How to make Inscryption insanely easy[WORK IN PROGRESS]

How to make Inscryption insanely easy[WORK IN PROGRESS]

Disclaimer I Guess


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as you saw in the title, this guide is a work in progress. at the moment it does not have all the content it should and will have, and it may take a while to add all of it.

i also have some grammar stuff to fix by the time im done adding sections to this guide anyways too.

oh yeah and ignore this image ill get rid of it by the time im done with both the short and long act 2 sections.

Act 1(Short)

there are two sigils in act 1, fecundity and trifurcated strike, that are extremely powerful. trifurcated strike makes the card attack the three card spaces in front of it, instead of just the one, and fecundity puts a duplicate of the card in your hand when it is played. there is also a bee figurine in the first act, of which can unlocked by opening the painting. it replaces all your squirrels with bees, that deal 1 damage and fly. make a totem that is one of the sigils and the bug head with the bee statue unlocked and the first act will become insanely easy.

Act 1(Long)


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As you probably know, you can make some pretty over-powered totems in act 1 (e.g. worthy sacrifice squirrels, unkillable squirrels, trifurcated/bifurcated strike on canine/bird, etc). But putting the "Fecundity" sigil on your totem can make cards incredibly powerful, for when you play a card with this sigil a duplicate of it is put in your hand. For example, a 1-blood card affected by a fecundity totem or that has fecundity can be sacrificed to play its duplicate and infinite amount of times, leading to infinite bones. Or a free card with fecundity could fill all empty spaces on your side of the board with itself whilst said free card is in your hand as many times as you want.

A totem with a bee head and a fecundity body

Another pretty insane sigil you can get on a totem (or card) is trifurcated strike. this sigil will make the card bearing it deal damage to the three spots in front of it (upper-left, up, and upper-right). this can make cards pretty useful, especially flying cards, for it would triple their power.

after two wolves have been combined at the mycologists, they have been taken to the sacrifice stones to get the trifurcated strike sigil.

the third, final, and probably most powerful of this list is the bee statue. unlike trifurcated strike and fecundity, though it is not a sigil. the bee statue can be given to you when/if you unlock the painting by making the playing board look like it does on the painting. The bee statue will replace all of your squirrels with bees. A bee is a free card with 1 power, 1 health, and the flying sigil. this is so powerful that the unlock all mod(https://inscryption.thunderstore.io/package/IngoH/Unlock_All/) does not automatically unlock it, but you can configure it to.

the bee statue/figurine, found after unlocking the painting

So, obviously, combining one of those sigils with the bug head on a totem with the bee statue unlocked is what makes act 1 incredibly easy. you can use the unlock all mod mentioned earlier to unlock the bee statue, and you can configure the starting totem mod (https://inscryption.thunderstore.io/package/MADH95Mods/TotemStartMod/) to make you start with one of the sigils listed above combined with the bug head as a totem. i guess you could also do squirrel head and fecundity with a squirrel side deck, but its not as good as the bees.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2690350895					

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