Production Chain Information Breakdown

Production Chain Information Breakdown

Guide Introduction

Welcome to what is now my second guide in the Farming Simulator franchise. Yay.

This will be going in-depth into the newest mechanic of FS: production chains.

All of the data for the production chains is organized in a spreadsheet, and color coded for your convenience. You can access the spreadsheet here.[docs.google.com]

Not everything in this guide will be accurate, as there are some aspects of production chains that I do not know how they work. These are pointed out wherever my knowledge lacks.

All comments, criticisms and suggestions are welcome, as this is the best way that this guide will improve.

So, What Is A Production Chain?


Production Chain Information Breakdown image 7

If you ever played Farming Simulator 19 and got into the mods, there were many factory-like mods that you could use, such as seed production, automatic TMR station, and so on, all using the base mod Global Company.

This is basically that, but made more user-friendly and properly incorporated into the game.

Production chains allow you to process your simple grains, wool, milk, etc. into more profitable goods that you can sell at any point in the chain.

(Image source[farming-simulator.com] )

Production chains exist as factories, which are either placed in by the map author or placed by the player themselves through the construction menu, though not all factories can be placed by the player.

Additionally, all production chains use "recipes," which are what the production chain will make with the specified inputs. These will be discussed in length in the next sections.

The "chain" part of production chains refers to how the output of one factory can be used in the output of another, like how flower from the grain mill can be used to make bread in the bakery.

How Do I Use The Production Chains?


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First, you need to own the factory you want to use. To do so, either purchase it yourself through the build menu (Tip: use Left Shift + P to get to the build menu), or through purchasing the existing factory on the map.

To purchase a map-placed one, simply walk up to the wrench icon an interact with it (Default: R). You will be prompted on whether or not you want to buy it.

Once bought, your factory can be used. First, go to the factory's menu by interacting with the wrench icon, or through the game menu. From there, you will need to activate a recipe.

Below is an example of a factory menu for the dairy:

From here, we can see:

Its status

Cycles per hour

Cost per hour

Current Recipe

Input (incoming) materials

Output (outgoing) productsNow, let's break down what this all means.

The status reports what your factory is doing. Inactive means that the selected recipe was not activated, and needs to be manually activated by the player (Default: Enter) before the factory can work. Active, along with other status messages, should be self explanatory.

Cycles per hour are a bit of a mystery at the moment. From my experience with it, this is simply how fast it operates in comparison to other factories. Note that consumption of incoming materials is not done all at once, but done at a steady rate.

Cost per hour is pretty self explanatory. When you are billed needs to be explored some more. Note that this is per active hour, hence you won't get charged this if the factory isn't running.

Recipes are the set of input items needed to produce a certain amount of a (chosen) output item, done in a ratio. In the game code, recipes specify what it is making, what inputs, how much of those inputs, what outputs, how much of that output, the cycles per hour, and cost per hour, along with other data. If there are multiple recipes, only one recipe can be active at a time.

Incoming and outgoing materials is pretty self explanatory. Input materials are gained by dumping the product into the area designated with a dumping trailer. Note that there are also options on what to do with the outgoing products, which there are three options:

Storing: this will store the goods until a set amount is reached, then it will spawn a pallet containing the outgoing products. The area the pallets spawn are usually marked with zone markers.

Distributing: this one is unknown to me, but from what I can infer, this will send your products to other production chains.

Selling: pretty self explanatory, the product is sold directly from the factory.

The profit you get from this is less than if you were to let the pallet get created and transport it to a sell point. The price is also affected by the seasonal fluctuation of that item. Thanks to Grimloc for this information!

What Information Is Available In This Guide?

Most of this information was obtained straight from the game code (via reading the XML files used by the placeables system). Otherwise, it can be found by playing the game as well. This data was stored into a spreadsheet for easy reading, the link for which is found above. Each factory will have its own section, and will show:

Purchase price

Placeable (that is, if it can be placed by the player from the building menu)

Map coordinates (for map-placed buildings)

Its recipe:

Input amount and type

Output amount and type

Input-output ratio (Total of inputs to total of outputs, exceptions where noted)

Input ratio (same as above, but expressed as a decimal, and output equals 1. Useful if above ratio doesn't simplify.)

Cost per active hour

Cycles per hour And any other notes.

