Weapon Modification Guide

Weapon Modification Guide

Introduction

Forum post link - http://steamcommunity.com/app/222900/discussions/0/612823460251864593/

This guide will list all current modifications in the game along with their relevant stats. For those players that do not have all the modifications, this should be helpful to find out which ones you are missing. If you notice any errors, feel free to comment here or message me!

Note: This contains all the new mods added in the January 29th update!

Chart of the total number of modifications of each tier.

Modification Tier Total Amount Legendary18Perfect21Lethal30Formidable13Ordinary12

TrashCat™

Also, feel free to check out my Crossroads Guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=371860367

Legendary Modifications


Weapon Modification Guide image 10

Acrobatics

Dodging has a chance to instantly reset your dodge cooldown. Trigger Chance: 25%

Aegis

When your health drops below a certain amount you gain a shield that is based on your maximum health. Percent of Max Health: 15% Shield Absorb: 15% Duration 10 seconds Cooldown: 120 seconds

Bastion

Blocking absorbs additional damage.Reduced Damage Taken: 10%

Critical Advantage

Primary critical strikes restore health based on damage dealt. Leech: 33%

Elite Slayer

Increases damage dealt to Elite Zombies. Bonus Damage: 25%

Executioner

Killing an enemy player reduces all your skill cooldowns and increases your damage output.

Cooldown Reduction: 3 seconds Damage Multiplier: 15% Duration: 6 seconds

Frenzy

Your damage output is increased when your rage bar reaches its maximum capacity.

Damage Multiplier: 10% Duration: 5 seconds

Healing Focus

Using a regular skill heals you based on the skill's base cool down. Healing: 2%

Lethal Attacks

Critical strikes deal even more damage. Bonus Damage: 15%

Obsession

You are healed for a percentage of your maximum health every time your rage bar is filled to maximum.

Healing: 5%

Sentinel

Whenever you leech health with your weapon attacks, a part of the leeched amount will shield you. The shield's maximum capacity is based on your health. Duration of the shield is renewed every time you leech health.

Shield Absorb: 25% Duration: 60 seconds Maximum health: 2%

Shadow Strike

Your next primary attack after dodging deals bonus damage.

Bonus Damage: 75% DUration: 6 seconds

Supplier

Delivering supplies increases your Max Health and Damage output per supply delivered. The effect is removed on death.

Health and Damage per Supply: 0.1% Max Stacks: 100

Survival Adaptation

You have a chance to survive a fatal blow; when you do, you instantly heal a portion of your maximum health. Trigger Chance: 100% Healing: 15% Cooldown: 240 seconds

Titanium Deflector

You have a chance to resist stuns, incapacitation, and silence debuffs. Trigger Chance: 25%

Ultimate Recharger

Reduces cooldown of your ultimate skill. Cooldown Reduction: 15%

Vampire

Blocking an attack has a chance to increase your life leech. Trigger Chance: 25% Bonus Life Leech: 25% Duration: 4 seconds

Zombie Slayer

Damage taken from zombie attacks is reduced, and you deal increased damage to all zombies.

Reduced Damage Taken: 10% Bonus Damage: 5%

Perfect Modifications


Weapon Modification Guide image 55

Anger Management

Blocking an attack has a chance to increase your fury generation and critical strike chance. Trigger Chance: 25% Rage Generation Increase: 33% Bonus Critical Chance: 33% Duration: 4 seconds

Annihilator

Rage generation from weapon attacks is reduced but your secondary attacks deal increased damage.

Reduced Rage Generation: 40% Damage Multiplier: 15%

Concentration

Using regular skills generates rage based on the cooldown of the used skill.

Rage per base Cooldown: 1%

Deadly Robber

Killing an enemy player awards you with bonus supplies and increased movement speed (does not stack with Bounty Hunter perk).

Supplies: 5 Bonus Movement Speed: 20% Duration: 4 seconds

Deflect

Blocking has a chance to Disarm the enemy.

Trigger Chance: 15% Disarm: 1.5 seconds

Demolisher

Critical Strike damage is increased and your chances of scoring a critical hit is increased when attacking Barricades and Hoarders.

Bonus Critical Strike: 30% Critical Strike Damage: 5%

Gladiator

Whenever you score a critical hit your attack speed is increased.

Increased Attack Speed 6% Duration: 3 seconds

Guardian Angel

Damage dealt to you while being stunned, incapacitated, or feared is reduced.

Reduced Damage Taken: 25%

Initiator

Damage dealt to healthy targets will deal additional bonus damage.

Percent of Max Health: 80% Bonus Damage: 15%

Loosen Up

Whenever you use up your rage bars you have a chance per rage bar to increase your attack speed.

Chance per Rage Bar: 33% Increased Attack Speed: 10% Duration: 3 seconds

Marathon

Dodging has a chance to increase your movement speed.

Trigger Chance: 25% Haste: 25% Duration: 3 seconds

Mind Resister

Reduce the duration of Fear, Panic Shot, and Taunt debuffs.

Reduced Duration: 40%

Momentum

Dodging increases your critical strike chance.

Bonus Critical Chance: 25% Duration: 3 seconds

Neutralizing Escape

Dodging has a chance to dispel lesser debuffs on you.

Trigger Chance: 33%

Nomad

Your next regular skill used after dodging will have its cooldown reduced.

Cooldown Reduction: 25% Duration: 4 seconds

Shipper

Movement speed reduction when Overburden is reduced.

Bonus Movement Speed: 8%

Slaughterer

Zombie kills yield more experience.

Bonus Experience: 10%

Slow Resister

Reduces the duration of slow and immobilize debuffs.

Reduced Duration: 40%

Specialist

Increases damage dealt to special zombies.

