The Complete Jackie Guide

The Complete Jackie Guide

Introduction


The Complete Jackie Guide image 1

Welcome to the complete Jackie guide, within this guide you will find info about Jackie and how to play her. First lets introduce Jackie herself!

Jacquline "Jackie" Quilt was originally the first character everyone had in Eternal Return: Black Survival (noted as ER:BS from henceforth) and is a melee brawler most known for her relatively high mobility.

The game is always undergoing updates and it can often take some time for information to be gathered or updated. If at any time you feel the exact stats or info in this guide is behind, refer to the wiki, patch notes or another reputable information source

https://eternalreturn.fandom.com/wiki/Jackie

https://playeternalreturn.com/category/patch-notes/

TL:DR Recommended Builds

Currently these are the (in my opinion) most consistent builds for each weapon type.

Take these builds if you are brand new and play around with them until you understand the mechanics of the game. These will give you a good idea of how the game plays as Jackie. They are organized to be one from each weapon type.

354533: Vibro Dagger

486507: Asura DS

381079: Monohoshizao Two-Handed

381082: Harpe Axe

Jackie's Skills & Weapons


The Complete Jackie Guide image 15
The Complete Jackie Guide image 16
The Complete Jackie Guide image 17
The Complete Jackie Guide image 18
The Complete Jackie Guide image 19
The Complete Jackie Guide image 20
The Complete Jackie Guide image 21
The Complete Jackie Guide image 22
The Complete Jackie Guide image 23

Jackie's role is a "Brawler" specializing in close range, elongated fights, but is vulnerable to ranged encounters. Let's take a look at the skills that give her this role.

Main Skills

Hack & Slash (Q) Jackie swings twice in a small cone in front of her, each swing dealing moderate damage and applying a bleed damage over time effect to her target(s)

Adrenaline Burst (W) Jackie gains a burst of speed and a flat heal on each attack for a short time. She also gains slightly more speed and increased skill damage when chasing bleeding enemies.

Leaping Strike (E) Jackie jumps towards the cursor, slowing enemies when she lands. Bleeding enemies are slowed more. It's important to note that this skill lets you jump over walls/obstacles, but does not go above enemy skills or traps.

Chainsaw Murderer (R) Jackie draws her chainsaw, applying a bleed on attacks and increasinges her attack speed for 15 seconds. At the end of the duration, the chainsaw will explode, dealing damage around Jackie. She can also manually end the buff 7 seconds after activating the skill, activating the explosion early. The explosion WILL NOT occur if Jackie is stunned, silenced, or is downed.

Bloodfest (Passive) Jackie gains a % increase to her Attack Power for a decent duration after killing something. Killing Bears, Androids, or other Survivors gives a stronger buff than other animals

Weapon Skills

Jackie has access to 4 weapon types, currently the most of any ER:BS character. Each different weapon type grants a different weapon skill which is unlocked at Level 7 Weapon Mastery, and is upgraded at Level 14 Weapon Mastery.

Dagger

Daggers are a small but fast weapon, typically granting decent attack power and movement speed bonuses. Currently dagger is the most consistent weapon type for Jackie to use, and as such is the most recommended for new players to use.

Cloak & Dagger is the weapon skill for daggers. The skill cloaks Jackie for 2 seconds, making her invisible unless players have detection such as cameras or certain abilities, as well as granting a large movement speed boost during the skill. It can also be reactivated within a short time to teleport behind a target and auto attack them.

Dual Swords

Dual Swords are the most brawl proficient weapon for Jackie, However you often leave yourself vulnerable in encounters your cannot commit to. They are notable for hitting twice for every Auto-Attack, making them powerful Auto-Attack based weapons.

Dual-Swords Rampage is the weapon skill for Dual-Swords. Jackie will walk slowly in a short path and wildly slash with her swords, dealing 6 instances of damage quickly. If she hits with at least 4 of the 6 slashes she can reactivate the weapon skill to dash and deal considerable damage.

Two-Handed

Two-Handed weapons are a great balance between offense and defense for Jackie as she gains a blocking skill her kit lacks. Two-Handed is typically built using Auto-Attack based items and is used as a true brawler to rush down your enemies.

