Character Analysis, Tier List and Party Compositions Guide[WiP]

Intro

OK, there's quite a lot to do - TBH, I've expected a bigger patch so I haven't written as much before release. Well, give me a week and we'll be quite done here. Let's begin with some starting tips and most characters' DPS stats (more like DPA - damage per action, but DPS is more traditional). That alone should explain enough what's good and what's not.

To give you some measure - one action is worth 14 DPS, anything at that point or above that is good enough to use.

Starting Party

Long story short - your very first squad sucks. It may consist of iconic characters but it has precisely zero synergy with its starting skills. Sure, with enough game knowledge and some luck you can beat the first Act with it, but enough game knowledge and the first squad ever hardly mesh together.

What can you do?

4 position should be occupied by Dismas, his main skill must be Duelist's Advance. It's the most damaging out of his basic skills, also, his ripostes have 33% Combo generation. Combo shortage is the main reason of this party having zero synergy, btw - both MaA and GR need loads of it and this party has almost no way to apply it.

3 position is for the Plague Doctor. Well, she'll go first after the first advance, but she starts there. I would strongly consider giving the very first shrine of the game to her as Plague Grenade is a game changer. Before that, just spam Noxious and Battlefield Medicine - Blinding Gas sucks, even as a combo source.

2 position is Grave Robber. She has no damage without combo so do the not so obvious thing - open each combat with Absinthe. Sure, you don't get the healing, but so what? One dose of Absinthe will make her mega-tanky and she'll absorb lots of early damage this way. Combat-wise, her best skill is Poison Dart.

1 position is MaA. He's just a Crush/Bolster engine, Defender if needed.

Don't forget that each of your characters has a hidden sixth skill - if you pass a turn while below 10% HP (or somewhere close), you'll gain 2 stress and will regen 20% life. Stress can be cleansed, deathblow - not so much.

First 5 mastery points should go into Duelist's Advance, Poison Dart, Noxious Blast, Bolster, Crush.

Tier List And Progression

Tier A: Plague Doctor, Jester, Man-at-Arms.

Tier B: Runaway, Highwayman, Grave Robber.

Tier C: Occultist, Hellion.

Tier D: Leper, Vestal.

Flagellant - can't say yet.

Bounty Hunter is more of a luxury, he's unlocked later.

Good starting unlock sequence is:

Plague Doctor: up to Surgeon.

Jester: up to Virtuoso. 1 Shrine for the Harvest and he's good.

Runaway: up to Arsonist.

Highwayman: up to Rogue.

Plague Doctor: up to Alchemist.

Grave Robber: up to Venomdrop.

Man-at-Arms: up to Vanguard (he's low-ish priority because Vanguard is his only good path and it's expensive)

Hellion: up to Ravager.

Occultist: up to Aspirant.

Leper: up to Tempest.

Vestal: it's ok to simply unlock, her paths are dubious.

Paths should be unlocked ASAP - each path is 25% character efficiency, at the very least, so 4-path team is like having a fifth party member.

Another way to make early runs easier is by unlocking Trinkets. You want to do this in batches of 2-3-4 - unlocked trinket is given for a current run so you can get something imba from the get go. Shaping your squad around received imba trinket is certainly doable. Don't be greedy - don't unlock too many of them simultaneously so this honeymoon period lasts longer.

Pets are very strong but, early on, I'd suggest unlocking Wolf Cub only and using just that.

Combat items-wise, you want to unlock until you get your first Healing Item. Honest HP healing, not status or something. If you don't get it within the first 5 attempts, it's a reason to consider restarting your account. After that unlock, put a pause to unlocking your combat items for a long while - this way you'll get flooded with heals (and it'll feel awesome).

Once you have these basics, go full Wealth, then full Journey. After these, you can finish at your discretion.

Early memories should be given only if character has some imba-quirk - then memorying him and locking that quirk is a good move. Memories themselves are not really worth the early expenditure.

Decent Early-ish Party Builds

Your shrines will wary so I'll list key skills only:

4 - Alchemist Plague Doctor: Noxious Blast, Plague Grenade, Battlefield Medicine.

3 - Virtuoso Jester: Inspiring Tune, Slice Off, Harvest.

2 - Deadeye Grave Robber: Absinthe, Poison Dart, Dead of Night, Pick ot the Face.

