Tier 15-16

Tier 15-16

Update

Fixed some typos and perk/ modification descriptions.

Added a "#" next to passive perks and a "+" next to active perks.

1

The manual indicates the characteristics of the Teir 15-16 weapons and the Perfect/ Legendary modifications.

Passive weapon perks are indicated by a "#"

Active weapon perks are indicated by a "+"

If you liked it please thumb up! Best Wishes and Enjoy The DIE!

Thanks to user BeigeMidnight.

Melee Weapons

Fist Weapons


Tier 15-16 image 11Chilled Cogmeister
Tier 15-16 image 13Three Point
Tier 15-16 image 15MR. Freeze
Tier 15-16 image 17Tesla’s Revenge
Tier 15-16 image 19Fists Of Fire And Steel
Tier 15-16 image 21Acid Injectors
Tier 15-16 image 23Firenado
Tier 15-16 image 25Shocking Wakizashis
Tier 15-16 image 27Eye Of The Taser
Tier 15-16 image 29Fatal Attractors
Tier 15-16 image 31Combusters
Tier 15-16 image 33Pneumatic Hands
Tier 15-16 image 35Flaming Hits

Tier 16; Legendary

540 power

69 defence

41 block

28 focus

# 1.5s Liquid Nitrogen

Tier 16; Legendary

540 power

70 critical strike

40 attack speed

28 life leech

+ 33% Critical Toxin

Tier 16; Legendary

540 power

55 fury

55 focus

28 stamina

+ 33% Frozen Fist

Tier 16; Legendary

540 power

62 fury

41 attack speed

34 stamina

+ 33% Fist of Lightning

Tier 16; Legendary

540 power

69 block

48 attack speed

21 defence

# 25% Immolation

Tier 16; Legendary

540 power

62 life leech

62 attack speed

14 critical strike

+ 25% Blight

Tier 16; Legendary

540 power

76 attack speed

41 fury

21 focus

+ 25% Exploding Palm

Tier 16; Legendary

540 power

62 attack speed

62 stamina

14 critical strike

+ 25% Chain Lightning

Tier 15; Perfect

470 power

59 block

39 defence

33 attack speed

+ 25% Electrical Impact

Tier 15; Perfect

470 power

66 fury

33 stamina

33 focus

+ 25% Electrical Impact

Tier 15; Perfect

470 power

66 critical strike

33 stamina

33 life leech

+ 25% Fiery Impact

Tier 15; Perfect

470 power

52 block

46 fury

33 attack speed

+ 10% Madness

Tier 15; Perfect

470 power

66 attack speed

39 focus

26 stamina

+ 25% Fiery Impact

Light Weapons


Tier 15-16 image 116Spikcy Edge
Tier 15-16 image 118Acidic Poker
Tier 15-16 image 120Chill
Tier 15-16 image 122Girls
Tier 15-16 image 124Boys
Tier 15-16 image 126Burning Chain Saw
Tier 15-16 image 128Hot Jazz
Tier 15-16 image 130Surge Bear
Tier 15-16 image 132The Corroder V0.6
Tier 15-16 image 134Motorized Circular Saw
Tier 15-16 image 136Crushcoil
Tier 15-16 image 138Great Shocking Katana

Tier 15-16 image 140The Bugzapper
Tier 15-16 image 142The Double Shock
Tier 15-16 image 144The Red Plague

