Artificing Recipes

Mountain Copper

Glyphs

E - Firewielder I - Grants: Exploit Burn (+6 damage on burning enemies)

L - Healthy I - +10 Health

D - Graverobber I - Grants: Undertaker (Loot 1 remain after won battle)

A - Seer I - +1 Willpower

E-E - Bowman I - +2 Missile Damage

E-L - Mountain Goat I - Grants World Skill: Mine Ore

E-D - Cutthroat I - Grants: Serrated Blades (all attacks can inflict Bleeding)

E-A - Despair I - +1 Death Damage, Melee and Missile attacks inflict Death Damage

L-L - Herbalist I - Grants World Skil: Harvest Plant

L-A - Pathfinder I - +3 Speed

D-D - Vampire I - +6 Damage to Bleeding enemies

D-A - Spider I - Grants: Webbing Touch (all attacks can inflict Rooted - target can't move but perform other actions)

A-A - Owl I - +20% XP

E-E-E - Elementalist I - +50% Elemental Resistance

E-D-D - Ashen I - +20% Elemental Resistance, Grants: Tempted Fire (immunity to burning)

E-D-A - Guardians I - Attacks of Opportunity do not consume actions

E-L-L - Shield I - Grants: Shield Wall (20% Damage Reduction, Exerts Zone of Control, Guard every direction / Aura in a radius of 1 - 20% Damage Reduction)

E-A-A - Rhino I - +20% Physical Resistance

L-L-L - Lifegiver I - +9 Magical Daily Regeneration

L-L-A - White Mage I - +20% White Resistance

L-A-A - Swordmaster I - Grants: Guard Break (All attacks remove Guard from target unit)

D-D-D - ? - +20% Death resistance

D-D-A - Necromancer I - +30% chance to catch souls from defeated enemies

A-L-L - White Mage I - +20% White Resistance

A-A-E - Rhino I - +20% Physical Resistance

A-A-L - Swordmaster I - Grants: Guard Break (all attacks remove guard stance from target unit)

A-A-A - Arcanist I - +4 Focus

Items

E-E-L - Weapon of the Eel - +3 White Damage, Grants: Piercing Attacks (+6 damage against armored)

E-E-D - Blight I - Grants: Nor's Curse (13 Death Damage - Range 4, Radius 1 / Applies Weakend - -1 Speed, -50% Death Resistance)

E-E-A - Cursed Shackles (Enslave a broken or routed Ally or Enemy in a range of 3 / Enslaved unit will be forced in your service after combat)

E-L-A - Weapon of the Leader - +2 Willpower on Stack

D-A-A - ? - Summon minor demon, +3 ability damage

Sky Iron

Glyphs

E - Firewielder II - Grants: Firewielder (all attacks can inflict Burning)

L - Healthy II - +200% Daily Regeneration

D - Graverobber II - Grants: Holy Warrior (+6 Damage against Undead)

A - Seer II - +2 Focus

E-E - Bowman II - +2 Missile Range

E-L - Mountain Goat II - Grants: Mountain Guide (stack can traverse mountains and cliffs)

E-D - Cutthroat II - +10% more loot

E-A - Despair II - Grants: Fearless (Immunity to fear)

L-L - Herbalist II - Grants: Gathering Boost (Increase Yield from Harvesting Plants)

L-A - Pathfinder II - Grants: Forest Guide (ignores forest movement penalties)

D-D - Vampire II - Grants: Leech Life (Regains Health equal to 50% of Melee damage dealt.)