1 - Rogue Highwayman: Point Blank Shot, Duelist's Advance.

PD drowns everything in blight and heals, Jester slices and de-stresses, GR Absinthe's and then attacks, Highwayman uses PBS and Duelist to slide back and forth.

Once you have Vanguard MaA, you can swap GR for him - he'll Crush and Bolster. Both builds are fine, it's just a matter of preferrence.

4 - Arsonist Runaway: Firefly, Smokescreen, Cauterize.

3 - Surgeon Plague Doctor: Incision, Battlefield Medicine.

2 - Vanguard Man-at-Arms: Crush, Bolster.

1 - Rogue Highwayman: Point Blank Shot, Duelist's Advance.

Runaway needs 2 shrines to enable Cauterize but it's very much worth it. She does great damage with Firefly. Basic Smokescreen is meh, but Smokescreen upgraded is simply insane - it gives anything. Including Combo tokens for MaA to chomp on. MaA tanks and heals Stress. PD shanks and heals. Highwayman is once again sliding.

Once you get to almost full shrine progression with Runaway and PD (mb 10 hours into the game if you prioritize them), you can play this farming squad:

4 - Alchemist PD: Noxious Blast, Battlefield Medicine, Indiscriminate Science, Plague Grenade, Magnesium Rain.

3 - Virtuoso Jester: Inspiring Tune, Slice Off, Harvest, Encore.

2 - Arsonist Runaway: Firestarter, Searing Strike, Smokescreen, Cauterize, Hearthlight.

1 - Vanguard Man-at-Arms: Crush, Bolster.

The idea is that you Firestarter the Plague Doctor and apply 6 Burning Damage to the entire enemy party with each Magnesium Rain. And you Encore PD with Jester so cooldown ticks faster and so PD is able Magnesium Rain turn 1, Magnesium rain turn 2. This melts the enemies real fast, meaning you farm fast, meaning you get your candles fast. You'll need to prioritize these three with the Shrines but that's ok - MaA, GR and Highwayman can wait.

Once you have Venomdrop:

4 - Venomdrop Grave Robber: Flashing Daggers, Poison Dart, Dead of Night.

3 - Surgeon Plague Doctor: Incision, Battlefield Medicine.

2 - Arsonist Runaway: Firestarter, Searing Strike, Smokescreen, Cauterize, Hearthlight.

1 - Vanguard Man-at-Arms: Crush, Bolster.

Unlike 2-GR, 4-Venomdrop doesn't start with Absinthe - she just spams Daggers.

Unlike the first game, making a single-DoT centric party is not that good of a plan - most DoTs depend on unique trinkets to boost them to full potential, so the more similar-DoT'ted characters you have, the less powers they have. Also, if your team is fully blight-ing, this means you'll have to go double Foetor - because blight-boosting trinkets are only found in the area which is most resistant to blight. Same goes for burn and bleed. And spending two bouts in the area which totally resists your DoT is not a good beginner experience.

If you really love Boudica, she mostly plays with Jester - she can heal some Stress with Raucous (once you unlock that) but not enough to be main Stress Healer, unlike MaA.

4 - Alchemist Plague Doctor: Noxious Blast, Battlefield Medicine, Indiscriminate Science, Plague Grenade.

3 - Virtuoso Jester: Inspiring Tune, Slice Off, Harvest.

2 - Arsonist Runaway: Searing Strike, Smokescreen, Cauterize.

1 - Ravager Hellion: Wicked Hack, Iron Swan, Adrenaline Rush.

Hellion is also greatly boosted by Raucous Revelry and Howling End, her final unlocks. So if you're a fan you'll need to prioritize her as a shrine visitor.

You can also play this squad with Rogue Highwayman with PBS/Duelist rotation - Hellion wants plenty of combo and both Runaway and He-man provide that.

Plague Doctor DPS

Noxious Blast: 2.6 + 3.2x3 = 12.2

Combo: +0.8x3 = +2.4

Noxious Blast*: 3.63 + 4.8x3 = 18.03

Combo: +1.2x3 = 3.6

Alchemist Noxious Blast: 2.8 + 4x3 = 14.8

No combo value against most foes.

Alchemist Noxious Blast*: 3.87 + 6x3 = 21.87

No combo value against most foes.