Bakery


Production Chain Information Breakdown image 50
Production Chain Information Breakdown image 51

Price: $50,000

Placeable: Yes

Coordinates:

ElmCreek: 1658, 1132

Haut-Beyleron: 1132, 997 Recipes:

RecipeInputsOutputsInput-Output RatoInput RatioBread90 Flour45 Bread2:12Cake8 Flour, 8 Sugar, 8 Milk, 8 Egg, 8 Butter, 8 Strawberry20 Cake12:52.4 Cycles per Hour: 2

Cost per Hour: $2.50

Styles: 2EU variant:

US variant:

Biogas Plant, 99kW


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Price: $435,000

Placeable: Yes

Recipe: Biogas

InputOutput Electric Charge*Input-Output RatioInput RatioOutput DigestateInput-Output RatioInput Ratio840 Silage75610:91.1125210:33.33200 Liquid Manure18010:91.116010:33.33200 Manure18010:91.116010:33.33100 Cut Sugarbeets9010:91.112010:33.33 Cycles per Hour: 1

Cost per Hour: $2.50Note: for all recipes, produces 1L of methane*.

* Sold instantly.

Biogas Plant, 250kW


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Price: $875,000

Placeable: Yes

Recipe: Biogas

InputOutput Electric Charge*Input-Output RatioInput RatioOutput DigestateInput-Output RatioInput Ratio2120 Silage19092120:19091.1163610:33.33505 Liquid Manure455101:911.11152505:1523.32505 Manure455101:911.11152505:1523.32253 Cut Sugarbeets227253:2271.1176253:763.33 Cycles per Hour: 1

Cost per Hour: $6.30Note: for all recipes, produces 1L of Methane*.

* Sold instantly.

Biogas Plant, 500kW


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Price: $1,180,000

Placeable: Yes

Recipe: Biogas

InputOutput Electric Charge*Input-Output RatioInput RatioOutput DigestateInput-Output RatioInput Ratio4243 Silage38194243:38191.1112734243:12733.331010 Liquid Manure90910:91.1130310:33.331010 Manure90910:91.1130310:33.33505 Cut Sugarbeets456505:4561.11152505:1523.32 Cycles per Hour: 1

Cost per Hour: $12.60Note: for all recipes, produces 5L of Methane*.

* Sold instantly.

Biogas Plant, 1MW


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Price: $1,500,000

Placeable: No

Coordinates:

ElmCreek: 2006, 891

Haut-Beyleron: 631, 1684

Erlengrat: 1953, 832 Recipe: Biogas

InputOutput Electric Charge*Input-Output RatioInput RatioOutput DigestateInput-Output RatioInput Ratio8484 Silage76362121:19091.1125458484:25453.332020 Liquid Manure181810:91.1160610:33.332020 Manure181810:91.1160610:33.331010 Cut Sugarbeets90910:91.1130310:33.33 Cycles per Hour: 1

Cost per Hour: $25.25Note: for all recipes, produces 5L of Methane*. In order to purchase, you must buy the land the plant sits on through the land purchase menu.

* Sold instantly.

Carpentry


Production Chain Information Breakdown image 97
Production Chain Information Breakdown image 98

Price: $60,000

Placeable: Yes

Coordinates:

ElmCreek: 1529, 1810

Haut-Beyleron: 1374, 229 Recipe: Furniture

InputOutput FurnitureInput-Output Ratio*Input Ratio*Output Wood Chips36 Wood454:50.81.250 Boards705:70.710.9 Cycles per Hour: 1

Cost per Hour: $3.00

Styles: 2* Wood Chips ignored for ratio.

EU Variant:

US Variant:

Cereal Factory


Production Chain Information Breakdown image 110
Production Chain Information Breakdown image 111

Price: $110,000

Placeable: Yes

Coordinates:

ElmCreek: 424, 1421 Recipe: Cereal

InputsOutputsInput-Output RatoInput Ratio30 Honey, 30 Raisins, 60 Oats, 60 Corn60 Cereal3:13 Cycles per Hour: 3

Cost per Hour: $5.00

Dairy, Cheese Dairy, Chocolate Factory


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Production Chain Information Breakdown image 120
Production Chain Information Breakdown image 121
Production Chain Information Breakdown image 122
Production Chain Information Breakdown image 123

The Recipes for the Dairy, Cheese Dairy, and Chocolate Factory are the same across all building types. The main difference between these building is what recipes they are restricted to.

