Introduction
You'll find here the Walkthroughs of the five episodes and also the way to earn all the Steam Achievements (almost all of them are related to discoveries to understand the story better). Some exeptions however for those :
- 'Dark Melodies', 'Destoyer' and 'Escaping Death' can be earned by completing some part of the game without being touched by ennemies (more details in the last part of this guide).
- 'Memorized', 'Clumpy' and 'Dead Potato' are'nt really related to the story (I'll explain them however though).
If you follow those Walkthroughts, you'll earn all the Achievements related to the story easily. But it's going to depend of your skills for 'Dark Melodies', 'Destoyer' et 'Escaping Death' because those are the only ones I can't help you with (the best I ccould do was to show you the notes you'll have to play).
Feel free to let me comments to help me improving this guide (Note that English is not my natural language so you'll probably fing some weird grammar and I'm really sorry about it so I'm open for corection if needed). I hope this guide ''all in one'' will be satisfying and will save you from lurking on a different guide for each episode.
Hoping you'll find all your answers here (feel free to use Ctrl+F for more precise researches), I wish you a good reading and a wonderful time playing 'Sally Face' !
Pour Le Guide En Français, Utilisez Ce Lien
https://steamcommunity.com/sharedfiles/filedetails/?id=1938356249
EPISODE 1 - Stage Neighbors
1)The dream
- Pick up the phone and choose one of the answers. Switch the light on with the swith at the left. Go to your right and push the small cabinet to find a key (you can read a 5 on it). You can go out.
- Your goal now is to create the word 'DOG' by going througt the corresponding doors. In the first corridor, go througt the 'D' door. When in the second one, go left first to see an 3 on the wall and then go througt the 'O' door. In the last corridor, take the 'G' door.
- Go to your right to talk to the dog with blood on its jaws (cf Ep.5 in wich you'll learn why). Engraved on one of the branches just above, you can see an 6. You can go back on your left and climb down into your mother's grave.
- There is an 4 engraved just where you are. Go left to find an old door. You can use the code 5364 and enter with E. (The door will open even if you do a mistake. However, using a wrong code won't allow you to earn an Achievement so be careful). You can go in.
- While going right, interact with the body compartmentsto open the secret one two columns after the already open one. Watch out : nothing is showing you that you can interact with it so press the action button around it untill you get it like this (see picture).
- You can now go right and interact with the hospital bed.
2) Meeting the tenants
- Go in Sal's room and go left. Interact with the furniture to push it and grab your Gear Boy. Go out of the room and go left to interact with the bags in the kitchen to find batteries for your Gear Boy. You also can ga and have a chat with your dad in his room. Go out from the apartment.
- On your right, talk to the policeman.
- Head to the 5th floor and go on the left to interact with the little hole on the wall, close to the 501's door (see picture).
- Then go on the right and go in the 504 to meet the mysterious bum. Now you can go out and head to the 3rd floor.
- On your left, meet Lisa. Talk to her and ask her ONLY if there are some things to do for fun (don't ask her anything else for now) and go to 2nd floor.
- Notice the weird noises coming from the 201 (cf Ep3) and come in the 204 to meet Charley.
- Look at his Ponies'Collection and talk to him.
- Head 1st floor.
- Meet Terrence Addison (the building's owner) at the 103. Keep going on your right to talk to the detective.
- Finally go down on the basement and go right to interact with the little box 'lost + found' in wich you'll find and old cartridge for your Gear Boy. You can try and play it but it won't work for now.
- Go left and go into the 1B. Once in, go left in the kitchen to see the Red Eyes Demon. Go to arry's door to meet him. Use all his dialogue options. When going out, interact with his radio and his painting.
3) The investigation
- Go back to the 1st floor, talk to the detective (you'll learn that Larry has a history with the law) and go to the 103 to ask Terrence Addison a cup of tea.
- According to plan, go to your room (402), find the quarter next to your father now asleep in his office and, once in your room, call Larry.
- The policemen are gone, enter the 403 and look at the broken table, the mess in front of the sofa and LASTLY the ponies (your goal is to make Larry use all his dialogues).
- In Larry's room again, make Larry use all his dialogues and ask him to play the Sanity's Fall song again to get the 'Metalhead' achievement. Then head back to the 3rd floor to talk to Lisa : ''need help ?'' and ''JI'll keep him out of trouble'' and finally ''He told me a dark secret''. Go back to Larry and talk to him about his curse.