Blinding Gas: 0.8 enemy actions + 0.5 Combo

Blinding Gas *: 0.8 enemy actions + 0.8 slow + 0.66 Combo

Incision: 4.95 + 2.4x3 = 12.15

Combo value: +0.6x3 = 1.8

+2.475 if Surgeon = 14.625

Incision*: 6.25 + 3.2x3 = 15.8

Combo value: 0.8x3 = 2.4

+3.125 if Surgeon = 18.975

Plague Grenade: (1.575 + 2.4x3)x2 = 17.55

Plague Grenade*: (2.6 + 3.2x3)x2 = 24.4

Alchemist Plague Grenade: (1.725 + 3x3)x2 = 21.45

Alchemist Plague Grenade*: (2.8 + 4x3)x2 = 29.6

Magnesium Rain: (1.6x3)x4 = 19.2

Magnesium Rain*: (2.4x3)x4 = 28.8

Grave Robber DPS

Pick to the Face: 6

vs Combo: 8.5

+2.5 combo value

Pick to the Face*: 8.2

vs Combo: 12.19

+3.99 Combo value

Thrown Dagger: 4.525

vs Combo: 6.275

1.75 combo value

Thrown Dagger*: 7

vs Combo: 9.5

2.5 combo value

Deadeye Thrown Dagger: 5.8

vs combo: 7.8

2 combo value

Deadeye Thrown Dagger*: 8.42

vs combo: 11.17

2.75 combo value

Flashing Daggers: 2.6x2 = 5.2

Flashing Daggers*: 4.35x2 = 8.7

Deadeye Flashing Daggers: 3.3x2 = 6.6

Deadeye Flashing Daggers*: 5.6x2 = 11.2

Venomdrop Flashing Daggers: (1.575 + 1.6x3)x2 = 12.75

Venomdrop Flashing Daggers*: (3.3 + 3.2x3)x2 = 25.8

Venomdrop Shadow Fade + 2x Flashing Daggers: 16.5

Venomdrop Shadow Fade + 2x Flashing Daggers*: 26

Poison Dart: (3.15 + 1.6x3) = 7.95

vs Combo: 12.31 (slow)

4.36 combo value

Poison Dart*: (3.9 + 3.2x3) = 13.5

vs combo: 21.73 (slow)

8.23 combo value

Deadeye Poison Dart: (3.9 + 1.6x3) = 8.69

vs combo: 13.82 (slow)

5.13 combo value

Deadeye Poison Dart*: (5.175 + 3.2x3) = 14.775

vs combo: 23.78 (slow)

9 combo value

Venomdrop Poison Dart: (2.125 + 1.6x3) = 6.925

vs combo: 11.42 (slow)

4.495 combo value

Venomdrop Poison Dart*: (2.85 + 3.2x3) = 12.45

vs combo: 20.44 (slow)

2x Dart* with shadow fade vs combo: 18.1 (mega-slow)

Absinthe: 1.5 Enemy Actions + Heal

Absinthe: 2.25 Enemy Actions + Heal

Glint in the Dark: 5.2

Glint in the Dark*: 7.5

Deadeye Glint in the Dark: 6.225

Deadeye Glint in the Dark*: 9.14

Lunge: 7.2

Lunge*: 10.9

Venomdrop: +2.4 Flashing Daggers value, +4.8 Flashing Daggers* value.

Nightsworn Lunge: 9.7

Nightsworn Lunge*: 12.85

Nightsworn Shadow Fade + 2x Lunge*: 12.85 (not a typo, lol)