Tier 16; Legendary

540 power

62 defence

41 block

34 fury

+ 33% Frozen Stiff

Tier 16; Legendary

540 power

62 stamina

55 life leech

21 attack speed

# 160% Vaporous Infection

Tier 16; Legendary

540 power

69 block

34 focus

34 fury

# 25% Ice Shield

Tier 16; Legendary

540 power

76 focus

48 attack speed

14 critical strike

+ 15% Twin Strikes

Tier 16; Legendary

540 power

76 fury

48 attack speed

14 critical strike

+ 15% Twin Strikes

Tier 16; Legendary

540 power

70 block

54 fury

14 critical strike

# 100% Burning Rage

Tier 16; Legendary

540 power

62 attack speed

41 critical strike

34 fury

+ 20% Ignitor

Tier 16; Legendary

540 power

75 critical strike

50 stamina

14 attack speed

+ 10% Shock

Tier 16; Legendary

540 power

55 stamina

41 life leech

41 critical strike

+ 33% Debilitate

Tier 15; Perfect

470 power

66 block

33 defence

33 attack speed

+ 25% RIP

Tier 15; Perfect

470 power

66 fury

46 critical strike

20 stamina

+ 25% Electrical Impact

Tier 15; Perfect

470 power

52 critical strike

52 life leech

26 block

+ 25% Electrical Impact

Tier 15; Perfect

470 power

71 focus

34 defence

26 stamina

+ 25% Electrical Impact

Tier 15; Perfect

470 power

52 defence

46 block

33 attack speed

+ 25% Electrical Impact

Tier 15; Perfect

470 power

79 attack speed

26 critical strike

26 fury

+ 25% Rip

Heavy Weapons


Tier 15-16 image 237Icing
Tier 15-16 image 239Doctor's Orders
Tier 15-16 image 241Heavy Dose
Tier 15-16 image 243Knife Roulette
Tier 15-16 image 245Transplitter
Tier 15-16 image 247Frosted Pipe
Tier 15-16 image 249Electric Fender
Tier 15-16 image 251Welder’s Wrath
Tier 15-16 image 253Death Dish
Tier 15-16 image 255Freezing Tank
Tier 15-16 image 257Motorized Tricone Drill
Tier 15-16 image 259The Sliver End
Tier 15-16 image 261The Radiator
Tier 15-16 image 263Copper Love
Tier 15-16 image 265Unstable Enginehammer
Tier 15-16 image 267The Tension

Tier 16; Legendary

540 power

76 focus

34 stamina

28 attack speed

+ 0.5s Hypothermia

Tier 16; Legendary

540 power

62 block

41 attack speed

34 life leech

# 25% Venom Armor

Tier 16; Legendary

540 power

70 defence

68 stamina

# 20% pain killer

Tier 16; Legendary

540 power

69 life leech

48 fury

21 attack speed

+ 20% Lethal Wound

Tier 16; Legendary

540 power

55 stamina

48 attack speed

34 fury

+ 25% Sparks

Tier 16; Legendary

540 power

48 stamina

62 block

28 defence

+ 33% Jack Frost

Tier 16; Legendary

540 power

66 fury

44 critical strike

28 stamina

+ 33% Thunder Strike

Tier 16; Legendary

540 power

62 attack speed

48 fury

28 critical strike

+ 25% Combustion

Tier 15; Perfect

470 power

66 defense

39 stamina

26 block

+ 25% Electrical Impact

Tier 15; Perfect

470 power

52 focus

52 defense

26 fury

+ 25% Frost Impact

Tier 15; Perfect

470 power

59 life leech

59 fury

13 critical strike

+ 20% Crushing Blow

Tier 15; Perfect

470 power

72 stamina

33 attack speed

26 focus

+ 25% Electrical Impact

Tier 15; Perfect

470 power

79 stamina

39 block

13 focus

+ 25% Electrical Impact

Tier 15; Perfect

470 power

66 attack speed

46 life leech

20 critical strike

+ 25% Fiery Impact

Tier 15; Perfect

470 power

45 fury

45 defense

42 block

+ 25% Fiery Impact

Tier 15; Perfect

470 power

66 critical strike

52 block

13 attack speed

+ 25% Electrical Impact

Ranged Weapons

Shotguns


Tier 15-16 image 36612-Gauge Grass
Tier 15-16 image 368Splsh Soaker
Tier 15-16 image 370Misty
Tier 15-16 image 372Conductive Shot
Tier 15-16 image 374Chainsaw Shotgun
Tier 15-16 image 376The T Wrecks
Tier 15-16 image 378Icicle
Tier 15-16 image 380Snake Breath
Tier 15-16 image 382Flaming Shotgun
Tier 15-16 image 384Minishotgun

