Sally Face Episode 3 Walkthrough and Achievements Guide

Sally Face Episode 3 Walkthrough and Achievements Guide

Notes

This is the guide where I will be explaining how to get all of the secrets. I'm using my previous spoiler-free, main story only guide as a base, so if you notice similarities, that's why.

Edit: All the secrets have been found! Many thanks to BunnyWhite, EverettDisaster, Caoomi, itsella and the Russian Sally Face community for finding the Messenger acheivement, as well as the last three pages for the Missing Pages achievement! You guys are awesome!

Currrent Achievement Count: 7/7

Premonition

Atonement

Dead Potato

Clumpy!

Messenger

Missing Pages

Full of BolognaThis guide is being crossposted to Tumblr as well, under the name 'sullyfaec'.

Adult Sal Dream Sequence (Achievement: Premonition)


Sally Face Episode 3 Walkthrough and Achievements Guide image 12

Adult Sal Dream Sequence

Lever Puzzle

Note: You can pause during the chase sequence, so feel free to do so as much as needed to get your bearings.

Take note of the bars behind the symbols, in the room where the Phantom tells you to run. You need to match those bars with the ones in the lever puzzle.

As shown here.

The first lever thing as you're running: Up 1 time.

The second lever thing as you're running: Down 2 times.

The third lever thing as you're running: Up 2 times.

The fourth lever thing as you're running: Down 1 time.

Go into the White Door.The Numbers Puzzle

The second set of numbers the Phantom gives you fills in the blanks from the first set.

The number sequence when put together: 9687 96753 47 663 63 6269This next section is timed, so move quickly. The room will get darker as time goes on. Note that you can pause as needed during the next sequence as well, so pause if you need to.

In the dark room with the 0's at the top of the screen, immediately go right until you reach a bunch of telephone number buttons floating in the air.

Use/Action button the sequence: 6269. This will show up where the far right 0 was at the top of the screen.

Go left to the next set of floating buttons, and input the sequence: 63. This will show up where the 0 left to the previous sequence was.

You fill in the full sequence that you recieved earlier, working backwards. Go left, input: 663.

Go left, input: 47.

Go left, input: 96753.

Go left, input: 9687.

Go left to the end of the telephone wire. You now have a very special item.Achievement Get: Premonition

The Next Day, Bologna Day (Achievement: Atonement)

With Larry, go talk to Kim. Looks like that didn't work.

When you can move again, walk over to the door by Chug and go through.

In the hall, go right until you reach Packerton's room. Go inside and to the right to get the paperclip.

Exit back into the hall and walk left until you reach the lockers.

Use the lockers, and navigate yourself to Ash's locker. Take Ash's camera, and exit out.

Head right to the end of the hall, use/action button to go to the next hall.

Go to the Science Lab. To the left of the door, use/action button to pick up the Sticky Tack.Note: If you spoke to Ashley before getting the sticky tack, do not talk to her again. If you haven't spoken to her yet, you can talk to her once. Do not give Ashley the Sticky Tack.

Leave the Science Lab.

Go right to the door labelled 'Courtyard', and go through.

In the Courtyard, go right until you see the tree with the tennis ball.

Hit the use/action button on the tree multiple times, until the tennis ball falls down. Pick it up.

Go right some more until you get to another door. Head inside.

Go left, talk to Larry, then head back out to the Courtyard.

Go right, passed the window, until you reach another tree. Standing under it, go into your inventory and use Ash's camera to take a picture.

Navigate left and up until you find the red bird, and take a picture with it in the rectangle.

Go left to the window, open your inventory, and then Throw the tennis ball.

Go back into the hall, using the door next to the window.

Talk to Larry, then talk to him again to give him Ash's camera.

Head back outside and throw the ball at the window again.

Head back in and talk to Larry again.

Go back to the cafeteria, and go talk to Kim.

Leave through the door next to Kim, and then head right to the Boy's Bathroom.

Head into the bathroom, check the garbage bin.

Head to the last stall in the room, and talk to the person inside.Note: Choosing the 'wrong' answer will not lock you out of the conversation, so pick all of the answers if you want. The following is just the sequence to get to the acheivement.

Select the third dialogue option.

Select the second dialogue option.