Pirouette: 6x2 = 12 + half of enemy action

Pirouette*: 7.75x2 = 15.5 + 0.75 enemy action

Nightsworn Pirouette: 8x2 = 16 + half of enemy action

Nightsworn Pirouette*: 10.35x2 = 20.7 + 0.75 enemy action

Deadeye Pirouette: 8.5x2 = 17 + half of enemy action

Deadeye Pirouette*: 10.8x2 = 21.6 + 0.75 enemy action

Highwayman DPS

Wicked Slice: 6.9

8.625 as pos 1 Rogue

8 under Take Aim*

10 under Take Aim* as pos 1 Rogue

Wicked Slice*: 8.7

10.875 as pos 1 Rogue

9 under Take Aim*

11.25 under Take Aim* as pos 1 Rogue

Pistol Shot: 4.95

6.1875 as Sharpshot

6 under Take Aim*

7.5 under Take Aim* as Sharpshot

Pistol Shot*: 6.9

8.625 as Sharpshot

0.6 enemy actions Combo value

8 under Take Aim*

10 under Take Aim* as Sharpshot

0.8 enemy actions Combo value under Take Aim*

Duelist's Advance: 4.175 + 2x5.4 riposte = 14.975 + 0.66 combo

As pos 1 Rogue: 17.675 + 0.66 combo

Duelist's Advance*: 5.4 + 3x5.4 riposte = 21.6 + 0.99 combo + half an enemy action

As pos 1 Rogue: 25.65 + 0.99 combo + half an enemy action

Take aim: damage buffs + half an enemy action + half your action if blinded

Point Blank Shot: 9.9 + Combo

12.375 + Combo as pos 1 Rogue or Sharpshot

12 + 0.66 Combo under Take Aim*

15 + 0.66 Combo under Take Aim* as pos 1 Rogue or Sharpshot

Tracking Shot: Combo + 0.5-1 action

Point Blank Shot*: 12.7 + Combo

15.88 + Combo as pos 1 Rogue or Sharpshot

13 + 0.66 Combo under Take Aim*

16.25 + 0.66 Combo under Take Aim* as pos 1 Rogue or Sharpshot

Grapeshot Blast: 3.15x2 = 6.3

8 under Take Aim*

Grapeshot Blast*: 5.4x2 = 10.8

12 under Take Aim*

Sharpshot 2x Grapeshot Blast under Take Aim*: 12

Sharpshot 2x Grapeshot Blast* under Take Aim*: 18

Open Vein: 4.175 + 1.6x3 = 8.975

Combo value: +4.8

Open Vein under take Aim*: 11.66 (slow)

Combo value: +10

Open Vein*: 5.4 + 2.4x3 = 12.6

Combo value: +7.2

Sharpshot Open Vein*: 4.05 ++ 2.4x3 = 11.25

Combo value: +7.2

Open Vein* under take Aim*: 16 (slow)

Combo value: +15

Double Tap: 6.3

8.19 vs low life

9.76 as Sharpshot vs low life

8 under Take Aim*

10.4 vs low life under Take Aim*

12.4 vs low life under Take Aim* as Sharpshot

Double Tap*: 7.8

10.14 vs half life

12.09 vs half life as Sharpshot

9 under Take Aim*

11.7 vs half life under Take Aim*

13.95 vs half life under Take Aim* as Sharpshot

Double Cross: 3.15 + 0.25 enemy action + 0.4 action

Yellowhand Double Cross: 3.15 + 0.25 enemy action + 0.8 action

Double Cross*: 4.175 + 0.25 enemy action + 0.8 action

Yellowhand Double Cross*: 4.175 + 0.25 enemy action + 1.2 action

Man-at-Arms DPS

Crush: 5.75

8.625 if Vanguard

Combo value: 0.4 healbot action

Crush*: 7.25

10.875 if Vanguard

Combo value: 0.8 healbot action

Rampart: 4.725 + 0.4 Daze

Bulwark: 7.08 + 0.4 Daze

Rampart*: 5.75 + 0.4 Daze

Combo value: 0.6 enemy action

Bulwark: 8.625 + 0.4 Daze

Combo value: 0.7 enemy action

Defender: 0.5 enemy action

Defender*: 0.75 enemy action

Bolster: stress + 0.25 enemy action + mb 0.5 enemy action

Bolster*: stress + 0.375 enemy action + mb 0.5 enemy action + mb 0.33 action

Hold the Line: 4.95 + 0.25 enemy action

Bulwark: 7.42 + 0.25 enemy action

Hold the Line*: 6 + 0.5 enemy action

Combo value: 0.6 enemy action

Bulwark:: 9 + 0.5 enemy action

Combo value: 0.7 enemy action

Bellow: up to 2-3 actions

Retribution: 10.4

Vanguard: 13

Retribution*: 10.4 + 0.5 enemy action

Vanguard: 13 + 0.5 enemy action

Command: 0.33-0.5 action + 0.5-1 action

Stand fast: up to 1.25 enemy actions

Stand Fast*: up to 1.875 enemy actions

Courageous Abandon: 4.95 / 9.9 / 14.85

Courageous Abandon*: 6.45 / 12.9 / 19.35

Strategic Withdrawal: 4.725 + Combo

Strategic Withdrawal*: 6 + 0.375 enemy action + 1.32 healbot action.

