Star Wars: Legacy of the Old Republic Mod Guide

Star Wars: Legacy of the Old Republic Mod Guide

New Game Setup

If playing the large 1,300 star wars galaxy set Habitable Worlds to .5X to reduce late game lag.

No DLCs are necessary for the mod.

Economy

Heavy Alloys: Used to build battleships, upgrading starbases, and some ship components like Heavy Armor.

Produced by Heavy Alloy Extractors requires Doonium deposits.

Manpower: Used by ships, starbases, and armies.

Produced by pop, military academies, and starbases crew training center.

Rulers provide no manpower

Specialist provide a small amount +0.3 manpower

Workers provide the most +0.45 manpower

Military Academy +20% Manpower from pops on planet.

Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good

Fleet Academy +2 ManpowerThere is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back.

Medical Supplies: Used by hospitals

Produced by Medical supply factory (Must research Hospitals Society Tech) and deposits

Space Fuel: Used by ships.

Produced by fuel deposits and fuel refinery.

Spice: Used by for Criminal branch offices and planet decision Negotiate with Crime Lords

Must Research Spice extraction

New Planet FeaturesWild Nerf Herds

+10% Food from Jobs

+4 Trade Value

+5 Food

+4 Society Research

Acklay Hunting Grounds

-1 District -5% Happiness -5% Pop Growth

Clearing +1,000 Food +1,000 Society Research

Energy Spider Nest

-15% Energy from Jobs -2% Pop Growth

Clearing +500 Food +250 Society Research +500 Spice

Kowakian Monkey-Lizard Territory

-5% Happiness -10% Amenities

Laigrek Hive

-1 District -2% Pop Growth

Clearing +500 Food +500 Society Research

Nexu Hunting Grounds

-1 District -5% Pop Growth

Clearing +500 Food +500 Society Research

Sandwom Infested Area

-1 District -5% Pop Growth

Megastructures

Hyper Space Beacon

Every hyperspace beacon will connect to any neighbouring hyperspace beacon in your empire

Cost 3,000 Credits 25 Influence 500 Alloys

Upkeep 3 CreditsUpgrade Major Hyper Space Beacon

Need to be on a major traderoute

Cost 6,000 Credits 100 Influence 1,000 Alloys

Upkeep 6 Credits

Orbital Fuel Depot

Cost 100 Influence 2,500 Alloys

+3,000 Fuel Storage

Upkeep 3 CreditsUpgrade Large Fuel Depot

Cost 150 Influence 4,000 Alloys

+6,000 Fuel Storage +10% Fuel Production

Upkeep 25 Credits

Communication Relay Gives all planets in system +10% Unity and +5 Amenities Modifier

Cost 100 Influence 1,250 Alloys

Must have a colonized planet in system to build

+5 Unity

-2% Empire Size from Pop

-2% Empire Size from Planets

Upkeep 8 CreditsUpgrade Communication Relay Nexus

+6 Unity

-5% Empire Size from Pop

-5% Empire Size from Planets

Upkeep 20 Credits

Tech Communication Relay Improvement II

Relay produce additional unity

Traditions

Coruscantii UnionCoruscantii Pride

Adoption Effect: +2% Research Speed

+2% Alloys

+2% Consumer Goods

+2% Unity

+1 Envoy

Military Professionalism: +1 Unity from Soldiers

+10% Manpower

+1 Soldier per 10 Pop

Stalwart Defender: -20% Orbital Bombardment Damage +20% War Exhaustion

The Galactic Core: -5% Empire Size

Durasteel Infrastructure: -10% Building Upkeep

-10% District Upkeep

Protective Bastion: +2 Starbase Cap

-25% Strabase Upgrade Cost

Finisher Effect: +10% Trade Attractiveness

-5% Market Fees

Galactic Republic (Available only after the Galactic Republic has formed)

Adoption Effect:

-25% Diplomatic Influence cost

Republic Senators

+1 Envoy

+1 Senator Job on Capital

Diplomatic Negotiations

+5% Diplomatic Weight From Envoys

+5 Diplomatic Acceptance

Admiralty

Unlocks Republic Crew Type gives +5% Home Territory Fire Rate, +5% Accuracy

+1 Leader Level Cap

Republic Security Force

+5% Army Damage

+5% Army Health

Republic Defense Collation

+10% Speed in Republic Member Space

-10% Dock Ship Upkeep

Finisher Effect:

+10% Diplomatic Weight

Houses of AlderaanMajor House

Adoption Effect: Unlocks Edict Diplomatic Grants, -50% Diplomatic Influence Cost

House Ulgo: Unlocks Diplomatic option form Federation, +1 Envoy

House Thut: +100% Federation Naval Capacity Contribution

House Panteer: +3 Unity from Embassies, +1 Artisan Job per

House Alde: +50 Trust Cap, +33% Trust Growth, +15% Trade Attractiveness

House Organa: +5 Diplomatic Acceptance, +1% Envoy Improve Relations chance to gain favors.

Finisher Effect: +10% Diplomatic Weight +1 Envoy

Minor Houses

Adoption Effect: +1 Influence

House Antilles: +10% Amenities

House Rist: +1 Codebreaking +2,500% Operation Speed

House Girard: -10% Empire Size from Districts

House Baliss: +10% Food from Farmers

House Cortess: -25% orbital Bombardment Damage +20% Defensive Army Heath

Finisher Effect:+50 Edict Fund

Corellia TechnocracyCorelliam Engineers

Adoption Effect: +15% Planetary Build Speed -10% Building Cost

Hyperdrive Mastery: +35% Survey Speed +50% Science Ship Disengagement Chance, +15% FTL Speed

Highly Technological Society: +20% Research Station Output

Famous Engineers: +1 Research Alternatives, +2 Scientist Level Cap, +10% Ship Build Speed.

Military Contracts: +25% Leader Experience +1 Admiral Level Cap, +25% Ship Experience, +1 Mercenary Enclave Cap

Civilian Markets: +5% Monthly Consumer goods, +5% Amenities

Finisher Effect: +10% Research Speed, +2% Engineering Research Speed

Commonality of DuroLegacey of Rana

Adoption Effect: +2 Starbase Cap, +25% Starbase Upgrade Speed, -25% Starbase Upgrade Cost

No Surrender: Defensive Armies Produce +0.5 Unity, +25% Defensive Armies Health

Unyielding Resistance: -30% Bombardment Damage Taken, -30% War Exuhation, +30% Hostile Claim Influence Cost

Master Navigators: Unlocks Astrologian Leader Trait

Reverse Engineering Experts: When in a defensibe war with another empire +33% Ship Build Speed, +15% Home Territory Fire Rate

Orbital Habitat Mastery: Unlocks Early Space Habitat +3 Max Early Space Habitats

Finisher Effect: +50% Defensive Platform Cap, 20% Starbase Upkeep

Czerka CorporationBusinesses Venture

Adoption effect: +25% Trade Attractiveness, +5% Ship Fire Rate

Czerka Arms: Unlocks Holding Czerka Weapons Factory

+5 Alloys (Private Military Industries gives +3)

Upkeep -3 Credits

+2 Clerk JobsSecret Weapons Division: Unlocks Tech Class 3 Combat Droid Brain, +10% Army Damage, +10% Army Health

Exclusivity: -25% Diplomatic Influence cost +10%, Diplomatic Weight from economy

Czerka Mining and Industrial: +5% Minerals +5% Alloys

Regional Occupation: -10% Empire Size from Branch Offices, +10% Branch Office Value

Finisher effect: -25% Branch Cost

Arkanian DominionMeritocracy

Adoption Effect:

Unlock Edict Map the Stars

+20% Anomaly Research Speed

+20% Biology Research Speed

Adascorp: Unlock Edict Research Subsides

+20% Research Station Output

The Adascorp Surveying Teams: +30% Survey Speed

+50% Science Ship Disengage Chance

Adascorp Science Division: Unlock Researcher Trait Arkanian Geneticist

+1 Research Alternative

+2 Scientist Level Cap

+25% Leader Experience

Arkanian Micro Technologies :

+2 Gene Modifecation Points

-33% Modify Specie Cost

Czerka Corporation Bailout:

-10% Researcher Upkeep

+10% Army Damage

+10% Army Health

Gain Tech Class 3 Combat Droids

Finisher Effect: Add Adascorp Research Facilities to Arkanian

+2 Researcher Jobs

+1 Pharmacy Technicians Job

+1 Clerk Job

+5% Pop Growth

+10 Year leader Lifespan

+10 Society Research

+2 Medical Supplies

10% Research Speed

MandalorianMando'ade

Adoption Effect: +.5 Alloys from Metallurgists

+10% Heavy Alloys

History of Taung

-15% Claim Influence Cost

+10% Governing Ethic Attraction

-5% Pop Amenities Usage

Mando;alor

+40 Edict Fund

-10% Empire Size from Pop

The Legend Of The Mythosaur: -50% Clear Blocker Time an Cost

Mandalorian Identity: Unlock Madolrian Recruitment Camp

+10% Manpower

Underground Contract: +10% Infestation Speed

+1 Codebreaking

Finisher Effect: Unlock Naval Recruitment Policy Mandalorian Volunteers

+20% Home Territory Fire Rate

Overwhelm

Adoption Effect: +20 Naval Cap

+20% Army Damage

Mandalorian Warfleet: -10% Ship Upkeep

+20% Naval Cap

MandalMotors: +25% Ship Build Speed

-10% Ship Build Cost

Unlock MandalMotors

Unleash Armageddon: +20% Orbital Damage

+10% Ship Fire Rate

Leadership: +20 Fleet Command Limit

+2 Admiral Level Cap

Improved Warheads: +20% Damage Vs Starbase

Unlock Missile Weapons

Finisher Effect: Unlock War Doctrines

Remnants of the Sith EmpireRebuilding

Adoption Effect: +10% Planetary Building Speed -10% Building Cost

Start Event A Dangerous Planet

New Imperial Army: +25% Army Damage +10% Manpower from Jobs

Rebuilding the Fleet: Unlocks Tech Dromund Kalalar Shipyards, remove modifer devastated shipyards, +15% Ship build speed

A New Imperial Culture: +25% Governing Ethics Attraction, -25% Worker Political Power, -25% Specialist Political Power, -25% Pop Demotion Time.

The Dark Council: +1 Leader Level Cap, -100% Leader Cost, -50% Leader Upkeep

The Hidden Emperor: +10 Stability

Finisher Effect: +1 Envoy

A New Sith Order

Adoption Effect:+1 Leader Level Cap +10% Envoy Harm Relations +10% Envoy Improve Relations

Lessons of the Genocide: +5% Manpower Crew Production +5% Unity

A New Generation of Sith Acolytes: Unlocks Force Sensitive Leaders

Sith Warriors: +1 Max Rivalries Unlocks Sith Warrior Armies

Sith Academy: +1 Research Alternative

Sith Inquisitors: +25% Operation Speed Unlocks Sith Inquisitor Armies

Finisher Effect: -25% Leader Upkeep Cost

Imperial Agents

Adoption Effect: +1 Encryption

-15% Spy Network Decay

Skilled Slicers

+1 Codebreaking

+1 Operation Skill

+5 Chance to Evade

Imperial Counter Intelligence

+1 Hostile Operation Difficulty

+20% Hostile Operation Infiltration Requirement

+10% Time to taken for other empires gain intel on your empire.

Spheres of Influence

+25 Subjugation Acceptance

+15% Diplomatic Weight

Destabilize

+50% infiltration Speed

+10% Operation Speed

-10% Operation Cost

Long Term Infiltration

Whenever a hostile operation targeting us fails, gain +10 Intel on the spying empire.

+1 Envoy

+10 Max Intel

Finisher Effect:

+1 Hostile Operation Difficulty

+10% Hostile Operation Intel Required

Traditions Part 2

Tion HegemonyLegacy of Xim

Adoption Effect:

+1 Max Rivalies

+10% Home Territory Fire Rate

Guardian Corps

Unlocks Tech Class 3 Combat Droid Brain and Guardian Corps Droids

Former High End Warfleet

+5% Armour Hitpoints

+5% Shiphull Points

+5% Shield Hitpoints

+25% Ship Cost

Noble Houses of Tion

+25% Ruler Pop Happiness

+25% Ruler Pop Political Power

+10% Ruler Pop Output

GenoHaradan

+2 Code Breaking

+2 Encryption

+1 Defense Against Hostile Sabotage

+1 Defense Against Hostile Economy

Hostile Operation Sabotage and Economy Difficulty +1

Proud Heritage

+10% Amenities

+5% Happiness

Proud Heritage

+10% Diplomatic Weight

+10% Edict Fund

+1 Leader Level Cap

Finisher Effect

Unlock Decision : Declare Throne World

+5 Stability

-25% Empire Size from Pop

Hutt EmpireGlorious Empire

Adoption Effect: Unlock Decision Menagerie

Cost 1,000 Credits

Removes Hostile Midlife

Menagerie Gives -15% Crime and +5 Stability

Benevolent Overlords

+5 Stability

+2 Governor Level Cap

+0.5 Influence

Workplace Motivators

+5% Worker Output

+5% Slave Output

Unlocks Tech Energy Whips

+5% Slave Output

-5% Slave Political Power

Supreme Dominion

+10% Diplomatic Weight from Fleet

+10% Naval Capacity

Hutt Law Enforcement

Unlocks Edict Enhanced Surveillance

+1 Unity from Enforcers

Hutt Grand Council

+2 Ruler Cap

+50 Edict Fund

Finisher Effect

-10% Empire Size from Pop

Unlocks Hegemony Federation

Chiss AscendancyAscendant Might

Adoption Effect: Unlock Navel Recruitment Policy Chiss Elite Selection

+12.5 Ship Damage

7.5% Hull/Armour/Shield

7.5% Disengage Chance

-50% Manpower

+1 Leader Pool Size

The Families

+10% Specialist Happiness

+25% Specialist Political Power

+1 Noble per 20 Pop

Shrouded in Secrecy

+25% Time for other empires to gather Intel on you

+2 Encryption

Word of the Syndicure

+50 Edict Fund

-20% Edict Upkeep

Shrouded in Secrecy

Expansionary Defense Fleet

+10% Home Territory Fire Rate

+1 Sensor Range

Master Of Chaos

Unlocks Crew Sky Walker Navigators

Finisher Effect: +5% Research Speed

+5% Resources from Jobs

Exchange, PykeCriminal Industires

Adoption Effect: +5% Trade Value

-15% Spy Network Decay

Long Term Investment:

+10% Branch Office Cap

-25 Trust Cap

-25% Trust Growth

Illicit Acquisitions:

-10% Building Cost

-10% District Cost

Criminal Operations:

+50% Crime from Branch Office Buildings

Shadow Games

+15% Infestation Speed

+2 Codebreaking

The Exchange

+5% Research Speed

Or

The Pyke Families

+.1 Spice From Spice Miners

Finisher Effect: -15% Branch Office Cost

Criminal Industries

Authoritarian EmpiresSentient Property

Adoption Effect: +10% Slave Output

Indentured Being:

-5% Pop Upkeep

Specialized Slaving Guild:

-10% Pop Housing Usage

-25% Slave Upkeep

Slave Driven Infrastructure:

Slave Processioning Facility +5 Stability

Harsh Rule:

-33% Slave Political Power

Pleasure Slaves:

Effect depends on faction

Hutt Empire

3-5 Twi'lek Slaves

Hsskor Domion

3-5 Wookiee Slaves

Zygerrian Slavers

3-5 Togruta Slaves

Finisher Effect:

Unlock Edicts

Efficient Management

Slave Reinforcement

Illegal Testing

-5% Empire Size from Pop

Ascension Perks

Experimental Gravity Projector

150 Power used

Cost 45 Alloy 9 Dark Matter

+100% Emergency FTL Cooldown

-20% Combat Disengagement chance

Individual Cloning

Tech Experimental Cloning

Cloning Vats

Upkeep 2 Credits 30 Food 1 Medical Supply

+3 Organic Pop Assembly

+10% Manpower from Jobs

Can Clone Leaders.

Cost 1,500 Credits and 500 Medical SuppliesIsotope 5 Extraction

Slave Rigging

Crew Component: Slave Rigging System

Corvette 10.35 Manpower

Frigate 21.15 Manpower

Cruiser 90 Manpower

Heavy Cruiser 135 Manpower

Battleship 180 Manpower

Battlecruiser 270 Manpower

450 Manpower

-5% Ship Fire Rate

-5% Shield Nullification

-15% Disengagement Chance

-5% Evasion

Additional Early Space Habitats

+3 Early Space Habitats

Criminal Underworld

Branch Office can not be closed down without war

-33% Branch Office Value

Transdoshan Shko-Yagu

+3 Gene Modification Points

-25% Modify Species Cost

Anomalies

A Reason to Kill

No honor among thieves.

