Enderal Class Combinations

Enderal Class Combinations

Intro


Enderal Class Combinations image 1

So I have yet to see a combined guide that has all the classes currently available in Enderal with the recent Steam re-release so I figured here would be a good spot to post the information on all the old and new class combinations in one spot.

In case you don't know already, the wiki [en.wiki.sureai.net] states that 'some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.'

It has also been stated to be possible to change your class if you gain more points in another combination. So for example, having 10 points in Elementalism and Sinistrope will grant you the Black Mage class, but then putting 11 points into Keeper will change your class from Black Mage to Dark Keeper instead. The prompt to change classes will appear after you exit the meditation area after a few moments, giving you the option to keep your current class, or change to another class.

Enderal Classes

DisciplinesNew ClassBonuses

The following classes were included at the launch of the original mod, and cover the combinations of the Rogue, Warrior, and Mage classes.

Elementalist / Thaumaturge / Sinistrope and Trickster Arcane Archer Boosts Archery, Elementalism and Light Magic.

An arrow fired during the effect of "Eye of the Storm" will be followed up by a Spectral Arrow which briefly paralyzes the target. Blade Dancer and Infiltrator Assassin Boosts Stealth, One-Handed.

You move much more quietly and gain an additional 10% chance for critical hits. Keeper and Sinistrope Dark Keeper Boosts HP, Heavy Armor, Entropy.

Successfully using "Devour Soul" will briefly increase your Entropy spell damage. Blade Dancer and Vandal Blade Master Boosts HP, Stamina, One-Handed, Two-Handed.

Permanently increases your melee damage. Elementalist and Vandal / Keeper / Blade Dancer Battlemage Boosts HP, Mana, Two-Handed, Heavy Armor, Elementalism.

Killing an enemy with "Shock Nova" briefly increases the damage of your spells and weapons by 8%. Stacks 3x. Blade Dancer and Keeper Blade Breaker Boosts HP, One-Handed, Carry Capacity.

Your hits will decrease the damage resistance of your enemies. Sinistrope and Infiltrator Shadow Dancer Boosts Sneak, Entropy, and Psionics.

Enemies you kill while marked with "Ghostwalk" will rise as your minions to fight for you. Elementalist and Sinistrope Black Mage Boosts Mana, Elementalism, Entropy.

"Shock Nova" will absorb some of the HP and Mana of your enemies. Thaumaturge and Keeper / Vandal Seraph Boosts HP, Mana, Heavy Armor, Light Magic.

Possesses no Special Ability. Trickster and Vagrant Swashbuckler

(Used to be called Well-Travelled One) Boosts Stamina, Light Armor, Archery.

Every "Fire Arrow" you fire will cause an additional small explosion.

Credit to the wiki [en.wiki.sureai.net] for information.

Forgotten Stories Classes

DisciplinesNew ClassBonuses

The following classes were added with the re-release on Steam of Enderal:Forgotten Stories, and include all the combinations with the new Lycanthorpe and Phasmalist classes. It is also worth noting that the Lycanthorpe class combinations have unique looks for each transformation.

Lycanthorpe and Infiltrator Throat Ripper More sneaking damage in Wolf Form.

When sneaking in Wolf Form gain invisibility for a short time (60s cooldown). Lycanthorpe and Vagrant Drifter Brewed Chemica are stronger.

You can have up to 3 Chemicas active at once. Lycanthorpe and Vandal Brute Increase claw damage by 7.

Every kill gives 5% damage buff to a max of 25%. after 7s without a kill the buff is removed Lycanthorpe and Sinistrope Ravager Increase movement speed by 7.

Grants the active ability "Massacre", which lets your attacks absorb some health for a short time while in Wolf Form. Lycanthorpe and Thaumaturge Scourge of the Woods 15% more life and armor while in Wolf Form.

Grants the active ability "Colossus", which briefly increases size, resistances, armor and health in Wolf Form Lycanthorpe and Elementalist Druid Elemental Chemica have more effect.

Emit a Frost Nova when transforming into a Wolf. Lycanthorpe and Phasmalist Soul Caller Increases Alchemy and Enchanting by 5.

Your Apparition also transforms into a Wolf. Phasmalist and Infiltrator / Trickster Ghost Blade Increases enchanting, sneak and archery by 6.

After you perform a sneak attack, your apparition teleports to the enemy and also attacks them. Phasmalist and Sinistrope Spectralist (Previously Ritualist) Increases Mana by 20, enchanting and entropy by 6.

Your Apparition is strengthened if you have a summoned creature. Phasmalist and Vandal / Keeper / Blade Dancer Spectral Warrior Increases One-handed and Two-handed by 6, and entropy by 7.

Your stances also apply to your Apparition (max. 1).

Credit to u/Krusel-14 for information.

Extra Thanks

Thanks to sinhakcer for pointing out a missing class.

Thanks to คгιтн тнє нยηтєг for pointing out a missing class combination in the Battlemage description.

Thanks to IMMORTAL COKEFIEND for pointing out an error in the Druid description.

Thanks to Winbros_XP for pointing out the Dark Keeper damage boost only affects Entropy spells.

Thanks to SoulMan for pointing out a class rename.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1662518389					

More Enderal Forgotten Stories guilds