Tier 16; Legendary

540 power

62 life leech

48 attack speed

28 critical strike

+ 20% Leeching Acid

Tier 16; Legendary

540 power

83 fury

55 critical strike

+ 33% Toxic Spread

Tier 16; Legendary

540 power

62 focus

48 fury

28 defence

+ 33% Ice 'Em

Tier 16; Legendary

540 power

55 attack speed

41 critical strike

41 stamina

+ 20% Lightning Trigger

Tier 16; Legendary

540 power

62 attack speed

55 block

21 defence

+ 25% Explosive Bullet

Tier 16; Legendary

540 power

70 critical strike

55 stamina

12 attack speed

+ 33% T-Wreck

Tier 15; Perfect

470 power

66 defence

39 block

26 focus

+ 25% Frost Impact

Tier 15; Perfect

470 power

59 life leech

39 critical strike

33 stamina

+ 15% Corpse Explosion

Tier 15; Perfect

470 power

68 fury

39 stamina

16 attack speed

+ 25% Fiery Impact

Tier 15; Perfect

470 power

72 attack speed

33 critical strike

26 stamina

+ 15% Fragments

Pistols


Tier 15-16 image 446Nitrovolver
Tier 15-16 image 448Dino Bane
Tier 15-16 image 450The Conductors
Tier 15-16 image 452Frigid Pistols
Tier 15-16 image 454Shocking Blowdryers
Tier 15-16 image 456Forked Virus
Tier 15-16 image 458Molten Bolt Guns
Tier 15-16 image 460Shielded Acid Guns

Tier 16; Legendary

540 power

69 focus

41 fury

28 critical strike

+ 5% Nitrocharge

Tier 16; Legendary

540 power

55 life leech

41 attack speed

41 fury

+ 33% Dripping Bullets

Tier 16; Legendary

540 power

55 block

41 defence

41 critical strike

# 25% Desperado

Tier 16; Legendary

540 power

55 attack speed

55 stamina

28 focus

+ 15% Cold Snap

Tier 16; Legendary

540 power

62 fury

55 critical strike

21 stamina

+ 33% Electric Shells

Tier 15; Perfect

470 power

66 life leech

33 attack speed

33 critical strike

+ 20% Virus Bullet

Tier 15; Perfect

470 power

59 fury

52 critical strike

20 focus

+ 33% Fiery Blast

Tier 15; Perfect

470 power

66 defence

33 block

33 focus

+ 25% Acid Impact

Rifles


Tier 15-16 image 511Child's Play
Tier 15-16 image 513Volatile Application
Tier 15-16 image 515Distant Cold
Tier 15-16 image 517Bleach Sprayer
Tier 15-16 image 519The Works
Tier 15-16 image 521Nature’s Rifle
Tier 15-16 image 523The Conductor
Tier 15-16 image 525The Violeter
Tier 15-16 image 527Red Death
Tier 15-16 image 529Brutal Broomstick

