100% Checklist [NieR Replicant]

100% Checklist [NieR Replicant]

Introduction:


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As it says so, this is likely my draft for my huge guide to write and type. Feel free to make a list or refer to this. Delete anything you copy-pasted when you are done with it.

Note: ✔X - Finished but with links on texts, more informations need to be put in if considered. Otherwise my own list to help in checking for achievements.

Achievement summary: (47)

I. Story: (13)

II. Quests: (3)

II. Bosses: (13)

III. Miscellaneous: (8)

IV. Collectibles/Grind: (10)

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Review overall:

My overall thoughts on achievements:

Design: 4/5

- Pretty simple and barely changed but it's good to show them on your profile. I absolutely like all the boss icons.

Obtainability: 5/5

- No bugs, no issues just reach this goal and your good to go.

Amount: 5/5

- The right amount just like Automata.

Grind: 3/5

- The biggest and most of which comes from old game design, especially my biggest I did on weapons while Automata solves this with easy ways.

Would recommend? Absolutely of course I think maybe 50 hours grind is the best just do not be like me who spent almost 40 hours playing on Hard and have become burnt out or tired even if not dying too often.

Links:

Keep in mind, one wiki like Fextralife may have some sections missing (refer to word) so I provided more links if that's your preference.

Fextralife Wiki: https://nierreplicant.wiki.fextralife.com/Nier+Replicant+Wiki#gsc.tab=0&gsc.q=nameless&gsc.sort=

The NieR Fandom Wiki:

https://nier.fandom.com/wiki/NIER_Wiki

Guides that helped my 100% in the past:

https://steamcommunity.com/sharedfiles/filedetails/?id=2467018534

https://steamcommunity.com/sharedfiles/filedetails/?id=2639082597

I. Base Game (29) ✔


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Story: (13)

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The Book of Legend

Grimoire Weiss joined your party.

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The Wild Companion

Kainé joined your party.

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The Mellow Companion

Emil joined your party.

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Key Collector

You completed the key to the Shadowlord's castle.

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Release

You freed Kainé from her petrification.

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Gratitude

You gave Louise's letter to the postman.

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Educated Warrior

You read all novel segments about your friends' pasts.

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Call Her Back

You viewed the first ending (Ending A).

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Lingering Memories

You viewed the second ending (Ending B).

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Thank You

You viewed the third ending (Ending C).

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Something Very Special

You viewed the fourth ending (Ending D).

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e8 a8 98 e6 86 b6 e3 82 b5 e3 83 bc e3 83 90 e3 83 bc

e3 83 92 e3 82 ab e3 83 aa e3 82 ac e3 83 9f e3 82 a8 e3 83 ab

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The Final Verse

Congratulations! Thank you for playing!

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Quests: (3)

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Village Handyman

You completed 10 quests.

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Jack of All Trades

You completed 20 quests.

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Go-To Guy

You completed 30 quests.

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Boss/kill: (13)

Gretel:

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King of the Lost Shrine

You defeated Gretel within three minutes and twenty seconds.

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P-33:

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Boss of the Junk Heap

You defeated P-33 within four and a half minutes.

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Roc:

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Protector of Facade

You defeated Roc within three and a half minutes.

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Louise:

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The Little Mermaid

You defeated Louise within five minutes.

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Route C only.

Wendy:

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Scourge of The Aerie

You defeated Wendy within eight and a half minutes.

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Goose:

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A Dirge for the Hero

You defeated Goose within two minutes.

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Devola/Popola:

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Permission Granted

You drove off Devola and Popola within three minutes.

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Soul Crusher

You defeated Devola and Popola within three and a half minutes.

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Grimoire Noir:

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Book Burner

You defeated Grimoire Noir within one and a half minutes.

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Shadowlord:

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A World in Flux

You defeated the Shadowlord

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Unmissable.

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The Once and Final King

You defeated the Shadowlord within four minutes and twenty seconds.

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Kainé:

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The Strongest Bond

You defeated the berserk Kainé within three and a half minutes.

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A True Friend

You stopped the berserk Kainé within one minute.

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II. Miscellaneous (8) ✔


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Combo Fanatic

You pulled off a 50-hit combo.

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Combo Master

You pulled off a 100-hit combo.

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The Sheep Whisperer

You killed 100 sheep.

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Act I.

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Dear Diary

You completed the "Recycled World" quest.

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During Route B or after Ending A.

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All Aboared!

You rode a boar for at least five minutes.

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After completing the boar quest you will ride.

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Legendary Gardener

You successfully cultivated the legendary flower.

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https://steamcommunity.com/sharedfiles/filedetails/?id=2467443439

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Daredevil

You risked life and limb 10 times to discover someone's secret.

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Route E - If you know you know when to look under the person >)

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Lightspeed Fighter

You completed the game within fifteen hours.

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First playthrough or during your 45/47

II. Collectables (10) ✔


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Gold:

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Man of Means

You accumulated 1,000,000 pieces of gold.

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Words:

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Wordsmith

You collected 50 percent of all words.

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The Magic Man

You learned every type of magic.

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Material:

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Material Hunter

You collected 50 types of raw materials.

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Fish of Legend

You caught a rhizodont.

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A Round by the Pond

You caught one of every type of fish.

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Weapon:

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Upgrade Apprentice

You upgraded 5 weapons to their maximum level.

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Reform Specialist

You upgraded 15 weapons to their maximum level.

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Forging Master

You upgraded 33 weapons to their maximum level.

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Weapons Collector

You found every weapon.

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Side Quest - Act I: (18) ✔

These quests are a filler to content and they can be somewhat tedious, but however make sure to choose which one to do, otherwise you'd do the worse which give you nothing in return (yeah keep that in mind on one quest). Also we need golds so unless you farm the DLC this is also a filler to accumulating golds. There are recommended quests to do also for your advantage on achievements.

Anything inside Grimoire Weiss book is considered part of it such as the quest, although your first quest is extra I include them on extra. Even though I put a how-to guide, videos I posted can be for your own choice to watch if you want to watch it of course it's up to you.

https://steamcommunity.com/sharedfiles/filedetails/?id=2469041194

Others:0) Extras: Might add some here and maybe not all.

Unlocks: Story-related

1. Go to Northern Plains and grab three muttons

2. Go back to the shop guy

Reward: 600 G, access to shops ✅

Village: (x18)1) Herbal Remedies:

Unlocks: Story-related

1. Speak to Popola.

2. Grab 2x Medicinal Herbs but you'd have a lot of them so don't worry

4. Go back to Popola.

Reward: 500 G. ✅

2) The Gatekeeper's Errand:

Location: Northern Gate

1. You just need to bring the package given by the guard to the lady on the Blacksmith area in your village in the Village.

Reward: 500 G ✅

3) The Lost Eggs:

1. You can find the 'lost' egg on the fountain on one of the broken wall pillars.

Reward: x1 Health Salve ✅

4) Old-Fashioned Home Cooking:

1. If you have ten sheep muttons already, interact with her again.

Reward: 1,500 G ✅

5) Shopping List: [Recommended]

1. You can buy three Tulip Bulbs on Seafront shop (50 G each) and bring it back to the Florist where you started the quest.

Reward: 500 G, access to cultivating plants ✅

6) Book Smarts:

Location: Devola's Library

1. Start by talking to the lady (Video - 0:37)

Reward: 500 G ✅

https://www.youtube.com/watch?v=Dxi4Rol6ljE

7) The Tavern Keeper’s Grandmother:

Location: Tavern

1. Stock on 3 Medicinal Herbs, 3 Berries, 3 Royal Ferns

Royal Fern location:

Found in harvest points in Northern Plains and Southern Plains;

Purchased at Seafront from Item Shop (150 G each)2. Go to the fountain where the old woman is sitting after grabbing the Old Lady's Elixir.