Parry is the weapon skill for Two-Handed weapons. Jackie stops for .75 seconds and shields herself with her sword, becoming unstoppable and blocking all damage before making a lancing strike forward. This skill is best used to block an intense damage skill you know is coming, or to prevent being stunned, silenced, or otherwise slowed by an enemy skill.

Axe

Axes are strong hitters, but are slow to strike.

Maleficent Helix is the weapon skill for Axes. After attacking 4 times (3 If Upgraded) she can activate it to deal a large mount of damage in a small AOE as well as heal her. This has no cooldown and can be used to greatly boost your damage output.

If you ever feel like these descriptions are outdated or confusing, refer to the wiki!

https://eternalreturn.fandom.com/wiki/Jackie#Abilities

Augments


The Complete Jackie Guide image 48
The Complete Jackie Guide image 49

General Augment Tierlist by Tezca:

Each Build/Weapon will perform differently with each augment.

Dual Swords will want to use Healing Factor

Axes and 2Hands will want to use Oblivion Can Wait

Daggers will want to use Frenzy or Frailty

Personally I run frailty with these subs for general use, however feel free to experiment and pick what feels best for you.

Playstyle Overviews

Jackie has a few options for playstyles generally.

Auto-Attack

Focuses almost entirely on building high attack speed and enough mobility to stand next to a target and strike them down.

Bleeder

Abuses the true damage bleed from Jackie's Q skill to whittle down an opponents health before finishing them off.

Rat

Avoids fighting almost entirely, opting instead to farm or cook for the majority of the game, and steal kills where possible.

Each has its own benefits and costs, so it's up to the player to decide how and when to play a certain style.

Farming And NPC Control


The Complete Jackie Guide image 66

Many animals and "monsters" can be found on Lumia Island, and they serve to be crushed under your feet to empower yourself.

Bats, Boars, Chickens, and Dogs are the small fry littered around the map, each offer different rewards.

- Bats always drop a Surveillance Camera and 1 random common item. Cameras are a very powerful tool, and you should almost always gather them when possible

- Boars always drop Meat and 1 random common item. They are useful if you need a emergency food source, and you have something to combine with the Meat.

- Chickens drop either Meat or Leather. They are one of the main sources for Leather in the game and often spawn in packs of 3 or 4.

- Dogs always drop Leather and 1 random common item. They are the most consistent source of Leather in the early game, and can be useful in making a consistent route.

Wolves and Bears are the medium animal objectives on Lumia. Both will always drop Leather and Meat, and 1 uncommon, rare, or (at higher level spawns) epic/RNG items. It is important to kill and loot these as often as possible for mastery levels and chances at beneficial loot.

Many Animals only can be found in specific areas, and it follows a relative pattern. Here is a map of all the animal spawn locations on Lumia Island

There are a few bosses that will appear on Lumia Island during your games known as Alpha, Omega, and Wickeline.

- Alpha is the first monster who will spawn. He spawns in a specific location in Alley, Uptown, or Factory, and always drops a Mithril, 3 Recon Drones, and a random (INSERT RARITY HERE) item

- Omega is the second monster. He spawns in one of the two locations that Alpha did not spawn, and always drops a Force Core, 2 EMP Drones, and a random (INSERT RARITY HERE) item. he also heals the character who kills him similar to how player kills function.

- Wickeline is the last monster. She always spawns in a specific position in Research Center, and will exit into Avenue if the zone is not closed. She always drops a VF Blood Sample, 2 First Aid Kits, and a random (INSERT RARITY HERE) item. Killing her also grants a buff known as "Vital Force" which will apply a True Damage bleed to targets when hitting them with a cooldown of 3 seconds. The buff lasts for 6 minutes so make the most of it while you have it.

*Disclaimer, "Random (Rarity) Item(s)" are from a specific list, and not just any item of said rarity, please refer to the wiki if you would like to view the lists.

Controlling animal and monster spawns can easily lead to victory if done correctly and knowing when they spawn/respawn can be vital.

