Wave 1 - King Up, Save, or Snail?

Wave 1 - King Up, Save, or Snail?

Overview


Wave 1 - King Up, Save, or Snail? image 1

Wave 1 - King Up, Save, or Snail? image 2
Wave 1 - King Up, Save, or Snail? image 3

You start with 20 mythium. What should you do with it during wave 1 build phase?

tldr: King up 55%, Save 30%, Snail 15%

The optimal strategy is a mixed strategy. Doing the same thing every game is predictable and exploitable. Mix things up, not completely randomly, but based on the following factors:

King Up - 55%

Pros

Makes your king stronger

Does not feed your opponent gold

Gives you +6 gold next waveCons

Gives up pressure

When to King Up

At a baseline, king up about 55% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

If players in your games, or the specific player you're attacking, frequently uses openings that are safe on waves 1-2

If you personally haven't upgraded the king on wave 1 in a while

If you're playing a low worker opening that benefits from short waves

If you need the +6 gold next wave for a worker or particular unit

Save - 30%

Pros

Applies pressure

Allows you to potentially threaten Dragon Turtle on wave 2 or Fiend/Brute on wave 3Cons

Does not give you +6 gold next wave

When to Save

At a baseline, save about 30% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

If players in your games, or the specific player you're attacking, frequently uses openings that are vulnerable on waves 2-3 or openings that are forced to stay lower workers if they get no-send on wave 1

If you personally haven't saved mythium in a while

If you do not need the +6 gold next wave for a worker or particular unit

If you have a high worker opening, and you or your teammate will leak on wave 1, allowing you to reach 40 mythium before wave 1 battle phase ends

If you have a weaker late game comp (applying pressure results in shorter games)

If the opponent you're attacking is a stronger player (applying pressure prevents your opponent from scaling as well)

If your teammate is a stronger player (applying pressure supports your teammate)

Snail - 15%

Pros

Threatens to break your opponent

Gives you +6 gold next waveCons

Gives up pressure

Potentially feeds your opponent +6 gold

When to Snail

At a baseline, Snail about 15% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

If players in your games, or the specific player you're attacking, frequently uses openings that leak to Snail on wave 1

If you personally haven't sent a Snail on wave 1 in a while

If you're playing a high worker opening that benefits from longer waves

If you need the +6 gold next wave for a worker or particular unit

If your teammate is also sending a Snail (gives you a chance to double-break your opponents, causing king damage on wave 1)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2948440055					

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