Reward: 2,000 G ✅

https://www.youtube.com/watch?v=rb-7mL7A-34

8) A Return to Shopping:

Location: After completing Shopping List quest

1. Okay so we go back to the same Florist for gardening, this time we need to stock on 3 Bounty Fertilizers (300 G each) found at Seafront shop alternatively bought at Facade shop.

Reward: x1 Tulip Bulb, x1 Bounty Fertilizer, 2,000 G, field space upgrade ✅

9) Boar Hunt!: [Recommended]

1. Talk to the old man and go to the Northern Plains.

2. We need to kill the Boar, your level mileage and weapons may vary so I recommend using what's best in power attack as well as words to increase the power, you may find yourself killing it in under 5 minutes and like I mentioned no difficulty needed to worry on so play what's comfortable.

3. You should get a Boar Tusk from the Boar, go back to the old man to complete this quest.

Reward: 1,000 G, access to Controlling Boars ✅

10) Yonah’s Home Cooking: [Recommended]

1. Talk to Yonah, you need only the following items: x1 Wheat, x1 Venison.

Venison is found on Southern Plains

Reward: Regardless of your choice outcome, there will be no reward. ✅

11) On the Wings of Eagles:

1. Talk to the Tavern Keeper You need the following:

x1 Eagle Egg2. This Eagle Egg is located in Aerie, go there if you need to but story progression says otherwise.

3. Just go back to the lady and you will obtain Old Lady's Elixir+.

4. Go to the Old Lady on the fountain to complete your quest

Reward: 2,000 G ✅

https://www.youtube.com/watch?v=t3pX5mRNnAg

12) Fragile Delivery:

1. Talk to the guard near Northern Plains gate, he will give you this peculiar package which in a nutshell you need to avoid evading or dodging.

Best way is to keep jumping and ground slam against enemies, this will not fail the package quest and make you go back to the guard (how fun!) but you will at least get this done.

2. The location to finish this quest is what the guard said, The Aerie. No otherwise bullshite we come to face when we reach there but another tip is to go back to Aerie after progressing further the story before Act II.

Also on the video you can use the boar which I never on my first time but it saves time, just try not to crash with the Boar I think that guarantees a package broken.

3. Go back to the same guard to claim your price.

Reward: 1,500 G well this reward number can get reduced each package breaks ✅

https://www.youtube.com/watch?v=xaB-1_WqIvE

13) Fragile Delivery 2:

1. As expected, this is unlocked when you are done with the first one (similar to what we need to do with numbered quests). Anyways we talk to the Old Geezer and bring this package to the Seafront where the Tavern Keeper will claim it.

2. Go back to the Old Geezer and claim our reward.

Reward: 1,500 G ✅

14) The Ballad of the Twins: [Recommended]

1. Inside the Tavern, a guy will mention of Devola and Popola singing so this will start your quest after the conversation.

2. Do the steps to progress, for materials you should get:

x5 Lizard Tails - Found in Northern Plains or Eastern Roads

x5 Mouse Tails - Found in Junk Heap3. Go to the Seafront Tavern Keeper, claim Popola's drink and go to Popola.

4. The quest will be finished after interacting to Devola.

Reward: None

https://www.youtube.com/watch?v=IOi65pKVXpM

15) A Dog Astray: [Recommended]

1. Talk to the Old Guy in the Village, he will mention his dog missing. Get ready for this quest if you love dogs.

2. Find the dog, kill shades and obtain Max's Herbs.

3. Go back to the same place on the Village where his son is waiting there, after that you complete the quest interacting.

Reward: 1,000 G ✅

16) Yonah’s Gift: [Recommended]

1. When Yonah can be able to sit on bed, interact with her it will start the quest.

2. Find the following:

x1 Melon

x1 Watermelon

x1 Pumpkin - Village Grocer

They are on the Facade shop

3. Go back to Yonah.

Reward: None since any choice outcome will lead to no rewards but at least you fulfilled Yonah's needs.

17) Fragile Delivery 3:

1. Talk to the guard at the Eastern Road gate, he will tell you to send it to the Facade weapons shop.

2. Make sure to not get knocked or evade and run, also there is a shortcut on the Desert so make use of that since there are wolves but your magic shall suffice.

3. Give it to the merchant in Facade weapons shop.

Reward: 2,900 G

18) The Runaway Son: [Not Recommended]

1. If you are doing this quest for some reason after the Facade & Barren Temple main story for Act I, look for and talk to the Villager he will mention his son with a strange hat on Seafront which is where he is.

2. You now need the following material from him.

x5 Mutton

x3 Goat Meat3. Actually this means everything's all worthless and a waste of time because the Tavern Keeper you talk to on Seafront has no idea. After that go to the father in the Village again.

4. You still doing this quest? Well anyways you can find clues on Seafront then once that is done head to Facade where you will find him via door in hiding near the two masked villagers.

5. Chase him until you get to fight a pack of wolves near Eastern Road entrance. You will be back at the Village where not surprising the people run away.

Reward: None

https://www.youtube.com/watch?v=kxrKj87iK-Y

Side Quest - Act I: (18) ✔X

0) Extras:

Location: Seafront first visit

1. Simply bring the letter to the old lady.

Reward: 1,000 G

Seafront: (x13)19) The Fisherman’s Gambit Part 1):

1. We will repeat this quest five times because we need to level +1 up our fishing skills, without this then there's no way to get our legendary last fish which is very needed as I try it on my blind playthrough it failed without fisherman skills.

For more on fishing, check this guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=2467166886

2. You need the following for fishing (keep in mind you can buy as many lures or fish baits as you can:

Lugworm - Available immediately at Tackle Shop3. Collect x10 Sardines near him it can be also in the beach but I prefer doing it near the Pier because we need the blowfish too. After the fishing, bring him the Sardines and he will tell you everything to teach you for two days well this is mostly reading text so we just read through and get our reward.

Reward: Fishing Skill improved ✅

20) The Fisherman’s Gambit Part 2):

1. Talk to him again, this time we will fish a different fish and keep in mind we can buy a fish if we completed the fisherman's quests.

2. If you fished for Sardines in the Pier, you will also fish for blowfish even though your fishing level is too low, you might get around 6 blowfishes so otherwise just collect few more. Like before, if you have a leveled skill, you can potentially catch a Bream at least that's on the Seafront Pier or near the fisherman, anyways here is what you need:

Lugworm4. Give x7 Blowfishes to the fisherman, same as before but no days included.

Reward: Fishing Skill improved

21) The Fisherman’s Gambit Part 3):

1. So this time we need to catch Rainbow Trouts on the Northern Plain, we need the following for fishing:

Lure2. Catch x7 Rainbow Trouts and you are done, just one week later of course.

Reward: Fishing Skill improved ✅

22) The Fisherman’s Gambit Part 4):

1. When you fished for blowfishes you also fished for the Breams which for me I ended up with 3 of them, if you need few left then fish near the fisherman. Otherwise here is the needed bait:

Lure2. Catch x5 Breams and talk to the fisherman.

Reward: Fishing Skill improved ✅

23) The Fisherman’s Gambit Part 5): [Recommended on all parts]

1. We need to catch Black Brass fishes. We only need the following:

Lure2. Catch x5 Black Brass from the Village then go back to the fisherman, next day text insertion. That should be all for this Act.

Reward: Fishing Skill improved ✅

24) The New Merchant in Town:

1. Just exit out the city and then go back anytime, the speech bubble from the Merchant will appear.

2. The folllowing is needed:

10 Wools - Act I drops on sheep as always Northern Plains

5 Natural Rubbers - Seafront shop (700 G each)

10 Goat Hides - Very rare raw materials, just keep farming them on Eastern Roads those are the goat areas.

Funny how strange you can get sometimes more goat hides but less on wools at least but this is your choice to do the quest there's more to do for the quest achievements at least not 100% them all just only 43% them.