Bonus Damage: 15%

Stun Resister

Reduces the duration of stun and incapacitate debuffs.

Reduced Duration: 40%

Surprise

If you are killed when carrying lots of supplies, you will mix a small supply bomb among the dropped supplies.

Supplies: 50

Lethal Modifications


Weapon Modification Guide image 119

Boost: Attack Speed

Your Attack Speed rating is boosted per in game level.Bonus Rating: 3

Boost: Block

Your Block rating is boosted per in game level.Bonus Rating: 3

Boost: Critical Strike

Your Critical Strike rating is boosted per in game level.Bonus Rating: 3

Boost: Defense

Your Defense rating is boosted per in game level.Bonus Rating: 3

Boost: Focus

Your Focus rating is boosted per in game level.Bonus Rating: 3

Boost: Fury

Your Fury rating is boosted per in game level.Bonus Rating: 3

Boost: Life Leech

Your Life Leech rating is boosted per in game level.Bonus Rating: 3

Boost: Stamina

Your Stamina rating is boosted per in game level.Bonus Rating: 3

Bounty Hunter

Killing an enemy player instantly grants you supplies. Supplies: 5

Carrier

Reduces amplified damage from supplies carried. Amplify Reduction: 25%

Charge: Attack Speed

Your Attack Speed rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Block

Your Block rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Critical Strike

Your Critical Strike rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Defense

Your Defense rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Focus

Your Focus rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Fury

Your Fury rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Life Leech

Your Life Leech rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Charge: Stamina

Your Stamina rating is boosted when you kill an enemy. The effect is lost upon your death.

Bonus Rating: 3 Max Stacks: 15

Combat Reduction

Killing another player heals you for a percentage of your maximum health. Healing: 12%

Emissary

When you are Overburdened, you deal increased damage. Bonus Damage: 15%

Friendly Touch

Dodging through an ally heals them for a percentage of their maximum health. Healing: 5%

Greed

Your life leech rating is boosted for each supply carried. Life Leech Rating: 2

Infected Hunter

Increases damage dealt to Infected Zombies. Bonus Damage: 15%

Killer Instinct

Killing special zombies or hostile players reduces the cooldown of your skills. Cooldown Reduction: 2 seconds

Manslayer

In game experience gained from killing hostile players is increased. Bonus Experience: 15%

Moving On

Dodging heals you for a percentage of your maximum health. Healing: 2%

Riposte

Blocking has a chance to retaliate, dealing damage to the attacker. Trigger Chance: 20% Damage: 50%

Time Out

Delivering supplies heals you a percentage of your maximum health per supply delivered. Healing: 2%

Unloader

Experience received from delivering supplies is increased.

Bonus Experience: 25%

Walker Slayer

Primary attacks have a chance to deal increased damage to Walkers.

Trigger Chance: 15% Damage Multiplier: 3x

Formidable Modifications


Weapon Modification Guide image 191

Avenger

Fury generation is increased when a nearby ally is killed by an enemy player.

Rage Generation Increase: 60% Duration: 15 seconds

Blood Rush

You are healed a percentage of your maximum health as you level up.

Healing: 30%

Chaser

Your movement speed is increased when you use a skill.

Bonus Movement Speed: 10% Duration: 1.2 seconds

Courier

Delivering supplies temporary increases your stamina per supply delivered.

Stamina Rating Bonus: 2 Duration: 12 seconds Max Stacks: 100

Energy Rush

Your dodge cooldown is reset and you generate full rage as you level up.

Rage: 100%

Furious Return

You respawn with rage and increased movement speed.

Rage Bars: 3 Bonus Movement Speed: 15% Duration: 8 seconds

Martial Artist

Dodging through enemies deals damage to them.

Damage: 33%

Parry

Your block chance is increased as you level up.

Increased Block Duration: 30 seconds

Postman

You deliver supplies by the truck faster.

Delivery Speed: 40%

Quick Step

Your movement speed is increased as you level up.

Bonus Movement Speed: 10% Duration: 30 seconds

Shocking Escape

Dodging through an enemy has a chance to shock and stun them.

Trigger Chance: 25% Stun: 0.8 seconds

Splendor

Causes a blast that deals damage and knocks enemies back as you level up.

Area Damage: 200%

Swift Reflexes

Your focus rating is increased as you level up.

Focus Rating Bonus: 100 Duration: 30 seconds

Ordinary Modifications


Weapon Modification Guide image 232

Cleave Shield

Reduces damage taken from the Butcher's cleave attacks.

Reduced Damage Taken: 50%

Ear Muffs

Reduces the duration of Screamer's fear scream.

Reduced Duration: 25%

Extra Plating

Reduces damage taken from Floater's acid attacks.

Reduced Damage Taken: 50%

Hoarder Analyzer

You gain more experience from killing Hoarders.

Bonus Experience: 20%

Hoarder Slayer

Primary attacks deal more damage to Hoarders.

Bonus Damage 25%

Hoarder Tank

Damage dealt by Hoarders to you is decreased.

Reduced Damage Taken: 25%

Scissors

Reduces the duration of Puller's tongue attacks.

Reduced Duration: 25%

Scratch Shield

Reduces damage taken from Walkers.

Reduced Damage Taken: 20%

Underdog

Primary attacks deal increased damage to hostile players that are at a higher level.

Bonus Damage: 20%

Walker Cutter

Increases damage dealt to Walkers.

Bonus Damage: 10%

Wall

Reduces damage taken from Ram's charge attack.

Reduced Damage Taken: 50%

Wrecker

Primary attacks deal increased damage to barricades.

Bonus Damage: 25%

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=383278060					

More Dead Island: Epidemic guilds