Introduction
What is this guideA reference sheet showing all outcomes of all events (once finished).
Why?I was wondering how good events really are and what they do. Turns out they do plenty of things and are pretty good. They create terror, give relics, skills, souls and essence and on top of that your disciples gain traits that'll increase their health and damage.
How social checks work:Events have social tests, which require a stat and have a difficulty.
- Stats: Scare, Stealth, Ruse, Occultism, Temptation.
- Difficulties: Easy (+50%), Normal (+0%), Hard (-20%), Very Hard (-40%).
These two attributes determine your chance to pass.
e.g. if you have 2 in occultism and an easy check is required your base chance is 70%
After each stage of an event 0 to 3 Reactions can trigger from your Disciples. Each reaction is a random positive or negative trait. (A single event can result in gaining 10 traits, but most commonly you'll get 2 or 3.)
Events in this guide are listed like this:Event name: Required Stats shown in the overworld (additional stat requirements)Option 1:
Suboption 1.1: Reward
Suboption 1.2: Reward
Option 2:
Suboption 2.1:...
Events are listed alphabetically disregarding the article. So "The Scarecrow" is found under S.
Annotation: If you hover over an event you'll see its name.
Soul rewards aren't fixed numbers and change based on book progress.
Skill rewards are listed as Tier 1-3 for common, wicked, diabolic.
If a fight has 1 or 2 phases seems to depend on how far you are in the book.
UpdateNow that I have a decent amount of event outcomes I'll try to add consequences for failed events.
e.g. [humanity rises] is a purple, negative buff on the map.
New note added [Bugged requ]: Shows a different/wrong stat requirement in the overworld.
e.g. The Hanging Tree: Stealth, (Scare) [Bugged requ], as it needs a Scare check, but the overworld event says Stealth.
Added Event Stats listing occurrences of rewards from events.
After 25+ hours of event hunting I found a new event. Now there are 56
A
The Abandonend Farm: OccultismSearch the farm: Tier 1 Skill
Absorb the magical residue (occultism easy): 1 extra trait
The Abandoned Sanctuary: StealthTake the relic by force: fight
Fish the relic out of the sacred bath:
Absorb part of its power: Relic, 1 negative traitStab the Sanctua Lumen devotees in the back (stealth easy):
Fish the relic out of the sacred bath: Relic, 1 negative trait
Absorb part of its power: Tier 1 Skill
The Alchemists: Ruse, OccultismTake the alchemist's side (ruse normal): Tier 2 Skill
Take the astrologer's side (occultism normal): Tier 2 Skill
Kill both of them: Tier 1 Skill, 20 Souls
The Apprentice Demon Hunter: Ruse, ScareKill the apprentice:
Turn the apprentice against the Demon Hunters (ruse easy): 1 Terror
Terrorize the apprentice (scare easy):
B
The Banquet: Scare, OccultismPoison the food for the living: 1 Terror
Harvest the souls of the dead: 35 Souls
Close the gab between Purgatory and the surface (occultism easy): 1 Terror
Incite the dead to possess the living (scare easy): 40 Souls
The Beast: Scare, Ruse, (Occultism) Invoke the soul of the Beast (occultism normal):
Make it a vindictive specter: 1 Terror
Harvest its soul
Devour its soul: 30 Essence
Animate the skeleton and send it to attack the Demon Hunters (scare easy): 1 Terror
Extract the power contained in the bones(ruse hard):
Reinforce her own strength: Tier 2 Skill
Create a demonic relic:
The Bone Breaker: Stealth TemptationSteal the Bone Breaker's powers (stealth hard): Tier 2 Skill
Sign a pact with the Bone Breaker (temptation hard):
Send him to keep your enemies busy: 1 Terror
Demand a gift:
Devour his soul:
Reinforce the Bone Breaker's powers (occultism hard): 1 Terror
C
The Cart: Temptation, ScareConvice the farmer to attack the Inquisition (temptation normal): 1 Terror