3. Bring them to the Merchant and he will thank you. Then you exit out Seafront and come back to him.

Reward: 10,000 G

https://www.youtube.com/watch?v=5Kd2Ce9EPYQ

25) The Postman’s Request: [Recommended]

1. Devola will be giving you an option to the quest you want to do, aside from Fisherman's Gambit we can choose this.

2. Go to the Seafront Post Office, talk to him and deliver the letter to the Lighthouse Lady.

3. She will thank you for it.

Reward: 1,000 G

https://www.youtube.com/watch?v=MVXEg9hvvdI

26) The Lighthouse Lady’s Wrath: [Recommended]

Requires The Postman's Request to be finished.

1. When the cutscene of the Lady and Postman plays before entering the Post Office you can start there.

2. When visiting her, you will then be needing to talk to the Postman. Progress through and at that point you will be seeing her for the last time.

3. Choose two choices which leads to some different dialogue to the same conclusion, otherwise the reward will be given to you.

Reward: 1,000 G

27) Closure: [Recommended]

1. This still should be the continuation

2. Given two choices, no matter what you will get the conclusion of this quest.

Reward: None

28) The Belated Letter (Letter to a Lover):

https://nierreplicant.wiki.fextralife.com/The+Belated+Letter

Reward: 3,000 G

29) A Signature Dish:

https://nierreplicant.wiki.fextralife.com/A+Signature+Dish

Reward: 5,000 G, unlocks 'Bon Appetit!' Quest

30) Bon Appetit!:

Requires: Finishing A Signature Dish

1. While following the directions to progress the story quest such as talking to NPCs, you must get the following:

5 Sharks

5 Bags of Rice

5 Mushrooms

2. Along with that comes with the cookbook, bring everything to him and you complete the quest

Reward: 20,000 G

31) The Pride of a Lover:

https://nierreplicant.wiki.fextralife.com/The+Pride+of+a+Lover

Reward: 30,000 G

Facade: (x5)32) The Tangled Message:

https://nierreplicant.wiki.fextralife.com/The+Tangled+Message

Reward: 10,000 G

33) Item Unknown:

https://nierreplicant.wiki.fextralife.com/Item+Unknown

Reward: 3,000 G

34) Apology from a Fool:

https://nierreplicant.wiki.fextralife.com/Apology+from+a+Fool

Reward: 20,000 G

35) The Littlest Hero:

https://nierreplicant.wiki.fextralife.com/Item+Unknown

Reward: 10,000 G

36) The Missing Girl:

https://nierreplicant.wiki.fextralife.com/The+Missing+Girl

Reward: 10,000 G

Side Quest - Act II: (34) ✔X

Village: (x9)37) Thieves in Training:

https://nierreplicant.wiki.fextralife.com/Thieves+in+Training

Reward: 3,000 G

38) A Bridge in Peril: [Vital, Weapon Reward]

https://nierreplicant.wiki.fextralife.com/A+Bridge+in+Peril

Reward: 30,000 G

39) The Contract for a Contractor:

https://nierreplicant.wiki.fextralife.com/Contract+for+a+Contractor

Reward: 30,000 G

40) The Creaky Waterwheel:

https://nierreplicant.wiki.fextralife.com/The+Creaky+Waterwheel

Reward: 10,000 G

41) The Faded Fountain:

https://nierreplicant.wiki.fextralife.com/The+Faded+Fountain

Reward: 30,000 G

42) A Child’s Final Chance:

https://nierreplicant.wiki.fextralife.com/A+Child's+Final+Chance

Reward: 10,000 G

43) The Despicable Man:

https://nierreplicant.wiki.fextralife.com/The+Despicable+Man

Reward: 15,000 G

44) Search for the Shade:

https://nierreplicant.wiki.fextralife.com/Search+for+the+Shade

Reward: 5,000 G

45) The Damaged Map: [Vital, Weapon Reward]

https://nierreplicant.wiki.fextralife.com/The+Damaged+Map

Reward: Labyrinth's Shout

46) The Promised Gift:

https://nier.fandom.com/wiki/The_Promised_Gift

Reward: 3,000 G

Seafront: (x14)47) The Masterless Lighthouse:

48) The Scattered Cargo:

https://nierreplicant.wiki.fextralife.com/The+Scattered+Cargo

Reward 50,000 G, Discount rewards on Seafront's item shop: Recovery Potion, Strength Capsule, Magic Capsule, Defense Capsule, Spirit Capsule

49) The Strange Fate of the Jewel:

https://nierreplicant.wiki.fextralife.com/The+Strange+Fate+of+the+Jewel

Reward: 10,000 G

50) Learning a Trade:

https://nierreplicant.wiki.fextralife.com/Learning+a+Trade

Reward: 10,000 G per ingredient, 20,000 G

51) Master of the Southern Plains:

https://nierreplicant.wiki.fextralife.com/Master+of+the+Southern+Plains

Reward: 30,000 G

52) The Fisherman’s Gambit Part 6:

https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Gambit,+Part+6

1. Catch x3 Sandfish

Reward: Fishing skill upgraded

53) The Fisherman’s Gambit Part 7:

https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Gambit,+Part+7

1. Catch x3 Royal Fish

Reward: Fishing skill upgraded

54) The Fisherman’s Gambit Part 8:

https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Gambit,+Part+8

1. Catch x2 Blue Marlin

Reward: Fishing skill upgraded

55) The Fisherman’s Final Gambit:

https://nierreplicant.wiki.fextralife.com/The+Fisherman's+Final+Gambit

1. Catch x1 Hyneria

Reward: Fishing skill upgraded

56) Staying Afloat:

https://nierreplicant.wiki.fextralife.com/Staying+Afloat

Reward: 20,000 G

57) Bon Appetit! 2:

https://nierreplicant.wiki.fextralife.com/Bon+Appetit!+2

Reward: 20,000 G

58) The Great Tree:

https://nierreplicant.wiki.fextralife.com/The+Great+Tree

Reward: 20,000 G

59) A Memorable Knife:

https://nierreplicant.wiki.fextralife.com/A+Memorable+Knife

Reward: 20,000 G

60) Freesia:

https://nierreplicant.wiki.fextralife.com/Freesia

Reward: 10,000 G

Facade: (x7)61) Life in the Sands:

https://nierreplicant.wiki.fextralife.com/Life+in+the+Sands

Reward: 10,000 G

62) The King’s Mask:

https://nierreplicant.wiki.fextralife.com/The+King's+Mask

Reward: 10,000 G

62) A Shade Entombed: [Vital, leads to Weapon Reward quest]

https://nierreplicant.wiki.fextralife.com/A+Shade+Entombed

Reward: 50,000 G

63) A City Reborn:

https://nierreplicant.wiki.fextralife.com/A+City+Reborn

Reward: 50,000 G

64) Disturbing the Sleep of Kings: [Vital, Weapon Reward]

https://nierreplicant.wiki.fextralife.com/Disturbing+the+Sleep+of+Kings

Reward: Labyrinth's Song

65) Nightmares and Dust:

https://nierreplicant.wiki.fextralife.com/Nightmare+and+Dust

Reward: 30,000 G

66) Shadows of the Desert:

https://nierreplicant.wiki.fextralife.com/Shadows+of+the+Desert

Reward: 30,000 G

Southern Plain - Emil's Manor: (x2)67) A Tale of the Study:

https://nierreplicant.wiki.fextralife.com/A+Tale+of+the+Study

Reward: 15,000 G

68) Research Project:

https://nierreplicant.wiki.fextralife.com/Research+Project

Reward: None

Northern Plain - Junk Heap: (x1)69) The Shade Army:

https://nierreplicant.wiki.fextralife.com/The+Shade+Army

Reward: 30,000 G

Northern Plain - The Forest of Myth: (x1)70) The Magical Stone: [Recommended]

https://nierreplicant.wiki.fextralife.com/The+Magical+Stone

Reward: 10,000 G

Words (A, B, G, H): (40) ✔X

There are 120 words in this game on Route A, useful at farming when stat is increase on items. They will be dropped to you when you obtain Grimoire Weiss and since this will be on easy we can use word material droprates etc to help us grab more loot easily and I guess this would affect the words but either way I prefer on easy. Words are unmissable and some can drop at random times however there are few that's missable so refer to the other steam guide for more context. I will list the locations also from other sources and where I got them first especially drops from enemies is different for this.

