Update
Fixed some typos and perk/ modification descriptions.
Added a "#" next to passive perks and a "+" next to active perks.
1
The manual indicates the characteristics of the Teir 15-16 weapons and the Perfect/ Legendary modifications.
Passive weapon perks are indicated by a "#"
Active weapon perks are indicated by a "+"
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Thanks to user BeigeMidnight.
Melee Weapons
Fist Weapons
Chilled Cogmeister
Three Point
MR. Freeze
Tesla’s Revenge
Fists Of Fire And Steel
Acid Injectors
Firenado
Shocking Wakizashis
Eye Of The Taser
Fatal Attractors
Combusters
Pneumatic Hands
Flaming Hits
Tier 16; Legendary
540 power
69 defence
41 block
28 focus
# 1.5s Liquid Nitrogen
Tier 16; Legendary
540 power
70 critical strike
40 attack speed
28 life leech
+ 33% Critical Toxin
Tier 16; Legendary
540 power
55 fury
55 focus
28 stamina
+ 33% Frozen Fist
Tier 16; Legendary
540 power
62 fury
41 attack speed
34 stamina
+ 33% Fist of Lightning
Tier 16; Legendary
540 power
69 block
48 attack speed
21 defence
# 25% Immolation
Tier 16; Legendary
540 power
62 life leech
62 attack speed
14 critical strike
+ 25% Blight
Tier 16; Legendary
540 power
76 attack speed
41 fury
21 focus
+ 25% Exploding Palm
Tier 16; Legendary
540 power
62 attack speed
62 stamina
14 critical strike
+ 25% Chain Lightning
Tier 15; Perfect
470 power
59 block
39 defence
33 attack speed
+ 25% Electrical Impact
Tier 15; Perfect
470 power
66 fury
33 stamina
33 focus
+ 25% Electrical Impact
Tier 15; Perfect
470 power
66 critical strike
33 stamina
33 life leech
+ 25% Fiery Impact
Tier 15; Perfect
470 power
52 block
46 fury
33 attack speed
+ 10% Madness
Tier 15; Perfect
470 power
66 attack speed
39 focus
26 stamina
+ 25% Fiery Impact
Light Weapons
Spikcy Edge
Acidic Poker
Chill
Girls
Boys
Burning Chain Saw
Hot Jazz
Surge Bear
The Corroder V0.6
Motorized Circular Saw
Crushcoil
Great Shocking Katana
The Bugzapper
The Double Shock
The Red Plague
Tier 16; Legendary
540 power
62 defence
41 block
34 fury
+ 33% Frozen Stiff
Tier 16; Legendary
540 power
62 stamina
55 life leech
21 attack speed
# 160% Vaporous Infection
Tier 16; Legendary
540 power
69 block
34 focus
34 fury
# 25% Ice Shield
Tier 16; Legendary
540 power
76 focus
48 attack speed
14 critical strike
+ 15% Twin Strikes
Tier 16; Legendary
540 power
76 fury
48 attack speed
14 critical strike
+ 15% Twin Strikes
Tier 16; Legendary
540 power
70 block
54 fury
14 critical strike
# 100% Burning Rage
Tier 16; Legendary
540 power
62 attack speed
41 critical strike
34 fury
+ 20% Ignitor
Tier 16; Legendary
540 power
75 critical strike
50 stamina
14 attack speed
+ 10% Shock
Tier 16; Legendary
540 power
55 stamina
41 life leech
41 critical strike
+ 33% Debilitate
Tier 15; Perfect
470 power
66 block
33 defence
33 attack speed
+ 25% RIP
Tier 15; Perfect
470 power
66 fury
46 critical strike
20 stamina
+ 25% Electrical Impact
Tier 15; Perfect
470 power
52 critical strike
52 life leech
26 block
+ 25% Electrical Impact
Tier 15; Perfect
470 power
71 focus
34 defence
26 stamina
+ 25% Electrical Impact
Tier 15; Perfect
470 power
52 defence
46 block
33 attack speed
+ 25% Electrical Impact
Tier 15; Perfect
470 power
79 attack speed
26 critical strike
26 fury
+ 25% Rip
Heavy Weapons
Icing
Doctor's Orders
Heavy Dose
Knife Roulette
Transplitter
Frosted Pipe
Electric Fender
Welder’s Wrath