- Now you need to take the poniy Charley has stolen, wich means you need him to be out of the way. To do so, you've got to solutions (each giving an achievement so you'll have to play the Episode 1 twice to earn them all). First soluce is faster : simply go back to your place (402) and take the sleeping aid in the bathroom (automatically mixed with Addison tea) and give the tea to Charley. He'll doze off so you'll be able to take the pony. But doing so, you'll miss a big part of the story !
Second soluce : Go to the 3rd floor to meet Chug (only if you'va asked Larry about the building being haunted first). Have a deal for the key by giving him the quarter and go to the 504 to open the bathroom to meet Megan. Use the old laxative on the ground (automatically mixed with Addison tea), talk to Chug. Go back in the bathromm : the Gear Boy game is now available so let's play it !
Level 1 : go left until you disapear and blindly look for a grave to interact with. Your little character will say something about his father and find a key. Go right to open the door.
Level 2 : Interact with the fire pit on the mleft and then with the tree just left the cemetery's gate to find a twig and use it on the fire pit to find the key. Go right to open the door.
Level 3 : Interact with the first armchair you see going right to find the key. Go upstairs.
Level 4 : Interact with the last bookshelf to get the key then go back left to interact with the first file. Go out. (see picture).
Level 5 : Interact with the chest then go in the 504 and go through the door on your left. Find the key on the body, go out and go right to enter the last room and interact with the note cose to the hanging man.After your little chat with Megan, go back to Charley. Tell him you'll be back soon and he'll take you're Addison tea. He'll leave to go to the bathroom.
- So now Charley is either asleep (1st solution with the sleeping aid), or in the bathromm (2nd solution with the laxative). You can now grab the pony and give it as an evidence to the detective on the 1st floor.
- Keep going right, go through the exit door and go to the ambulance to see what's inside.
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With that, you'll have at best 86% (with the laxative) for the first episod. Do the episode again using the other solution to get 100%. If there is anything weird or ununderstandable, let me know : my english is quite bad so it might be mistakes all over that guide and I'm sorry.
EPISODE 2 - The Wretched
1) Memories
- Go always right util you find the ambulance (notice the dog's head shape watching you through the trees(cf. Ep5)).
- You're now experiencing Mrs. Sanderson's murder as if you were Larry. Interact with the toilets. Go right and talk to the pony. Use the ladder to climb up. There are tree pipe floors and you'll find a switch in each of them. Activate the one in the second floor, then the one in the third floor and finally the one on the first floor. Go down and keep going right to go out of the toilets. Go left through the black space util you reach Charley.
2) Research
- Follow Larry on the left. Interact with him again and search everything in the treehouse before taking the metal puzzle box in the chest.
- Talk again to Larry before climbing down. Once in the room again, ask him how is Lisa. - Go in the 504's bathroom. Then go back on the basement to ask Larry where you can find Todd and only then go to Todd (202).
- Use all Todd's dialogues.
- Go back to 1B to interact with Larry's radio to take the antenna. (see picture).
- Go back to Todd and give him the antenna (reception) and the walkie talkie (power).
- After meeting Greg, go down to show the Super Gear Boy (SGB) to Larry. Ask him for the last song of Sanity's Fall. Go back in the treehouse to use the SGB. When going out, go to the kitchen and use the SGB to find one of the seals.
- Go to the 102 and use all Rosenberg's dialogue options before using the SGB on her.
- Go to the 204 and use the SGB to find an other seal. You still can hear weird noises coming from the 201 (cf Ep.3)...
- Go and talk to Todd two times.
- Go down to talk to Terrence (103) ''about Addison Tea''.
- Go ask Larry if he has seen the necklace before.
- Find the necklace in the 'Lost + found' box so you can go and call Megan again now.
- On the left of 501's door, use the SGB to find a seal and go to the 502 to use the SGB on the bird cage (you've found the four seals (see picture)).
I fogot to take a screenshot of one of them...
- Go back to talk to Larry.
3) Mysteries
- Go talk to David in the 302.
- Go meet the students and help them with their party : Sierra (Chess tournament), CJ (89.3) et Azaria (Telephone). The party's gonna be way more quiet now !
- Go back to David and ask him to borrow his crowbar.
- Enter David's place and take the little puzzle piece just where you stand (see picture).
- Go and talk to Larry.
- Go and unlock the 403 with your crowbar and use the SGB inside.