Help the Inquisition terrorize the farmer (scare easy): 40 Souls
Kill all of them: 2 Phase fight, 1 Trait
The Clandestine Peddler: Occultism, TemptationSeize the potions: 1 Trait
Curse the potions (occultism easy): 1 Terror
Make a pact with the peddler (temptation normal):
Make demonic potions: Tier 2 Skill
Ruin the Sanctua Lumen's reputation: 1 Terror
Devour his soul: 30 Essence
The Chamber of Horrors: Scare, TemptationBurn this affront to your might:
Follow the alchemist: 1 Terror
Let the alchemist live to tell his tale:
Plunder the chamber of horrors (scare very hard): 1 Relic
Bend Kellington to your will (temtpation hard):
Force him to create a new talisman for your Disciple: Tier 2 Skill
Demand his most powerful artifact: Relic
Devour his soul: 30 Souls
The Charlatan: OccultismIdentify the nature of his wares (occultism easy):
Powerful Artifact: Seize his wares: Relic
Curse his wares: No extra rewards
Sacred Relic: Destroy his sacred relic: 1 Terror
Curse his wares: No extra rewards
Unidentified Seize his wares: chance to get a Relic
Curse his wares:
The Coffin: Temptation, Scare, (Stealth)Execute the Demon Hunter: 1 negative trait
Use the cadaver's debilitated blood: 1 Terror
Use your Disciple's magically charged blood:
Leave the pathetic vampire to its fate:
Make a servant of the Demon Hunter (temptation easy):
Question him what's in the coffin: Order him to free the vampire:
Use your Disciple's magically-charged blood: 1 negative Trait, Relic
Force the Demon hunter to sacrifice his blood (temptation hard): Relict, 1 Terror
Ask the Demon Hunter another question:
Ask him where he's taking the coffin: Text
Devour his soul: 15 Essence
Use the cadaver's debilitated blood: 1 Terror
Use your Disciple's magically charged blood:
Leave the pathetic vampire to its fate: 1 Terror
Open the coffin (stealth easy):
Use your Disciple's magically-charged blood: 1 negative Trait, Relic
Slit the Demon Hunter's throat over the coffin (stealth hard): Relict, 1 Terror
Leave the pathetic vampire to its fate:
The Convoy (part 1): Stealth, TemptationAttack the Sanctua Lumen:
Free the prisoner (stealth easy):
Question him about the White Plague: Story
Demand more specifics about his remedy: Story
Ask how he's connected to the Sancuta Lumen: Story
Kill him:
Offer him a pact (easy temptation): Unlocks Part 2
Kill him:
The Convoy (part 2): Ruse, Scare, (Occultism)Starts with a 1 phase fight
The Doctor's Laboratoy: Help the doctor seach his lab (ruse easy)
Put out the fire (occultism easy):
Look for evidence of the Sancuta Lume (ruse easy): 1 Trait, Unlocks Part 3
Nab the remedy:
Make the Inquisitor talk (scare hard):
The Convoy (part 3): Stealth, OccultismThe Sancutary:
Try to slip past the guards (stealth easy):
Kill the priestess:
Take control of the ritual (occultism hard): 1 Terror, 20 Souls
Transfer its power to you:
Absorb its power: Tier 3 Skill, 1 Trait
Make the White Plague uncontrollable:
Confront the guards:
The Corpse: Ruse, (Occultism)Identify the body (ruse easy):
Alchemist's Strange substance: Examine the body: repeat statement
Carefully search the corpse: Tier 1 Skill
Taste the substance (occultism normal): 2 Traits
Leave
Insignificant Farmer: Examine the body: repeat statement
Search the body: Tier 1 Skill
Leave: Nothing
Body of a Demon Hunter attacked by a horde of rats: Examine the body: repeat statement
Search the body: Relic
Take control of the rats (occultism hard):
Send them to terrorize humanity: 1 Terror
Send them to track down more Demon Hunters: 1 Terror
Sanctua Lumen fanatic: Examine the body
Destroy the corpse and all its possessions: 1 Terror
Expose the corpse for your enemies to see: 1 Terror
Search the body: Random outcome depending on the corpse:
If Alchemist: 1 negative Trait
If Insignificant Farmer: ?
If Demon Hunter: Relic
If Sanctua Lumen fanatic: ?