Results

Scientist gains +80 Exp and the manic trait

+250 Spice

Icy Discovery

Build it

-500 Credits -200 Minerals

+3 Medical Supplies Deposit

Or

We Can't afford it

52% of +1 Medical Supplies Deposit

36% of +2 Medical Supplies Deposit

10% of +3 Medical Supplies Deposit

Abandoned Station

Rent It

Deposit of +10 Credit +8 Trade Value

Or

Destroy It

+250 Minerals +350 Engineering Research +100 Alloys

Ancient Debris

Assemble a team

Unlock Special Project Ancient Debris Cost: 2,000 Engineering Research

Asteroid Mining Base

Repair it

-1,000 Credits

50% Chance of Scientist Dies

+1 Heavy Alloy Deposit

50% Chance of

Or

Research It

Deposit of +5 Engineering Research and +1 Heavy Alloy

Hollow Asteroid

Study it

Deposit of +5 Engineering Reserch

Or

Restore it

-1,000 Credit

Deposit of +5 Alloy

The Lost Inn

I think we just need the funds

+850 Credits

Or

It belongs in a Museum

+250 Minerals +50 Influence +2 Artifact

A Starbound Fate

The Alloy Rich Surface of the asteroid will suffice.

+250 Alloys +50 Heavy Alloys

Or

Whatever lay inside the asteroid is too valuable to pass up.

+50 Alloys +250 Rare Crystals

Little Helper

Just take the F1 Explore

Scientist gains +100 Experience and Custom AI Assistance Trait ( +5% Research Speed +10% Survey Speed +15% Anomaly Research Speed)

Or

Buy the Surveyor

-350 Credits

Scientist gains +150 Experience and Sapient AI Assistance Trait ( +10% Research Speed +20% Survey Speed +30% Anomaly Research Speed)

Master of the Past

Best we forget about that happened

Gain +3 Artifacts

50% Chance of Scientist becomes Paranoid (-5% Research Speed -10% Anomaly Research Speed)

50% Chance of Scientist gains +250 Experience

The Arch-Being

Bah! Don't frighten us with your sorcerer ways.

+100 Influence +180 Heavy Alloys

Empire Modifier Arch-Being Grave Desecrated -10 Stability for 5 Years

Or

The Beskar is enough

+50 Influence +5 Artifacts

Old Mining Network

50% Chance of Scientist becomes Substance Abuser (-20 Years Lifespan)

+150 Spice

50% Chance of Scientist gains Spark of Genius (+210% Research Speed)

+250 Spice

Cave Network

The brightest star have hearts of kyber.

52% of +1 Rare Crystals Deposit

36% of +2 Rare Crystals Deposit

10% of +3 Rare Crystals Deposit

Relics

Freedon Nadd's Holocron

Passive Effect: +30% Materials Research Speed

Active Effect: Freedon Nadd's Alchemist Modifier for 10 Years

+15% Gas Refiner Output

+10% Metallurgist Output

Technology

Improved Specialist Conditions

+5% Specialist Output

+5% Specialist Happiness

Improved Working Class Conditions

+5% Worker Pop Resource Output

+5% Worker Happiness

Broader Recruitment Programs

+1 Manpower from Soldiers

-10% Leader Cost

Standardized Crew Training

+2% Fire rate

+10% Manpower

Atmospheric Calculations

+25% Orbital Bombardment Damage

Integrated Cybernetics

+5% Habitability

Rare Tech Experimental Cloning

+10% Pop Growth

Station Engineering Automation

-15% Starbase Building Cots

-15% Starbase Module Cost

-15% Starbase Manpower Upkeep

Sith Alchemy Lighting Catalyst

Damage 1-175

Cooldown 6

Accuracy 100%

Tracking 30%

Range 10-80

+100% Shield Penetration

-25% Armour Damage

+25% Hull Damage

Tech Specialization

ShieldDeflector shield

SHR-1 Deflector shiel

+8% Shield Hitpoints

+40% Shield Regen

SHR-2 Deflector shiel

+16% Shield Hitpoints

+80% Shield Regen

SHR-3 Deflector shiel

+24% Shield Hitpoints

+120% Shield Regen

Regenerate shield

SHR-1 Regenerate shield

+4% Shield Hitpoints

+80% Shield Regen

Layered shield

SHR-1 Layered Shield

+20% Shield Hitpoints

+20% Shield Regen

Hybrid Shields

SHRY-1

+6% Shield Hitpoints

+25% Shield Regen

+3% Shield Hardening

MissilesExplosive Missiles

Balanced

MK 1 Concussion Missile

Damage 16 - 24

+100% Shield Penetration

+25% Hull Damage

MK 2 Concussion Missile

Damage 21 - 32

+100% Shield Penetration

+25% Hull Damage

Dibber Missiles

V/1 Dibber MissileDamage 8 - 12

+100% Shield Penetration

+25% Shield Damage

-25% Armor Damage

Breacher Missiles

Must be Chiss Ascendancy

Early Breacher Missile

Damage 27 - 36

+25% Shield Penetration

+50% Armor Damage

+25% Hull Damage

Atomic Missiles

Must be either Mandalorian, Sith, Criminal syndicate, Xenophobic, or Gestalt Consciousness

Early Atomic Missiles

Damage 24 - 32

+50% Shield Penetration

+30% Shield Damage

+50% Armor Penetration

TorpedoProton Torpedos

Experimental Proton Torpedo

Damage 60 - 120

-15% Shield Damage

+25% Armor Damage

+25% Hull Damage

Ion Torpedos

Experimental Ion Torpedos

Damage 60 - 120

+75% Shield Damage

-25% Armor Damage

-6% Hull Damage

Army

Clone Army: Cost 75 Minerals

Damage:

Morale Damage:

Collateral Damage: 125%

Health:

Upkeep: .75 Credits

Gene Warrior Army: Cost 300 Minerals

Damage:

Morale Damage:

Collateral Damage: 75%

Health:

Upkeep: 3 Credits

Infantry Assault Platoon Cost: 100 Minerals 100 Manpower

Damage: 1.5 - 3

Morale Damage: 1.5 - 3

Collateral Damage: 100%

Health: 200

Morale: 200

Upkeep: 0.5 Credits Manpower 0.25

Light Armour Vehicles Cost: 180 Minerals 25 Manpower 20 Alloys

Damage:

Morale Damage:

Collateral Damage: 110%

Health:

Upkeep: 1.2 Credits Manpower 0.25

Heavy Armour Vehicles Cost: 300 Minerals 40 Manpower 60 Alloys

Damage:

Morale Damage:

Collateral Damage: 250%

Health:

Upkeep: 10 Credits Manpower 0.3

Planetary Assault Craft: Cost 120 Minerals 20 Manpower 30 Alloys

Damage:

Morale Damage:

Collateral Damage: 120%

Health:

Upkeep 2 Credits .25 Manpower

Mark IV Assault Droid Cost: 200 Credits 140 Alloys

Damage:

Morale Damage:

Collateral Damage: 300%

Health:

Upkeep: 4 Credits

Jedi Knights Cost: 200 Minerals 150 Manpower

Damage:

Morale Damage:

Collateral Damage: 120%

Health:

Upkeep: 1 Credits Manpower 0.25

Jedi Consulars Cost: 200 Minerals 150 Manpower

Damage:

Morale Damage:

Collateral Damage: 120%

Health:

Upkeep: 1 Credits Manpower 0.25

Coruscantii Union, Houses of Alderaan, Corellian Technocracy, Commonality of DuroRepublic Infantry Platoon: Cost Cost 100 Minerals 100 Manpower

Damage: 1.5 - 3

Morale Damage: 1.5 - 3

Collateral Damage: 100%

Health: 200

Morale: 200

Upkeep: .5 Credits .25 Manpower

Light Republic Walker Cost: 180 Minerals 25 Manpower 20 Alloys

Damage:

Morale Damage:

Collateral Damage: 110%

Health:

Upkeep: 1.2 Credits .25 Manpower

Heavy Armored Republic Tank Cost: 200 Minerals 40 Manpower 100 Alloys

Damage:

Morale Damage:

Collateral Damage: 250%

Health:

Upkeep: 10 Credits .3 Manpower

MandalorianMandalorian Warriors: Cost 100 Minerals 100 Manpower

Damage: 2.25 - 4.5

Morale Damage: 2.25 - 4.5

Collateral Damage: 100%

Health: 230

Morale: 200

Upkeep: .5 Credits .25 Manpower

Mandalorian Swoops: Cost

Damage:

Morale Damage:

Collateral Damage:

Health:

Upkeep:

Remnants of the Sith EmpireSith Infantry PlatoonCost Cost 100 Minerals 100 Manpower

Damage: 1.5 - 3

Morale Damage: 1.5 - 3

Collateral Damage: 100%

Health: 200

Morale: 200

Upkeep: .5 Credits .25 Manpower

Sith Army: Cost 200 Minerals 150 Manpower

Damage:

Morale Damage:

Collateral Damage: 120%

Health:

Upkeep: 1 Credit .25 Manpower

Sith inquisitor Army: Cost 200 Minerals 150 Manpower

Damage:

Morale Damage:

Collateral Damage: 120%

Health:

Upkeep: 1 Credit .25 Manpower

Tion HegemonyGuardian Corps Droid Squad: Cost 200 Alloys

Damage: 4.5 - 9

Morale Damage: 11.25 - 22.5

Collateral Damage: 400%

Health: 800

Upkeep: 2 Credits

Guardian Corps Commando Squad Cost 250 Alloys 3 Artifacts

Damage: 7.5 - 15

Morale Damage: 37.5 - 75

Collateral Damage: 300%

Health: 1,000

Upkeep: 6 Credits

Hsskor DominionTrandoshan Hunter Group: Cost 150 Minerals 200 Manpower

Damage: 3.01 - 6.03

Morale Damage: 3.77 - 7.54

Collateral Damage: 125%

Health: 400

Morale: 460

Upkeep: .3 Credits .35 Manpower

Hutt EmpireHutt Scoundrels: Cost 100 Minerals 100 Manpower

Damage: 1.5 - 3

Morale Damage: 1.5 - 3

Collateral Damage: 100%

Health: 200

Morale: 200

Upkeep: .5 Credits .25 Manpower

Galactic Republic


Star Wars: Legacy of the Old Republic Mod Guide image 738

The Galactic Republic will be founded by Coruscantii Union, Houses of Alderaan,Corellian Technocracy, and Commonality of Duro.

