosuub CorporationCivics
Galactic Beauty Specialist
+5% Happiness
+5% Unity
+5% Consumer Goods
+2% Diplomatic Weight
Brand Loyalty
+15% Unity
+25 Edict Fund
Sullust Size 20
Ash World
+10% Mineral from Jobs
+10% Credits from Jobs
+2 Mining Districts
+2 Agriculture Districts
Unknown Regions Factions
Only spawns if using the full 1,300 star, Star Wars Galaxy
Chiss AscendancyNine Ruling Families
Hold Elections every 20 years
+25% Specialist Political Power
+25% Specialist Happiness
+1 Leader Level Cap
Civics
Policy of Isolation
+4 Encryption
-50% Other Empire inlet gain on you.
-20% Trust Growth
Aristocratic Elite
Replaces some Politician jobs with Nobles
Can construct Noble Estates for Nobles Jobs
Can construct Noble Chateaus Holding
+1 Governor Level Cap
Csilla Size 20
Nyix Rich Mountains
+3 Mining Districts
+10% Heavy Alloy Production
+1 Heavy Alloy Extractor
Kilik HiveCivics
Kilik Joiners Culture
-35% Modify Species Cost
+1 Gene Modification Point
One Mind
Leaders less likely to get negative traits
+15% Unity
Yoggoy Size 20
Nikardun DestinyCivics
Unknown Region Power
Distinguished Admiralty
Admirals and Generals start at level 3
+10% Fire Rate
+1 Admiral Level Cap
+10 Fleet Command Limit
Nikarduna Size 20
Paataatus HivebornCivics
Unknown Region Power
Strength of Legions
Admirals and Generals start at level 3
+100 Army Experience
+20% Army Damage
-20% Army Upkeep
Nettehi Size 20
Karst Cave Network
+10% Minerals from Jobs
+10% engineering Research from Jobs
-30% Bombardment Damage
-20% housing
-5% Pop Growth
Paccosh CooperativeCivics
Unknown Region Power
Functional Architecture
-15% Building and Distinct Cost
+1 Building Slots
Rapacc Size 20
Vak CombineCivics
Unknown Region Power
Idealistic Foundation
+10% Happiness
Primea Size 20
Ship Choices
FrigatesTrimere
Assault Patrol
2 Medium Weapons
4 Small Weapons
2 Point Defense
Assault Heavy
4 Medium Weapons
2 Small Weapons
Heavy Bruiser
8 Small Weapons
2 Point Defense
Heraklon
Patrol
1 Medium Weapon
2 Small Weapons
2 Point Defense
Missile
1 Torpedo
2 Small Weapons
2 Point Defense
Artillery
1 Large Weapon
1 Medium Weapon
2 Point Defense
Scourge
Patrol
2 Medium Weapon
2 Small Weapons
1 Point Defense
Missile
2 Torpedo Slots
2 Small Weapons
1 Point Defense
Artillery
1 Medium Weapon
3 Small Weapons
2 Point Defense
Strike I
Strike Patrol
1 Medium Weapon
1 Fighter
2 Small Weapons
2 Point Defense
Strike Carrier
1 Fighter
1 Bomber
2 Small Weapons
2 Point Defense
Strike Bruiser
1 Medium Weapon
1 Fighter
4 Small Weapons
Interceptor IV
Patrol
1 Torpedo Slot
2 Small Weapons
2 Point Defense
Missile
2 Torpedo Slots
2 Point Defense
Artillery
1 Large Weapon
1 Torpedo Slot
Cruisers Longhorn
Patrol
2 Large Weapons
2 Medium Weapons
4 Small Weapons
2 Point Defense
Escort
8 Medium Weapons
2 Point Defense
Artillery
2 Large Weapons
4 Medium Weapons
2 Point Defense
Rupture
Patrol
3 Medium Weapons
1 Torpedo Slot
4 Small Weapons
2 Point Defense
Suppression
2 Medium Weapons
6 Small Weapons
2 Point Defense
Missile
3 Medium Weapons
3 Torpedo Slot
2 Point Defense
Trotter
Light Patrol
4 Medium Weapons
1 Torpedo Slot
2 Point Defense
Light Support
2 Medium Weapons
4 Small Weapons
2 Point Defense
Light Missile
2 Medium Weapons
3 Torpedo Slot
2 Small Weapons
2 Point Defense
Vainglorious
Patrol
1 Large Weapon
2 Medium Weapons
4 Small Weapons
2 Point Defense
Defender
4 Medium Weapons
4 Small Weapons
4 Point Defense
Artillery
2 Large Weapons
2 Medium Weapons
2 Small Weapons
2 Point Defense
Mere
Patrol
4 Medium Weapons
1 Torpedo Slot
2 Small Weapons
2 Point Defense
Suppression
2 Medium Weapons
1 Torpedo Slot
6 Small Weapons
2 Point Defense
Devastator
1 Extra Large Weapons
2 Point Defense
Strike II
Strike Patrol
1 Medium Weapon
2 Torpedo Slots
1 Fighter
4 Small Weapons
2 Point Defense
Strike Carrier
3 Medium Weapon
1 Fighter
1 Bomber
2 Small Weapons
2 Point Defense
Strike Bruiser
3 Medium Weapon
1 Fighter
4 Small Weapons
2 Point Defense
Heavy CruisersPhalanx
Assault Patrol