- Now it's tima to take care of ''the box'' achievement. Switch the SGB on and play the chapters you've found so far (if you've followed this guide you should possess the chapters 1, 2, 3, 5, 6 and 8 so 6/8).
Chapter 1 : Guide yound Rosenberg when trying to join the Cult. Avoid the spikes and find the Book of the Forgotten Truths to be accepted amongst the cultists.
Chapter 2 : Guide Jim throught tree rooms and activate the gates. Each of the room has a symbole (see picture).
Chapter 3 : Go up to enter the church and take the door on the right and follow the sobs (yes those annoying noises are suppose to be sobs...) throught the doors : up, right, down, right. Greg will meet Stacy.
Chapter 5 : Get Megan out of the forest : down, left, down, right (I found that on a guide but can't figure out how it works...). Her mother will give Megan her necklace.
Chapter 6 : Guide the occultist to find the three skulls while avoiding the spikes. The occultist becomes a Red Eyed Demon.
Chapter 8 : Guide Mrs. Sanderson and avoid the occultists to find a 'proof' and take it back. Charley comes, apparently turned into a Red Eyed Demon.- Once played all those chapters, look at the metal puzzle box. It's time to use the symboles you have seen iduring the Chapter 2 of your SGB game (see picture).
- Go talk to Larry.
- Go talk to Todd... two times. You now own an... Ribik Cube... You can check it.
- Go talk to Larry again.
- Go open the 504'bedroom with your crowbar. Use the SGB on the matress and play the Chapter 4.
Chapter 4 : Guide Stacy to cut the power on each floor of the building and then go to the door right in the basement (apartement 2B) (see picture). This door is hidden behind the furniture on wich you find the 'lost + found' box. You'll figure out what's inside later (cf. Ep3).- You now can go throught the hole in the wall on the left. Keep going left and interact with the hanging man (Luke). You can take the last SGB game's Chapter. Play it.
Chapter 7 : As Luke, the Council persude you to get rid of your wife and your daughter, who are 'slowing down' the Cult. Go throught the three rooms and go into the fire.
- Guide Dr. Enon to the treehouse and check what's inside.
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If you have followed this guide very carefully, you should now own 100% of the achievements (and the story parts) in an only playthrough.
EPISODE 3 - The Bologna Incident
1) Journal
- In the room in wich the phantom is talking to you, see how many bars there are behind each symbole (see picture).
The structure holding a symbol has three zones on wich you can move the symbole. Up : no bar ; middle : one bar ; and down : two bars (see picture). There is always a bar with a symbole (to maintain it on the structure) so you need to remember it : number of bars in the zone + always one.
- You need to make sure you have the same number of bars (behind the symboles) you saw in the phantom's room.
- While running to the left (you can pause the game), you need to :
level UP the 1st by 1 step (up for it to have only one bar).
level DOWN the 2nd by 2 steps (down for it to have three bars).
level UP the 3rd by 2 steps (up for it to have only one bar).
level DOWN the 4th by 1 step (in the middle for it to have two bars).- Enter the White Room. The phantom gives you two codes (they are completing each other). Code : 9687 96753 47 663 63 6269. You need to write this code (saction after an other), beginning by the last one (the light will slightly fade so hurry up a bit and use the pause to check the code).
- So : go right and interact with the numbers on the wall to right the laste section of the code (6269). Use X to erase the section if you do a mistake. Go left completing the code that way. It should ended like that (see picture) :
- When you're done with the code, keep going left to go out and take the Journal.
2) Mr. Doodle
- Go right and use the ladder to go down. Go left and go down again. Go right to meet the Prophet and find the hole.
3) Bologna
- Talk to Kim and then go out in the hall. Go in Pakerton' classroom (104) to take the paperclip on the group (right). Go out and go left to check the lockers. Open Ash's and take her camera. Go right to enter 'hall 2' and enter the Science Lab (201). On your left, take the stiky tack (DON'T give it to Ash !).
- Go outside and interact with the tree a few times to make the ball fall and take it. Go back in the hall and talk to Larry
- Go back outside and use the camera on the tree on the right to take a photo (you'll find the bird on east-north-east). Use the ball on the window.
- Go to talk to Larry and then give him the camera. Go throw the ball on the window once again. Go back to talk to Larry.
- Bring the photo you took to Kim and go in the boys bathroom. Read the note near the trashcan and go right to talk with someone in the last stall (Travis). Take the answers : 3, 2, 3 and 2.