The Galactic Constitution event creates the Galactic Republic after a year. The event will appear around 20 years after the game start.

The Galactic Republic will begin with a Supreme Chancellor who is similar to the base game custodian.

The first Supreme Chancellor is always the Coruscantii Union.

You can nominate your leader as Supreme Chancellor in the Government tab when election election year arrives. Nomination Cost 2,000 Credits and 100 Influence

Chance to be elected is based on diplomatic weight and favors owed to you.

If no empire nominates a leader then the empire with the highest Diplomatic weight wins.

If you are already the Supreme Chancellor you must pass the Extended Supreme Chancellor Term Resolution to be elected a consecutive term.

Supreme Chancellor gets

-50% Veto Cost

-50% Veto Cooldown

-50% Emergency Measures Cool down

Republic Membership Application

To Apply to join the Galactic Republic you must

Have good relations with any member of the Galactic Republic

Cannot be a Corporate Empire unless the Republic passes the Corporate Membership Resolution

Spend 200 Influence

Enable Defensive Protection

If resolution passes then Galactic Republic members will join the members defensive war.

Enable Galactic Emergencies

Allows republic to declare a empire a cries.

Introduce Galactic Standard

+1 Influence

-2% Credits

A Call to Unification

Republic founding members will become a special vassal type (republic member world)

Jedi Order

The Jedi Order is south of the Coruscantii Union at Tython.

Negotiate further corporation.

Effect will the Jedi will build an enclave.

Jedi Enclave

-25 Influence

+25 Trust with Jedi Order

The Jedi Temple

Remove Sacred Spire

Adds Palace of the Jedi

-10% Crime

+2 Jedi Monk Jobs (+1 Society Research, +6 Unity, +4 Amenities)

+7 Unity

Give 100 Kyber Crystals

+10 Opinion

Allow recruitment of Force sensitive children

Can lose a pop on planet but gain 1 Opinion for each pop given to the Jedi

Jedi Guardian

Cost 2,500 Credits

Get a level 5 Scientist

Jedi Guardian Trait

+30 Lifespan

+35% Experience

+3 Leader Cap

Allow Jedi Order to take root in empire

Requires 100 Opinion

Unlocks Tradition The Jedi Order

The Jedi Order

Adoption Effect:

+1 Leader Level Cap

+10% Envoy Harm Relations

+10% Envoy Improve Relations

Lessons of the Ancestors

-5% Pop Amenities Upkeep

+5% Unity

A New Generation of Jedi

Unlock Force Sensitive Leaders

Jedi Knights

-15% Crime

Unlocks Jedi Knight Armies limited to 6 at a time.

Jedi Scholars

+1 Research Alternatives

Jedi Councilars

+0.25% Espionage Operation Speed

Unlocks Jedi Councilars Armies

Finisher Effect:

-25% Leader Upkeep

Events

First Swoop Race Under Way

Good News!

Results

Adds Legal Swoop Races to planet

+1 Trade

+5% Immigration Pull

+2 Racer Jobs

Produces 5 Unity, 8 Amenities

Upkeep 2 Consumer Goods

Amazing Food Deal!

Allow the food.

Results

Delicious Delicacy!

Lets hope there's enough bantha meat to go around.

Planet get modifier Medium Rare Bantha Meat

+10% Food from jobs

+10% Happiness

Or

Results

Deny the merchant.

Results

-50 Influence

Republic Events

Coruscantii UnionAfter the Galactic Republic Forms get the event

Residence for the Supreme Chancellor

Can now build the Presidential Place on Coruscant

Cost 100 Influence, 2000 Alloys

+2 Politician Jobs

+1 Bureaucrat Jobs

+1 Envoy

Ice Crypts

Amazing find!

Add Ice Crypts to Coruscant

+3% Trade Value

+5% Society Research

+1 Culture Worker Jobs

Massive Groundquakes

+55 Devastation to Coruscant

Destroyed Infrastructure add to Coruscant

-25% Max Districts

-25% Building Speed

Potential Solution

Rebuilding of Coruscant Empire Modifier

-10% Minerals

-10% Credits

Planet Decision Rebuilding of Coruscant

Turns Coruscant into an ecumenopolis and removes the Rebuilding of Coruscant Empire Modifier

Cost free

Time 1,800 Days

The Fist Planet City

Coruscant becomes a ecumenopolis with 1 Residential Arcology, 1 Factory Arcology , 1 Foundry Arcology, and 1 Leisure Arcology

Adds Marvel of engineering to Coruscant

+50% District Energy Upkeep

-25% Max Districts

-100% District Statrigic Resource Upkeep

Shawken Spire Rebuilding Effort

Cost 200 Credit and 2,000 Alloys

Rebuilt Shawken Spire

+10% Engineering Research from Jobs

+20% Trade Value

+10% Unity from Jobs

Get Empire Modifier

+5% Trade Value

+3% Unity

Mandalorian Events

A New Dawn

Very Well.

Situation Expanding our empire

Establish 6 Colonies

Expanding Our empire

This is a great day for are vode!

Results

+2,000 Unity

+30 Influence

Regain our Military Prowess

Spawns after unlocking Warrior Culture tradition Mado'a

Special Project Weapons Configuration Test

Cost 1,250 Engineering Research

Special Project Ship Crew Training

Have a fleet of at least 12 ship with an an admiral.

Ship Crews Trained

For Mandalore!

Results

+250 Manpower

+100 Influence

+250 Unity

Reclaim the Mand'alor's MaskThe Hunt

There's is no need to provoke them.

Results

Ask Onderon for permission to land.

result

Event Compensation

The return of Mand'alor is too important.

-5,000 and Theocracy of Onderon opinion of Mandalorians +100

Get next event Landing Site

Or

The Mand'alor belongs on Mandalore.

Results

Landing Site

Results

Be mindful of your surroundings.

Crossroads

Explore the cave and get out of the rain.

Results

Caves

Kill those damned things!

Then

Cave Discovery

Could it be...?

Or

Go Deeper in the jungle and hope the rain stops.

The Ultimate

Results

A new Mand'alor has finally arisen.

Gain Mand'alor the Ultimate as ruler

Starts at level VII

Has the Immortal Trait

Gain a fleet with Mand'alor the Ultimate as its' admiral with the trait March Forward, for Mandalore!

+25% Ship Fire Rate

-100% Ship Upkeep

-100% Combat Disagreement Chance

Mand'alor

+100 Edict Fund

+50% Border Friction

+20% Naval Capacity

Pre CrusadePreparations

Results

A Mandalorian never forgets, our vengeance burns brighter still.

Base Building

Results

Establish a base on Mandalore

-28.37 Credits

Add Crusader Outpost to Mandalore

Gives +20 Army Experience and +3 Unity

Or

Establish a base on Thisspias

-28.37 Credits

Add Crusader Outpost to Thisspias

Gives +20 Army Experience and +3 Unity

To Shogun

Results

May he find the answers he is looking for.

The Vision

Results

Family is more than blood.

Vode An!

Results

Mand'alor the Ultimate gain the Lord of the Clans Trait

+10% Unity from Soldiers

A Sith Visitor

Results

An interesting turn of events...

A Proposal

Results

Very well we will head to Rekkiad and begin the search.

Or

Ensure the Mand'alor and his team is well supported.

The Frozen Hell of Rekkiad

Results

Onwards to the Twin Spears.

The Twin Spears

Results

Focus on the First Spear.

Results

We found it! inform the others!

+500 Unity

Or

Focus on the Second Spear

The Tomb

Results

There is an eerie silence in the tomb.

The Prophecy

Results

Our work here is done. The Sith are aware of are ambitions...

