Overview
You start with 20 mythium. What should you do with it during wave 1 build phase?
tldr: King up 55%, Save 30%, Snail 15%
The optimal strategy is a mixed strategy. Doing the same thing every game is predictable and exploitable. Mix things up, not completely randomly, but based on the following factors:
King Up - 55%
Pros
Makes your king stronger
Does not feed your opponent gold
Gives you +6 gold next waveCons
Gives up pressure
When to King Up
At a baseline, king up about 55% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):
If players in your games, or the specific player you're attacking, frequently uses openings that are safe on waves 1-2
If you personally haven't upgraded the king on wave 1 in a while
If you're playing a low worker opening that benefits from short waves
If you need the +6 gold next wave for a worker or particular unit
Save - 30%
Pros
Applies pressure
Allows you to potentially threaten Dragon Turtle on wave 2 or Fiend/Brute on wave 3Cons
Does not give you +6 gold next wave
When to Save
At a baseline, save about 30% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):
If players in your games, or the specific player you're attacking, frequently uses openings that are vulnerable on waves 2-3 or openings that are forced to stay lower workers if they get no-send on wave 1
If you personally haven't saved mythium in a while
If you do not need the +6 gold next wave for a worker or particular unit
If you have a high worker opening, and you or your teammate will leak on wave 1, allowing you to reach 40 mythium before wave 1 battle phase ends
If you have a weaker late game comp (applying pressure results in shorter games)
If the opponent you're attacking is a stronger player (applying pressure prevents your opponent from scaling as well)
If your teammate is a stronger player (applying pressure supports your teammate)
Snail - 15%
Pros
Threatens to break your opponent
Gives you +6 gold next waveCons
Gives up pressure
Potentially feeds your opponent +6 gold
When to Snail
At a baseline, Snail about 15% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):
If players in your games, or the specific player you're attacking, frequently uses openings that leak to Snail on wave 1
If you personally haven't sent a Snail on wave 1 in a while
If you're playing a high worker opening that benefits from longer waves
If you need the +6 gold next wave for a worker or particular unit
If your teammate is also sending a Snail (gives you a chance to double-break your opponents, causing king damage on wave 1)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2948440055
More Legion TD 2 guilds
- All Guilds
- "Should I sell out my teammate?" Guide
- Giving your opponents a Nightmare to deal with
- Simple cheat sheet
- Beating Crashton (Hard)
- Legion TD 2 Starter Guide 2024 (Grundlagen)
- How to beat Reek-a-deek on HARD
- Champion Guide & Tier List
- How to beat Victra on Hard mode guide
- How to enable (or disable) 1st April Mode in Legion TD2
- [LTD 2] Currency grind & Guild Leveling guide. (Easy & Basic)