Death Dish
Freezing Tank
Motorized Tricone Drill
The Sliver End
The Radiator
Copper Love
Unstable Enginehammer
The Tension
Tier 16; Legendary
540 power
76 focus
34 stamina
28 attack speed
+ 0.5s Hypothermia
Tier 16; Legendary
540 power
62 block
41 attack speed
34 life leech
# 25% Venom Armor
Tier 16; Legendary
540 power
70 defence
68 stamina
# 20% pain killer
Tier 16; Legendary
540 power
69 life leech
48 fury
21 attack speed
+ 20% Lethal Wound
Tier 16; Legendary
540 power
55 stamina
48 attack speed
34 fury
+ 25% Sparks
Tier 16; Legendary
540 power
48 stamina
62 block
28 defence
+ 33% Jack Frost
Tier 16; Legendary
540 power
66 fury
44 critical strike
28 stamina
+ 33% Thunder Strike
Tier 16; Legendary
540 power
62 attack speed
48 fury
28 critical strike
+ 25% Combustion
Tier 15; Perfect
470 power
66 defense
39 stamina
26 block
+ 25% Electrical Impact
Tier 15; Perfect
470 power
52 focus
52 defense
26 fury
+ 25% Frost Impact
Tier 15; Perfect
470 power
59 life leech
59 fury
13 critical strike
+ 20% Crushing Blow
Tier 15; Perfect
470 power
72 stamina
33 attack speed
26 focus
+ 25% Electrical Impact
Tier 15; Perfect
470 power
79 stamina
39 block
13 focus
+ 25% Electrical Impact
Tier 15; Perfect
470 power
66 attack speed
46 life leech
20 critical strike
+ 25% Fiery Impact
Tier 15; Perfect
470 power
45 fury
45 defense
42 block
+ 25% Fiery Impact
Tier 15; Perfect
470 power
66 critical strike
52 block
13 attack speed
+ 25% Electrical Impact
Ranged Weapons
Shotguns
12-Gauge Grass
Splsh Soaker
Misty
Conductive Shot
Chainsaw Shotgun
The T Wrecks
Icicle
Snake Breath
Flaming Shotgun
Minishotgun
Tier 16; Legendary
540 power
62 life leech
48 attack speed
28 critical strike
+ 20% Leeching Acid
Tier 16; Legendary
540 power
83 fury
55 critical strike
+ 33% Toxic Spread
Tier 16; Legendary
540 power
62 focus
48 fury
28 defence
+ 33% Ice 'Em
Tier 16; Legendary
540 power
55 attack speed
41 critical strike
41 stamina
+ 20% Lightning Trigger
Tier 16; Legendary
540 power
62 attack speed
55 block
21 defence
+ 25% Explosive Bullet
Tier 16; Legendary
540 power
70 critical strike
55 stamina
12 attack speed
+ 33% T-Wreck
Tier 15; Perfect
470 power
66 defence
39 block
26 focus
+ 25% Frost Impact
Tier 15; Perfect
470 power
59 life leech
39 critical strike
33 stamina
+ 15% Corpse Explosion
Tier 15; Perfect
470 power
68 fury
39 stamina
16 attack speed
+ 25% Fiery Impact
Tier 15; Perfect
470 power
72 attack speed
33 critical strike
26 stamina
+ 15% Fragments
Pistols
Nitrovolver
Dino Bane
The Conductors
Frigid Pistols
Shocking Blowdryers
Forked Virus
Molten Bolt Guns
Shielded Acid Guns
Tier 16; Legendary
540 power
69 focus
41 fury
28 critical strike
+ 5% Nitrocharge
Tier 16; Legendary
540 power
55 life leech
41 attack speed
41 fury
+ 33% Dripping Bullets
Tier 16; Legendary
540 power
55 block
41 defence
41 critical strike
# 25% Desperado
Tier 16; Legendary
540 power
55 attack speed
55 stamina
28 focus
+ 15% Cold Snap
Tier 16; Legendary
540 power
62 fury
55 critical strike
21 stamina
+ 33% Electric Shells
Tier 15; Perfect
470 power
66 life leech
33 attack speed
33 critical strike
+ 20% Virus Bullet
Tier 15; Perfect
470 power
59 fury
52 critical strike
20 focus
+ 33% Fiery Blast
Tier 15; Perfect
470 power
66 defence
33 block
33 focus
+ 25% Acid Impact
Rifles
Child's Play
Volatile Application
Distant Cold
Bleach Sprayer
The Works
Nature’s Rifle