Hellion DPS

Wicked Hack: 6.3 / 7.875 / 9.45

+3.15 combo value

Ravager: 7.875 / 9.45 / 11.025

Wicked Hack*: 8.7 / 10.875 / 13.05

+4.35 combo value

Ravager: 10.875 / 13.05 / 15.225

Iron Swan: 6.3 / 7.875 / 9.45 + combo

Ravager: 7.875 / 9.45 / 11.025 + combo

Iron Swan*: 8.7 / 10.875 / 13.05

Ravager: 7 10.875 / 13.05 / 15.225 + combo

Barbaric YAWP!: 0.2 enemy action x 2

Barbaric YAWP!*: 0.2 enemy action x 4

Combo value: 0.6-1.2 enemy actions

If It Bleeds: 4.725 / 5.91 / 7.09 + 1.6x3 = 9.525 / 10.71 / 11.89

Combo value: +1.2

Berserker: 5.175 / 6.47 / 7.76 + 2x3 = 11.175 / 12.47 / 13.76

no combo value

If It Bleeds*: 4.95 / 6.19 / 7.425 + 3.2x3 = 14.55 / 15.79 / 17.025

Combo value: +2.4

Berserker: 5.4 / 6.75 / 8.1 + 4x3 = 17.4 / 18.75 / 20.1

no combo value

Toe to Toe: 3.15 / 3.94 / 4.725

Ravager: 3.94 / 4.725 / 5.51

Toe to Toe*: 4.175 / 5.22 / 6.26

Ravager: 5.22 / 6.26 / 7.3

Adrenaline Rush: up to 3.2 healbot actions

Bleed Out: 6.3 / 7.875 / 9.45 + 3.2x3 = 15.9 / 17.475 / 19.05

Combo Value: +2.4

Berserker: 6.9 / 8.625 / 10.35 + 4x3 = 18.9 / 20.625 / 22.35

no combo value

Bloodlust* berserker value: 5x2.07 + 4x2.277 = 19.45 (mega-slow)

Bleed Out*: 8.1 / 10.125 / 12.15 + 4.8x3 = 22.5 / 24.525 / 26.55

Combo value: +3.6

Berserker: 8.7 / 10.875 / 13.05 + 18 = 26.7 / 28.875 / 31.05

no combo value

Bloodlust* berserker value: 5x2.61 + 4x 2.871 = 24.534 (mega-slow)