Tier: 16; Legendary

540 power

90 critical strike

48 fury

+ 50% Toxicate

Tier: 16; Legendary

540 power

69 fury

41 attack speed

28 critical strike

+ 15% Corrosion

Tier: 16; Legendary

540 power

66 focus

44 stamina

28 critical strike

+ 20% Cold Blood

Tier: 16; Legendary

540 power

70 life leech

36 attack speed

32 critical strike

+ 10% Meltdown

Tier 16; Legendary

540 power

62 attack speed

41 fury

34 stamina

+ 33% Fueled bullet

Tier 16; Legendary

540 power

55 block

48 defence

34 attack speed

# 5% Leadership

Tier 16; Legendary

540 power

70 critical strike

40 attack speed

28 focus

+ 15% Pulse

Tier 15; Perfect

470 power

66 life leech

33 attack speed

33 critical strike

+ 20% Piercing ammo

Tier 15; Perfect

470 power

72 fury

33 critical strike

26 attack speed

+ 20% Piercing ammo

Tier 15; Perfect

470 power

66 defence

46 block

20 attack speed

+ 15% Headshot

Perks Part 1

+ 0.5S Hypothermia - Your primary melee attacks reduces current cooldown of your ultimate skill. 0.5s Cooldown Reduction

# 1.5s Liquid Nitrogen Creates a pool of liquid nitrogen on the ground when you dodge. Enemies who come into contact with it are slowed. 1.5s Slow Duration; 25% Slowness.

# 5% Leadership You and nearby allies are dealt 5% reduced damage from zombies.

+ 5% Nitrocharge Using skills charges up your guns and firing a secondary attack unleashes the charges, dealing increased damage. There is a chance per charge to freeze the target. 5% Damage Multiplier; 15s Duration; 5 Max Stacks; 20% Chance Per Charge; 1s Incapacitate.

+ 10% Madness Primary Melee attacks have a chance to increase Attack Speed. 10% Trigger Chance; 10% Increased Attack Speed; 3s Duration.

+ 10% Meltdown Killing an enemy by weapon attacks heals you for a percentage of the enemy's maximum health. There is a maximum amount of healing that can be done by this effect. 10% Maximum Health; 150% Max Healing

+ 10% Shock Primary attacks have a chance to stun enemies. 10% Trigger Chance; 0.5s Stun.

# 100% Burning Rage Blocking an attack increase your rage generation and damage dealt by your melee secondary attacks. 100% Rage Generation Increase; 10% Damage Multiplier; 3s Duration.

+ 15% Cold Snap Primary attacks fire chilling bullets that have a chance to slow the target. 15% Trigger Chance; 50% Slowness; 0.5s Duration.

+15% Corrosion Secondary attacks deal bonus damage and ignores Block and Defense. 15% Bonus Damage.

+ 15% Corpse Explosion Killing a Walker has a chance to cause the Walker to blow up, dealing area damage in the explosion. 15% Trigger Chance; 50% Area Damage.

+ 15% Fragments Primary attacks have a chance to bleed enemies. 15% Trigger Chance; 50% Damage over time; 3s Duration.

+ 15% Headshot Secondary attack have a chance per rage bar to stun the target. 15% Chance Per Rage Bar; 0.6s Stun.

+ 15% Pulse Primary rifle attacks fire lightning bullets that have a chance to stun enemy. 15% Trigger Chance; 1s Stun.

+15% Twin Strikes You have a chance to strike twice primary attacks. 15% Trigger Chance.

+ 20% Cold Blood Damage dealt by your next shot after using a skill is increased. 20% Damage Multiplier; 3s Duration.

+ 20% Crushing Blow Primary attacks have a chance to deliver a crushing blow thet deals increased damage and ignores the block and defence attributes. 20% Trigger Chance; 10% Damage Multiplier.

+ 20% Ignitor Primary attacks have a chance to ignite enemies, burning them. 20% Trigger Chance; 75% Damage Over Time; 3s Burning Duration.

+ 20% Leeching Acid Your primary ranged attack has a chance to apply Leeching Acid on target. Leeching Acid deals damage over time and heals you for half the damage done. 20% Trigger Chance; 100% Damage Over Time; 1.5s Duration.

+ 20% Lethal Wound Primary attacks have a chance to open wounds on your target. This deals damage over time and melee attacks towards the target leech health. 20% Trigger Chance; 50% Damage Over Time; 4s Duration; 25% Bonus Life Leech.