The Conductor
The Violeter
Red Death
Brutal Broomstick
Tier: 16; Legendary
540 power
90 critical strike
48 fury
+ 50% Toxicate
Tier: 16; Legendary
540 power
69 fury
41 attack speed
28 critical strike
+ 15% Corrosion
Tier: 16; Legendary
540 power
66 focus
44 stamina
28 critical strike
+ 20% Cold Blood
Tier: 16; Legendary
540 power
70 life leech
36 attack speed
32 critical strike
+ 10% Meltdown
Tier 16; Legendary
540 power
62 attack speed
41 fury
34 stamina
+ 33% Fueled bullet
Tier 16; Legendary
540 power
55 block
48 defence
34 attack speed
# 5% Leadership
Tier 16; Legendary
540 power
70 critical strike
40 attack speed
28 focus
+ 15% Pulse
Tier 15; Perfect
470 power
66 life leech
33 attack speed
33 critical strike
+ 20% Piercing ammo
Tier 15; Perfect
470 power
72 fury
33 critical strike
26 attack speed
+ 20% Piercing ammo
Tier 15; Perfect
470 power
66 defence
46 block
20 attack speed
+ 15% Headshot
Perks Part 1
+ 0.5S Hypothermia - Your primary melee attacks reduces current cooldown of your ultimate skill. 0.5s Cooldown Reduction
# 1.5s Liquid Nitrogen Creates a pool of liquid nitrogen on the ground when you dodge. Enemies who come into contact with it are slowed. 1.5s Slow Duration; 25% Slowness.
# 5% Leadership You and nearby allies are dealt 5% reduced damage from zombies.
+ 5% Nitrocharge Using skills charges up your guns and firing a secondary attack unleashes the charges, dealing increased damage. There is a chance per charge to freeze the target. 5% Damage Multiplier; 15s Duration; 5 Max Stacks; 20% Chance Per Charge; 1s Incapacitate.
+ 10% Madness Primary Melee attacks have a chance to increase Attack Speed. 10% Trigger Chance; 10% Increased Attack Speed; 3s Duration.
+ 10% Meltdown Killing an enemy by weapon attacks heals you for a percentage of the enemy's maximum health. There is a maximum amount of healing that can be done by this effect. 10% Maximum Health; 150% Max Healing
+ 10% Shock Primary attacks have a chance to stun enemies. 10% Trigger Chance; 0.5s Stun.
# 100% Burning Rage Blocking an attack increase your rage generation and damage dealt by your melee secondary attacks. 100% Rage Generation Increase; 10% Damage Multiplier; 3s Duration.
+ 15% Cold Snap Primary attacks fire chilling bullets that have a chance to slow the target. 15% Trigger Chance; 50% Slowness; 0.5s Duration.
+15% Corrosion Secondary attacks deal bonus damage and ignores Block and Defense. 15% Bonus Damage.
+ 15% Corpse Explosion Killing a Walker has a chance to cause the Walker to blow up, dealing area damage in the explosion. 15% Trigger Chance; 50% Area Damage.
+ 15% Fragments Primary attacks have a chance to bleed enemies. 15% Trigger Chance; 50% Damage over time; 3s Duration.
+ 15% Headshot Secondary attack have a chance per rage bar to stun the target. 15% Chance Per Rage Bar; 0.6s Stun.
+ 15% Pulse Primary rifle attacks fire lightning bullets that have a chance to stun enemy. 15% Trigger Chance; 1s Stun.
+15% Twin Strikes You have a chance to strike twice primary attacks. 15% Trigger Chance.
+ 20% Cold Blood Damage dealt by your next shot after using a skill is increased. 20% Damage Multiplier; 3s Duration.
+ 20% Crushing Blow Primary attacks have a chance to deliver a crushing blow thet deals increased damage and ignores the block and defence attributes. 20% Trigger Chance; 10% Damage Multiplier.