Raucous Revelry: 0.8 healbot action + stress

Raucous Revelry*: healbot action + stress

Howling End: 12 / 15 / 18

Ravager: 15 / 18 / 21

Howling End*: 15.95 / 19.94 / 23.925

Ravager: 19.94 / 23.925 / 27.91

Runaway DPS

Searing Strike: 4.725 + 1.6x3 = 9.525

Combo value: +4.8

Arsonist: 3.88 + 2x3 = 9.88

Arsonist combo value: +6

Searing Strike*: 6 + 2.4x3 = 13.2

Combo value: +7.2

Arsonist: 4.875 + 3x3 = 13.875

Combo Value: +9

Firefly: 3.15 + 2.4x3 = 10.35

Combo value: +7.2

Arsonist: 2.59 + 3x3 = 11.59

Combo value: +9

4-Orphan: 1.89 + 4x3 = 13.89

Combo value: +12

Firefly*: 3.75 + 4x3 = 15.75

Combo Value: +12

Arsonist: 3 + 5x3 = 18

Combo value: +15

4-Orphan: 2.25 + 5.6x3 = 19.05

Combo value: +16.8

Smokescreen: combo + 0.4 enemy actions

Smokescreen*: combo + 0.8 enemy actions + 0.4 action

Hearthlight: 0.5-2 actions

Hearthlight*: 0.5+2 actions + 0.5-2 actions

Ransack: 4.725

Combo value: +7.2

Arsonist ransack: 3.88

Combo value: +9

2-Orphan ransack: 5.61

Combo value: +4.8

Ransack*: 6.6

Combo value: +7.2

Arsonist ransack*: 5.4

Combo value: +9

2-Orphan ransack: 7.92

Combo value: +4.8

Controlled burn: 7.2 + 4.8 per proc

Controlled burn arsonist: 9 + 4.8 per proc

Controlled burn 4-orphan: 12 + 4.8 per proc

Controlled burn*: 9.6 + 7.2 per proc

Controlled burn* arsonist: 12 + 7.2 per proc

Controlled burn* 4-orphan: 14.4 + 7.2 per proc

Dragonfly: (1.575 + 1.6x3)x2 = 12.75 + 0.5 combo

Arsonist Dragonfly: (1.29 + 2x3)x2 = 14.59 + 0.5 combo

Dragonfly*: (2.125 + 3.2x3)x2 = 23.45 + 0.66 combo

Arsonist Dragonfly*: (1.78 + 4x3)x2 = 27.56 + 0.66 combo

Firestarter: +4.8 per target hit for 3 attacks

Firestarter *: +7.2 per target hit for 3 attacks

Jester DPS

Razor's Wit: 4.95 + combo

Razor's Wit*: 6.25 + combo + 0.5 enemy action

Fade to Black: 4.95 + 0.4 enemy action

Fade to Black*: 6.25 + combo + 0.4 enemy action

Slice Off: 4.725 + 2.4x3 = 11.925

Soloist: 6.21 + 3x3 = 15.21

Slice Off*: 6 + 2.4x3 = 13.2 + 0.4 action

Soloist: 7.8 + 3x3 = 16.8 + 0.4 action

Battle Ballad: 0.33-0.5 action

Battle Ballad Intermezzo: 0.775-1.12 action

Battle Ballad*: 0.33-0.5 action + 0.15 action

Battle Ballad* Intermezzo: 0.925-1.27 action

Harvest: (3.15 + 1.6x3)x2 = 15.9 + 0.5 combo

Soloist: (4.14 + 2x3)x2 = 20.28 + 0.5 combo

Harvest*: (3.625 + 2.4x3)x2 = 21.65 + 0.66 combo

Soloist: (4.65 + 3x3)x2 = 27.3 + 0.66 combo

Finale: 9.9

Combo value: +9.9

Finale*: 13.1

Combo value: +13.1

Soloist: +2.62

Solo: 1 enemy action + combo

Solo*: 1.5 enemy action + combo

Intermezzo: +4.8 dmg

Play Out: 0.25 enemy action

Play out Intermezzo: 0.695-0.87

Play Out*: 0.375 enemy action

Play Out* Intermezzo: 0.82-1

Echoing March Intermezzo: 4.8 + 4.8 per movement

Leper DPS

Chop: 9.45

Adjusted for Blindness: 6.615

Combo value: 2.835

Chop*: 11.65

Adjusted for Blindness: 8.155

Combo value: 3.49

Chop* + MaA Command: 8.73

Tempest Chop: 12.56

Adjusted for Blindness: 10.35

Combo value: 2.21

Tempest Chop*: 15.49

Adjusted for Blindness: 12.77

Combo value: 2.72

Purge: 3.15 + corpse clear

Monarch Purge: 3.15 + corpse clear + 0.4 action

Purge*: 4.175 + combo + corpse clear

Monarch Purge*: 4.175 + combo + corpse clear + 0.4 action

Withstand: up to 1.5 enemy actions

Withstand*: up to 2.5 enemy actions

Solemnity: 1.25 healbot action

Solemnity*: 2 healbot actions

Hew: 5.275x2 = 10.55

Adjusted for blindness: 7.38

Adjusted for tempest blindness: 8.69

Hew*: 6.85x2 = 13.7

Adjusted for blindness: 9.59

Adjusted for tempest blindness: 11.29

Revenge: +0.99–1.5 actions.

Revenge*: +1.44-1.95 actions + 0.33-0.5 action.

Intimidate: 1.575 + 0.4 enemy action

Intimidate Monarch: 1.575 + 0.4 enemy action + 0.4 action

Intimidate*: 2.6 + 0.4 enemy action

Intimidate* Monarch: 2.6 + 0.4 enemy action + 0.4 action

Break: 5.75 + 0.5-1 action

Break*: 7.4 + 0.5-1 action

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2973296992					

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