Select the third dialogue option.

Select the second dialogue option.

Once that's done, leave the bathroom.Achievement Get: Atonement

Head back to the Science Lab, go inside.

When you get to the classroom with Larry, go to the teacher's desk and use it.

The lock combination is 3141. (The first four digits of Pi, they're squared off on the pi strip above the blackboard.)

Take the metal puzzle ring thing.

Addison Apartments (Achievement: Dead Potato, Clumpy!)

Note: Do NOT go into Todd's room until after you finish with the Basement. Also, I'm labellling all these steps by what floor they're on for clarity's sake. This is a long one. These are steps taken to get the 'Clumpy' and 'Missing Pages' achievements, but these are not ALL the steps. If you figure out how to finish these acheivements, please let me know.

Head over to the mail boxes and check them.4th Floor

Head to the elevator, and head to floor 4.

Head into Sal's place (402), and then head to Sal's room.

Go to his dresser and grab the Gearboy and the teacup.

Go to dad's room, look at the thing under the best.

Use the computer. The password is 491145. (clue: 'Diane' in letters. D=4, I=9, etc.)

Leave the room, head left to the kitchen.

Read the note on the fridge.

Stop by the bathroom to say 'hi' to Gizmo if you'd like.

Leave, head to room 401, head inside.

Talk to the resident twice to get all their dialogue.

Use/action button on the fallen over poster.

Leave, head to room 403.

Bust out the Gearboy and use it near the stains in the carpet.

Pick up what spawns, and leave.5th Floor

Go to Floor 5.

Go to room 501. Read the newspapers, bust out the Gearboy and use it on the empty nail.

Leave the room, head to room 502. Look at the birdcage and leave.

Head to room 504. Look around a bit, then head to the bathroom.

Bust out the Gearboy near the tub.1st Floor

Note: Feel free to stop by Todd's place to talk to his parents, to get an extra piece of dialogue that you won't get if you just follow all the steps as listed.

Go to floor 1.

Go to room 103 and talk to Mr. Addison.

Ask him for some tea.

Go to 102, and talk to Rosenburg.

Bust out your Gearboy and use it near Rosenburg.

Speak to Rosenburg again after the cutscene.

Leave.Note: Talk to Gibson twice for all of her dialogue, if you want to do that.

Floor 2

Head to floor 2.

Hit up Todd's place (202), and talk to Todd's parents.

Leave.Floor 3

Head to floor 3.

Go to 303 and talk to Chug. You may have to talk to him twice.

Dialogue option 3. ("Anything I can do to help?")

Now head over to 304. Knock on the door, then enter.

Go right to the end of the kitchen, then bust out your gearboy.

Use it, pick up what spawns if you don't automatically grab it.

Leave.The Basement

Head down to the basement.

Head to Larry's place.

Go right to check Lisa's room, then go left to the bathroom.

Go left a bit more and talk to Lisa.

Talk to Lisa again and go through all of the dialogue. Aww.

Go right to Larry's room.

Use/Action button on the canvas.Achievement Get: Dead Potato

Use/Action button the TV to play the mini game.

To beat the game, get 1000 points.Achievement Get: Clumpy!

Tip on Getting 1000 Points: To beat the game, get 1000 points. It's easier than it sounds. I start by killing the center black flies until 25 points, then move up to line myself up the with top red fly and kill them until after 120 points. When the green ones spawn, I move up to the top. If you position it right, you can occasionally kill a red or green fly along with the black fly up there, and avoid all damage otherwise. Previously I claimed this was not how you got the achievement, however it was simply bugged at the time. It is now fixed and you can get Clumpy!

Floor 2

Leave Larry's place, head up to Floor 2.

Go to Todd's place, specifically Todd's room.

Look around a bit, then tell Todd you're ready to go.

The New Apartment

Go left, and talk to Larry by the fridge.

Walk around and explore a bit until he says he's opened the lock. (I think he needs to be off screen or else it won't trigger, but I'm not certain.)

Go check out the fridge.

When Larry walks away, bust out your Gearboy and use it near the blood puddle. Welp, that just happened.

Go right to the radio, and set it to channel 104.7 (number from the fridge.)