- Go back to the Science Lab. Once in Pakerton's classroom with Larry, open the desk with the code : 3141 (the four first numbers of Pi you can see above the board) and take the little metal thing.
4) In the building
- Check your mail to find a page and go to 4th floor. In your father's room, look at the picture under the bed and unlock the computer with the code 491145 (those are the numbers correspounding to the letters D, I, A, N and E (Diane is Sal's mother)) and take the letter on the ground. Go then in your room to take the SGB and the cup. Read the note on the fridge.
- Go meet Robert (401) and use all his dialogue options. Interact with the falling poster to earn a quarter.
- Use the SGB in the 403 and go to 5th floor.
- In the 501, read the old newspapers and use the SGB on the last nail. Go interact with the bird cage (502) and then go in the 504. Look around and go to the bathroom to talk to Megan using the SGB.
- Go in 1st floor. Talk to Terrence (103), use all his dialogue options and ask him some tea. Go in 102 to talk to Rosenberg and then use the SGB on her. Interact with the empty chair once she's gone.
- Go to 202 and give Todd's parents the tea. They will give you a chocolate bar instead.
- Go to 3rd floor. Talk to Chug and use all his dialogue options to get the 'Clumpy' game. Use the SGB in the 304's kitchen and go down in the basement to go by Larry's place. Look at the flowers in front of Lisa's door and then try to enter the bathroom. On your left, talk to Lisa and use all her dialogue options. Now go in Larry's room.
- Use the TV to play 'Clumpy'. You need to get 1000pts. Because I don't have any skill for this, I hav choosen the coward (but safe) way : I went on to of the screen and shot the the small flies (5pts each). And yes, it took me a few time (200 flies after all...). Feel free to try and kill bigger flies if you have skill (red ones = 20pts and green ones = 50pts).
- Interact with the blank canvas. Go on 2nd floor.
- Check Todd's new gadget on the desk and then talk to him.
5) 201's secret
- Go left to talk to Larry and then go out of the kitchen's screen to interact with something (the diapers for example). Larry has open the lock, go and check it.
- Once Larry is gone, use the SGB on the blood.
- Go right and put the channel 104.7 on the radio. The clock is now fonctionning, put it on 12:12.
- In bedroom 1, read the newspapers and talk to Larry. Use the SGB close to Mr. Pakerton and swith the machine off.
- In bedroome 2, look at the blood on the furniture and compare it to the board (see picture) to find the code 1413.
- Once in the 2B, go interact with the suspicious groud in the bedroom 2.
6) The Temple
- Go left to take the light bulb and use it on the trident (I don't know how to call those things...). Use the SGB to activate it. Go right to activate the second one (two levers are coming from the ground). Talk to Todd and then continue right. Sal will diseppear but keep going right until you find a secret room. Open the chest and go back in the main room.
- Interact with the right lever and then two times with the left one ; walk on the button and go to the gate to go out.
- Larry : go throught the left door to enter the 'maze'. Take the right door, then the middle one and then the one on the left. Keep going left (Larry will disappear like Sal before to find a secret room). Activate the button and the lever and go backon the room on your right. Go throught the right door and do the puzzle on the ground.
- Sal : go throught the middle door, then left, then right. Keep going right to find a third secret room. Activate the button and the lever and go back in the main room. Take the left door. Don't mind the puzzle on the ground for now and go right to go throught the door. Switch the lights on with the SGB and take the letter. Go back and do the puzzle on the ground.
- Interact with your level and then with the thing that came out from the ground.
- Go right to find the last letter (only and last time to read everything !) and then go left.
EPISODE 4 - The Trial
1) Beelzebub's art
- Go left to go out
- Talk to Beelzebub. Look at his art and at the runes in the three rooms and go to the room 4.
- There are 9 symboles, from 0 to 8, corresponding to the numbre of lines to make it(one line for the 1, four lines for the 4, etc (see picture)).
- Room's 4' door code is made with the numbers corresponding to the total number of lines of each runes. Rune in room 1 has 7 lines, rune room 2 has 6 and rune room 3 has 8. So the code is (from bottom to top) : 7, 6 and 8. Select the corresponding symboles with this picture :
- Enter room 4, look at the code to your left 342697 (we'll need it later) and go right to discover ''her Fate''.
- Go back to Beelzebub and talk to him about his art. Ask him to go through his door. Take the door 6.
- Go right and interact with the TV.
