Scramblezilla
Introducing
A sensibly designed blend of dirt, sand, tarmac and gravel that will test any car. This is viable in all classes, easy to drive, hard to master.
Created because a friend likes the long races and the game doesn't have a scramble alternative to the Goliath, Colossus, Marathon or Titan.
How To Access
In the game open the main menu, and go to the Creative Hub tab at the top.
Select 'Event Lab' then Event Blueprints. Along the bottom there's a 'search' option, select that, and at the bottom of the search criteria select 'Share Code'.
Enter share code 147 525 004 (without the spaces), confirm, select Scramblezilla, choose whether to go solo/co-op/pvp and.. have fun!
Cars And Times
Allow 20-30 minutes, depending how often you miss checkpoints. Some target times for you:
S2 - 21 minutes shouldn't be too hard
S1 - 22 minutes isn't going to be easy
A - 24 minutes is slow
B, C and D - I don't know, I don't hate myself enough to plod around for 38 miles in one of those
Really it's intended for S1, and that's what I was driving when I put the course together - a MG Metro 6R4.
Share code for the tune : 660 692 222
Share code for the livery : 423 824 469
On the default scramble courses that car'll set top 1% 'clean' rivals times with ease.
Hints And Tips
It's a forgiving course but designed to be quickest by staying on track - very few shortcuts that'll save you any time.
It starts quite slowly with some technical curves on sand tracks, so a car that brakes and corners well with a lot of offroad grip is recommended.
There are some lovely dirt sections that reward high speed rally style driving, so drive something that's balanced in a slide and enjoy the loose corners.
About 50% through there's a nasty bump as you come out of a fast paved section and onto a farm track. Be wary of that, I've forward flipped there a few times. At the end of that farm track is a properly nasty dirt chicane, slow right down for that.
I've included an intermission at around 60%, almost a tenth of the total course is almost a straight line on tarmac. That lets people with properly fast cars enjoy and benefit from some of that speed, but is mainly to give you a quick breather before the final few minutes.
Watch as you leave that stretch though, there's a vicious 170 degree bend into the next unpaved section. Most of the fast sections end in a sharp turn, so watch those brake markers!
The rest of the race is a balanced blend of intricate corners, high speed bends and forcing you to adapt to different surfaces. It closes with a run up the beach into a scary narrow track through the trees and finally onto a nice wide road to finish.
Note that almost all of the tarmac areas are high(ish) speed; you don't need high asphalt grip tyres on, go offroad or sports offroad as you need that extra grip on the unpaved tracks.
Just one river ford so no need for a high ground clearance either. Enough to handle bumpy tracks but nothing more - check the 6R4 above for an example.
Finally, the AI is horrific at this course. Bump up the AI difficulty a couple of notches, earn yourself some extra cash and XP while trying to hit the times above.
To Close
It's taken me most of the day to lay out and test this track, and that's without adding any barriers, scenery, props or specialised race rules. I'm posting this guide in the hopes that all that effort leads to some enjoyment for people, instead of the track being lost in the noise of a million 'fast cash' and 'long AI accessibility drive' offerings.
Even if not, I've greatly enjoyed driving it myself, so no loss. Have fun with it too!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2706301699
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