Mand'alor the Ultimate Gains +1,250 experience

+250 Influence

+2,000 Unity

Special Project Prelude to the Mandalorian Crusade

Cost Free but takes 1,000 days

Opening Moves

Results

Enable the Great Crusade War Goal

Begin the Great Crusade Event Chain

Gain 10 Mandalorian Neo Crusader Armies

Great CrusadeObjectives

The Conquest of Cathar

To Cathar!

Results

Hyperlane to Cathar created.

Cathar Reached

Excellent!

Severing Revenge

Ever last traitorous soul shall keel in our shadow.

+250 Influence

+5,000 Unity

The Siege on Taris

Revenge on Onderon

Destroy the Drengir

Requests

Note all request have a cooldown of 5 years

New vode

Turn 5 Aliens into Mandalorians

-1,500 Unity

New akaanse

Gain 5 Mandalorian Neo Crusader armies

-2,500 Unity

Onderon Events

Secrets of the Royal Palace

Creates a archaeology site on Onderon

Archaeology Site Reward: Freedon Nadd's Holocron

Onderon Civil WarA Request For Aid.

Send aid to the Republic

-460 Manpower and -2,970 Food

Results

+50 Opinion with all Republic Members

Or

Withhold our resources, we are in greater need.

Results

-50 Opinion with all Republic Members

A Hooded Visage

Allow Kavar refuge with us.

Results

Jedi Holocron Modifier +25% Leader Experience gain.

+100 Opinion with all Republic Members

Or

Tell the Jedi to Hide else were.

Results

-50 Opinion with all Republic Members

Assisting the Republic

Provide the Republic the support they need.

-155 Manpower and -4,031 Food

Results

+5 and +150 Opinion with all Republic Members

Or

Tell the Republic we can provided nothing.

Results

A Divide Opinion

Results

Can now see Political Party Power of Queen Talia and General Vaklu.

With Best Intentions I

Very well, Keep us informed.

The Civil War

What does the future bring for our Kingdom...

Sky Bridge Lost

+ Devastation to Onderon

Decisions

We side with Talia, our Queen.

Or

We side with Vaklu, our new King.

Fight!

We can only hope we choice wisely...

General Vaklu's Separatist Fleet Size 188 Spawns at the edge of the system.

Queen Talia's Onderon Royalist Flee Size 80 Spawns over Onderon

Republic Reinforcements for Talia Flee Size 107 Spawns at the edge of the system.

Mandalorian Reinforcements allied with you Size 80 Spawns over Dxun

End Of The Civil War

Finally some peace...

+40 Devastation to Onderon

If you sided with Vaklu he becomes King

Vaklu is level V and gets two random traits.

Onderon's government changes to a Fanatic Militarist and into a Military Junta (Oligarchy)

Civil War Aftermath

If you sided with Queen Talia

Results

A Kingdom of New Ideas Modifier

+15% Research Speed

+25% Xenophile Attraction

+30% Ethic Shift Chance

+5,000 Unity

If you Sided with General Vaklu

Results

A Kingdom of Traditions Modifier

+10% Unity

+5% Ship Fire Rate

+10% Army Damage

+20% Governing Ethics attraction

+25% Xenophobic Attraction

-30% Ethic Shift Chance

+5,000 Unity

Remnants Of The Sith Empire Events


Star Wars: Legacy of the Old Republic Mod Guide image 1093

Rebuilding the Empire

For the Emperor!

Results

Rebuilding the Empire modifier +50% Ship Build Speed -25% Ship Build Cost +25% Colony Development Speed for 10 years

More survivors arrived

Great!

Results

Get 1 Human Pop

+500 Manpower

Stranded Army

They are welcome!

Results

Get 5 Sith Infantry Platoons

A Dangers Planet

After adopting the Rebuilding Tradition the event will spawn

It shall be done, my lord.

Results

Planetary Pacification event after 15 days.

Planetary Pacification Started

Very well, see to it that they are given their assignments

Results

Loss 100 Manpower

Get the Mostly Pacified event in 50 Days

This is not necessary

Results

Get the Mostly Pacified event in 120 - 145 Days

See to it that Vaiken gets the supplies he needs.

Results

-100 Influence

Get the Dromund Kaas is ours! event in 50 days

The first step toward are revenge.

+1,250 Unity

No need to waste resources when victory is within are grasp.

Results

Get the Dromund Kaas is ours! event in 120 - 145 days

Taerab Shipyard

After finishing the Rebuilding Tradition the event will spawn

Very well, seek out the properer shipwright.

Special Project Establish the Shipyards

Cost 1,000 Engineering Research

Path to Immorality

Prepare the Emperor's shuttle.

Results will spawn The Dark Dark Side Creature event and spawns Vitiate's Shuttle that will travel to Yavin IV

The Massassi Temple of Yavin IV

Spawns after Vitiate's Shuttle reaches Yavin IV

Forces on the legacy of Sadow.

Results

+250 Unity

Forces on the legacy of Kun.

Results

+246 Society Research

The History of Sadow and Kun

There is potential here.

The Dark Dark Side Creature

To Malachor.

Results

+250 Unity

Add Wild Terentateks to Yavin IV

-2 Districts

-3 Stability

-10% Pop Growth

The Dark Side Nexus of Malachor V

Spawns after Vitiate's Shuttle reaches Malachor V

Dark Places Where Few Tread...

Result The abandoned Academy event

The abandoned Academy

There's Always Some Truth to Legends.

The barren wastelands of Nethema

Spawns after Vitiate's Shuttle reaches Nethema

But what if it was possible to do it again...

Results

+250 Engineering Research

+250 Physics Research

But what if it was perfected...

Results

+250 Unity

The Ritual Of Nethema

Maybe it's time to return to Dromund Kaas and dwell on this further...

Results

Darth Vitiate gains the Empowered trait

+2 Level Cap

+1 Influence

+49 Influence

Another Dark Side Power

It shall be done, my lord.

Results

Special Project The Growing Disturbance

Send a science ship

A Symbol of Strength

Th Sith Will Rise!

Results

Special Project A Symbol of Strength

Cost 5,000 Engineering Research

Hyperspace-War Shipyards

Spawns after surveying the Ziost System

Results

Get a Starhold at Ziost

Special Project Repair the Ziost-Station

Send a construction ship to complete

Get 2 Shipyards and 1 Crew Quarters at the starhold

Battle debris near Florrun Minor

Spawns after surveying the Florrun System

Results

Special Project Battle debris in the Florrun-System

Send a construction ship to complete

Results

Integrate them into the fleet.

Get 3 corvettes with tier II tech.

Or

Unfortunate

+1,000 Minerals

+200 Alloys

+50 Rare Crystals

Lost Survivors

Great!

Results

Gain Yavin IV as a Colony

The Massassi

Bring them into the fold once more.

Results Start Situation Massassi and add 3 Massassi Pre-sapient Pops

Or

Leave them, they are twisted beyond use.

Add 3 Massassi Pre-sapient Pops to Yavin IV

Sith Hatred

8 Massassi Rebel Brute attack Yavin IV (Army Strength around 166)

After defeating the Massassi Rebels

Results Security

Wipe them out!

Or

Put them in chains!

Hutt Empire Events

A New Home Colones Evocar

+300 Unity

The Natives

New Special Project Meeting the Elders

Cost 1,000 Society Research

A Good Deal

Give the Evocii meaningless trinkets.

+500 Credits

+1 City District

Or

Give the Evocii some practical technology.

+250 Physic, Engineering, and Society Research

+1 City District

The Contract

New Special Project Free Real Estate

Terms and Conditions

Evocar renamed to Nal Hutta

+1 Mining District

+1 City District

New Situation The Evocii

Evocii become slaves

The New Labor Event

+3 Event Pop on Nal Hutta

Or

Evocii granted Residence

Complacency

Bribery Attempt

I'm sure we can look the other way.

-7 Situation The Evocii

+180 Credits

Or

Imprison the chieftain!

+7 Situation The Evocii

Huttsbane I

Bring them in cold. No disintegrations.

-5 Situation The Evocii

+10 Devastation

Huttsbane II

Destroy their Settlements and agriculture

+12 Situation The Evocii

+20 Devastation

Or

Focus on their leaders

+6 Situation The Evocii

Huttsbane III

Evocii resistance starts to die down.

Good

The Katooinians

Provided them a place to stay

Get 2 Katooinians on Varl

Or

Establish a presence

Gain Katooinine as a colony

Planetary Aid

Provide aid to the local population

-1,000 Food -250 Consumer goods

Or

Provide aid to the local infrastructure

500 Credit -250 Alloys

Result +100 Unit +2,000 Food

Or

Provide a scientist to research these storms

Special Project Unusual Storms 1,000 Physics Research

Result +75 Devastation +200 Physics Research

The Weequays

Provided them a place to stay

Get 2 Weequay on Varl

Establish a presence

Gain Sriluur as a colony

Untapped Potential

Choice a Vassal Species to become a leader

-10 Influence -250 Unity

Get a Level 3 Leader with the Hutt Loyalist Trait

Governor

-15% Building Cost

-15% District Cost

+15% Build Speed

-50% Leader Cost

-50% Leader Upkeep

+1 Leader Level Cap

Admiral

+15% Fire Rate

-15% Ship Upkeep

-50% Leader Cost

-50% Leader Upkeep

+1 Leader Level Cap

Planet States

Non-major empire has the chance to spawn as a Planet State depending on the AI empire slider in the game start options.