Animal/Monster Initial Spawns

(TO BE ADDED)

Animal Respawns

Bears take 5 minutes

Wolves and Dogs take 4 minutes

Bats and Boars take 3 minutes 15 seconds

Chickens take 2 minutes 30 seconds

I recommend playing Nadine if you want to learn or at least get used to how the efficiently farm animals as you traverse Lumia Island.

Builds Format Legend

All builds will be formatted in a specific way and can be read to quickly understand the information

Example of formatting:

Skill Priority: RQEWT

If you see "R(3Q)EWQT" then it means to get Q to lvl 3, then continue on the list

Consumables: works like an equation

Finished food: (item 1 + item 2) + item 3

So you would combine items 1 and 2, then combine its result with item 3

Mocha Bread: (Alchohol + Coffee) + Bread

Ice Water: Ice + Water

On Route Extras:

These are just items to grab along the route that arent required, but let you quickly transition or upgrade.

Item to grab -> Item it results in (Zone it finishes in)

Feather -> Feather Boots (Archery)

Nail -> White Rhinos (Archery)

Ready to hunt is the point at which you should feel comfortable with taking fights with people of similar gear levels

Ready to Hunt: Archery

Augment: if there is a primary augment that this build revolves around, it will be listed here along with a description of how to use it.

Targetted Transitions: these also work as an equation, and the RNG tiem will be bolded. There should be lne listing for every rng material so that you know what you can do with it.

Fragarach: (Branch + Knife) + Force Core

Anything listed with ***Example Text*** means that the transition is built out of something already on the route/something you plan to fight for in the build every time. These are mostly Meteorite or Tree items

381054: Carnwennan Dagger (Bleeder)


The Complete Jackie Guide image 111

381054: Carnwennan Dagger (Bleeder)

Skill Priority: RQEWT

Consumeables:

Mocha Bread: (Alcohol + Coffee) + Bread

Ice Water: Ice + Water

On Route Extras:

Feather-> Feather Boots (Archery)

Nail -> White Rhinos (Archery)

Ready to Hunt:  Archery

Targeted Transitions:

Fragarach: (Knife + Branch) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Feather + Headband) + VF Blood

Mithril Boots: (Chain + Stockings) + Mithril

Cube Watch: (Watch + Glue) + (Meteorite + Stone)

381055: Damascus Dagger (Bleeder)


The Complete Jackie Guide image 128

381055: Damascus Dagger (Bleeder)

Skill Priority: RQEWT

Consumeables:

Mocha Bread: (Alcohol + Coffee) + Bread

Ice Water: Ice + Water

On Route Extras:

Nail -> White Rhinos (Archery)

Ready to Hunt:  Archery

Targeted Transitions:

Fragarach: (Knife + Branch) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Feather + Headband) + VF Blood

Mithril Boots: (Chain + Stockings) + Mithril

Cube Watch: (Watch + Glue) + (Meteorite + Stone)

354533: Vibro Dagger


The Complete Jackie Guide image 144

354533: Vibro Dagger

Skill Priority: RWEQT

Consumables:

Mocha Bread: (Alcohol + Coffee) + Bread

Dont Need SP.

On Route Extras:

None

Ready to Hunt: Chapel

Augment: Frenzy, use it in the same way as your ultimate, but with a lower cooldown. You want to get 7 weapon mastery as fast as possible.

Targeted Transitions:

Fragarach: (Knife + Branch) + Force Core

Mithril Boots: (Chain + Stockings) + Mithril

Tree + Meteor go to force core if you find a tree.

Fallen Pegasus: Crystal Tiara + Meteorite

486506: Dioscuri DS


The Complete Jackie Guide image 160

486506: Dioscuri DS

Skill Priority: RWEQT

Consumables:

On Route Extras:

None

Ready to Hunt:  Forest

Targeted Transitions:

Auto Arms: (Bandage + Leather) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Feather + Headband) + VF Blood

Mithril Boots: (Chain + Leggings) + Mithril

Starsteel Twinswords: (Knife + Rusty Sword) + (Stone + Meteorite)

486507: Asura DS


The Complete Jackie Guide image 174

486507: Asura DS

Skill Priority: RWEQT

Consumables:

On Route Extras:

None

Ready to Hunt:  Zone

Targeted Transitions:

Item: Force Core

Item: Tree of Life)

Opera Mask: (Feather + Headband) + VF Blood

Mithril Boots: (Chain + Leggings) + Mithril

Starsteel Twinswords: (Knife + Rusty Sword) + (Stone + Meteorite)

483899: Divine DS


The Complete Jackie Guide image 188

483899: Divine DS

Skill Priority: REWQT

Consumables:

On Route Extras:

None

Ready to Hunt:  Hospital

Targeted Transitions:

Emerald Tablet: (Flower + Playing Cards) + Force Core

Blazing Dress: (Cloth + Scissors) + Tree of Life)

Red Shoes: (Slippers + Scrap) + VF Blood

Mithril Shield: (Turtle Shell + Leather) + Mithril

Fallen Pegasus: ***Crystal Tiara*** + Meteorite)

381078: Arondight 2Hand


The Complete Jackie Guide image 202

381078: Arondight 2Hand

Skill Priority: R(3Q)EWQT

Consumables:

Garlic Ramen: [(Water + Lighter) + Ramen] + Garlic

Hot Honey Water: (Water + Lighter) + Honey

On Route Extras:

Feather -> Feather Boots (Cemetery)

Ready to Hunt:  Cemetery

Targeted Transitions:

Elysian Halo: (Headband + Branch) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Dainslief: [(Scrap + Hammer) + Rusty Sword] + VF Blood

Mithril Boots: (Chain + Leggings) + Mithril

Cube Watch: (Watch + Glue) + (Meteorite + Stone)

381079: Monohoshizao 2Hand


The Complete Jackie Guide image 218

381079: Monohoshizao 2Hand

Skill Priority: R(3Q)EWQT

Consumables:

Zen Vitality: (Turtle Shell + Oriental Herb) + (Alcohol + Needle)

Ice Water: Ice + Water

On Route Extras:

None

Ready to Hunt:  Zone

Targeted Transitions:

Boots of Hermes: (Running Shoes + Iron Ball) + Force Core

Blazing dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Headband + Feather) + VF Blood

Mithril Quiver: (Bamboo + Leather) + Mithril

Cube watch: (Watch + Glue) + (Stone + Meteorite)

381085: Hovud Crit 2Hand


The Complete Jackie Guide image 234

381085: Aurora Crit 2Hand

Skill Priority: REWQT

Consumables:

Mocha Bread: (Alcohol + Coffee) + Bread

Ice Water: Ice + Water

On Route Extras:

None

Ready to Hunt:  Beach

Targeted Transitions:

Holy Orders: (Cross + Cloth) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Feather + Headband) + VF Blood

Mithril Boots: (Chain + Stockings) + Mithril

Aurora Longsword: ***Plasma Sword*** + Meteorite

381081: Santa Axe


The Complete Jackie Guide image 250

381081: Santa Axe

Skill Priority: R(3Q)EWQT

Consumables:

Mocha Bread: (Alcohol + Coffee) + Bread

Boiling Water: Water + Lighter

On Route Extras:

None

Ready to Hunt:  Hotel

Targeted Transitions:

Elysian Halo: (Headband + Branch) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Red Shoes: (Slippers + Scrap) + VF Blood

Mithril Quiver: (Bamboo + Leather) + Mithril

Cube Watch: (Watch + Glue) + (Stone + Meteorite)

458222: Scythe Axe


The Complete Jackie Guide image 266

458222: Scythe Axe

Skill Priority: RQEWT

Consumables:

Garlic Ramen: [(Water + Lighter) + Ramen] + Garlic

Hot Honey Water: (Water + Lighter) + Honey

On Route Extras:

None

Ready to Hunt:  Factory

Targeted Transitions:

Holy Orders: (Cloth + Cross) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Headband + Feather) + VF Blood

Mithril boots: (Chain + Stockings) + Mithril

Cube Watch: (Watch + Glue) + (Stone + Meteorite)

381082: Harpe Axe


The Complete Jackie Guide image 282

381082: Harpe Axe

Skill Priority: RQEWT

Consumables:

Zen Vitality: (Turtle Shell + Oriental Herb) + (Alcohol + Needle)

Ice Water: Ice + Water

On Route Extras:

Feather -> Feather Boots (Archery)

Nail -> White Rhinos (Archery)

Ready to Hunt:  Archery

Targeted Transitions:

Hermes: (Running Shoes + Iron Ball) + Force Core

Blazing Dress: (Cloth + Scissors) + (Lighter + Tree of Life)

Opera Mask: (Headband + Feather) + VF Blood

Mithril Quiver: (Bamboo + Leather) + Mithril

Cube Watch: (Watch + Glue) + (Stone + Meteorite)

Extra Builds Dump

This section is full of builds I've yoinked from other players, from KR server, or am currently testing out. These are of questionable quality unless stated otherwise.

Matchups (A-B)

Adela

- Her main source of damage comes from her constant Q pokes, it is strongly advised to dodge them when possible. Adela possesses large burst capabilities with her W, and a wall jumping teleport with her E. Her R makes her invulnerable for a short time, and then deals massive damage nearby. Overall the trick to fighting an Adela is to run her down in close range so she cannot easily poke with Q, while sidestepping constantly as to avoid the possible W burst and empowered Q stun. It is reccomended you save your jump for her R, even if she Es away. I have fallen to that ult many times due to using my mobility right before she uses it.

Adrianna

- Adrianna is the queen of poking skills and you can easily misjudge the amount of damage you are taking. The key thing is to bait and avoid anything she places on the ground, and to sidestep when she uses her Q skill. Her E is a wall jumping dash so again you may want to save your jump to copy hers. Her R is the main issue, multiple charges of long range poke, knockback, and solid damage. You'd best be quick on your feet and dodge them if possible.

Aiden

- This character has yet to be added to ER:BS

Alex

- Fighting Alex is a weird set of mindgames for Jackie. Alex has many skills and weapon skills at his disposal and an Alex that knows how to make use of each one can be dangerous even when you have a major advantage. There isn't much to say about him other than avoid his melee W pull, melee E taunt, his R, and keep in mind his current weapon skill.

Arda

- This character has yet to be added to ER:BS

Aya

- Aya plays in a entirely ranged poke/dps style, no matter which weapon type she is using. As such the way to fight her stays the same, just the dps vs burst of damage difference you need to mind for your own hp. The best method is to get in close and stick to the Aya and force her to use her wall jumping E, then copy with your own. Generally that is enough to stick to them, and her R ability takes longer to charge than the root will be against you, still allowing you to stick relatively well.

Barbara

- Barb is an annoying fight to be sure. She excels in burst and poking between her Q turret and W double shot combo. Her normal E field can deal a surprising amount of damage if you get caught in it for long enough and her R leads to a variety of combos and bursts. The typical thing to do is to force her to drop a turret and place yourself so that s

Bernice

- Bernice is a "not very fun and very unskilled" matchup, in my opinion. It's a stat check and you have to avoid his W traps, Q slows, his E counters dagger skill and ratting, to a degree, and his R is just a instant trap skillshot.

Bianca

- Testing in Progess

Matchups (C-E)

Camilo

- Testing In Progress

Cathy

- Very much a stat check matchup, as neither player has many burst or skills that can be avoided. The main thing is to make sure you have your E for when she uses her R, as she can attempt to jump over walls with it.

Celine

- This character has yet to be added to ER:BS

Chiara

- Chiara can be very scary due to the kiting nature of her kit. Her E can root at a large range if it hits you, her Q is either a close range burst, or a long range poke, and her W shield lets her either block some of your damage or deal extra to you. The main issue with fighting her is the threat of her R, however as a high mobility character you have a good chance to just E away and make the R useless. Make sure you get away before she hits you 4 times with the R as then she can teleport and deal large damage to you.

Chloe

- Testing In Progress

Daniel

- Daniel is currently played as a burst assassin and a rat. Avoid fighting him during night cycles and when you have relatively low max health. Otherwise he is quite vulnerable after his combo, and avoiding the slows from his Q is all that is required to stick to him.