Leave
The Corpses: OccultismCapture the souls of the dead
Force the dead to answer your questions (occultism easy):
Capture the souls of the dead:
Wait for the Sanctua Lumen and fight: 2 Phase Fight, 22 Souls, 1 Terror
Steal the magic contained in the hearts (occultism hard): Tier 2 Skill
The Craftsman: Occultism, ScareKill the craftsman and steal his soul: 1 negative trait, 23 Souls
Curse the mirrors (occultism easy): 1 Terror
Force the craftsman to create diabolical works (scare hard): Relic
D
The Dark Library: StealthConfront the Sanctum Lumen: fight, Tier 2 Skill
Save the most valuable texts: Tier 2 Skill, 1 humanity rises
Hide the library from the eyes of mortals (stealth hard):
Request healing: 30 essence, remove 1 negative trait
Request knowledge: Tier 3 Skill
Request a powerful artifact: Relic
The Doctor: Temptation, OccultismKill the doctor: 1 Terror
Push the doctor to burn the village (temptation normal): 45 Souls [on fail humanity rises]
Infect the doctor (occultism normal): 1 Terror
The Doubting Inquisitor: TemptationKill the Inquisitor and take his soul: 23 Souls
Make a pact with the Inquisitor (temptation normal): [on fail 1 negative trait]
Make him a spy: 1 terror
Devour his soul: 30 Essence
E
The Executioner: Occultism, Scare Kill the executioner: 1 Terror
Curse his axe (occultism easy): 1 Terror
Teach the executioner to be cruel (scare easy): 60 Souls
The Exorcist: Temptation, Scare Challenge Sister Dolores: 2 phases fight
Kill her: 1 Terror, 1 [humanity rises]
Break her (scare normal): 2 Terror
Possess Sister Dolores' mind (temptation normal): 27 Souls, 1 Trait
F
The Flutist: Temptation, Ruse, (Occultism)Hail the traveler
Appeal to his dark side (temptation easy):
Send him to terrorize human villages with his rats: 1 Terror
Order him to invade your enemies' camps: 39 Souls
Distract him so he quits playing the flute (ruse easy): Tier 1 Skill
Take the flue
Force the rats to revolt against their master (occultism easy): Tier 1 Skill
The Forge: Temptation, Scare Destroy the forge: fight
Kill him: 23 Souls
Let him live to tell his story: 1 Terror
Curse the weapons: 30 Souls
Pressure the blacksmith to betray the Demon Hunters (temptation hard):
Forge some demonic artifacts: Relic
Devour his soul: 30 Essence
Terrorize the blacksmith (scare easy): 1 terror
The Fugitive Vampire: Ruse, Temptation, (Occultism)Help the vampire escape: 15 essence
Discover his secret (ruse normal):
End his life (occultism easy):
Learn what you can from the elixir: Tier 2 Skill
Drink it: 30 Essence
Convince him to turn against the Sanctua Lumen (Temptation easy): 1 Terror
G
The Gravedigger: Ruse, Occultism Make a pact with the gravedigger:
Summon the grave robbers (ruse easy): 42 Souls, 1 Terror
waken the dead (occultism easy): 19 Souls, 1 Terror
Examine a corpse more closely:
Absorb the magic:
Continue absorbing the magic: Tier 2 Skill, 1 negative trait
Stop absorbing the magic: Tier 1 Skill
Create a talisman (occultism hard): Relic
Harvest the souls of the dead: 39 Souls
H
The Hanging Tree: Stealth, (Scare) [Bugged requ] Search the bodies: 1 Skill (rarity based on terror or book progress?)