2) Home
- Interact with the phone charger near the room's door and go out. Go upstairs and talk to Neil twice to use all his dialogues and get back your phone. When Neil's gone, go right and read the note on the yellow paper (new code 4035364).
- Go downstairs and right, go to the basement to go out and use the new code to enter the shed. Look around and take the VHS tape.
- Go back to Sal's room to charge your phone. After about 30 sec, you can use it.
- When out with Larry, wait a bit in the first screen (if needed, interact with the front door sometimes) because you need Larry to talk three times (to get 'Brothers'). When you're certain Larry has said everything he could, keep going left to head to Addison's Apartement.
3) Addison's Apartement
- Go to the 104. When Larry stop talking, interact with him again to use an other dialogue. Go say hello to Terrence Addison (103) and then go in 102 and interact two times with Rosenberg's old chair before taking the tooth on the right.
- Go bother Mrs. Gibson in 101.
- Go to 2B (secret room to the Temple) and look around in the rooms to find the second toothand use an other Larry's dialogue.
- Go in 1B in Larry's old room and interact twice with the stereo. Go to the treehouse and say the truth to Larry. Go to 2nd floor.
- Go in the 201, go in the bathroom and then interact with the blood on the kitchen's floor. In the first room, interact with the machine ans see the suspicious square on the ground. Go in the second room and interact two times with the human chopper.
- Go to 202 and talk with Janis and Ray (in Todd's old room) and take the black tooth in the bathroom.
- Go in the 203's kitchen to take the knife and go check the 204 before going to 3rd floor.
- In the 301, talk to CJ. Talk to David in the 302. Go to 303 and talk to Maple + Chug (two times) and then to Soda (two times). Take the tooth in the 304's kitchen.
- Go to 4th floor.
- Talk to Robert (401) and then to Henry + Lisa (402).
- Go in the 403 and talk to Mr. Sanderson, go out and try and enter the 403 again three times to use all Larry's dialogues.
- In the 404, use the knife to fix the VHS tape and take it.
- Go to 5th floor.
- In the 501, take the tooth on the window (you now have the five of them). Go in the 502 and use the knife on the bird cage. You shall use the teeth according to cardinal points (S = south, etc) and the black tooth in the middle. However, the thing is upside down (see the reversed 'made in China') :
- In the 503, interact mainy times with the wall to grab the VHS tape and talk to Larry before going out.
- In the 504, go check the bathroom and then go right in the other room. Interact with the matress and go throught the hole. Go left and interact three times with the rope.
- Go back in the 201 and use the knife on the suspicious square on the groud in the first bedroom. The code is the one found in room 4 of Beelzebub's art :
- As we did for the runes, we need to use the number of lines : 3=4, 4=3, 2=5, 6=5, 9=4 and 7=2. So the code is 435542.
- Go back to the hidden entrance in the 2B.
4) Faster than music
- Go back to the treehouse, looking for Larry.
- Test the new gear by playing each note at least once.
Larry : Take the Deadstone to your left and use it on the pillar.
Sal : Play the three notes (''Roof'') to destroy the pillar and go down into the hole.
Larry : Use the Deadstone on the 501's door to unlock it. Go in and use the Deadstone again on the man.
Sal : Go to the 501 to take the key and go in the 504.
Larry : Go throught the hole in the 504 and use the Deadstone on the black thing on the ground. Go down to the 4th floor.
Sal : Go throught the hole in the 504 and take the VHS tape. Go out and go down to the 4th floor.
Larry : Use the Deadstone on the TV in the 402, the radio in the 401 and finally on the pillar.
Sal : Play the four notes to destroy the pillar (''4th floor'').
Larry : Go in the 403 and then in the 404 to use the Deadstone on the mysterious thing wich has'nt been touched by shadows.
Sal : Go in the 404 to take the VHS tape and go down to the 3rd floor. In the 301, change the radio's frequency on 93.7.
[/previewimg]Larry : In the 301, also change the frequency to 93.7 and use the Deadstone on it before going out. Use the Deadstone on the pillar.
Sal : Play the five notes to destroye the pillar (''3rd floor'').
Larry : Take the dark pony (303) and go down on the 2nd floor.
Larry : Use the Deadstone on the 202' bathroom's door.
Sal : Go in the 202's bathroom and flush the toilets.
Larry : Take the key into the toilets. Go in the 201.
Sal : Go in bedroom 1 in the 201 for Larry to be able to go in too.