D-A - Spider II - Grants: Epidemic (Spread Poison, 4 Range, 2 Radius), Grants: Exploit Poison (+6 Damage against Poisoned)

A-A - Owl II - +10 Research after each won battle

E-E-E - Elementalist II - +5 Elemental Damage, Melee and Missile attacks deal Elemental Damage

E-E-L - Eel II - Grants: Call Lightning (Deal 28 White Damage, Radius 4)

E-E-A - Slaver II - Grants: Follower (no upkeep cost)

E-L-A - Leader II - Grants: Commander (+20% XP on unit and all allies in stack)

E-L-L - ? - +2 Armor

E-D-D - ? - adds burning to attacks, Grants: Spread Burning Ability (4 range, 2 radius)

E-A-A - Rhino II - Melee attacks can inflict Stunned (target loses all actions)

L-L-A - White Mage II - +5 White Damage, Melee and Missile Attacks deal White Damage

L-A-A - Swordmaster II - +2 Melee Damage

D-D-D - +5 Death Damage, Melee and Missile Attacks deal Death Damage

D-D-A - Necromancer II - Grants: Undead Officer (+1 Speed for Stack)

D-A-A - ? - +6 Damage against fantastic units

A-A-A - ? - Apply Silence, Range 5

Items

E-E-D - Shield of Blight - +50% Death Resistance, Grants: Shielded (+2 armor on non-flanking attacks)

E-D-A - Armor of the Guardians - +3 Armor

L-L-L - ? - +10 Health Regeneration every turn

No Valid Recipe

E-E-D-A

E-D-D-A

Corrupted Adamantium

Glyphs

E - Corrupted Glyph: Firewielder - +6 Damage, Unit gains Burning on start of battle

L - Corrupted Glyph: Healthy - +40 Health, -50% Daily Regeneration

D - Corrupted Glyph: Graverobber - -50% Death Damage Resistance, Grants: Raid Tomb (Destroy Tomb or Graveyard and steal treasures and artifacts)

A - Corrupted Glyph: Seer - +2 Focus, -1 Willpower, Grants: Cleanse Ally (remove negative status effects)

E-L - Corrupted Glyph: Mountain Goat - Grants: Mining Boost (Increase yields from mining)

E-A - Corrupted Glyph: Despair - Grants: Intimidate (-2 Willpower)

L-L - Corrupted Glyph: Herbalist - Grants World Skill: Harvest Plants on all units in stack

L-A - Corrupted Glyph: Pathfinder - +3 Speed for every ally in stack (NOT the unit)

D-D - Corrupted Glyph: Vampire - Grants: Defy Death (Revives at end of battle), Grants: No Regeneration

D-A - Corrupted Glyph: Spider - -20% Healing in Battle, Grants: Poisonous Touch (attacks can inflict Poison)

A-A - Corrupted Glyph: Owl - +8 Focus, -3 Willpower

E-E-D - Corrupted Glyph: Blight - -50% White Resistance, +3 Death Damage on every unit in stack

E-E-L - Corrupted Glyph: Eel - Grants: Eel - All attacks reduce target's focus by 2

E-E-A - Corrupted Glyph: Slaver - Unit gains +1 Damage, +2 Willpower against Missile attacks for each Enslaved Ally in stack

E-L-L - Corrupted Glyph: Shield - Improved Guard with 50% Damage Reduction

E-L-A - Corrupted Glyph: Leader - +1 attack for each follower

E-D-A - Corrupted Glyph: Guardians - -3 Damage, Grants: Guardian Mend (Heal ally for +15 Health, +1 Willpower, +1 Armor, Range 6)

L-L-A - Corrupted Glyph: White Mage - -10 Melee Damage, adds skill with -50% White Resistance, Removes Guard, Range 5

L-A-A - Corrupted Glyph: Swordmaster - Grants additional free attack, Unit will be silenced at start of battle (can't use focus abilities, does not affect Titans)

D-D-D - Corrupted Glyph: Deathlord - Unit can't use guard, enemies can't retaliate

D-D-A - Corrupted Glyph: Necromancer - Grants: Soul Catcher (Chance to drop a soul after battle)

D-A-A - Corrupted Glyph: Occultism - Grants: Bloody Eruption (Deal 23 Death Damage, Range 5, user gains Bleeding)