+ 20% Lightning Trigger Primary attacks have a chance to trigger a shocking effect that increases your attack speed. 20% Trigger Chance; 20% Increased Attack Speed; 4s Duration.

# 20% Pain Killer Each time you are damaged there is a chance to reduce damage dealt and to deal bonus damage with your next primary melee attack. 20% Trigger Chance; 25% Reduced Damage Taken; 15% Bonus Damage.

+ 20% Piercing Ammo Primary attacks have a chance to fire a piercing bullet. 20% Trigger Chance.

+ 20% Virus Bullet Primary attacks have a chance to infect the enemy with a virus. The virus deals damage and enemies near the main host will become infected with a non-spreading virus. 20% Trigger Chance; 18% Damage over time; 5s Duration.

+ 25% Acid Impact Primary attacks have a chance to deal bonus damage because of the volatile acid in your weapon. 25% Trigger Chance; 20% Damage Multiplier.

+ 25% Blight Primary attacks have a chance to poison the enemy. The poison deals damage and spews out of the target dealing area damage to nearby enemies. 25% Trigger Chance; 50% Damage Over Time; 3s Duration; 20% Area Damage.

+ 25% Chain Lightning Primary attacks have a chance to unleash lightning that bounces between enemies and deals damage. 25% Trigger Chance; 25% Damage; 3 Jumps

+ 25% Combustion Primary melee attacks have a chance to cause an explosion, burning the area and dealing damage to nearby enemies. 25% Trigger Chance; 12% Area Damage.

+ 25% Desperado Your next primary ranged attack after blocking deals increased damage and generates more rage. 25% Bonus Damage; 0.5 Rage Bar(s).

+ 25% Electrical Impact Primary attacks have a chance to deal bonus damage by electrocuting enemies. 25% Trigger Chance; 20% Damage Multiplier.

+ 25% Exploding Palm Primary attacks have a chance to blast and burn enemies in an area. 25% Trigger Chance; 50% Damage Per Second; 0.5s Burning Duration.

+ 25% Explosive Bullet Primary attacks have a chance to fiery bullets that explode and burns enemies in area. 25% Trigger Chance; 50% Damage Per Second; 1.6s Duration.

+ 25% Fiery Impact Primary attacks have a chance to deal bonus damage due to your fiery weapon. 25% Trigger Chance; 20% Damage Multiplier.

+ 25% Frost Attack Primary attacks have chance to slow enemies, consecutive attacks on the slowed down enemy increases the effect and resets the duration. 25% Trigger Chance; 3% Slowness; 3s Slow Duration; 5 Max Stacks.

+ 25% Frost Impact Primary attacks have a chance to deal bonus damage with your chilling weapon. 25% Trigger Chance; 20% Damage Multiplier.

# 25% Ice Shield When blocking you have a chance to gain a shield of ice that shields you for a small amount based on your max health. 25% Trigger Chance; 12% Maximum Health; 6s Duration; 20s Cooldown.

Perks Part 2

# 25% Immolation Blocking an attack has a chance set yourself on fire. Nearby enemies are dealt damage. 25% Trigger Chance; 100% over time; 2.5s Duration.

+ 25% Rip Secondary attack have a chance to bleed enemies. 25% Trigger Chance; 50% Damage Over Time; 5s Duration.

+ 25% Sparks Primary attacks have a chance to spawn slow moving sparks of electricity that pierces enemies, dealing damage. 25% Trigger Chance; 15% Damage; 3 Jumps.

# 25% Venom Armor When an attack is blocked you have a chance to gain Venom Armor. Venom Armor will damage close enemies if they attack you. It can only trigger if Venom Armor is not already active. 25% Trigger Chance; 5s Duration; 25% Damage.

+ 33% Critical Toxin Your primary melee critical attacks have a chance to apply a toxin, dealing damage over time. 33% Trigger Chance; 100%Damage Over Time; 2s Duration.