2 Large Weapons
4 Medium Weapons
4 Small Weapons
2 Point Defense
Assault Broadside
6 Medium Weapons
6 Small Weapons
4 Point Defense
Assault Artillery
4 Large Weapons
2 Medium Weapons
2 Point Defense
Bulwark
Super Heavy Patrol
2 Large Weapons
2 Medium Weapons
1 Torpedo Slot
2 Small Weapons
2 Point Defense
Super Heavy Broadside
4 Medium Weapons
2 Torpedo Slots
4 Small Weapons
2 Point Defense
Super Heavy Artillery
3 Large Weapons
2 Medium Slots
2 Small Weapons
4 Point Defense
Neutron Bulk
Artillery
3 Large Weapons
2 Medium Slots
1 Torpedo Slot
Broadside
4 Medium Slots
2 Torpedo Slots
4 Small Weapons
2 Point Defense
Carrier
2 Medium Slots
2 Fighters
2 Bombers
2 Small Weapons
4 Point Defense
Galleon
Light Patrol
4 Medium Slots
1 Fighter
1 Bomber
2 Small Weapons
4 Point Defense
Light Carrier
4 Large Slot
2 Fighters
2 Bombers
2 Small Weapons
4 Point Defense
Light Missile
2 Medium Slots
2 Torpedo
4 Small Weapons
4 Point Defense
Tapani
Gunship
5 Medium Slots
6 Small Weapons
2 Point DefenseEscort
6 Medium Slots
2 Small Weapons
4 Point DefenseArtillery
2 Large Weapons
2 Torpedo Slots
2 Medium Slots
2 Point Defense
BattleshipsKuat
Broadside
2 Large Weapons
4 Medium Weapons
4 Small Weapons
2 Point Defense
Combat Carrier
2 Large Weapons
3 Medium Weapons
2 Fighters
1 Bomber
2 Small Weapons
2 Point Defense
Artillery
4 Large Weapons
2 Medium Weapons
1 Fighter
1 Small Weapon
2 Point Defense
Bloodstar
Light Broad Side
2 Large Weapons
1 Medium Weapon
2 Fighters
1 Bomber
2 Small Weapons
2 Point Defense
Light Combat Carrier
4 Medium Weapons
2 Fighters
2 Bombers
2 Small Weapon
2 Point Defense
Light Missile Carrier
2 Large Weapons
2 Torpedo Slots
2 Fighter
1 Bomber
2 Small Weapons
2 Point Defense
BattlecruisersProcurator MKI
Artillery
8 Large Weapons
4 Medium Weapons
2 Small Weapons
2 Point Defense
Support
4 Large Weapons
8 Medium Weapons
6 Small Weapons
6 Point Defense
Gunship
4 Large Weapons
12 Medium Weapons
2 Small Weapons
2 Point Defense
Belaurs
Artillery
Gunship
Torpedo
Goliath
Support
4 Fighter
4 Bomber
2 Small Weapons
4 Point Defense
Carrier
2 Medium Weapons
6 Fighter
4 Bomber
6 Point Defense
Artillery
3 Large Weapons
2 Torpedo Slots
2 Fighter
2 Bomber
2 Point Defense
Republic Ships
Republic Crew Type gives +5% Home Territory Fire Rate, +5% Accuracy
Unlocked by the Galactic Republic Tradition Admiralty
Republic Corvette
Republic Frigate
Republic Cruiser
Republic Battleship
Republic Colossus
Republic Juggernaut
Generic Ships
Generic Corvette
Generic Frigate
Generic Cruiser
Generic Battleship
Generic Colossus
Generic Juggernaut
Onderon Ships
Outer Rim Ships
Outer Rim Corvette
Outer Rim Frigate
Outer Rim Cruiser
Outer Rim Battleship
Outer Rim Colossus
Outer Rim Juggernaut
Kuat Ships
Kuat Corvette
Kuat Frigate
Kuat Cruiser
Kuat Battleship
Kuat Colossus
Kuat Juggernaut
Hutt Ships
Hutt Crew Type gives -25% Docked Ship Upkeep
Hutt Corvette
Hutt Frigate
Hutt Cruiser
Hutt Battleship
Hutt Colossus
Hutt Juggernaut
Chiss Ships
Chiss Corvette
Chiss Frigate
Chiss Cruiser
Chiss Battleship
Chiss Colossus
Chiss Juggernaut
Mandalorian Ships
Mandalorian Corvette
Mandalorian Frigate
Mandalorian Cruiser
Mandalorian Battleship
Mandalorian Colossus
Mandalorian Juggernaut
Sith Ships
Sith Corvette
Sith Frigate
Sith Cruiser
Sith Battleship
Sith Colossus
Sith Juggernaut
Mandalorian Crusades Mid-Game Cries
Only happens if Mandalorian are a Computer Player, but a Human Player can complete a special Mandalorian event chain
Sith Endgame Crisis
Only happens if Sith are a Computer Player. but a Human Player can complete a special Sith event chain
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2855693794
More Stellaris guilds
- All Guilds
- Stellaris Guide 840
- Stellaris Guide 831
- [META]
- Stellaris Guide 820
- Stellaris: Space Warfare Explained
- Stellaris V3.7 My Commands Compilation
- Stellaris FAQ [RU]
- Artistic Screenshots
- [UPDATED FOR 1.5.1+] Making Your First Mod: A Guide For Primitives
- Ship design