+ 20% Ignitor Primary attacks have a chance to ignite enemies, burning them. 20% Trigger Chance; 75% Damage Over Time; 3s Burning Duration.
+ 20% Leeching Acid Your primary ranged attack has a chance to apply Leeching Acid on target. Leeching Acid deals damage over time and heals you for half the damage done. 20% Trigger Chance; 100% Damage Over Time; 1.5s Duration.
+ 20% Lethal Wound Primary attacks have a chance to open wounds on your target. This deals damage over time and melee attacks towards the target leech health. 20% Trigger Chance; 50% Damage Over Time; 4s Duration; 25% Bonus Life Leech.
+ 20% Lightning Trigger Primary attacks have a chance to trigger a shocking effect that increases your attack speed. 20% Trigger Chance; 20% Increased Attack Speed; 4s Duration.
# 20% Pain Killer Each time you are damaged there is a chance to reduce damage dealt and to deal bonus damage with your next primary melee attack. 20% Trigger Chance; 25% Reduced Damage Taken; 15% Bonus Damage.
+ 20% Piercing Ammo Primary attacks have a chance to fire a piercing bullet. 20% Trigger Chance.
+ 20% Virus Bullet Primary attacks have a chance to infect the enemy with a virus. The virus deals damage and enemies near the main host will become infected with a non-spreading virus. 20% Trigger Chance; 18% Damage over time; 5s Duration.
+ 25% Acid Impact Primary attacks have a chance to deal bonus damage because of the volatile acid in your weapon. 25% Trigger Chance; 20% Damage Multiplier.
+ 25% Blight Primary attacks have a chance to poison the enemy. The poison deals damage and spews out of the target dealing area damage to nearby enemies. 25% Trigger Chance; 50% Damage Over Time; 3s Duration; 20% Area Damage.
+ 25% Chain Lightning Primary attacks have a chance to unleash lightning that bounces between enemies and deals damage. 25% Trigger Chance; 25% Damage; 3 Jumps
+ 25% Combustion Primary melee attacks have a chance to cause an explosion, burning the area and dealing damage to nearby enemies. 25% Trigger Chance; 12% Area Damage.
+ 25% Desperado Your next primary ranged attack after blocking deals increased damage and generates more rage. 25% Bonus Damage; 0.5 Rage Bar(s).
+ 25% Electrical Impact Primary attacks have a chance to deal bonus damage by electrocuting enemies. 25% Trigger Chance; 20% Damage Multiplier.
+ 25% Exploding Palm Primary attacks have a chance to blast and burn enemies in an area. 25% Trigger Chance; 50% Damage Per Second; 0.5s Burning Duration.
+ 25% Explosive Bullet Primary attacks have a chance to fiery bullets that explode and burns enemies in area. 25% Trigger Chance; 50% Damage Per Second; 1.6s Duration.
+ 25% Fiery Impact Primary attacks have a chance to deal bonus damage due to your fiery weapon. 25% Trigger Chance; 20% Damage Multiplier.
+ 25% Frost Attack Primary attacks have chance to slow enemies, consecutive attacks on the slowed down enemy increases the effect and resets the duration. 25% Trigger Chance; 3% Slowness; 3s Slow Duration; 5 Max Stacks.
+ 25% Frost Impact Primary attacks have a chance to deal bonus damage with your chilling weapon. 25% Trigger Chance; 20% Damage Multiplier.
# 25% Ice Shield When blocking you have a chance to gain a shield of ice that shields you for a small amount based on your max health. 25% Trigger Chance; 12% Maximum Health; 6s Duration; 20s Cooldown.
Perks Part 2
# 25% Immolation Blocking an attack has a chance set yourself on fire. Nearby enemies are dealt damage. 25% Trigger Chance; 100% over time; 2.5s Duration.
+ 25% Rip Secondary attack have a chance to bleed enemies. 25% Trigger Chance; 50% Damage Over Time; 5s Duration.
+ 25% Sparks Primary attacks have a chance to spawn slow moving sparks of electricity that pierces enemies, dealing damage. 25% Trigger Chance; 15% Damage; 3 Jumps.
# 25% Venom Armor When an attack is blocked you have a chance to gain Venom Armor. Venom Armor will damage close enemies if they attack you. It can only trigger if Venom Armor is not already active. 25% Trigger Chance; 5s Duration; 25% Damage.