Recipes:RecipeInputsOutputsInput-Output RatoInput RatioButter150 Milk130 Butter15:131.15Cheese75 Milk50 Cheese3:21.5Chocolate50 Milk, 50 Sugar50 Chocolate2:12BuildingsFactoryPricePlaceableCost Per HourCycles Per HourCoordinates (ElmCreek)Coodrinates (Haut-Beyleron)Coordinates (Erlengrat)Dairy (Two Styles)$70,000Yes$1.00 (US), $3.00 (EU)2480, 1377Cheese Dairy (Käserei Erlengrat)$50,000No$1.0011340, 11971160, 1011Chocolate Factory (Liechti Chocolatier)$50,000No$1.0021061, 851US Dairy:

EU Dairy:

Chocolate Factory (Liechti Chocolatier):

Cheese Factory (Käserei Erlengrat):

Grain Mill


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Price: $96,000

Placeable: Yes

Coordinates:

ElmCreek: 933, 78

Haut-Beyleron: 863, 1090

Erlengrat: 674, 1041 Recipe: Flour

InputOutput FlourInput-Output RatioInput Ratio150 Wheat1205:41.25150 Barley113150:1131.33150 Oat18875:940.8150 Sorghum15875:790.95 Cycles per Hour: 5

Cost per Hour: $1.00

Grape Processing Unit


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Price: $80,000

Placeable: Yes

Coordinates:

ElmCreek: 2002, 1429

Haut-Beyleron: 358, 451 Recipes:

RecipeInputsOutputsInput-Output RatoInput RatioGrape Juice90 Grapes72 Grape Juice5:41.25Raisins90 Grapes90 Raisins1:11 Cycles per Hour: 3

Cost per Hour: $2.50

Greenhouses


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Production Chain Information Breakdown image 150
Production Chain Information Breakdown image 151

Greenhouses recipes are (mostly) the same. Greenhouses are also the cheapest production chain building, as well as the easiest to add inputs to (considering all you need is a source of water and a mobile water tank), so I recommend this if you want to gain some experience with production chains.

All Greenhouses: Placeable: Yes

Cycles per Hour: 2

Cost per Hour: $0.10Small Greenhouse: Price: $3,000

Recipes:

RecipeInputsOutputsInput-Output RatoInput RatioTomato16 Water16 Tomato1:11Lettuce16 Water5 Lettuce16:53.2Strawberry16 Water32 Strawberry1:20.5Medium Greenhouse: Price: $5,000

Recipes:

RecipeInputsOutputsInput-Output RatoInput RatioTomato28 Water28 Tomato1:11Lettuce28 Water14 Lettuce2:12Strawberry28 Water56 Strawberry1:20.5Large Greenhouse: Price: $10,000

Recipes:

RecipeInputsOutputsInput-Output RatoInput RatioTomato64 Water64 Tomato1:11Lettuce64 Water32 Lettuce2:12Strawberry64 Water128 Strawberry1:20.5Small Greenhouse:

Medium Greenhouse:

Large Greenhouse:

Oil Mill


Production Chain Information Breakdown image 165

Price: $80,000

Placeable: Yes

Coordinates:

ElmCreek: 2004, 1198 Recipe:

RecipeInputsOutputsInput-Output RatoInput RatioSunflower Oil200 Sunflower100 Sunflower Oil2:12Canola Oil200 Canola100 Canola Oil2:12Olive Oil100 Olives50 Olive Oil2:12 Cycles per Hour: 2

Cost per Hour: $2.50

Sawmill


Production Chain Information Breakdown image 173

Price: $100,000

Placeable: No

Coordinates:

ElmCreek: 179, 578

Haut-Beyleron: 1398, 183

Erlengrat: 1186, 731 Recipes:

RecipeInputsOutputsInput-Output Rato*Input Ratio*Planks60 Wood80 Boards, 3 Wood Chip3:40.75 Cycles per Hour: 1

Cost per Hour: $2.00* Wood Chips excluded from ratio.

Spinnery


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Price: $60,000

Placeable: Yes

Coordinates:

ElmCreek: 1094, 643

Haut-Beyleron: 1643, 809 Recipe: Fabric

InputsOutputsInput-Output RatoInput Ratio60 Wool30 Fabric2:1260 Cotton36 Fabric5:31.67 Cycles per Hour: 2

Cost per Hour: $5.00

Sugar Mill


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Price: $80,000

Placeable: Yes

Recipe: Sugar

InputsOutputsInput-Output RatoInput RatioCost per Hour500 Sugarbeets250 Sugar2:12$5.00500 Cut Sugarbeets300 Sugar5:31.67$3.00500 Sugarcane250 Sugar2:12$5.00 Cycles per Hour: 2

Tailor Shop


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Price: $100,000

Placeable: Yes

Recipe: Clothes

InputsOutputsInput-Output RatoInput Ratio90 Fabric45 Clothes2:12 Cycles per Hour: 1

Cost per Hour: $10.00

Conclusion

Production Chains allow you multiple avenues of increasing the value of your yield. Productions Chains work via inputs and outputs, and selecting what building you use depends on what you produce.

Any and all feedback is greatly appreciated!

Thanks for viewing this guide.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2664220558					

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