A Planet State will behave similar to a Enclave. You can interacted using the Diplomacy Menu to purchase different resources or buffs like extra Research speed.

Arkanian Dominion

Experimental Growth Serum

+20% Pop Growth Speed

-10% Happiness

-15 Monthly Credits

Research Agreement (Requires 30 Opinion)

+5% Society Research

-15 Monthly Credits

Ahto High Court

+1 Medical Supplies for -10 Monthly Credits

+2 Medical Supplies for -20 Monthly Credits

+3 Medical Supplies for -30 Monthly Credits

Research Agreement (Requires 30 Opinion)

+5% Society Research

-15 Monthly Credits

Kuat Autocracy : Note Kuat begins with an extra powerful fleet including Titan Ships.

+1 Heavy Alloys for -10 Monthly Credits

+2 Heavy Alloys for -20 Monthly Credits

+3 Heavy Alloys for -30 Monthly Credits

Research Agreement (Requires 30 Opinion)

+5% Engineering Research

-15 Monthly Credits

Hisskor Dominion

Sells Wookiee slaves

1 Wookiee for 250 Credits

2 Wookiee for 500 Credits

3 Wookiee for 1,000 Credits

Convant of Togruta

Consumer Good Agreement

Environmental Impact Lessons

-15% Pop Consumer Good Upkeep

-20 Monthly Credits

Research Agreement (Requires 30 Opinion)

+5% Society Research

-15 Monthly Credits

Guardians of the Whills

Sells Minor Artifacts

1 Minor Artifact for 200 Credits

2 Minor Artifact for 250 Credits

3 Minor Artifact for 300 Credits

Unity Agreement

Free Meditation Course for 5 Years

+5% Unity

-5% Energy Credits

+5% Spiritualist attraction

Core Region Factions

Coruscantii UnionCivics

Coruscantii Resilience

-10% War Exhaustion

+5% Happiness

+10% Pop Amenities Usage

Beacon of Liberty

15% Unity

-15% Empire Size from Pop

Coruscant Size 20

Sacred Spire

+4 Unity

Houses of AlderaanGraet Houses of Alderaan

Holds Election on Rulers Death

+5% Happiness

Civics

Alderaanian Political Mastery

+20% Ruler Pop Resource Output

+25% Envoy Improve Relations

+25% Diplomatic Weight from Envoys

-25% Diplomatic Weight from Fleet Power

Agrarian Idyll

Generator, Mining , and Agriculture Districts provide +1 Housing

City Districts -1 Housing

Farmers produce 2 Amenities

Every 4 Agriculture Districts gives +1 Building Slots

Alderaan Size 20

Crevasse City

+5% Trade Value

+2 Housing

+1 Generator District

Corellian TechnocracyRuling Council of Corellia

Hold Elections every 20 years

+5% Specialist Output

Civics

CEC

+1 Engineering Research from Researchers

+15% Propulsion Research Speed

Technocracy

Replace some Politician Jobs with Science Directors

2X as likely to get tech research that your Scientist Specializes in.

+1 Research Alternative

Special Starbase Buildings

Both can can only be build at Corellian starport

Santhe Shipyard

Cost 150 Alloys

+2 Shipyard Capacity

Upkeep 2 Credits

Santhe Shipyard Manufacture

Cost 250 Alloys

Upkeep 2 Credits

+ 2% Ship Speed

+5% Evasion

-10% Ship Hitpoints

Corellia Size 20

Tursturin Rich Hills

+3 Alloys

+12.5% Credits from Jobs

+2 Generator District

Coronet City

+4 Housing

+5% Trade Value

+10% Unity

Commonality of DuroDuro High Houses

Holds Election on Rulers Death

+1 Pop on new colony

+10% Mining Station Output

Civics

Duro Mining Corporation

+5% Trade Value

+1 Mineral from Miners

Merchant Guilds

Capital Building Provides Merchant Jobs

Duro Size 20

Millennia of pollution

+10% Amenity Usage

+10% pop Upkeep

-5% Resources from Jobs

-5% Pop Growth

-20% Food from jobs

Cortosis Rich Caverns

+5 Alloys

+5% Defensive Army Damage

+5% Defensive Army Morale

+2 Mining Districts

Baradium Rich Caverns

+1 Volatile Materials Harvesting Trap

Valley of Royalty

+5% Society Research

+3% Unity

Alsakan MonarchyCivics

Alsakan Axis

+10% Ship Fire Rate

+10% Home Territory Fire Rate

Aristocratic Elite

Replaces some Politician jobs with Nobles

Can construct Noble Estates for Nobles Jobs

Can construct Noble Chateaus Holding

+1 Governor Level Cap

Alsakan Size 20

Alsakan Mosaics

+10% Trade Value

+5% Unity

+5% Engineering Research from Jobs

Abandoned Killik Colony

+25% Immigration Pull

+10% Amenities

Czerka CorporationCivics

Arms Dealer

+2 Mercenary Enclave Capacity

+10% Specialist Pop Output

+25% Empire Size From Planets

+25% Outpost Cost

Ruthless Competition

+1 Leader Level Cap

+10% Leader Experience

+1 Codebreaking

Pijal Size 20

Ahto High CourtCivics

Origins of Kolto

+25 Years Leader Lifespan

+25% Medical Supply Production

Agrarian Idyll

Generator, Mining , and Agriculture Districts provide +1 Housing

City Districts -1 Housing

Farmers produce 2 Amenities

Every 4 Agriculture Districts gives +1 Building Slots

Manaan Size 20

Hrakert Rift

+100% Medical Supplies from Pharmacy Technician

+1 Max Medical Supply Factories

Kuat AristocracyCivics

Beholden to the Ten

+25% Voidcraft Research Speed

+10% Alloys from jobs

Kurt Size 20

Special Starbase Buildings

Kuat Drive Yards

+10% Armor Hitpoints

+10% Ship Hullpoints

+5% Build Speed

-5% Ship Build Cost

Herglic Trade EmpireCivics

Herglic Traders

+25% Planetary Ascension Effect

-15% Planetary Ascension Cost

Cutthroat Politics

-20% Edict Upkeep

+1 Codebreaking

Giju Size 20 Atoll World

Northern Dependencies Factions

Arkanian Dominion Civcs

Master of Genetics

-25% Modify Spices Cost

+2 Gene Modification Points

Slaver Guilds

+10% Slave Pop Output

+35% Enslaved Pop Ration

Arkanian Size 20

Diamond Cave

+2 Max Mining Districts

+20% Trade Value

Guardians of the WhillsCivics

Pilgrims of the Force

+5% Happiness

+5% Unity

+25% Diplomatic Weight from Envoys

Gospel of the Masses

Specialist give additional trade value

Can build Temple of Prosperity

+50% Spiritualist Ethic Attraction

Jedha Size 20

Hydian Borderlands Factions

Mandalorian SpaceShattered Clans

Hold Elections every 20 years

+15% Unity

Civics

Army of Outcast

-25% War Exhaustion

+1 Mercenary Enclave Capacity

Warrior Culture

Replaces Entertainers with duelist

Duelist turn Alloys into Unity, Amenities, and Navy Capacity

+20% Army Damage

Special Starbase Buildings

Mandal Motors Shipyard

+10% Armor Hitpoints

+10% Fire Rate

Starbase Modifier

+5% Ship Build Speed

-5% Ship Cost

Mandalore Size 20

Beskaer Rich Mountains

+4 Mining Districts

+10% Heavy Alloy Production

+1 Max Heavy Alloy Factory

Wild Vulptex Packs

+2 Society Research and +1 Rare Crystal

Begins with a Heavy Alloys Extractor

Remnants of the Sith EmpireThe Dark Council

Holds Election on Rulers Death

+50 Edict Fund

Civics

The Empire's Wrath

-10% War Exhaustion Gain

-10% Claim Influence Cost

-10% Ship Build Cost

-5% Empire Size

Necessary Secrecy

+2 Encryption

+2 Codebreaking

-20% Trust Growth

Special Starbase Buildings

Taerab Starship Manufacturing must research Sith Architecture

Cost 250 Alloys

+10% Ship Damage

-10% Shield Hit Points

Upkeep 2 Credits

Buildings

Sith Shrine

+4 Sith Acolyte Jobs

Produces 6 Society Research, 35 Unity, +12 Amenities

Upkeep 12 Consumer Goods+4 Housing

Upkeep 5 Credits

Droumund Kaas Size 20

Taris Civil AuthorityCivics

Upper City Aristocracy

+10% Specialist Happiness

+10% Specialist Political Power

+5% Specialist Output

-5% Worker Happiness

Efficient Bureaucracy

-20% Administrator Upkeep

Taris Size 20

Telosian CouncilCivics

Citizen Service

Unlocks Recruitment Office Holding

+15% Naval Capacity

+2 Unity from Soldiers

Environmentalist

Can construct Ranger lodge

Ranger Jobs Produce Society Research, Amenities, and Unity for each natural planet blocker.