+ 33% Critical Toxin Your primary melee critical attacks have a chance to apply a toxin, dealing damage over time. 33% Trigger Chance; 100%Damage Over Time; 2s Duration.
+ 33% Debilitate Primary attacks have a chance to weaken the target with each hit. 33% Trigger Chance; 4s Duration; 3 Max Stacks; 5% Weaken.
+ 33% Dripping Bullets Your secondary attacks have a chance per rage bar to create a pool of acid on impact with an enemy. The pool deals damage over time to enemies in the area. 33% Chance Per Rage Bar; 50% Damage over time; 3s Duration
+ 33% Electric Shells Secondary attacks have a chance to stun the primary target. 33% Trigger Chance; 1s Stun.
+ 33% Fiery Blast Secondary attacks have a chance per rage bar to explode on impact, dealing bonus damage. 33% Chance Per Rage Bar; 25% Bonus Damage.
+ 33% Fist of Lightning Your secondary attacks have a chance per rage bar to deal bonus damage and immobilize the enemy. 33% Chance Per Rage Bar; 15% Bonus Damage; 1s Immobilize.
+ 33% Frozen Fist Your secondary attacks have a chance per rage bar to deal bonus damage and freeze your enemies' active cooldowns. 33% Chance Per Rage Bar. 15% Bonus Damage. 1.5s Cooldown Pause
+ 33% Frozen Stiff Secondary attacks have a chance per rage bar to cause a frosty explosion that cripple enemies in the area. 33% Trigger Chance; 1s Cripple Duration
+ 33% Fueled bullet Primary attacks have a chance to ignite the bullets, making them explode after a timeer has ended. 33% Trigger Chance; 50% Area Damage; 2s Duration.
+ 33% Ice 'Em Secondary attacks have a chance to encase the main target in ice, incapacitating them. 33% chance Per Rage Bar; 1 sec Incapacitation
+ 33% Jack Frost Blocking an attacks has a chance to cause a freezing reaction that deals damage and incapacitates the attacker. 33% Trigger Chance; 20% Damage; 1s Duration.
+ 33% Thunder Strike Your secondary attacks have a chance per rage bar to stun and deal bonus damage to the enemy. 33% Chance Per Rage Bar; 15% Bonus Damage; 1s Stun.
+ 33% Toxic Spread Secondary attacks fire acid bullets that have a chance per rage bar to silence enemies. 33% chance per rage bar; 1.5s duration.
+ 33% T-Wreck Dealing a critical strike has a chance to increase all damage output. 33% Trigger Chance; 15% Damage Multiplier; 4s Duration.
# 160% Vaporous Infection Dodging creates acid on the ground that deals damage and causes slowness when enemies step in it. 160% Area Damage; 15%Slowness; 3.2s Duration.
Legendary Modifications
Legendary
Acrobatics Dodging has a chance to instantly reset your dodge cooldown. 25% Trigger Chance
Aegis When your health drops below a certain amount you gain a shield that is based on your maximum health. 15% Percent of Max Health; 15% Shield Absorb; 10s Duration; 120s Cooldown.
Bastion Blocking absorbs additional damage. 10% Increased Block.
Critical Advantage Primary critical strikes restore health based on damage dealt. 33% Leech.
Elite Slayer Increases damage dealt to Elite Zombies. 25% Bonus Damage.
Executioner Killing an enemy player reduces all your skill cooldowns and increases your damage output. 3s Cooldown Reduction; 15% Damage Multiplier; 6s Duration.
Frenzy Your damage output is increased when your rage bar reaches its maximum capacity. 10% Increased Damage; 5s Duration.
Healing Focus Using a regular skill heals you. The Healing value is multiplied with the used skills base cooldown and then with your power. Does not trigger on recasts. 2% Healing.
Lethal Attacks Critical strikes deal even more damage. 15% Bonus Damage.
Obsesission You are healed for a percentage of your maximum health every time your rage bar is filled to maximum. 5% Healing
Sentinel Whenever you leech health with weapon attacks, a part of the leeched amount will shield you. The shields maximum capacity is based on your health. Duration of the shield is renewed every time you leech health. 25% Shield Absorb; 60s Duration; 20% Maximum Health.
