Ini tweak for better Ultra graphics without glitches

Ini tweak for better Ultra graphics without glitches

Ini Tweak For Better Ultra Graphics Without Glitches


Ini tweak for better Ultra graphics without glitches image 1

Ini tweak for better Ultra graphics without glitches image 2
Ini tweak for better Ultra graphics without glitches image 3
Ini tweak for better Ultra graphics without glitches image 4

It's does what the tile already says. My new values for some specific command lines are tested & working without any graphics glitches on ELEX 2 2.0 & with the latest NVidia GeForce driver. I didn't try with AMD graphics cards, so can't tell for sure the same. The game was just updated today but I already tested & this tweak just fine with the game without any crash or glitch. Obviously, if you wanna have better graphics than the original Ultra graphics, you need a modern, decent Gaming PC or you will suffer by low performance / low FPS.

I run the game on a latest i7 CPU, 32 GB RAM, RTX 3060 12GB OC Edition & SSD.

The tweak is intend to further enhance graphics fidelity.

Some new values I used from ELEX 1 tweaks, some was done already by user name "◊ jaco ◊ de" (You can find his guide too here on Steam Community Hub.), & some just was find out by myself.

How to install:

Step 1: Make a copy/save about the original file 1st, just in case in a separate folder.

2: GO TO ConfigDefault.XML Document (It's in the ini subfolder within the ELEX 2 game main folder.) AND OPEN WITH NOTEPAD. THEN COPY ALL OF THIS, SO SIMPLY OVERWRITE THE ORIGINAL COMMAND LINES, THEN SAVE:

<Memory VertexAndIndexBufferCapacity="1610612736" />

<Shader Quality="2" />

<PostProcessing Dof="true" />

<OceanWater

OceanMaterial="WT_Ocean_1._xmat"

EnableReflections="true"

/>

<Shadows

Quality="Ultra"

>

<Off

TerrainShadowMapSize="512"

TerrainShadowMapCount="3"

TerrainShadowMapMaxDistance="400000.0"

EnableShadows="false"

DetailShadowMapSize="512"

DetailShadowMapCount="2"

DetailShadowMapViewRange="3500.000000"

DetailShadowMapSplitFactor="0.65000"

DetailShadowMapFilterQuality="0"

CachedShadowMapWidth="0"

CachedShadowMapHeight="0"

CachedShadowMapNodeWidth="0"

CachedShadowMapNodeHeight="0"

CachedShadowMapLevelDistanceRatio="1.5f"

CachedShadowMapLevelSizeRatio="1000.0f"

SSAOQuality="0"

/>

<Low

TerrainShadowMapSize="512"

TerrainShadowMapCount="2"

TerrainShadowMapMaxDistance="200000.0"

EnableShadows="true"

DetailShadowMapSize="512"

DetailShadowMapCount="4"

DetailShadowMapViewRange="7500.0"

DetailShadowMapSplitFactor="0.2"

DetailShadowMapFilterQuality="1"

DetailShadowMapFixedFoV="60"

CachedShadowMapWidth="4096"

CachedShadowMapHeight="2048"

CachedShadowMapNodeWidth="8"

CachedShadowMapNodeHeight="4"

CachedShadowMapLevelDistanceRatio="1.0f"

CachedShadowMapLevelSizeRatio="2000.0f"

CachedShadowMapLevelCount="4"

CachedShadowMapQuality="0"

SSAOQuality="1"

SmallObjectThreshold="0.100000"

SmallObjectFadeRange="0.050000"

ShadowDepthBias="6.0"

/>

<Medium

TerrainShadowMapSize="512"

TerrainShadowMapCount="3"

TerrainShadowMapMaxDistance="400000.0"

EnableShadows="true"

DetailShadowMapSize="1024"

DetailShadowMapCount="3"

DetailShadowMapViewRange="8000.0"

DetailShadowMapSplitFactor="0.4"

DetailShadowMapNearSplitFactorOverwrite="700.0f"

DetailShadowMapFilterQuality="1"

DetailShadowMapFixedFoV="60"

CachedShadowMapWidth="4096"

CachedShadowMapHeight="4096"

CachedShadowMapNodeWidth="8"

CachedShadowMapNodeHeight="8"

CachedShadowMapLevelDistanceRatio="1.0f"