Larry : Enter bedroom 1 and use the Deadstone on the machine and then go out to use the Deadstone on the pillar.
Sal : Play the seven notes to destroy the pillar (''2nd floor'').
Larry : In the 204, place the dark pony in the middle of the pentagram.
Sal : In the 204, take the VHS tape and go down to 1st floor.
Larry : Use the Deadstone on the pillar.
Sal : Play the nine notes to destroy the pillar (''1st floor'').
Sal : Go in the 104 to take the carrot, put it in front of yhe 101's door and open the door.
Larry : On your right on the ground, take the lighter and interact with the thing you now can find where you left the carrot with Sal.
Sal : Take the VHS tape (last chance to see everything !). Go in the 103.
Suits of notes to fight the Endless One (Terrence Addison) :
Once it's done, take the knife and kill all the tenants.
EPISODE 5 - Memories And Dreams
As Ash, go left to find the first color piece (5 green) and then go right and interact with Sal's grave.
1) Home
- Read Todd's notes and talk to Neil before going downstairs. Go in the bathroom on theright to find a second color piece (1 white) on the left when entering.
- Go in the basement and interact with Maple and then keep going right, read the notes on the sofa.
- Go out and go to open the shed with the old code : 4035364.
- Read Todd's notes on the board than take your package.
- When Neil has disepear, go right to read the note under the map and take the C4 in the backpack.
- Go back in the basement. See Maple has also disapear.
- Go back in the kitchen and read the note on the table.
2) The Temple
- Go right and go throught the east hall. On the right, find the third color piece (3 blue). Continue right to place the C4.
- Go throught the north hall and then the west hall and place the C4.
- Go right to enter the inner west hall and place the C4.
- Go around the maze to enter the inner east hall and place the last C4 then keep going left to go in the dungeon.
3) The Voïd (1)
- Use all the dialogue options then go left to enter the house.
- Go into the Black Room and then into the White Room before going upstairs.
- When Jim's done with all the thing he has to say, talk to him again to be sure you've used all his dialogue options. Go throught the door.
- Go in room 2 and go enter the light.
4) Smooth Cartoon
- Go left to read Ash's note and see the number on the microwave (145).
- Go right in the bathroom and interact with the sink to find the number 7842.
- Going back left, interact with the TV to see (5023).
- Enter Sal's room to find the fourth color piece under the bed (2 black).
- Go to the room between Sal's and the locked one. To activate the power, here is an exemple : 2, 2, 1, 1, 1, 1, 1 and 3 (should exist a shorter version but I did'nt find better so far).
- Now you've switch the power on, the locked door's code is the addition of all the numbers you've seen in the house : 5023+7842+145 = 13010.
5) The 1st pyramid
- Go right to interact with Sal's grave.
- Code is : 132 123. Then place the pyramid to activate it (see picture).
6) The Voïd (2)
- Go into the Black Room and then into the White Room before going upstairs.
- Use all Jim's dialogue options and go throught the door 1.
- Go door 3 and enter the light.
7) Polygonal 3D
- Down on the left, you'll find the next color piece (4 red).
- On the right you'll find to zones in wich you can answer the puzzles.
- For the first puzzle, down right (called 'zone 1' on the picture), you need to light up all the squares showing a sun on the left hint in zone 3 (see picture).
- For the second puzzle (called 'zone 2' on the picture), you'll put suns where you see glowing squares on the right hint in zone 3.
- When the pillars are up in zone 3, use the arrows. For example : 2, 1, 1, 3, 3 and 2.
8) The 2nd pyramid
- Code is 313 221 311. Then place the pyramid to activate it.
9) The Voïd (3)
- Go into the Black Room and then into the White Room before going upstairs.
- Use all Jim's dialogue options and go throught the door 1.
- Go door 4 and enter the light.
10) Tim Burton's style
- Go right to find the last color piece (6 purple) and then go left to enter the cave.
- Talk to Tala Grey and then talk to her again to use all her dialogue options.
- Go left and continue in the second cave.
- On the left, interact with the red paintings to open the new puzzle.
- Exemple to resolve it : 1, 3, 2 and 3.
11) The 3rd pyramid
- Code is : 231 332 123 213. Then place the pyramid to activate it.
- Keep going right.
- Go out of the graveyard.
12) The Temple
- Go left to enter the inner west hall and interact with the iron gate. Use Sal to interact with the locked wooden door.