A-A-A - Corrupted Glyph: Arcanist - Grants: Thunderstorm (33 White Damage to 5 random allies or enemies in a radius of 2, Range 5)

Items

E-E - Armor of the Bowman - -2 Melee Damage, -1 Armor against Melee, +3 Missile Damage, +1 Missile Range

E-D - Weapon of the Cutthroat - +1 Melee Damage, Grants: Backstab (+6 Damage when flanking)

E-D-D - Trinket of the Ashen - +3 Elemental Damage, -50% Elemental Resistance, Grants: Inferno (Target random enemies within radius of 5 for 5 times and deal 16 Elemental Damage on each hit, can apply Burning)

E-A-A - Armor of the Rhino - Armor with +10 Health, +3 Armor, -1 Speed[/i]

No Valid Recipe

E-E-E-D

E-D-D-A

E-E-D-D-A

Adamantium

Glyphs

E - Firewielder IV - At the start of a battle this units gains Flame Armor (+100% Elemental Resistance; Melee attacks can inflict Burning)

L - Healthy IV - +30 Health

D - Graverobber IV - 100% chance to catch Souls of defeated enemies.

A - Seer IV - +4 Focus, Grants: True Sight (Unhides garrison units in vision range)

E-E - Bowman IV - No range penalty on Missile attacks

E-L - Mountain Goat IV - +2 World Movement, Stack can traverse mountains and cliffs

E-D - Cutthroat IV - Grants: First Strike

E-A - Despair IV - Grants: Feared (Fear - 100% Willpower Loss)

L-L - Herbalist IV - Grants: Healer (Unit restores 20 Health every day among all units in the stack except undead)

L-A - Pathfinder IV - Stack can traverse mountains and cliffs

D-D - Vampire IV - Grants: Greater Life Leech (Regains Health equal to 100% of Melee damage dealt)

E-E-L - Eel IV - Grants: Discharge (Ability - Deal White damage to each enemy unit within 2 Radius around the user), Grants: Wing Cutter (+6 Damage against units with Flying)

E-E-D - Blight IV - Grants: Exploit Poison (+6 Damage against enemies afflicted by Poisoned), Grants: Poisonous Touch (All attacks can inflict Poisoned.)

E-E-A - Slaver IV - Grants: Slaver (All attacks can inflict Enslaved)

E-L-A - Leader IV - Stack gains -100% Willpower Loss on all sources

E-D-D - Ashen IV - +10 Elemental Damage

E-D-A - Guardians IV - Grants: Effortless Defense (Attacks of Opportunity and Retaliate don't consume actions)

E-A-A - Rhino IV - Grants: Steadfast (Immunity to all negative status effects)

L-L-L - Lifegiver IV - This unit and every ally in its stack gains: Heals daily to 100% Health.

L-L-A - White Mage IV - +2 White Damage, Grants: Praise the Light (Deal White damage to each enemy unit in 1 Radius around a position in 6 Range)

D-D-D - Deathlord IV - Grants: Executioner (Melee attacks execute an enemy if its Health falls below 30%)

D-D-A - Necromancer IV - Guarantees Soul, Grants: Raise Undead, Grants: Consume Corpse

D-A-A - Occultism IV - Grants: Meditate

Items

D-A - Tome of the Spider - Grants: Cocoon, Grants: Webbing Touch

A-A - Tome of the Owl - +50% XP, +3 Allfire per Day, Grants: Cleanse Ally

E-E-E - Tome of the Elemental - +3 Elemental Damage, Grants: Meteor, Grants: Firewielder (attacks can inflict Burning)

E-L-L - Shield of the Shield - +4 Willpower, Grants: Shielded (+2 Armor on non-flanking attacks)

L-A-A - Weapon of the Swordmaster - +5 Melee Damage, Retaliate does not consume actions

A-A-A - Armor of the Arcanist - +8 Focus, +4 Willpower

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2928982080					

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