Unlocks Ranger Lodge holding

-20% Pop Consumer Good Upkeep

Telos IV Size 20

Zygerrian SlaversCivics

Infamous Slavers

+25% Slave Output

-10% Slave Happiness

Aristocratic Elite

Replaces some Politician jobs with Nobles

Can construct Noble Estates for Nobles Jobs

Can construct Noble Chateaus Holding

+1 Governor Level Cap

Zygerria Size 20

Verpine Hive SocietyCivics

Verpine Technology

+15% Research from Jobs

-1 Research Alternative

Mining Guilds

+1 Minerals from Miners

Roche Size 20

Slice Region Factions

Tion HegemonyCivcs

Ashes of Xim's Empire

+10% Naval Capacity

-10% Empire Size

+25% Border Friction

Byzantine Bureaucracy

+1 Stability from Bureaucrats

+1 Unity from Bureaucrats

Tion Size 20

Dust Desert

+2 Volatile Material Harvesting Traps

Small Fuel Deposit

+2 Fuel

Wild Varactyis

+5% Unity

+2 Amenities

+4 Society Research

Mon Calamari MonarchyCivics

Mon Calamari Engineering

+10% Engineering Research from Researchers

+10% Physics Research from Researchers

Functional Architecture

-15% Building and Distinct Cost

+1 Building Slots

Dac Size 20

Aquatic World

+10% Food from Jobs

+10% Credits from Jobs

+2 Generator Districts

+2 Agriculture Districts

+15% Housing

+15% Building Upkeep

Mon Calamari also starts with Quarren pop

Hsskor DominionCivics

Trandoshan Hunting Culture

+15% Army Damage

+15% Army Morale

-10% War Exhaustion

Nationalistic Zeal

-20% War Exhaustion

-15% Claim Cost

Trandosha Size 20

Bothan SpaceBothan Council

Civics

Intelligence Community

+1 Sensor Range

+1 Encryption

+1 Codebreaking

+1 Envoy

Cutthroat Politics

-20% Edict Upkeep

+1 Codebreaking

Bothawui Size 20

Nobel Houses of FalleenAristocratic Elite

Replaces some Politician jobs with Nobles

Can construct Noble Estates for Nobles Jobs

Can construct Noble Chateaus Holding

+1 Governor Level Cap

Civcs

Cutthroat Politics

-20% Edict Upkeep

+1 Codebreaking

Falleen Size 20

Theocracy of OnderonCivics

Beast Rider Society

+25% Army Damage

-15% Pop Amenities Upkeep

-15% Governing Ethics Attraction

Police State

+5 Stability

+1 Unity from Enforcers

+1 Unity from Telepaths

Onderon Size 20

Special Starbase Buildings

Onderon Royal Shipyards Architecture

+10% Ship Evasion

+10% Ship Hull Points

Starbase Modifiers

+5% Ship Build Speed

-5% Ship Build Cost

Rodian RealmsTribal Council

Civics

Environmental Shields

+5% Shield Hitpoints

-10% Building Upkeep

-10% District Upkeep

Warrior Culture

Replaces Entertainers with duelist

Duelist turn Alloys into Unity, Amenities, and Navy Capacity

+20% Army Damage

Rodia Size 20

Hutt Region Factions

Hutt EmpireFive Hutt Families

+2 Leader Level Cap

Civics

Hutt Magnificence

-25% Empire Size

+5 Stability

+10% Pop Amenities Upkeep

Slaver Guilds

+10% Slave Pop Output

+35% Enslaved Pop Ration

Varl Size 20

Ancient Paradise

+80% Habitability

+10 Amenities

Starts with Klatooinian and Weequay as slaves set to Indentured Servants

Pyke SyndicateCivcs

Spice Mines

+25% Spice Production

-25% Slave Political Power

+10% Slave Output

Criminal Heritage

Can put Branch Office on any regular empire

Crime increase Branch Office on value

+20% Infiltration Speed

+1 Codebreaking

Oba Diah Size 20

New Territories Factions

Muun Baking ClansCivcs

Byzantine Bureaucracy

+1 Stability from Bureaucrats

+1 Unity from Bureaucrats

Functional Architecture

-15% Building and Distinct Cost

+1 Building Slots

Scipio Size 20

Iridonian AuthorityCivics

Zabrak Spirit

+25% Home Territory Fire Rate

+25% Defense Army Damage

+25% Defense Army Health

+25% Defense Army Moral

+1 Influence

Citizen Service

Can build the Recruitment Office Holding

+15% Navel Capacity

+2 Unity from Soldiers

Iridonia Size 20

Ash World

+10% Mineral from Jobs

+10% Credits from Jobs

+2 Mining Districts

+2 Agriculture Districts

Acid Pools and Seas

-1 Agriculture Districts

+1 Mining Districts

+5 Trade Value

Dorian Conclave

Convant of TogrutaCivic

Isolationist

-15% Consumer Goods Upkeep

+15% Home Territory Fire Rate

+1 Encryption

Philosopher King

Rulers and Governors have a lover chance of getting negative traits

+2 Ruler Level Cap

Shili Size 20

Ithorians HeardsIthor Size 20

Falls of Dessiar

+10% Unity from Jobs

The Mother Jungle

+10% Building Cost

-15% Leader Unity Upkeep

Trailing Sector Factions

Twilek EnclaveCivics

Ride along the Storm

+10% Unity

-10% Pop Amenities Upkeep

-10% Pop Upkeep

+5% Resources from Jobs

+5% Pop Growth

Idealistic Foundation

+10% Happiness

Ryloth Size 20

Beautiful Forest

+5% Happiness

+10% Food

Ryll Ore Veins x2

+1 Spice

Council of MalastareCivics

Fuel Production Industry

+25% Starship Fuel Production

+25% Diplomatic Weight from Economy

Merchant Guilds

Capital Building Provides Merchant Jobs

Malastare Size 20

Exchange OrganizationCivics

Shadowy Business

+10% Branch Office Value

-25% Branch Office Cost

+1 Codebreaking

Criminal Heritage

Can put Branch Office on any regular empire

Crime increase Branch Office on value

+20% Infiltration Speed

+1 Codebreaking

Ord Vaug Size 20

Western Reaches Factions

Council of EldersSize 20 Cerea

Sorosuub CorporationCivics

Galactic Beauty Specialist

+5% Happiness

+5% Unity

+5% Consumer Goods

+2% Diplomatic Weight

Brand Loyalty

+15% Unity

+25 Edict Fund

Sullust Size 20

Ash World

+10% Mineral from Jobs

+10% Credits from Jobs

+2 Mining Districts

+2 Agriculture Districts

Unknown Regions Factions

Only spawns if using the full 1,300 star, Star Wars Galaxy

Chiss AscendancyNine Ruling Families

Hold Elections every 20 years

+25% Specialist Political Power

+25% Specialist Happiness

+1 Leader Level Cap

Civics

Policy of Isolation

+4 Encryption

-50% Other Empire inlet gain on you.