13) Modelling paste
- Read the notes close to the computer and open the safe with the code 1983 (acording to the notes you've just read it is the year of the 'initiation'). Now you can read the last note you need for 'Seeker of Knowledge'.
- Go interact with the shelf on the left wich will lead you to the 'black and with space'. Interact with door 5. It's time to use the code from the color pieces. What's important here is the number of dots and their color. So we have (from small to big numbers of dots) : 1 white, 2 black, 3 blue, 4 red, 5 green and 6 purple.
- Code is : White, Black, Blue, Red, Green and Purple. Enter with 0.
- Go back in the modelling paste room and interact with the console (I'm not really sure about how it works but I put the cursors on 3, 1 and 2 and switched the lights quite randomly and it worked).
- Leave.
14) Final fight
- As Ash, go right to enter the Central Chamber. Kill the (4) cultists.
- As Larry, destroy (1) demon.
- As Ash, hit the eye (3) times.
- As Larry, destroy (7) demons.
- As Sal (pixel version), destroy (14) black orbes.
- As Ash, destroy (7) demons.
- As Sal (pixel version), destroy (4) black orbes and attack the tentacles's tips.
- As Sal (Burton version), touch the mouths when they're open (twice each).
- As Sal (polygonal version), hit (8) tentacles.
- As Sal (smooth cartoon version), hit (6) eyes.
- As Sal (unstable version), destroy (12) red orbes.
Recapitulatif
1) (Unmissable) achievements for each episode completion : (5)
- 'Charley's Pony' (Finish episode 1)
- 'Conjure' (Finish episode 2)
- 'Full of Bologna' (Finish episode 3)
- 'Suffer' (Finish episode 4)
- 'The End' (Finish episode 5)
2) Story's achievements : (24)
- Episode 1
'Metalhead' (listen to Sanity's Fall's song at least twice)
'Go to sleep' (Make Charley sleep with an Addison tea mixed with sleeping aid)
'Irritable Bowels' (Make Charley go away with an Addison tea mixed with old laxative)
'The Unknown' (Find the hidden body, the eye on the wall and the demon in Larry's kitchen)
'House of the Wreched' (play all the levels on your Gear Boy game)
'A Dark Secret' (Get Lisa to mention about Larry's curse)
- Episode 2
'Devour' (Find the four seals in the Apartements)
'Addison Family' (Learn more about Addison's family and Terrence past dreams)
'Unseen' (Breack into 403 with the crowbar to talk with Mme. Sanderson' ghost)
'The box' (Find the secret of the metal puzzle box once the missing piece found)
'Best buds' (Use all Larry's dialogue options)
'In seeking providence' (Find and play all the chapters on your Super Gear Boy game)
- Episode 3
'Premonition' (succed with the symboles and the code to find the journal and being warned by the ghost)
'Atonement' (Find Travis when he's on the toilet and talk to him to stop the war between you)
'Messenger' (Looking for the Journal's missing pages, enter a hiden room in the Temple to find a cultist ghost waiting for you)
'Missing pages' (Find the 11pages of Jim's Journal)
- Episode 4
'Teeth' (Find the five teeth)
'Catching up' (Talk to everyone in the building)
'Her Fate' (Find the 8 VHS tapes)
'Brothers' (Use all Larry's dialogue options)
- Episode 5
'Seeker of Knowledge' (Read all the notes)
'Vestige' (Use all the dialogue options of Jim, the voice from the Dark and the voice from the Light)
'DOG' (Finally figure out how Diane is dead and what happened with Sal's face by finding all the color pieces and unlock the room 5)
'Epilogue' (Get 100% in the four first episode and play the episode 5)
3) (No needed for the story) achievements : (6)
- 'Dead Potato' (interact with a blank canvas in Larry's room in Episode 3)
- 'Clumpy' (earn 1000pts playing 'Clumpy' by interacting with the TV in Larry's room in Episode 3 (you need to have the game back first with Chug))
- 'Dark Melodies' (don't miss any note during the destruction of the pillars in Episode 4)
- 'Destroyer' (don't miss any note during the fight against the Endless One in Episode 4)
- 'Memorized' (use the code 4035364 (obtained in Episode 4) to open the shed in Episode 5)
- 'Escaping Death' (don't get any Game Over in Episode 5 (don't get caught as Ash in the Temple, don't be touched by the orbes or demons while playing Ash, Larry and Sal))
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1944968431
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