Go right to the clock. You can change the numbers now. Set it to 12:12. (the 'ba' sequence)

Go into the first bedroom. Be promptly horrified.

Talk to Larry for the worst joke ever made.

Use the Gearboy by the bed. Went prompted for dialogue, pick the third option. ("How can I help you?")

Pick whichever answer. It all ends the same.

After the cutscene, leave the room and head to bedroom 2.

Go to the freezer and use it. Another combo lock! This one is 1413. (clue is the small dots on the left side of the combo lock screen.)

The Newer New Apartment

Go right to bedroom 2 and head in.

Use the action button on the tear in the carpet.

The Spike Room

Go left to the end of the room, and pick up the lightbulb.

Go to the weird trident-y looking thing to the right, and then open your inventory. Use the lightbulb with it.

Bust out the Gearboy and use it on the light.

Go to the far right side of the room, and use your Gearboy on the light on that side too.

Make sure to talk to Todd while you're over there.

Walk to the right of the screen, past Todd, and keep going. Sal will disappear for a bit, but keep going. You'll pan over to a room with a chest.

Open the chest.

Go back to Todd, and head to the middle of the room, to the star puzzle.

Use the right obelisk once, then the left one twice.

Step on the button, then walk off.

Larry's Maze

Check out Larry's inventory at some point, just for funsies.

Go to the left door.

Welp, you're in a maze now.The clue for Larry's portion is: the passage in each room that makes a sound.

Go through the Rightmost door.

Go through the Middle door.

Go through the Leftmost door

In this room, do not go through any doors yet. Instead, walk to the left side of the screen, and if Larry disappears completely, keep walking. You will pan to a new, darker room.

Go to the left and step on the button.

Pull the lever.

Return to the doorway room, and go through the Rightmost door.

Now there's a button puzzle.Just... just walk across them until you get it. I don't actually keep track of how I solve this one, I just keep walking back and forth until it works. I'm bad at these puzzles okay? You'll get it eventually.

Sal's Maze (Achievement: Messenger)

The clue for Sal's portion is" the passage in each room that does NOT make a sound.

Go through the Middle door.

Go through the Leftmost door.

Go through the Rightmost door.

Similar to Larry, don't go through any doors yet. Instead, walk to the far right of the room, and keep going if Sal seems to disappear. You'll pan to a similar room to Larry's.

Go to the right and hit the button.

Pull the lever.

Return to the doorway room, and go through the Leftmost door.

Before doing the button puzzle, go to the far right of the room. Enter the door that is no longer blocked off.

In the new room, bust out the Gearboy and use it on the two lights.Achievement Get: Messenger

Return to the previous room and do the button puzzle. Like last time, I still can't help you, sorry.

The Second Lever Room

Pull the lever.

Use/Action button the thing that pops up.

The Center Room (Achievement: Missing Pages)

Go right, to the pedestal, and use it.Achievement Get: Missing Pages

Note: This is the last point where you can look at the pieces of the special item. Do this before you follow the next step, if you haven't already.

Go left to find what you seek.

The Newspaper (Achievement: Full Of Bologna)

The Newspaper

After you're done reading it, push left to get to the arrow to let you progress the cutscene.

Achievement Get: Full of Bologna

Congrats, you have beaten the game! Feel free to comment if something didn't make complete sense, or if something isn't working, and I'll try my best to help!

Just The Steps To Get The Achievements/Secrets

This section is for if you don't want the full walkthrough, and just want the steps that lead to each achievement individually.

PremonitionYou get this one during the Adult Sal dream sequence.

Lever Puzzle

The first lever thing as you're running: Up 1 time.

The second lever thing as you're running: Down 2 times.

The third lever thing as you're running: Up 2 times.

The fourth lever thing as you're running: Down 1 time.

Go into the White Door.The Numbers Puzzle

The full number sequence is: 9687 96753 47 663 63 6269

This part is timed, so pause if you need to and move quickly.

In the dark room with the 0's at the top of the screen, immediately go right until you reach a bunch of telephone number buttons floating in the air.

Use/Action button the sequence: 6269. This will show up where the far right 0 was at the top of the screen.

Go left to the next set of floating buttons, and input the sequence: 63. This will show up where the 0 left to the previous sequence was.