+ 33% Debilitate Primary attacks have a chance to weaken the target with each hit. 33% Trigger Chance; 4s Duration; 3 Max Stacks; 5% Weaken.

+ 33% Dripping Bullets Your secondary attacks have a chance per rage bar to create a pool of acid on impact with an enemy. The pool deals damage over time to enemies in the area. 33% Chance Per Rage Bar; 50% Damage over time; 3s Duration

+ 33% Electric Shells Secondary attacks have a chance to stun the primary target. 33% Trigger Chance; 1s Stun.

+ 33% Fiery Blast Secondary attacks have a chance per rage bar to explode on impact, dealing bonus damage. 33% Chance Per Rage Bar; 25% Bonus Damage.

+ 33% Fist of Lightning Your secondary attacks have a chance per rage bar to deal bonus damage and immobilize the enemy. 33% Chance Per Rage Bar; 15% Bonus Damage; 1s Immobilize.

+ 33% Frozen Fist Your secondary attacks have a chance per rage bar to deal bonus damage and freeze your enemies' active cooldowns. 33% Chance Per Rage Bar. 15% Bonus Damage. 1.5s Cooldown Pause

+ 33% Frozen Stiff Secondary attacks have a chance per rage bar to cause a frosty explosion that cripple enemies in the area. 33% Trigger Chance; 1s Cripple Duration

+ 33% Fueled bullet  Primary attacks have a chance to ignite the bullets, making them explode after a timeer has ended. 33% Trigger Chance; 50% Area Damage; 2s Duration.

+ 33% Ice 'Em Secondary attacks have a chance to encase the main target in ice, incapacitating them. 33% chance Per Rage Bar; 1 sec Incapacitation

+ 33% Jack Frost Blocking an attacks has a chance to cause a freezing reaction that deals damage and incapacitates the attacker. 33% Trigger Chance; 20% Damage; 1s Duration.

+ 33% Thunder Strike Your secondary attacks have a chance per rage bar to stun and deal bonus damage to the enemy. 33% Chance Per Rage Bar; 15% Bonus Damage; 1s Stun.

+ 33% Toxic Spread Secondary attacks fire acid bullets that have a chance per rage bar to silence enemies. 33% chance per rage bar; 1.5s duration.

+ 33% T-Wreck Dealing a critical strike has a chance to increase all damage output. 33% Trigger Chance; 15% Damage Multiplier; 4s Duration.

# 160% Vaporous Infection Dodging creates acid on the ground that deals damage and causes slowness when enemies step in it. 160% Area Damage; 15%Slowness; 3.2s Duration.

Legendary Modifications

Legendary

Acrobatics Dodging has a chance to instantly reset your dodge cooldown. 25% Trigger Chance

Aegis When your health drops below a certain amount you gain a shield that is based on your maximum health. 15% Percent of Max Health; 15% Shield Absorb; 10s Duration; 120s Cooldown.

Bastion Blocking absorbs additional damage. 10% Increased Block.

Critical Advantage Primary critical strikes restore health based on damage dealt. 33% Leech.

Elite Slayer Increases damage dealt to Elite Zombies. 25% Bonus Damage.

Executioner Killing an enemy player reduces all your skill cooldowns and increases your damage output. 3s Cooldown Reduction; 15% Damage Multiplier; 6s Duration.

Frenzy Your damage output is increased when your rage bar reaches its maximum capacity. 10% Increased Damage; 5s Duration.

Healing Focus Using a regular skill heals you. The Healing value is multiplied with the used skills base cooldown and then with your power. Does not trigger on recasts. 2% Healing.

Lethal Attacks Critical strikes deal even more damage. 15% Bonus Damage.

Obsesission You are healed for a percentage of your maximum health every time your rage bar is filled to maximum. 5% Healing

Sentinel Whenever you leech health with weapon attacks, a part of the leeched amount will shield you. The shields maximum capacity is based on your health. Duration of the shield is renewed every time you leech health. 25% Shield Absorb; 60s Duration; 20% Maximum Health.

