RimWorld - Oz Island (A Seed for Aspiring Merchants)

RimWorld - Oz Island (A Seed for Aspiring Merchants)

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This guide will tell you about an interesting seed I found that could help you make good use of the caravan system.

Introduction


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Have you always aspired to be a merchant? Have you not gotten the opportunity to use the caravan system added in Alpha 16, and yet would like to? Have you wanted to start your colony on a well-populated island with a diverse climate? If you've answered "yes" to any of these questions, this guide is for you.

About The Seed


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This seed is interesting because of one thing: a small piece of land by the name of Oz Island.

It has four (!) different biomes on it, including:


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  • Temperate Forest, which makes up roughly 80% of the landmass. 
  • Tropical Rainforest, which makes up roughly 16% of the landmass. 

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  • Desert, which makes up roughly 3.5% of the landmass and takes up only three tiles. 
  • Arid Shrubland, which makes up the remaining 0.5% and only consists of one tile. 

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By countlessly generating and re-generating the planet, I've been able to conclude that 4 out of 5 map rolls have given the island at least 2 settlements and a road. If you don't like what you see, generate it again.

Note: Because of the 100% generation percentage that is required for the seed to work, it may take a very long time to finally get a version of Oz Island you like.


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Setting Up The Seed And Getting To The Island

The most important part of it all is the seed - Oz. Don't forget to capitalize the O, or it's not going to work.

To get the biomes I've listed above, you'll need to set up these settings:


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However, the island exists soley because of the seed, so if you'd like a different climate - go ahead, it won't spoil the scenario.

To get to the island you'll need to rotate the planet to the right (with the button D or with the mouse) until you find it.

Source: https://gameplay.tips/guides/910-rimworld.html					

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