✔️ indicates my first playthrough done but some will be missed.

For the word buffs, three types exist:

Sealed Verses is your increase in magic stats and status effects

Weapons is your weapon stat increase

Martial Arts is your physical stat increase

https://nierreplicant.wiki.fextralife.com/Words

https://gamerant.com/nier-replicant-all-words-locations-where-to-find/

All words located specifically are done from this guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=2719186488

List of Words:

A: (10)1) Ashur: Sealed Verses, Weapons and Martial Arts – Poison/Physical Defense +2% ✔️

Location – Act I: Northern Plains

Enemy Types – Unarmed Small Shades (Cloudy only), Sharpshooter Small Shades

2) Ashurir: Sealed Verses, Weapons and Martial Arts – Paralyze/Physical Defense +4% ✔️

Location – Act I: Aerie

Enemy Types – Shade staff user

3) Ashures: Sealed Verses, Weapons and Martial Arts – Confuse/Physical Defense +6%

Location – Act I: Village

Enemy Types – Big Shade

4) Ashurka: Sealed Verses, Weapons and Martial Arts – Weaken/Physical Defense +8%

Location – Act II: Northern Plains, done on A Bridge in Peril quest

Enemy Types – Giant Shade

5) Ashurza: Sealed Verses, Weapons and Martial Arts – MP Drain/Physical Defense +10%

Location – Act II: The Lost Shrine

Enemy Types – Giant Shade Mage

6) Ashurira: Sealed Verses, Weapons and Martial Arts – HP Drain/Physical Defense +12%

Location – Act II: Northern Plains (Sunny)

Enemy Types – Armoured mini shade mage

7) Ashuresra: Sealed Verses, Weapons and Martial Arts – Physical Defense +15%.

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Armoured big shade

8) Ashurkarr: Martial Arts – Physical Defense +20%.

Location – Act II: The Aerie

Enemy Types – Medium shade (armoured or not)

9) Ashurzarr: Martial Arts – Physical Defense +25%.

Location – Act II: Lost Shrine

Enemy Types – Armoured Medium Shade

10) Ashurzarken: Martial Arts – Physical Defense +30%.

Location – Act II: Lost Shrine

Enemy Types – Medium Shade Mage

B: (10)11) Bes: Martial Arts – Physical Strength +2% ✔️

Location – Act I: The Aerie

Enemy Types – Shield-wielding Large Shades (unarmored)

12) Besa: Martial Arts – Physical Strength +4% ✔️

Location – Act I: The Barren Temple

Enemy Types – Medium Sized Shades

13) Besi: Martial Arts – Physical Strength +6% ✔️

Location – Act I: Southern Plains

Enemy Types – Giant Shade

14) Beso: Martial Arts – Physical Strength +8%

Location – Act I: The Village (Library)

Enemy Types – Big Shades

15) Besu: Martial Arts – Physical Strength +10%

Location – Act II: Barren Temple

Enemy Types – Medium Shade

16) Besal: Martial Arts – Physical Strength +12%

Location – Act II: Underground Laboratory

Enemy Types – Mag Res Mini Shade Mage

17) Besil: Martial Arts – Physical Strength +15%

Location – Act II: Lost Shrine (Roof), Northern Plains (Cloudy)

Enemy Types – Armoured Mini Shade

18) Besol: Martial Arts – Physical Strength +20%

Location – Act II: Northern Plains (Cloudy)

Enemy Types – Armoured Mini Shade

19) Besul: Martial Arts – Physical Strength +25%

Location – Act II: The Aerie

Enemy Types – Medium Shade (Armoured or not)

20) Besuloth: Martial Arts – Physical Strength +30%

Location – Act II: Shadowlord's Castle

Enemy Types – Armored Big Shade

G: (10)21) Geb: Sealed Verses – Magic Power +2% ✔️

Location – Act I: The Aerie

Enemy Types – Small shade, story

22) Geba: Sealed Verses – Magic Power +4% ✔️

Location – Act I: Northern Plains: Forest of Myth entrance

Enemy Types – Small Mage Shades

23) Gebi: Sealed Verses – Magic Power +6%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Mini Shade

24) Gebo: Sealed Verses – Magic Power +8%

Location – Act I: The Village

Enemy Types – Medium Shade

25) Gebu: Sealed Verses – Magic Power +10%

Location – Act II: The Village

Enemy Types – Armoured Medium Shade

26) Gebal: Sealed Verses – Magic Power +12%

Location – Act II: Barren Temple

Enemy Types – Medium Shade

27) Gebil: Sealed Verses – Magic Power +15%

Location – Act II: Underground Laboratory

Enemy Types – Big Shade

28) Gebol: Sealed Verses – Magic Power +20%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Armoured Big Shade

29) Gebul: Sealed Verses – Magic Power +25%

Location – Act II: Northern Plains (Cloudy)

Enemy Types – Armoured Mini Shade

30) Gebuloth: Sealed Verses – Magic Power +30%

Location – Act II: The Aerie

Enemy Types – Medium Shade (Armoured or not)

H: (10)31) Hod: Martial Arts – Knockback Resistance +2%

Location – Act II: Southern Plains (Any weather)

Enemy Types – Big Shade

32) Hoda: Martial Arts – Knockback Resistance +4% ✔️

Location – Act I: Northern Plains, The Desert

Enemy Types – Small Shades

33) Hodi: Martial Arts – Knockback Resistance +6%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Big Shade

34) Hodo: Martial Arts – Knockback Resistance +8%

Location – Act II: The Village

Enemy Types – Armoured Medium Shade

35) Hodu: Martial Arts – Knockback Resistance +10%

Location – Act II: Lost Shrine

Enemy Types – Giant Shade Mage

36) Hodal: Martial Arts – Knockback Resistance +12%

Location – Act II: Underground Laboratory, Southern Plains (Cloudy)

Enemy Types – Mini Shade

37) Hodil: Martial Arts – Knockback Resistance +15%

Location – Act II: Underground Laboratory

Enemy Types – Mag Res Mini Shade

38) Hodol: Martial Arts – Knockback Resistance +20%

Location – Act II: Lost Shrine (Roof), Northern Plains (Sunny)

Enemy Types – Armoured Mini Shade

39) Hodul: Martial Arts – Knockback Resistance +25%

Location – Act II: Desert

Enemy Types – Mini Shade Mage

40) Hoduloth: Sealed Verses, Weapons and Martial Arts – Knockback Resistance +30%

Location – Act II: Shadowlord's Castle

Enemy Types – Shades (except round balls)

Words (K, L, M, O): (40) ✔X

K: (10)41) Kon: Sealed Verses, Weapons and Martial Arts – Poison/Magic Defense +2%

Location – Act I: Northern Plains (Cloudy), Southern Plains

Enemy Types – Mini Shade Mage

42) Konir: Sealed Verses, Weapons and Martial Arts – Paralyze/Magic Defense +4%

Location – Act I: Barren Temple

Enemy Types – Giant Shade

43) Kones: Sealed Verses, Weapons and Martial Arts – Confuse/Magic Defense +6%

Location – Act I: Southern Plains (Cloudy), Village (Library)

Enemy Types – Big Shade

44) Konka: Sealed Verses, Weapons and Martial Arts – Weaken/Magic Defense +8%

Location – Act II: Northern Plains (Sunny)

Enemy Types – Armoured Mini Shade

45) Konza: Sealed Verses, Weapons and Martial Arts – MP Drain/Magic Defense +10%

Location – Act II: Lost Shrine

Enemy Types – Giant Shade Mage

46) Konira: Sealed Verses, Weapons and Martial Arts – HP Drain/Magic Defense +12%