Eleven

- Elevens skills are mostly unremarkable at the moment, W taunt isn't very strong, the Q is near useless, and the E takes a second to charge, making it obvious when she is going to try and jump away. Her E does have a large distance so she can somewhat easily escape, however the main issue is her R. Eleven basically only does good damage when she pops her R and is in melee range with a target. The best bet is to force her to R, then E away until the duration is over, then re-engage.

Emma

- Emma is a hard skill matchup for most players and results may vary widely depending on who you are facing. Personally I don't have many issues with fighting an Emma, the Q and W are mostly predictable and baitable skill shots, and the E polymorph can only buy her so much time. Her two R charges let her jump away, but she can only do this for so long and I find that I can force both jumps and force her HP down quicker than she can mine. Just don't stand in her range and let her poke you.

Eva

- Avoid standing in her W and R zones, using your E to dodge these or engage might be required in some cases. She has wall dashes more often, but not with as much distance than Jackie's so hopping over large walls can be a good escape. She will poke from long ranges with both Q and R so it is best to completely avoid her or to get in close.

Matchups (F-J)

Fiora

- Fiora is an interesting fight due to the nature of her being a burst melee and Jackie being a DPS melee. There isnt much you can realistically do other than try your hardest to stack on top of her and stat check. If you have Two-Handed skill you can often predict her burst combo and block it. Otherwise your best bet is to not let her kite inbetween combos and try to force her to stand and fight.

Hart

- Hart is a interesting fight at the moment due to her almost exclusively being played as ranged AA character similar to AR characters. She has multiple jumps, two small and one larger that can cross walls, that let her kite a little more effectively than other characters, but she is still vulnerable to being run down by Jackie. The main things are that she can stall a fight with her unique D charm and her large range R that stops the fight for a short duration, making 3rd parties more likely.

Hyejin

- Hyejin fights mostly as a burst combo mage using her passive fear as a main CC to let her land R hits against targets. Often enough you can force her to use her Q charges while poking at you, and avoiding the W root on the floor is generally easy. The E is a large wall jumping teleport that can also apply 2 of the 3 stacks of fear to you so you need to be prepared for it to be used in a combo, or as an escape. The main trick for fighting a Hyejin is to force the fear before her R is out so that she cannot easily hit charges on you, and then E into her.

Hyunwoo

- Hyunwoo is always either a burst combo mage, or a AA brawler and both are fought very differently. For the AA version, its mostly just a stat check between both players, all you need to do is watch out for his E stuns really. Fighting the mage variant is a little more scary, as you can often get one shot with a single mistake. Dodging his E is TOP priority, and avoiding his Qs is perferable. his R is only ever used in a E-R true combo, so there isn't much of a point in thinking about it, and Jackie's general lack of CC means Hyunwoo's W is effectively useless against you except for maybe stopping your E empowered slow.

Isol

- Isol is mostly a rat. He is either a pistol spell amp trap spamming rat, or a AR bullet spewing AA rat, and both can be scary. Generally Isol is just a skill matchup of sticking onto him before he can get to place a large amount of traps or DPS you down with his AR and making sure you have a camera so that you can track him through his stealth E dash.

Jackie

- Jackie is an interesting matchup due to the sheer variety of weapons and playstyles she can employ, but the general skills stay the same. Avoid thier Q and hit yours if possible, and make sure you use W only when they are bleeding for the extra bonuses. Try to fight when you have Passive up and they don't, or when you have R and they don't, preferably both. The best time to use R is when they have fully committed to a fight and before them so that you have the most options for when to end your R for burst damage.

Jan

- Jan is a relatively difficult matchup for Jackie due to his current amount of burst damage and CC. The main things to avoid are his 2nd cast of Q, and his W knockback into walls or his ult. Fighting Inbetween his cooldowns is the best method to winning a duel.

Jenny

- Testing In Progress

Johann

- Testing In Progress

JP

- This character has yet to be added to ER:BS

Matchups (L-N)

Laura

- This character has yet to be added to ER:BS

Lenox

- Lenox can very extremely scary due to her tanky and kiting nature. Keeping close will prevent the majority of the Q damage, but the E can space you back into it. The main issue is her W, which not only silences you, but grants her bonus movespeed. Her only true combo is D-R and the R only does damage when you are moving. If you cannot keep up with her you need to disengage, otherwise the trick is to try and DPS them down quicker than they can poke you down.

