Cause
The cause here is a memory corset for meshes that is too tight, which apparently is not sufficient at higher settings to keep all objects in memory. So there are always some removed and newly added to do justice to the memory limitation.
There is an German version too (Gibt auch eine deutsche Version):
https://steamcommunity.com/sharedfiles/filedetails/?id=2775292635
Solution
The problem should have been fixed with the first patch after the day 1 patch.
The developer increased the mesh cache to 503316480, which seems to be enough.
I'm still leaving the guide open in case anyone is still having trouble.
The vertex cache was not increased by the patch.
Old solution:
To solve the problem and allocate more memory to the game, two variables have to
be changed in an ini file.
First navigate to the "ini" folder.
"...\Steam\steamapps\common\ELEX2\data\ini"Here, open the "ConfigDefault.xml" file with a text editor such as Notepad++.
Double the value in line 37. From "805306368" to "1610612736". It results in about 400MB more VRAM usage.
Should look like that.
<Memory VertexAndIndexBufferCapacity="1610612736"
Then at
"<Cache" ... "<preset>" ... "<Mesh>"increase the values of "High" to "Low" from "411041792" to the double "822083584".
For example, if you use Notepad++: It is line 401 to 403.
It should then look like this:
<Mesh> <High SoftLimit64="822083584" /> <Medium SoftLimit64="822083584" /> <Low SoftLimit64="822083584" /> </Mesh>
That doesn't mean that the memory requirement has doubled, but that enough memory can now be allocated to reliably load the remaining items.
For me, with settings beyond ultra (see my other guide), RAM usage only increased by about 200MB.
Have fun with Elex 2.
I think/hope that will be fixed in the next patch anyway.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2775301968
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