Harvest the souls: 30 Souls
Revive the hanged (scare easy): 1 Terror
The Hospice: Occultism Change the dying into living dead: 1 Terror
Harvest souls of the dying: 30-33 souls
Imprison their souls in a relic (occultism hard): Relic
M
The Malign Fountain (1): Ruse, OccultismIdentify (ruse easy):
Not purified Examine the fountain
Drink from the foutnain: 1 Trait
Study the ancient magic (occultism normal): Tier 2 Skill
Leave
Drink from the Fountain: 1 Trait (if not purified)
Leave
The Malign Fountain (2): StealthInterrupt the ritual: fight, choose from same options as passing
Stab the Priestesses in the back (stealth easy):
Drink from the fountain: 1 Trait
Let the curse contaminate the region: 1 Terror
O
The Orchard: Tempation, Occultism Destroy the Orchard: 1 Terror
Harvest the souls of the dead
Pressure the dead souls to persecute the living (temptation easy): 1 Terror
Bind the lost souls to the trees (occultism easy): 49 souls
The Orphan: Temptation, Ruse, (Occultism) Kill the orphan:
Learn more about these rumors
Kill him
Turn him into a vampire (Occultism hard): 1 Terror, 40 Souls
Offer a pact to cure him (Temptation hard)
Absorb his family's souls: 37 Souls
Lie to him about being contagious (ruse easy): 68 Souls
P
The Priestess: Occultism, RuseKill the Priestess: 1 Terror
Let the Priestess invoke the dead so you can capture their souls (occultism easy): 41 Souls
Trick the Priestess to invoke vengeful spirits (ruse hard):
Invoke the souls of a murderer: 1 Terror, 39 Souls
Invoke the soul of a witch: Tier 2 Skill
The Purification Ritual: Scare, OccultismHarves the souls of the villagers:
Deviate the ceremony:
Create a wave of panic (scare easy):
Turn the crowd against the Priestesses (occultism easy): 41 Souls
The Printworks: Temptation, StealthDestroy the printworks: 1 Terror
Force the printer to do as you say (temptation hard):
Print black-magic spellbooks: Tier 2 Skill
Curse the printing plates: Relic
Devour the printer's soul: 30 Essence, 28 Souls
Change the printing plates (stealth normal): 1 Terror
The Prophet: Occultism, TemptationMake the prophet the first victim of his predictions: 1 Terror
Make the prophet's prediciotns come true (occultism easy): 64 Souls
Stir up the morbud curiosity of the crowd (temptation easy): 1 Terror
The Pyre: Occultism See wether or not she's a witch (occultism easy)
Witch: Free the accused woman: Tier 2 Skill
Leave the accused woman to her fate: Nothing
Innocent: Free the accused woman: Nothing
Leave the accused woman to her fate: 65-76 Souls
Unidentified: 50% chance of being a witch or innocent
[/list]
Q
The Question: Ruse, Stealth Study how the Inquisition works:
Confront the Inquisitors: fight, 1 Terror
Start a riot:
Accuse a group of innocent bystanders (ruse hard): 1 Terror, 60 Souls
Help the witches escape (stealth hard): Relic
S
The Sacred Fountain: Ruse, OccultismSee if the fountain has beeen purified (ruse normal):
Purified Curse the fountain (occultism easy): Tier 1 Skill, 1 Trait
Drink from the fountain: 1 negative trait (if purified)
Leave
The Sanctuary (1): Stealth, Ruse, (Occultism)Force the passage: fight
Destroy the Sanctua Lumen's research: 1 Terror
Steal the magic contained in the hearts (occultism normal): Tier 2 Skill
Turn the Sancuta Lumen's research to your advantage (ruse normal): Tier 1 Skill, 1 Trait
Discreetly kill the guards (stealth normal):
Destroy the Sanctua Lumen's research: 1 Terror
Steal the magic contained in the hearts (occultism normal): Tier 2 Skill
Turn the Sancuta Lumen's research to your advantage (ruse normal): Tier 1 Skill, 1 Trait
The Sanctuary (2): StealthForce the main entrance: fight
Study mantras: Tier 2 Skill (at Terror lvl II)
Change the text: 1 Terror
Enter through the roof (stealth normal):
Study mantras: Tier 2 Skill
Change the text: 1 Terror
The Sanctuary (3): StealthAttack the Sanctuary: fight, Tier 2 Skill
Divert the collection for your own purposes (stealth hard): Relic
The Sanctuary (4): Stealth, ScareDestroy the Sanctuary
Seize the gold (stealth easy):
Take the gold
Curse the gold: 58 Souls
Threaten the Lord High Treasurer (scare hard):
Force him to reveal the Sanctua Lumen's manipulations to the people: 1 Terror, 61 Souls
Demand a sacrifice: Relic