Location – Act II: Underground Laboratory

Enemy Types – Giant Shade

47) Konesra: Martial Arts – Magic Defense +15%

Location – Act II: Lost Shrine

Enemy Types – Armoured Medium Shade

48) Konkarr: Martial Arts – Magic Defense +20%

Location – Act II: Barren Temple, done on Disturbing the Sleep of Kings quest

Enemy Types – Giant Shade

49) Konzarr: Martial Arts – Magic Defense +25%

Location – Act II: Northern Plains (Sunny)

Enemy Types – Armoured Mini Shade Mage

50) Konzarken: Martial Arts – Magic Defense +30%

Location – Act II: Northern Plains (Cloudy)

Enemy Types – Medium Shade Mage

L: (10)51) Lug: Sealed Verses – Magic Cost -2% ✔️

Location – Act I: Northern Plains

Enemy Types – Unarmed Mini Small Shades

52) Lugir: Sealed Verses – Magic Cost -4%

Location – Act I: Southern Plains (Any weather)

Enemy Types – Mini Shade

53) Luges: Sealed Verses – Magic Cost -6%

Location – Act I: Northern Plains (Cloudy)

Enemy Types – Mini Shade

54) Lugka: Sealed Verses – Magic Cost -8%

Location – Act I: Village

Enemy Types – Medium Shade

55) Lugza: Sealed Verses – Magic Cost -10%

Location – Act II: Northern Plains (Cloudy)

Enemy Types –

56) Lugira: Sealed Verses – Magic Cost -12%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Big Shade

57) Lugesra: Sealed Verses – Magic Cost -15%

Location – Act II: Underground Laboratory

Enemy Types – Giant Shade

58) Lugkarr: Sealed Verses – Magic Cost -20%

Location – Act II: Southern Plains (Sunny)

Enemy Types – Armoured Big Shade

59) Lugzarr: Sealed Verses – Magic Cost -25%

Location – Act II: Northern Plains (Cloudy)

Enemy Types – Medium Shade Mage

60) Lugzarken: Sealed Verses – Magic Cost -30%

Location – Act II: Lost Shrine Exterior, Northern Plains

Enemy Types – Armored Medium Shade

M: (9)61) Mah: Sealed Verses and Weapons – Item Drops +2% ✔️

Location – Act I: The Aerie

Enemy Types – Small Shades, story

62) Mahir: Sealed Verses and Weapons – Item Drops +4% ✔️

Location – Act I: The Barren Temple

Enemy Types – Medium sized shades

63) Mahes: Sealed Verses and Weapons – Item Drops +6%

Location – Act I: Emil's Manor

Enemy Types – Big Shade

64) Mahka: Sealed Verses and Weapons – Item Drops +8%

Location – Act II: Northern Plains (Cloudy), Southern Plains

Enemy Types – Medium Shade Mage

65) Mahza: Sealed Verses and Weapons – Item Drops +10%

Location – Act II: Lost Shrine

Enemy Types – Giant Shade Mage

66) Mahira: Sealed Verses and Weapons – Item Drops +12%

Location – Act II: Underground Laboratory

Enemy Types – Mag Res Mini Shade

67) Mahesra: Sealed Verses and Weapons – Item Drops +15%

Location – Act II: Southern Plains (Sunny)

Enemy Types – Armoured Giant Shade

68) Mahkarr: Sealed Verses and Weapons – Item Drops +20%

Location – Act II: Desert

Enemy Types – Armoured Flying Shade Mage

69) Mahzarr: Sealed Verses and Weapons – Item Drops +25%

Location – Act II: The Aerie

Enemy Types – Medium Shade (Armoured or not)

70) Mahzarken: Sealed Verses and Weapons – Item Drops +30%

Location – Act II: Lost Shrine (Roof)

Enemy Types – Armoured Medium Shade

O: (10)71) Ot: Sealed Verses and Weapons – EXP +2%

Location – Act I: The Barren Temple

Enemy Types – Giant Shade

72) Otir: Sealed Verses and Weapons – EXP +4%

Location – Act I: Emil's Manor

Enemy Types – Big Shade

73) Otes: Sealed Verses and Weapons – EXP +6%

Location – Act I: Village

Enemy Types – Medium Shade Mage

74) Otka: Sealed Verses and Weapons – EXP +8%

Location – Act II: Northern Plains (Cloudy)

Enemy Types – Medium Shade Mage

75) Otza: Sealed Verses and Weapons – EXP +10%

Location – Act II: Barren Temple, done on Disturbing the Sleep of Kings quest

Enemy Types – Giant Shade

76) Otira: Sealed Verses and Weapons – EXP +12%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Armoured Mini Shade

77) Otesra: Sealed Verses and Weapons – EXP +15%

Location – Act II: Lost Shrine (Roof)

Enemy Types – Armoured Mini Shade

78) Otkarr: Sealed Verses and Weapons – EXP +20%

Location – Act II: Desert

Enemy Types – Mini Shade Mage

79) Otzarr: Sealed Verses and Weapons – EXP +25%

Location – Act II: Aerie

Enemy Types – Medium Shade (Armoured or not)

80) Otzarken: Sealed Verses and Weapons – EXP +30%

Location – Act II: Shadowlord's Castle

Enemy Types – Shades (except round balls)

Words (P, S, U, V): (40) ✔X

P: (10)81) Pah: Weapons – Attack Power +2% ✔️

Location – Act I: The Aerie

Enemy Types – Small Shades

82) Paha: Weapons – Attack Power +4%

Location – Southern Plains (Any weather)

Enemy Types – Mini Shade

83) Pahi: Weapons – Attack Power +6%

Location – Southern Plains (Cloudy)

Enemy Types – Mini Shade

84) Paho: Weapons – Attack Power +8%

Location – Act II: The Barren Temple, done on A Shade Entombed quest

Enemy Types – Giant Shade

85) Pahu: Weapons – Attack Power +10%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Mini Shade

86) Pahal: Weapons – Attack Power +12%

Location – Act II: Northern Plains (Sunny), done on Nightmares and Dust quest

Enemy Types – Armoured Mini Shade

87) Pahil: Weapons – Attack Power +15%

Location – Act II: Underground Laboratory

Enemy Types – Mini Shade

88) Pahol: Weapons – Attack Power +20%

Location – Act II: Lost Shrine (Roof), Northern Plains

Enemy Types – Armoured Mini Shade

89) Pahul: Weapons – Attack Power +25%

Location – Act II: Northern Plains (Sunny)

Enemy Types – Armoured Mini Shade

90) Pahuloth: Weapons – Attack Power +30%

Location – Act II: Shadowlord's Castle

Enemy Types – Armoured Mini Shade

S: (10)91) Sol: Sealed Verses, Weapons and Martial Arts – Confuse/MP Recovery +2%

Location – Act I: Southern Plains (Any weather)

Enemy Types – Big Shade

92) Solir: Sealed Verses, Weapons and Martial Arts – Poison/MP Recovery +4% ✔️

Location – Act I: The Aerie

Enemy Types – Mage Shade

93) Soles: Sealed Verses, Weapons and Martial Arts – Paralyze/MP Recovery +6% ✔️

Location – Act I: Southern Plains

Enemy Types – Giant Shade

94) Solka: Sealed Verses, Weapons and Martial Arts – Weaken/MP Recovery +8%

Location – Act I: Village

Enemy Types – Medium Shade Mage

95) Solza: Sealed Verses, Weapons and Martial Arts – MP Drain/MP Recovery +10%

Location – Act II: Barren Temple

Enemy Types – Giant Shade

96) Solira: Sealed Verses, Weapons and Martial Arts – HP Drain/MP Recovery +12%

Location – Act II: Done on Master of the Southern Plains quest

Enemy Types – Giant Shade

97) Solesra: Sealed Verses, Weapons and Martial Arts – MP Recovery +15%

Location – Act II: Southern Plains (Sunny)