Leon

- Leon has large burst capabilities, but the majority of his burst relies on you standing on one of his pools or being next to a wall for his R. You can use this to fight him like a melee version of Adrianna, where you position outside of his pools to try and deny him the buffs he gains and prevent his E knockups.

Li Dailin

- Dailin is another high mobility brawler but her damage comes in bursts compared to Jackie. Her Q is the main source of damage as it is 3 separate skill hits that each cause her next AA to hit twice when empowered with her W (aka always). Her E can silence you but Jackie often doesn't care about being silenced unless you need to E or end R during that time. Her R is either a large burst of damage or a escape tool. Generally you want to force her to use all 3 charges of Q while avoiding them and the intermittent AAs as that is the main source of her damage. Otherwise be prepared for her R as finishing damage, and keep in mind that her last Q use is able to jump walls.

Luke

- Luke is another melee brawler who focuses on DPS instead of burst, however he is still capable of burst. His Q is a skillshot that lets him dash to you (even over walls) on a reactivation and is the main source of his damage and mobility, it is generally easy to dodge the skillshot as it is slow and predictable. His W makes him attack faster and his E makes him teleport behind you and does some damage, both of which have little outplay other than just waiting and knowing that he has those options. His R is the main source of burst he posses, however the small delay makes it generally easy to predict and dodge. Overall the fight is a stat check for both players and you both have skills that can be used to dodge or shift the fight.

Magnus

- Magnus is currently the largest rat in ER:BS. His current meta revolves around being impossible to catch, having high burst damage, and overall focusing on 3rd parties to get kills and high placements. The way to fight Magnus is to not fight or chase him, in most cases you won't be able to secure a kill and just put yourself in a vulnerable position to 3rd parties or ambushes. If you must fight him, beware his main combo of E-AA-R-AA. It's possible to avoid the combo by positioning yourself where his E will not knock you into a wall and stun you, however he can still do considerable damage.

Mai

- This character has yet to be added to ER:BS

Nadine

- Nadine loves hunting animals, in fact, thats what makes her incredibly strong in late game. Nadine's R makes her AAs empowered for a duration that deal massive bonus damage, however this skill has a long cooldown making it possible to bait out the R then re-engage once it wears off. She isn't completely vulnerable without her R though, make sure to avoid the massive damage that her charged Q can deal. If dealing with a Nadine in late-game your best bet is to make sure she is constantly running from something, this prevents her from setting up her W traps and controlling an area.

Nathapon

- Nathapon is a difficult matchup due to his role as a burst mage with alot of CC and solid auto-attack damage. Avoiding his E is the most important part when he is comboing. He is vulnerable to getting jumped on due to his lack of mobility. Sticking close also helps to make sure he cannot single you out with his R.

Nicky

- Nicky is a tricky fight for Jackie. The burst damage and CC she outputs rivals Yuki and if not played right, you can easily lose to a obviously weaker Nicky. The most important thing is to avoid activating her W guard, as it lets her strike back with a retaliation that will lock you down. The main advantage you have over Nicky is being more mobile, as her Q cooldown is longer than your E due to it mainly being a damage skill.

Matchups (R-Z)

Rio

- Rio is another annoying bow character to Jackie. Her kit revolves around dealing multiple hits for solid ENAD damage or longer range pokes, both of which are strong against Jackie as a melee. The main trick to fighting Rio is to not be kited by thier multiple quick uses of E to jump walls/corners while they maintain ranged DPS. Rio is vulnerable to melee damage if she gets caught out and you can often out DPS them in a straight fight with out them kiting.

Rosalio

- This character has yet to be added to ER:BS

Rozzi

- Rozzi is yet another kiting ranged character to fight, with very similar fights to Rio. The only difference is that Rozzi has multiple ways to make small gaps, instead of one jumping E. Unless you get the drop onto a Rozzi you may want to steer completely clear of them or focus on 3rd partying to get them out of the way.