CachedShadowMapLevelSizeRatio="1000.0f"

CachedShadowMapLevelCount="4"

CachedShadowMapQuality="1"

SSAOQuality="1"

SmallObjectThreshold="0.100000"

SmallObjectFadeRange="0.050000"

ShadowDepthBias="5.0"

/>

<High

TerrainShadowMapSize="512"

TerrainShadowMapCount="4"

TerrainShadowMapMaxDistance="800000.0"

EnableShadows="true"

DetailShadowMapSize="1024"

DetailShadowMapCount="4"

DetailShadowMapViewRange="10000.0"

DetailShadowMapSplitFactor="0.25"

DetailShadowMapNearSplitFactorOverwrite="500.0f"

DetailShadowMapFilterQuality="2"

DetailShadowMapFixedFoV="60"

CachedShadowMapWidth="8192"

CachedShadowMapHeight="4096"

CachedShadowMapNodeWidth="8"

CachedShadowMapNodeHeight="4"

CachedShadowMapLevelDistanceRatio="1.0f"

CachedShadowMapLevelSizeRatio="2000.0f"

CachedShadowMapLevelCount="5"

CachedShadowMapQuality="2"

SSAOQuality="3"

SmallObjectThreshold="0.100000"

SmallObjectFadeRange="0.050000"

ShadowDepthBias="7.0"

/>

<Ultra

TerrainShadowMapSize="4096"

TerrainShadowMapCount="4"

TerrainShadowMapMaxDistance="800000.0"

EnableShadows="true"

DetailShadowMapSize="6144"

DetailShadowMapCount="4"

DetailShadowMapViewRange="40000.0"

DetailShadowMapSplitFactor="0.04"

DetailShadowMapNearSplitFactorOverwrite="300.0f"

DetailShadowMapFilterQuality="2"

DetailShadowMapFixedFoV="60"

CachedShadowMapWidth="8192"

CachedShadowMapHeight="8192"

CachedShadowMapNodeWidth="8"

CachedShadowMapNodeHeight="8"

CachedShadowMapLevelDistanceRatio="1.0f"

CachedShadowMapLevelSizeRatio="1000.0f"

CachedShadowMapLevelCount="5"

CachedShadowMapQuality="2"

SSAOQuality="3"

SmallObjectThreshold="0.005"

SmallObjectFadeRange="0.005"

ShadowDepthBias="4.0"

/>

</Shadows>

---------------------------------------------

EDITED:

<Fog

Quality="Ultra"

>

<Low

Depth="12"

SizeFactor="12"

MaxViewRange="256000.0f"

ExpDistributionBias="256"

/>

<Medium

Depth="12"

SizeFactor="12"

MaxViewRange="256000.0f"

ExpDistributionBias="256"

/>

<High

Depth="12"

SizeFactor="12"

MaxViewRange="256000.0f"

ExpDistributionBias="256"

/>

<Ultra

Depth="12"

SizeFactor="8"

MaxViewRange="256000.0f"

ExpDistributionBias="256"

/>

</Fog>

---------------------------------------------------------

Most enhancements are done but you can also try out this:

<Vegetation

Quality="High"

Shadows="True"

WindBase="24.0"

WindFactor="10.0"

WindBendWeight="0.002"

WindWaveSpeed="1.5"

>

<Off

ViewRange="0.0"

Enabled="False"

Density="8"

/>

<Low

ViewRange="3200.0"

Enabled="True"

Density="1.0"

/>

<Medium

ViewRange="6400.0"

Enabled="True"

Density="1.0"

/>

<High

ViewRange="16000.0"

Enabled="True"

Density="1.0"

/>

</Vegetation>

<SceneQuality

ViewRangeQuality="High"

LoDFactor="5.0"

>

Plus:

<Ultra

LoDFactor="5.0"

Item_Small="1000.0"

RAM USED 14.7GB on Windows 11, plus 5.8 GB of video memory on average. FPS between 40-60, avg. is 50. I use V-Sync to keep the maximum FPS on 60, it's forced via NVidia GeForce driver. I playing also only in Full HD, so 1920 x 1080 resolution. If you further increase the resolution, you will definitely needs more video memory than I use to play this game.

Have fun! :)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2777150710					

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