Enemy Types – Armoured Giant Shade

98) Solkarr: Sealed Verses, Weapons and Martial Arts – MP Recovery +20%

Location – Act II: The Aerie

Enemy Types – Medium Shade (Armoured or not)

99) Solzarr: Sealed Verses, Weapons and Martial Arts – MP Recovery +25%

Location – Act II: The Aerie

Enemy Types – Medium Shade

100) Solzarken: Sealed Verses, Weapons and Martial Arts – MP Recovery +30%

Location – Act II: Lost Shrine (Roof)

Enemy Types – Armoured Medium Shade Mage

U: (10)101) Ul: Sealed Verses and Weapons – Armor Break +2%

Location – Act II: Barren Temple

Enemy Types – Giant Shade

102) Ula: Sealed Verses and Weapons – Armor Break +4%

Location – Act II: Underground Laboratory

Enemy Types – Mini Shade

103) Uli: Sealed Verses and Weapons – Armor Break +6%

Location – Act II: Southern Plains (Cloudy)

Enemy Types – Armoured Mini Shade

104) Ulo: Sealed Verses and Weapons – Armor Break +8%

Location – Act II: Lost Shrine

Enemy Types – Armoured Medium Shade

105) Ulu: Sealed Verses and Weapons – Armor Break +10%

Location – Act II: Northern Plains (Sunny)

Enemy Types – Armoured Mini Shade Mage

106) Ulal: Sealed Verses and Weapons – Armor Break +12%

Location – Act II: Lost Shrine, done on The Great Tree quest

Enemy Types – Giant Shade

107) Ulil: Sealed Verses and Weapons – Armor Break +15%

Location – Act II: Lost Shrine

Enemy Types – Medium Shade Mage

108) Ulol: Sealed Verses and Weapons – Armor Break +20%

Location – Act II: The Aerie, Lost Shrine (Exterior)

Enemy Types – Armoured Flying Shade Mage

109) Ulul: Sealed Verses and Weapons – Armor Break +25%

Location – Lost Shrine

Enemy Types –

110) Ululoth: Sealed Verses and Weapons – Armor Break +30%

Location – Act II: Shadowlord's Castle

Enemy Types – Shades (except round balls)

V: (10)111) Var: Weapons – Guard Break +2% ✔️

Location – Act I: The Aerie

Enemy Types – Shield-wielding Large Shades (unarmored)

112) Vara: Weapons – Guard Break +4% ✔️

Location – Act I: Northern Plains

Enemy Types – Small Shades

113) Vari: Weapons – Guard Break +6%

Location – Act I: Southern Plains (Cloudy)

Enemy Types – Shield-wielding Large Shades (Unarmored)

114) Varo: Weapons – Guard Break +8%

Location – Act I: Village

Enemy Types – Big Shade

115) Varu: Weapons – Guard Break +10%

Location – Act II: Underground Laboratory

Enemy Types – Giant Shade

116) Varal: Weapons – Guard Break +12%

Location – Act II: Northern Plains (Sunny)

Enemy Types – Armoured Mini Shade Mage

117) Varil: Weapons – Guard Break +15%

Location – Act II: Done on A Bridge in Peril quest

Enemy Types – Medium Shade Mage

118) Varol: Weapons – Guard Break +20%

Location – Act II: Northern Plains (Cloudy), Lost Shrine

Enemy Types – Medium Shade Mage

119) Varul: Weapons – Guard Break +25%

Location – Act II: Southern Plains (Sunny)

Enemy Types – Armoured Big Shade

120) Varuloth: Weapons – Guard Break +30%

Location – Act II: Lost Shrine (Exterior)

Enemy Types – Armoured Medium Shade Mage

Materials For Weapons (A-G):

Raw materials are as it is also need few to complete quests, the most we need to keep are upgrade materials

I recommend the sites I provided for checking on materials so listing can be easy and consistent.

Material location:

https://www.rpgsite.net/feature/11032-nier-replicant-upgrade-materials-where-to-get-all-items-for-weapon-upgrades

Material totals:

https://www.reddit.com/r/nier/comments/mxyagz/total_materials_needed_for_nier_replicant_122/

This guide goes all in 100%:

https://www.thegamer.com/nier-replicant-achievement-trophy-guide-roadmap/

https://steamcommunity.com/sharedfiles/filedetails/?id=2473989468

https://steamcommunity.com/sharedfiles/filedetails/?id=2470017058

https://steamcommunity.com/sharedfiles/filedetails/?id=2805966398

Tips from Rummas:

At the Lost Vessel free DLC, you get the following:

Amber, Copper Ore, Eagle Egg, Gold Ore, Iron Ore, Meteorite, Moldavite, Pyrite, Rusted Clump, Silver Ore, Titanium Alloy

*The most common ones for me were Copper Ore, Iron Ore, Rusted Clump, Silver Ore and Titanium Alloy.

Most informations will be copy and pasted from Fextralife.

Total G Cost: 114,000 G

1) Amber: (x14) (Rare)Base: (x6) <> DLC: (x8)

Enemy Drops: Robots (First Floor)

Location: Junk Heap - Level B2 on crates

Post Game: Purchased at Facade from the Materials Shop for 6,000 G and sold for 3,000 G. Can be looted from Lost Vessel.

2) Black Pearl: (x15) (Rare)Base: (x15)

Location: Seafront Beach - Additional black pearls inside the back rooms of Post Office which respawns every playthrough. By far the tedious grind for me it's so rare.

Note: This would not spawn on Part 2 (Act II) as well as any other items until the ship is gone.

3) Broken Antenna: (x37) (Common)Base: (x37)

Enemy Drops: Robots

Location: Junk Heap

4) Broken Arm: (x49) (Uncommon)Base: (x49)

Enemy Drops: Robots

Location: Junk Heap

5) Broken Battery: (x5)Base:

Enemy Drops:

Location:

6) Broken Earring: (x4)Base:

Enemy Drops:

Location:

7) Broken Lens: (x5)Base:

Enemy Drops:

Location:

8) Broken Motor: (x11)Base:

Enemy Drops:

Location:

9) Broken Pottery: (x2)Base:

Enemy Drops:

Location:

10) Broken Saw: (x5)Base:

Enemy Drops:

Location:

11) Broken Wristwatch: (x11)Base:

Enemy Drops:

Location:

12) Clay: (x18)Base:

Enemy Drops:

Location:

13) Complex Machine: (x8)Base:

Enemy Drops:

Location:

14) Copper Ore: (x88)Base:

Enemy Drops:

Location:

15) Crystal: (x16)Base:

Enemy Drops:

Location:

16) Damascus Steel: (x9)Base:

Enemy Drops:

Location:

17) Dented Metal Bat: (x21)Base:

Enemy Drops:

Location:

18) Eagle Egg: (x2)Base:

Enemy Drops:

Location:

19) Elaborate Machine: (x5)Base:

Enemy Drops:

Location:

20) Fluorite: (x18)Base:

Enemy Drops:

Location:

21) Forlorn Necklace: (x4)Base:

Enemy Drops:

Location:

22) Giant Egg: (x8)Base:

Enemy Drops:

Location:

23) Gold Ore: (x24)Base:

Enemy Drops:

Location:

Materials For Weapons (H-N):

24) Iron Ore: (x263)Base:

Enemy Drops:

Location:

25) Large Gear: (x7)Base:

Enemy Drops:

Location:

26) Machine Oil: (x5)Base:

Enemy Drops:

Location:

27) Memory Alloy: (x14)Base:

Enemy Drops:

Location:

28) Metal Piercing: (x4)Base:

Enemy Drops:

Location:

29) Meteorite: (x5)Base:

Enemy Drops:

Location:

30) Moldavite: (x12)Base:

Enemy Drops:

Location:

31) Mysterious Switch: (x9)Base:

Enemy Drops:

Location:

32) Natural Rubber: (x1)Base:

Enemy Drops:

Location:

Materials For Weapons (P-T):

33) Pearl: (x16)Base:

Enemy Drops:

Location:

34) Pyrite: (x14)Base:

Enemy Drops:

Location:

35) Rusted Clump: (x14)Base:

Enemy Drops:

Location:

36) Rusty Bucket: (x10)Base:

Enemy Drops:

Location:

37) Rusty Kitchen Knife: (x9)Base:

Enemy Drops:

Location:

38) Scorpion Claw: (x10)Base:

Enemy Drops:

Location:

39) Silver Ore: (x114)Base:

Enemy Drops:

Location:

40) Simple Machine: (x6)Base:

Enemy Drops:

Location:

41) Stopped Clock: (x3)Base:

Enemy Drops:

Location:

42) Stripped Bolt: (x10)Base:

Enemy Drops:

Location:

43) Subdued Bracelet: (x3)Base:

Enemy Drops:

Location:

44) Titanium Alloy: (x27)Base:

Enemy Drops:

Location:

45) Twisted Ring: (x5)Base:

Enemy Drops:

Location:

II. Weapons: (37) ✔

This site consists of 30 different weapons to calculate the needed total:

https://videochums.com/extras/nier-weapon-upgrade-materials-calculator

There are three types of weapon types to grind levels on so more on the other three sections I put here due to Steam word limit count.

Here I will simply tell you which I upgraded and would suggest which to upgrade by checkmark, for more information on materials check in this guide the material section and my 100% achievement roadmap guide. For now working on it and referring to my old save.

No matter what, YoRHa DLC weapons do not add up as your percentage to Weapons Collector, simply collect all base 33 weapons and your good.

Weapon upgrade in a nutshell (Shoutout to this video for all upgrades information to insert and correcting):

https://www.youtube.com/watch?v=0437-6QY5CY

One-Handed Swords: (17) ✔

1) Nameless Blade: Route A (Act I) – Starter weapon in the Home Village. ✔

Lv. 2: 1,000 G, Titanium Alloy x3 (Free Upgrade)

Lv. 3: 1,000 G, Titanium Alloy x2, Stripped Bolt x10, Broken Arm x3

Lv. 4: 1,000 G, Titanium Alloy x2, Dented Metal Bat x1, Simple Machine x1 ✔

2) Virtuous Contract: Route A (Act I) – Starter weapon (DLC required) in the Home Village. ✔

Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2

Lv. 3: 1,000 G, Dented Metal Board x3, Titanium Alloy x1, Amber x2

Lv. 4: 1,000 G, Memory Alloy x2, Severed Cable x5, Moldavite x1 ✔

3) Cruel Oath: Route A (Act I) – Starter weapon (DLC required) in the Home Village.. ✔

Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2

Lv. 3: 1,000 G, Iron Ore x4, Silver Ore x3, Amber x2

Lv. 4: 1,000 G, Gold Ore x2, Large Gear x1, Moldavite x1 ✔

4) Lily Leaf Sword: Route A (Act I) – Purchased in the Home Village from the Blacksmith store for 2,400 gold. ✔

Lv. 2: 1,000 G, Titanium Alloy x3

Lv. 3: 1,000 G, Titanium Alloy x2, Broken Antenna x7, Large Gear x1

Lv. 4: 1,000 G, Titanium Alloy x2, Forlorn Necklace x2, Pyrite x1 ✔

5) Beastbain: Route A (Act I) – Purchased in the Home Village from the Blacksmith store for 16,800 gold. ✔

Lv. 2: 1,000 G, Iron Ore x12, Complex Machine x1

Lv. 3: 1,000 G, Iron Ore x20, Complex Machine x1, Machine Oil x1

Lv. 4: 1,000 G, Iron Ore x15, Pyrite x2, Crystal x1 ✔

6) Nirvana Dagger: Route A (Act I) – Found in a box in the Lost Shrine, near the staircase. ✔

Lv. 2: 1,000 G, Titanium Alloy x1, Rusty Kitchen Knife x2

Lv. 3: 1,000 G, Titanium Alloy x1, Broken Arm x3, Gold Ore x2

Lv. 4: 1,000 G, Titanium Alloy x1, Mysterious Switch x3, Pyrite x1 ✔

7) Moonrise: Route A (Act I) – Acquired from a guard in the Southern Plains after saving him from Shades upon your first Southern Plains visit. ✔

Lv. 2: 1,000 G, Titanium Alloy x1, Broken Saw x1

Lv. 3: 1,000 G, Titanium Alloy x1, Broken Lens x1, Broken Saw x1

Lv. 4: 1,000 G, Titanium Alloy x1, Rusty Kitchen Knife x2, Pyrite x1 ✔

8) Rebirth: Route A (Act I) – Gifted by the Prince of Facade after the Barren Temple. ✔

Lv. 2: 1,000 G, Iron Ore x4, Twisted Ring x1

Lv. 3: 1,000 G, Iron Ore x10, Large Gear x1, Broken Battery x1

Lv. 4: 1,000 G, Iron Ore x20, Broken Wristwatch x3, Amber x1 ✔

9) Earth Wyrm's Claw: Route A (Act I) – Purchased in the Facade from the blacksmith store for 8,400 gold. ✔

Lv. 2: 1,000 G, Iron Ore x 8, Scorpion Claw x10

Lv. 3: 1,000 G, Iron Ore x 8, Clay x3, Broken Pottery x2

Lv. 4: 1,000 G, Iron Ore x10, Clay x15, Amber x1 ✔

10) Blade of Treachery: Route A (Act I) – Found initially at Emil's Manor where you attempt to help him, one of the breakable boxes is found after using the Darkness Key room, you will see it.

Lv. 2: 1,000 G, Copper Ore x10, Simple Machine x1

Lv. 3: 1,000 G, Copper Ore x15, Machine Oil x2, Rusted Clump x1

Lv. 4: 1,000 G, Copper Ore x20, Pyrite x1, Rusted Clump x1 ✔

11) Faith: Route A (Act I) – Save two villagers, one with riddles and one with directions but will kill you if you fail to find the right way. The Mayor will give it to you as a gratitude.

Lv. 2: 1,000 G, Silver Ore x3, Broken Antenna x30

Lv. 3: 1,000 G, Silver Ore x5, Elaborate Machine x1, Natural Rubber x1

Lv. 4: 1,000 G, Silver Ore x4, Moldavite x1, Titanium Alloy x4 ✔

12) Ancient Overlord: Route A (Act II) – Located at the Facade, before fighting the pack of wolves the king will give you the sword.

Lv. 2: 1,000 G, Silver Ore x4, Broken Motor x10

Lv. 3: 1,000 G, Silver Ore x6, Broken Wristwatch x3, Crystal x2

Lv. 4: 1,000 G, Silver Ore x5, Moldavite x1, Memory Alloy x2 ✔

13) Phoenix Dagger: Route A (Act II) – Located at the Facade weapons shop, it costs 36,200 G.

Lv. 2: 1,000 G, Silver Ore x6, Giant Egg x2

Lv. 3: 1,000 G, Silver Ore x6, Eagle Egg x1, Broken Earring x2

Lv. 4: 1,000 G, Silver Ore x6, Black Pearl x5, Amber x2

14) Labyrinth's Whisper: Route A (Act II) – During 'A Bridge in Peril' quest, kill one armoured Giant Shade and get the sword.

Lv. 2: 1,000 G, Fluorite x1

Lv. 3: 1,000 G, Fluorite x2

Lv. 4: 1,000 G, Fluorite x3 ✔

15) Iron Pipe: Route A (Act II) – Located at the same prologue but this time you can permanently keep it after finding it inside the supermarket while completing the . Alternatively this is obtained automatically when completing the game first to view Ending B at least that's what they say.