Shoichi

- Shoichi is a very free matchup for most Jackie builds. His absolute lack of straight fighting power, and his reliance on his easily avoidable R for most of his burst makes him a easy target for a brawler. Most of the time you can literally stand still AAing a shoichi while he does his ult, and just kill him outright before he can manage to deal enough damage to you. He has some amount of chase ability, but he struggles to run away from fights.

Silvia

- Silvia is a hard matchup for Jackie, however personally I find it to be one of the most entertaining. Silvia wants to keep you at a medium distance so that she can wear you down before using her R form combo to finish you off, however the only thing keeping you from smacking her in the face is her normal E dealing a knockback at close range. The entire matchup often revolves around whether or not you can avoid (or if Silvia can hit) their E in order to stay on top of them and deal enough damage. Oh also she can use her R to just bike away with high movement speed.

Sissela

- Sis can be a difficult matchup if they manage to kite and poke Jackie. The main thing to avoid is the stun on her E, which can either come from Wilson (Q) or herself, but is quite predictable. Getting stunned in a fight vs Sis often means getting one shot combod. If possible, ssve your jump for after they use the invulnerability W so you can quickly engage while she is vulnerable to attacks. Keep in mind that Sis becomes stronger as she loses more health, and if you are both below 50% HP that she always has a comeback option.

Sua

- Sua is a fun and entertaining matchup for Jackie in my opinion. The majority of the fight revolves around forcing her to use her blind W on you, and avoiding the stun lock combo from her Q-E. Outside of those two things, the only thing you generally need to pay attention to is her E dash skill, and her using R to copy it to cast it twice. You can easily block a Sua's path because her E skill will stop when it hits you, making it possible to jump over her and stop her right there.

William

- Think of William as a ranged Shoichi. He is very powerful and mobile when he has a ball to dash to, and his burst can catch you off guard. But if he has nothing to jump to he is quite vulnerable. If he uses his R back off and fight in a different area, and avoiding his W stun is often all that is required to win a fight.

Xiukai

- Xiukai is the fat man of ER:BS, he builds like a tank and no one enjoys fighting him. Thankfully he isn't very strong at the moment and he is reliant on his R to do any considerable damage quickly. The trick to getting rid of a Xiukai is to catch him in the early game before he can stack his passive, preventing the massive health and damage buff he gets in the late game. Both his Q and W slow, his E is a wall jumping dash, and his R is a cone of flames that casts multiple times. Keep in mind your health when fighting and save your movement skill for when he pops his R in order to prevent the majority of his damage.

Yuki

- Yuki is a harsh matchup for Jackie due to his E-Q combo disarming then stunning back to back. This prevents you from attacking for a good duration while you are taking damage. The best way to deal with Yuki is to outscale him or 3rd party him. However if you must fight him try to stick on top of him and deal as much damage as possible while his cufflinks are consumed. Try to save your E for his R as it can easily make or break a fight.

Zahir

- Zahir is entirely skill shots, making him one of the most variable matchups in the game. The best advice i can give is to fight during the downtime of his passive, because he gains a large movement bonus and can easily kite you during it.

Other Resources

Loot boxes and tables map: https://tamas-leung.github.io/erbs-map/

Korean stats calculator: https://artxe2.github.io/erbsdc/

Closeing Statements

It's important to remember that

Skill comes with time and practice.

Each person learns at a different pace.

Someone, inevitably, has to be the first to lose the game.

There are many things to learn about ER:BS but the most important thing to remember is that first, and foremost ER:BS is a game. Learn to have fun!

Credits

Thank you for reading my guide, if you have any questions feel free to comment on this guide so that all may see both the question and my ensuing answer.

This guide makes use of images from the wiki, official game icons, and fanart.

The guide title image is by ValmarDraws

https://www.newgrounds.com/art/view/valmardraws/turkey-in-the-straw

Icons and Jackie models are from the wiki

https://eternalreturn.fandom.com/wiki/Jackie

Notable high rank Jackie Mains & contributors from the Jackie's Jammers discord are

Bamorsha

BanditBagel

RATJAMMER

FrankieDoodle

Shouix

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2490433440					

More Eternal Return guilds