Shadow Strike Your next primary attack after dodging deals bonus damage. 75% Bonus Damage; 6s Duration

Supplier Delivering supplies increases your Max Health and Damage output per supply delivered. The effect is removed on death. 0.1% Health & Damage per Supply; 100 Max Stacks.

Survival Adaptation You have a chance to survive a fatal blow; when you do you instantly heal a portion of your maximum health. 100% Trigger Chance; 15% Healing; 240s Cooldown.

Titanium Deflector You have a chance to resist stuns, incapacitation and silence debuffs. 25% Trigger Chance.

Ultimate Recharger Reduces cooldown of your Ultimate skill. 15% Cooldown Reduction.

Vampire Blocking an attack has a chance to increase your life leech and your next primary melee attack damage. 25% Trigger Chance; 25% Bonus Life Leech; 25% Bonus Damage; 4s Duration.

Zombie Slayer Damage taken from zombie attacks is reduced, and you deal increased damage to all zombies. 10% Reduced Damage Taken; 5% Bonus Damage.

Perfect Modifications

Perfect

Anger Managment Blocking an attack has a chance to increase your fury generation and critical strike chance. 25% Trigger Chance; 33% Rage Generation; 33% Bonus Critical Chance; 4s Duration.

Annihilator Rage generation from weapon attacks is reduced but your secondary attacks deal increased damage. 40% Reduced Rage Generation; 15% Damage Multiplier.

Concentration Using regular skills generates rage based on the cooldown of the used skill. 1% Rage per base Cooldown.

Deadly Robber Killing an enemy player awards you with bonus supplies and increased movement speed (does not stack with Bounty Hunter perk). 5 Supplies; 20% Bonus Movement Speed; 4s Duration.

Deflect Blocking has a chance to DIsarm the enemy. 15% Trigger Chance; 1.5s Disarm.

Demolisher Critical Strike damage is increased and your chances of scoring a critical hit is increased when attaking Barricades and Hoarders. 30% Bonus Critical Chance; 5% Critical Strike Damage.

Gladiator Whenever you score a critical hit your attack speed is increased. 6% Increased Attack Speed; 3s Duration.

Guardian Angel Damage dealt you while being stuned, incapacitated or feared is reduced. 25% Reduced Damage Taken.

Initiator Damage dealt to healthy targets will deal additional bonus damage. 80% of Max Health; 15% Bonus Damage.

Loosen Up Whenever you use up your rage bars you have a chance per rage bar to increase your attack speed. 33% Chance Per Rage Bar; 10% Increaed Attack Speed; 3s Duration.

Marathon Dodging has a chance to increase your movement speed. 25% Trigger Chance; 25% Haste; 3s Duration.

Mind Resister Reduces the duration of Fear, Panic Shot and Taunt debuffs. 40% Reduced Duration.

Momentum Dodging increases your critical strike chance. 25% Bonus Critical Chance; 3s Duration.

Neutralizing Escape Dodging has a chance to dispel lesser debuffs on you. 33% Trigger Chance.

Nomad Your next regular skill used after dodging will have its cooldown reduced. 25% Cooldown Reduction; 4s Duration.

Shipper Movement speed reduction when Overburden is reduced. 8% Bonus Movement Speed.

Slaughterer Zombie kills yields more experience. 10% Bonus Experience.

Slow resister Reduces the duration of slow immobilize debuffs. 40% Reduction Duration.

Specialist Increase damage dealt to special zombies. 15% Bonus Damage.

Stun Resistor Reduces the duration of stun and incapacitate debuffs. 40% Reduced Duration.

Surprise If you are killed when you are Overburdened, you will mix in a small supply bomb among the dropped supplies. 500% Damage; 1s Stun; 5s Explosion Timer; 15 Min Lifetime. (Overburdened is 51+ supplies, enough to put a star on the map)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=275380369					

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