-20% Trust Growth

Aristocratic Elite

Replaces some Politician jobs with Nobles

Can construct Noble Estates for Nobles Jobs

Can construct Noble Chateaus Holding

+1 Governor Level Cap

Csilla Size 20

Nyix Rich Mountains

+3 Mining Districts

+10% Heavy Alloy Production

+1 Heavy Alloy Extractor

Kilik HiveCivics

Kilik Joiners Culture

-35% Modify Species Cost

+1 Gene Modification Point

One Mind

Leaders less likely to get negative traits

+15% Unity

Yoggoy Size 20

Nikardun DestinyCivics

Unknown Region Power

Distinguished Admiralty

Admirals and Generals start at level 3

+10% Fire Rate

+1 Admiral Level Cap

+10 Fleet Command Limit

Nikarduna Size 20

Paataatus HivebornCivics

Unknown Region Power

Strength of Legions

Admirals and Generals start at level 3

+100 Army Experience

+20% Army Damage

-20% Army Upkeep

Nettehi Size 20

Karst Cave Network

+10% Minerals from Jobs

+10% engineering Research from Jobs

-30% Bombardment Damage

-20% housing

-5% Pop Growth

Paccosh CooperativeCivics

Unknown Region Power

Functional Architecture

-15% Building and Distinct Cost

+1 Building Slots

Rapacc Size 20

Vak CombineCivics

Unknown Region Power

Idealistic Foundation

+10% Happiness

Primea Size 20

Ship Choices

FrigatesTrimere

Assault Patrol

2 Medium Weapons

4 Small Weapons

2 Point Defense

Assault Heavy

4 Medium Weapons

2 Small Weapons

Heavy Bruiser

8 Small Weapons

2 Point Defense

Heraklon

Patrol

1 Medium Weapon

2 Small Weapons

2 Point Defense

Missile

1 Torpedo

2 Small Weapons

2 Point Defense

Artillery

1 Large Weapon

1 Medium Weapon

2 Point Defense

Scourge

Patrol

2 Medium Weapon

2 Small Weapons

1 Point Defense

Missile

2 Torpedo Slots

2 Small Weapons

1 Point Defense

Artillery

1 Medium Weapon

3 Small Weapons

2 Point Defense

Strike I

Strike Patrol

1 Medium Weapon

1 Fighter

2 Small Weapons

2 Point Defense

Strike Carrier

1 Fighter

1 Bomber

2 Small Weapons

2 Point Defense

Strike Bruiser

1 Medium Weapon

1 Fighter

4 Small Weapons

Interceptor IV

Patrol

1 Torpedo Slot

2 Small Weapons

2 Point Defense

Missile

2 Torpedo Slots

2 Point Defense

Artillery

1 Large Weapon

1 Torpedo Slot

Cruisers Longhorn

Patrol

2 Large Weapons

2 Medium Weapons

4 Small Weapons

2 Point Defense

Escort

8 Medium Weapons

2 Point Defense

Artillery

2 Large Weapons

4 Medium Weapons

2 Point Defense

Rupture

Patrol

3 Medium Weapons

1 Torpedo Slot

4 Small Weapons

2 Point Defense

Suppression

2 Medium Weapons

6 Small Weapons

2 Point Defense

Missile

3 Medium Weapons

3 Torpedo Slot

2 Point Defense

Trotter

Light Patrol

4 Medium Weapons

1 Torpedo Slot

2 Point Defense

Light Support

2 Medium Weapons

4 Small Weapons

2 Point Defense

Light Missile

2 Medium Weapons

3 Torpedo Slot

2 Small Weapons

2 Point Defense

Vainglorious

Patrol

1 Large Weapon

2 Medium Weapons

4 Small Weapons

2 Point Defense

Defender

4 Medium Weapons

4 Small Weapons

4 Point Defense

Artillery

2 Large Weapons

2 Medium Weapons

2 Small Weapons

2 Point Defense

Mere

Patrol

4 Medium Weapons

1 Torpedo Slot

2 Small Weapons

2 Point Defense

Suppression

2 Medium Weapons

1 Torpedo Slot

6 Small Weapons

2 Point Defense

Devastator

1 Extra Large Weapons

2 Point Defense

Strike II

Strike Patrol

1 Medium Weapon

2 Torpedo Slots

1 Fighter

4 Small Weapons

2 Point Defense

Strike Carrier

3 Medium Weapon

1 Fighter

1 Bomber

2 Small Weapons

2 Point Defense

Strike Bruiser

3 Medium Weapon

1 Fighter

4 Small Weapons

2 Point Defense

Heavy CruisersPhalanx

Assault Patrol

2 Large Weapons

4 Medium Weapons

4 Small Weapons

2 Point Defense

Assault Broadside

6 Medium Weapons

6 Small Weapons

4 Point Defense

Assault Artillery

4 Large Weapons

2 Medium Weapons

2 Point Defense

Bulwark

Super Heavy Patrol

2 Large Weapons

2 Medium Weapons

1 Torpedo Slot

2 Small Weapons

2 Point Defense

Super Heavy Broadside

4 Medium Weapons

2 Torpedo Slots

4 Small Weapons

2 Point Defense

Super Heavy Artillery

3 Large Weapons

2 Medium Slots

2 Small Weapons

4 Point Defense

Neutron Bulk

Artillery

3 Large Weapons

2 Medium Slots

1 Torpedo Slot

Broadside

4 Medium Slots

2 Torpedo Slots

4 Small Weapons

2 Point Defense

Carrier

2 Medium Slots

2 Fighters

2 Bombers

2 Small Weapons

4 Point Defense

Galleon

Light Patrol

4 Medium Slots

1 Fighter

1 Bomber

2 Small Weapons

4 Point Defense

Light Carrier

4 Large Slot

2 Fighters

2 Bombers

2 Small Weapons

4 Point Defense

Light Missile

2 Medium Slots

2 Torpedo

4 Small Weapons

4 Point Defense

Tapani

Gunship

5 Medium Slots

6 Small Weapons

2 Point DefenseEscort

6 Medium Slots

2 Small Weapons

4 Point DefenseArtillery

2 Large Weapons

2 Torpedo Slots

2 Medium Slots

2 Point Defense

BattleshipsKuat

Broadside

2 Large Weapons

4 Medium Weapons

4 Small Weapons

2 Point Defense

Combat Carrier

2 Large Weapons

3 Medium Weapons

2 Fighters

1 Bomber

2 Small Weapons

2 Point Defense

Artillery

4 Large Weapons

2 Medium Weapons

1 Fighter

1 Small Weapon

2 Point Defense

Bloodstar

Light Broad Side

2 Large Weapons

1 Medium Weapon

2 Fighters

1 Bomber

2 Small Weapons

2 Point Defense

Light Combat Carrier

4 Medium Weapons

2 Fighters

2 Bombers

2 Small Weapon

2 Point Defense

Light Missile Carrier

2 Large Weapons

2 Torpedo Slots

2 Fighter

1 Bomber

2 Small Weapons

2 Point Defense

BattlecruisersProcurator MKI

Artillery

8 Large Weapons

4 Medium Weapons

2 Small Weapons

2 Point Defense

Support

4 Large Weapons

8 Medium Weapons

6 Small Weapons

6 Point Defense

Gunship

4 Large Weapons

12 Medium Weapons

2 Small Weapons

2 Point Defense

Belaurs

Artillery

Gunship

Torpedo

Goliath

Support

4 Fighter

4 Bomber

2 Small Weapons

4 Point Defense

Carrier

2 Medium Weapons

6 Fighter

4 Bomber

6 Point Defense

Artillery

3 Large Weapons

2 Torpedo Slots

2 Fighter

2 Bomber

2 Point Defense

Republic Ships


Star Wars: Legacy of the Old Republic Mod Guide image 2207
Star Wars: Legacy of the Old Republic Mod Guide image 2208
Star Wars: Legacy of the Old Republic Mod Guide image 2209
Star Wars: Legacy of the Old Republic Mod Guide image 2210

Republic Crew Type gives +5% Home Territory Fire Rate, +5% Accuracy

Unlocked by the Galactic Republic Tradition Admiralty

Republic Corvette

Republic Frigate

Republic Cruiser

Republic Battleship

Republic Colossus

Republic Juggernaut

Generic Ships

Generic Corvette

Generic Frigate

Generic Cruiser

Generic Battleship

Generic Colossus

Generic Juggernaut

Onderon Ships

Outer Rim Ships

Outer Rim Corvette

Outer Rim Frigate

Outer Rim Cruiser

Outer Rim Battleship

Outer Rim Colossus

Outer Rim Juggernaut

Kuat Ships

Kuat Corvette

Kuat Frigate

Kuat Cruiser

Kuat Battleship

Kuat Colossus

Kuat Juggernaut

Hutt Ships

Hutt Crew Type gives -25% Docked Ship Upkeep

Hutt Corvette

Hutt Frigate

Hutt Cruiser

Hutt Battleship

Hutt Colossus

Hutt Juggernaut

Chiss Ships

Chiss Corvette

Chiss Frigate

Chiss Cruiser

Chiss Battleship

Chiss Colossus

Chiss Juggernaut

Mandalorian Ships

Mandalorian Corvette

Mandalorian Frigate

Mandalorian Cruiser

Mandalorian Battleship

Mandalorian Colossus

Mandalorian Juggernaut

Sith Ships


Star Wars: Legacy of the Old Republic Mod Guide image 2264
Star Wars: Legacy of the Old Republic Mod Guide image 2265

Sith Corvette

Sith Frigate

Sith Cruiser

Sith Battleship

Sith Colossus

Sith Juggernaut

Mandalorian Crusades Mid-Game Cries

Only happens if Mandalorian are a Computer Player, but a Human Player can complete a special Mandalorian event chain

Sith Endgame Crisis

Only happens if Sith are a Computer Player. but a Human Player can complete a special Sith event chain

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2855693794					

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