Sanctuary Under Construction: OccultismDestroy the Sanctuary: 1-2 phase fight, 1 Terror
Corrupt the Sanctuary's foundation (occultism normal): 71 Souls
The Scarecrow: Occultism, ScareBring the scarecrow to life (occultism hard):
Send him to terrorize local villagers: 1 Terror
Send him to attack your enemies: 81 Souls
Scare the farmer (scare easy):
Let him go so he can tell his tale: 1 Terror
Devour his soul: 15 Essence
The Soup Kitchen: Stealth, Ruse Attack the Sanctua Lumen: fight, 1 Terror
Poison the soup (stealth easy): 80 Souls
Create a disturbance (ruse hard): 1 Terror, 41 Souls
The Statue: Occultism, TemptationCrucify the sculptor on his statue: 1 Terror
Bring the statue to life (occultism easy): 79 Souls
Make the sculptor your servant (temptation easy):
Order him to sculpt statues of you: 1 Terror
Devour his soul: 15 Essence
T
The Tomb: Ruse Curse the fog: 1 Terror
Free the condemned souls:
Set them loose on the world: 1 humanity rises, 1 Terror
Harvest them:
Devour them: 15 Essence
Search the tombs (ruse hard): 1 Relic
The Tormented Human: TemptationNurture his despair:
Devour it: 15 Essence
Keep it: 28 Souls
Convince him to seek vengeance (temptation normal): 1 Terror
Threatening Woman: Temptation, Ruse, (Occultism)Teach her the art of bloodshed (occult easy): 1 Terror
Give her a better target (ruse easy)
Offer her a pact (temptation easy):
Demand human sacrifices: 61 souls
Devour her soul:
The Traitor: Stealth, Ruse Execute the traitor and her handlers: fight, 1 Terror
Discreetly assassinate the traitor (stealth hard): Tier 2 Skill
Trick the Demon Hunters into killing each other (ruse, normal): 54 Souls
Force her to spy on your enemies: 1 Terror
Devour her soul:
V
The Vampire's Manor: RuseEnter the manor by force
Lure the guards away (ruse hard):
Steal his notes: Tier 2 Skill
Tell the people about the Sanctua Lumen's implication (ruse hard): [1 Terror?]
Sow panic among the crowd (ruse easy): 1 Terror
The Vampire Poets: RuseKill them:
Listen to them:
Lie and designate the tragedian as winner (ruse easy): Tier 1 Skill (at Terror lvl IV)
Endure the one's performance (ruse hard):
Declare the poet winner: Relic
Declare the tragedian winner:
Let your Disciple release his frustration: Humanity is rising against you, 63 souls, 58 souls, remove 1 negative trait
Kill both of them:
Humiliate them (ruse normal): 1 Terror
W
The Witches: Stealth, (Scare) [Bugged requ]Massacre the Demon Hunters that threaten the village: fight, 1 Terror
Execute the witches and reap their souls: 1 negative trait, 58 Souls
Force the witches to serve only you (scare hard):
Pool the witches' magic to put a collective curse on the Demon Hunters: 71 Souls, 1 Terror
Exact an offering to your glory: Tier 2 Skill
Devour their souls: 30 Essence
Event Stats
Counting occurrences of Terror, Relic, Skill, Essence, Soul rewards.
These occurrences overlap. e.g. Hard Social check for Terror gives also Souls, or a single event has 2 paths which reward terror.
Explaining the table:
Reward: which reward; Sum: occurrences in events; easy-v.hard: difficulty of social test;
free: reward without test or fight; fight: reward after a fight;
unique: single occurence in events. (if a event has multiple ways to rise terror, it is counted as 1)
Reward Sum easy normal hard v.hard free fight unique Terror 51 21 10 11 0 11 9 38 Souls 40 15 4 9 0 11 4 28 Relic 19 4 0 14 1 0 1 16 Essence 15 5 2 0 0 0 3 0 4 Essence 30 8 0 4 4 0 0 0 7 Essence ? 3 1 1 1 0 0 0 3 Skill Tier 1 9 5 1 0 0 3 0 10 Skill Tier 2 19 1 8 7 0 3 0 16 Skill Tier 3 2 0 0 2 0 0 0 2 Skill Tier ? 1 0 0 0 0 0 1 1 Extra Trait 16 5 5 1 0 2 3 10
Yes, there likely are some minor miscounts in it, but I don't care.
Example Build From Priotizing Events
This was at the end of book 3, all my Disciples had at least 2 pages of positive traits, a good amount of skills and 14 relics:
https://steamcommunity.com/sharedfiles/filedetails/?id=2628001046
https://steamcommunity.com/sharedfiles/filedetails/?id=2628001238
https://steamcommunity.com/sharedfiles/filedetails/?id=2628001405
https://steamcommunity.com/sharedfiles/filedetails/?id=2628000882
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2627832353
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