Lv. 2: 1,000 G, Dented Metal Bat x5, Broken Arm x8

Lv. 3: 1,000 G, Dented Metal Bat x8, Broken Arm x15, Rusty Bucket x10

Lv. 4: 1,000 G, Dented Metal Bat x6, Broken Arm x20, Rusted Clump x5 ✔

16) Fool's Embrace (DLC): Route A (Act II) – Fourth level on the First floor during the World of Recycled Vessel DLC.

Lv. 2: 1,000 G, Damascus Steel x1

Lv. 3: 1,000 G, Damascus Steel x1

Lv. 4: 1,000 G, Damascus Steel x1 ✔

17) Kainé's Sword: Route E – After you beat the game, go to her home on Aerie and grab her swords.

Lv. 2: 1,000 G, Iron Ore x10

Lv. 3: 1,000 G, Iron Ore x20, Rusted Clump x1

Lv. 4: 1,000 G, Iron Ore x30, Broken Saw x1 ✔

Two-Handed Swords: (10) ✔X

1) Kusanagi: Route A (Act II) – Starter weapon in the Home Village. ✔

Lv. 2: 1,000 G, Iron Ore x10

Lv. 3: 1,000 G, Iron Ore x18, Broken Battery x4, Forlorn Necklace x1

Lv. 4: 1,000 G, Iron Ore x20, Broken Earring x1, Moldavite x1 ✔

2) Virtuous Treaty: Route A (Act II) – Starter weapon (DLC required) in the Home Village. ✔

Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2

Lv. 3: 1,000 G, Dented Metal Board x3, Titanium Alloy x1, Amber x2

Lv. 4: 1,000 G, Memory Alloy x2, Severed Cable x5, Moldavite x1 ✔

3) Axe of Beheading: Route A (Act II) –

Lv. 2: 1,000 G, Copper Ore x10

Lv. 3: 1,000 G, Copper Ore x15, Rusty Kitchen Knife x3, Subdued Bracelet x1

Lv. 4: 1,000 G, Copper Ore x18, Stopped Clock x2, Meteorite x1 ✔

4) Fang of the Twins: Route A (Act II) –

Lv. 2: 1,000 G, Silver Ore x3, Elaborate Machine x1

Lv. 3: 1,000 G, Silver Ore x5, Broken Wristwatch x2, Stopped Clock x1

Lv. 4: 1,000 G, Silver Ore x10, Mysterious Switch x3, Meteorite x1 ✔

5) Vile Axe: Route A (Act II) –

Lv. 2: 1,000 G, Silver Ore x4, Simple Machine x1

Lv. 3: 1,000 G, Silver Ore x8, Broken Lens x2, Twisted Ring x1

Lv. 4: 1,000 G, Silver Ore x12, Broken Saw x2, Amber x1 ✔

6) Beastlord: Route A (Act II) –

Lv. 2: 1,000 G, Gold Ore x1, Complex Machine x1

Lv. 3: 1,000 G, Gold Ore x1, Complex Machine x1, Machine Oil x1

Lv. 4: 1,000 G, Gold Ore x3, Amber x1, Simple Machine x2 ✔

7) Iron Will: Route A (Act II) –

Lv. 2: 1,000 G, Memory Alloy x1 (Automatically Upgrade)

Lv. 3: 1,000 G, Memory Alloy x2, Rusted Clump x2, Dented Metal Bat x1

Lv. 4: 1,000 G, Memory Alloy x3, Pyrite x1, Elaborate Machine x2 ✔

8) Phoenix Sword: Route A (Act II) –

Lv. 2: 1,000 G, Gold Ore x2, Giant Egg x2

Lv. 3: 1,000 G, Gold Ore x3, Giant Egg x2, Complex Machine x1

Lv. 4: 1,000 G, Gold Ore x4, Black Pearl x5, Moldavite x1

9) Labyrinth's Song: Route A (Act II) –

Lv. 2: 1,000 G, Fluorite x1

Lv. 3: 1,000 G, Fluorite x2

Lv. 4: 1,000 G, Fluorite x3 ✔

10) Fool's Lament (DLC): Route A (Act II) –

Lv. 2: 1,000 G, Damascus Steel x1

Lv. 3: 1,000 G, Damascus Steel x1

Lv. 4: 1,000 G, Damascus Steel x1 ✔

Spears: (11) ✔X

1) Transience: Route A (Act II) – Starter weapon in the Home Village. ✔

Lv. 2: 1,000 G, Iron Ore x2

Lv. 3: 1,000 G, Iron Ore x2, Twisted Ring x3, Metal Piercing x1

Lv. 4: 1,000 G, Iron Ore x4, Crystal x2, Pyrite x1 ✔

2) Virtuous Dignity: Route A (Act II) – Starter weapon (DLC required) in the Home Village. ✔

Lv. 2: 1,000 G, Rusted Clump x1, Goat Hide x1, Crystal x2

Lv. 3: 1,000 G, Dented Metal Board x3, Titanium Alloy x1, Amber x2

Lv. 4: 1,000 G, Memory Alloy x2, Severed Cable x5, Moldavite x1 ✔

3) Spear of the Usurper: Route A (Act II) –

Lv. 2: 1,000 G, Iron Ore x1 ✔

Lv. 3: 1,000 G, Iron Ore x2, Large Gear x2, Subdued Bracelet x1

Lv. 4: 1,000 G, Iron Ore x5, Broken Lens x2, Pyrite x1

4) The Devil Queen: Route A (Act II) –

Lv. 2: 1,000 G, Iron Ore x5, Crystal x3

Lv. 3: 1,000 G, Iron Ore x10, Metal Piercing x2, Broken Motor x1

Lv. 4: 1,000 G, Iron Ore x13, Metal Piercing x1, Moldavite x1 ✔

5) Sunrise: Route A (Act II) –

Lv. 2: 1,000 G, Silver Ore x1, Large Gear x2

Lv. 3: 1,000 G, Silver Ore x2, Rusty Kitchen Knife x2, Forlorn Necklace x1 ✔

Lv. 4: 1,000 G, Silver Ore x3, Subdued Bracelet x1, Pyrite x1

6) Beastcurse: Route A (Act II) –

Lv. 2: 1,000 G, Silver Ore x1, Complex Machine x1

Lv. 3: 1,000 G, Silver Ore x2, Complex Machine x1, Machine Oil x1

Lv. 4: 1,000 G, Silver Ore x3, Moldavite x1, Elaborate Machine x1 ✔

7) Captain's Holy Spear: Route A (Act II) –

Lv. 2: 1,000 G, Silver Ore x2, Broken Wristwatch x2

Lv. 3: 1,000 G, Silver Ore x4, Mysterious Switch x3, Broken Earring x1

Lv. 4: 1,000 G, Silver Ore x4, Moldavite x1, Complex Machine x1 ✔

8) Dragoon Lance: Route A (Act II) –

Lv. 2: 1,000 G, Silver Ore x3, Pyrite x1

Lv. 3: 1,000 G, Silver Ore x4, Pyrite x3, Pearl x1

Lv. 4: 1,000 G, Silver Ore x5, Meteorite x3, Simple Machine x1 ✔

9) Phoenix Spear: Route A (Act II) –

Lv. 2: 1,000 G, Gold Ore x1, Giant Egg x2 ✔

Lv. 3: 1,000 G, Gold Ore x2, Eagle Egg x1, Broken Wristwatch x1

Lv. 4: 1,000 G, Gold Ore x3, Black Pearl x5, Moldavite x1

10) Labyrinth's Shout: Route A (Act II) –

Lv. 2: 1,000 G, Fluorite x1

Lv. 3: 1,000 G, Fluorite x2

Lv. 4: 1,000 G, Fluorite x3 ✔

11) Fool's Accord (DLC): Route A (Act II) –

Lv. 2: 1,000 G, Damascus Steel x1

Lv. 3: 1,000 G, Damascus Steel x1

Lv. 4: 1,000 G, Damascus Steel x1 ✔

Map:

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2957880173					

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