You fill in the full sequence that you recieved earlier, working backwards. Go left, input: 663.

Go left, input: 47.

Go left, input: 96753.

Go left, input: 9687.

Go left to the end of the telephone wire. You now have a very special item.Achievement Get: Premonition

AtonementYou get this one from the school.

After getting the meat from Kim, go to the boy's bathroom.

Read the note by garbage bin.

Go back to the last stall, talk to who is inside.

Select the third dialogue option.

Select the second dialogue option.

Select the third dialogue option.

Select the second dialogue option.

Once that's done, leave the bathroom.Acheivement Get: Atonement

Clumpy!This one starts in the school, and continues to the Addison Apartments.

Get the Sticky Tack from the Science Lab at school. Don't give it to Ashley.

Go to Sal's room at the Aparmtnets and pick up the Teacup.

Go to Robert's place (401). Use the folded over poster.

Go to Mr. Addison's and get the Addison Tea.

Go to Todd's place (202) and talk to Todd's Parents.

Go to Chug's place (303) and talk to Chug. As him "Anything I can do to help?".

Go to Larry's bedroom and use the TV.

Get 1000 points in the Clumpy minigame.Achievement Get: Clumpy!

Dead PotatoUse the blank canvas in Larry's room.Achievement Get: Dead Potato

MessengerThis one takes place during Larry's maze section and Sal's maze section.

Larry's Maze

[list[

Go through the Rightmost door.

Go through the Middle door.

Go through the Leftmost door

In this room, go to the left side of the screen and keep going until you enter a new room.

Go to the left and step on the button.

Pull the lever.

Return to the doorway room, and go through the Rightmost door.

Finish the sequence as normal.Sal's Maze

Go through the Middle door.

Go through the Leftmost door.

Go through the Rightmost door.

In this room, go to the right side of the screen and keep going until you enter a new room.

Go to the right and hit the button.

Pull the lever.

Return to the doorway room, and go through the Leftmost door.

Before doing the button puzzle, go to the far right of the room. Enter the door that is no longer blocked off.

In the new room, bust out the Gearboy and use it on the two lights.Achievement Get: Messenger

Missing PagesThis achievement starts in Adult Sal's Dream Sequence and goes all the way to the Center Room at the end of the game. It's a long one.

Adult Sal's Dream Sequence

Do the steps for the Premontion achievement. (Pages: 1/11)The Next Day, Bologna Day

Do the steps for the Atonement achievement. (Pages: 2/11)Addison Apartments

Go to Sal's room and get the Gearboy.

Go to Sal's Dad's room and use the computer. The password is 491145.

Pick up the letter on the floor. (Pages: 3/11)

Go to Mrs. Sanderson's (Room 403) and use the Gearboy near the carpet stain. Pick up the letter if you don't do so automatically. (Pages 4/11)

Go to Room 501 and use the Gearboy on the empty nail. (Pages: 5/11)

Go to Room 304 and use the Gearboy near the last counter on the right side of the kitchen area. (Pages: 6/11)

Go to Miss Rosenburg's (Room 102) and talk to her.

Use the Gearboy next to Rosenburg.

Talk to Rosenburg again. (Pages: 7/11)

Check the mailboxes on the First Floor. (Pages: 8/11)

Continue with the rest of the game until the Spike Room.The Spike Room

Go to the right and walked passed Todd.

Keep going after you hit the wall and Sal disappears. You'll pan to a new room.

Open the Chest in the new room. (Pages: 9/11)

Continue as normal until the Maze sections.The Maze sections

Do the steps to get the Messenger achievement. (Pages: 10/11)The Center Room

Go to the right side of the room, to the pedestal.

Use the pedestal. (Pages: 11/11)Achievement Get: Missing Pages

Note: Read the journal before you go left and beat the game.

Full of BolognaBeat the game.Achievement Get: Full of Bologna

And that's the basic steps to get each achievement! Hopefully it makes sense now why I decided on a full walkthrough originally, since Premonition, Atonement and Messenger were all tied to Missing Pages, and Clumpy! took you to a lot of the same areas that Missing Pages did (as well as Dead Potato). I hope this section helps out someone, at least!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1297786601					

More Sally Face guilds