Shadow Strike Your next primary attack after dodging deals bonus damage. 75% Bonus Damage; 6s Duration
Supplier Delivering supplies increases your Max Health and Damage output per supply delivered. The effect is removed on death. 0.1% Health & Damage per Supply; 100 Max Stacks.
Survival Adaptation You have a chance to survive a fatal blow; when you do you instantly heal a portion of your maximum health. 100% Trigger Chance; 15% Healing; 240s Cooldown.
Titanium Deflector You have a chance to resist stuns, incapacitation and silence debuffs. 25% Trigger Chance.
Ultimate Recharger Reduces cooldown of your Ultimate skill. 15% Cooldown Reduction.
Vampire Blocking an attack has a chance to increase your life leech and your next primary melee attack damage. 25% Trigger Chance; 25% Bonus Life Leech; 25% Bonus Damage; 4s Duration.
Zombie Slayer Damage taken from zombie attacks is reduced, and you deal increased damage to all zombies. 10% Reduced Damage Taken; 5% Bonus Damage.
Perfect Modifications
Perfect
Anger Managment Blocking an attack has a chance to increase your fury generation and critical strike chance. 25% Trigger Chance; 33% Rage Generation; 33% Bonus Critical Chance; 4s Duration.
Annihilator Rage generation from weapon attacks is reduced but your secondary attacks deal increased damage. 40% Reduced Rage Generation; 15% Damage Multiplier.
Concentration Using regular skills generates rage based on the cooldown of the used skill. 1% Rage per base Cooldown.
Deadly Robber Killing an enemy player awards you with bonus supplies and increased movement speed (does not stack with Bounty Hunter perk). 5 Supplies; 20% Bonus Movement Speed; 4s Duration.
Deflect Blocking has a chance to DIsarm the enemy. 15% Trigger Chance; 1.5s Disarm.
Demolisher Critical Strike damage is increased and your chances of scoring a critical hit is increased when attaking Barricades and Hoarders. 30% Bonus Critical Chance; 5% Critical Strike Damage.
Gladiator Whenever you score a critical hit your attack speed is increased. 6% Increased Attack Speed; 3s Duration.
Guardian Angel Damage dealt you while being stuned, incapacitated or feared is reduced. 25% Reduced Damage Taken.
Initiator Damage dealt to healthy targets will deal additional bonus damage. 80% of Max Health; 15% Bonus Damage.
Loosen Up Whenever you use up your rage bars you have a chance per rage bar to increase your attack speed. 33% Chance Per Rage Bar; 10% Increaed Attack Speed; 3s Duration.
Marathon Dodging has a chance to increase your movement speed. 25% Trigger Chance; 25% Haste; 3s Duration.
Mind Resister Reduces the duration of Fear, Panic Shot and Taunt debuffs. 40% Reduced Duration.
Momentum Dodging increases your critical strike chance. 25% Bonus Critical Chance; 3s Duration.
Neutralizing Escape Dodging has a chance to dispel lesser debuffs on you. 33% Trigger Chance.
Nomad Your next regular skill used after dodging will have its cooldown reduced. 25% Cooldown Reduction; 4s Duration.
Shipper Movement speed reduction when Overburden is reduced. 8% Bonus Movement Speed.
Slaughterer Zombie kills yields more experience. 10% Bonus Experience.
Slow resister Reduces the duration of slow immobilize debuffs. 40% Reduction Duration.
Specialist Increase damage dealt to special zombies. 15% Bonus Damage.
Stun Resistor Reduces the duration of stun and incapacitate debuffs. 40% Reduced Duration.
Surprise If you are killed when you are Overburdened, you will mix in a small supply bomb among the dropped supplies. 500% Damage; 1s Stun; 5s Explosion Timer; 15 Min Lifetime. (Overburdened is 51+ supplies, enough to put a star on the map)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=275380369
More Dead Island: Epidemic guilds
- All Guilds
- Dead Island: Epidemic Guide 8
- Dead Island Epidemic Guide 9
- Dead Island Epidemic Guide 7
- Scavenger maps
- Weapon Modification Guide
- Scavenger Mode Guide + Character class tier
- Guide 3
- Dead Island Epidemic Guide 2
- Understand Game [Beginners Guide]