100% ACHIEVEMENT GUIDE | Darkest Dungeon II

100% ACHIEVEMENT GUIDE | Darkest Dungeon II

Achievement Info


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Abandon hope, ye who enter here cause after all, only pain and bitterness of loss and defeat awaits you ahead. And even the smallest beacon of light will not save you from the darkness that has filled the world like mud. And no hope will save you from the nightmare that your soul will know while you get 65 achievements in the sequel to the famous roguelike — Darkest Dungeon II.

Live. Die. Repeat.If you have never heard of the Darkest Dungeon, then you should know that your defeats, constant need, death of heroes and other failures are the very essence of the game. You are not brave heroes here who overcome evil with one hand. You are ragamuffins who are trying to survive or at least not go crazy in a world full of agony. In the first stages, you will constantly lose battles, valuable items, heroes, and despite this, you will need to try again and again. Each new run or expedition will advance you little by little or be your end.

Great heroes can be found even here, in the mud and rain.Heroes are an important part of the gameplay. Hire and pick them right, improve them, take care of their physical and psychological state, open memories, start relationships to achieve success, but at the same time also expose them to illness, injury, stress and other negative effects. In general, do everything so that the life of your heroes does not seem like paradise, and then you can unlock a large number of achievements.

Continue the onslaught! Destroy. Them. All.Kill enemies and bosses in different locations, do not spare anyone and you will be rewarded. A significant part of the list is made up of various achievements that require you to kill certain enemies or dungeon bosses. Some will unlock over time as you try again, and some will require you to meet certain conditions in order to achieve it, but in any case, remember that killing almost everything in this game is rewarded in full.

Spoiler Free Zone I usually write a separate paragraph in my guides that the game has story achievements, the description of which may contain spoilers, but apparently not for this game. The fact is that descriptions of achievements can hardly reveal at least any plot points of the game.

In addition, the very concept of the game is based on the fact that each attempt will be random and unique for each player.

The only thing that can become a spoiler here is the backstory of the characters, which you will learn as you open the memories, but I'm not sure if this is something important and should be hidden from your eyes. Feel free to play and use this guide without fear of learning something you shouldn't know about this game.

Achievement Info Difficulty level of achievements: Hard.

Total achievements: 65 (100%).

Offline achievements: 65 (100%).

Online Achievements: 0.

Estimated time to complete all achievements: 100+ hours.

Minimum number of passes for 100%: Countless, as much as you need.

Glitchy achievements: None.

Missable Achievements: Yes.

Achievements with difficulty levels: None.

Required DLCs for 100% achievements: None.

Resurrection


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Flagellant is the newest, twelfth hero in the game, he is known to many veterans of the Darkest Dungeon, because. met in addition to the first part of the game - The Crimson Court. Now he is returning again in order to show the strength of his faith and will not regret a single drop of his blood for this.

The Flagellant is a unique hero, who can be can be considered a support and DPS hero. He thrives on taking punishment and is at his best when also at his worst. His attacks and skill tend to harm himself in the process while dealing damage to enemies or even healing the rest of his party.

When the Flagellant is on Death's Door, he can gain various buffs but this is basically a dice roll since he's at critical HP.Lash's Gift restores some of the Flagellant's HP while buffing a party member's strength and defenses. The Deathless skill can restore a party member's HP at the cost of the Flagellant's HP.

A man in a robe, claiming communion with the divine. Madness.

Unleash Hell


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Boudica the Hellion become available once you reach Profile Rank 3.

The Hellion's primary role a front-line damage dealer with large bursts of damage, but not much damage in-between. Her ability to gain extra damage pairs well with her secondary tank role, which often causes her to drop to lower HP since she doesn't gain any defensive tokens like block dodge.

She counteracts this by having a multitude of self-heals, both for HP and stress. Her bleeds suffer somewhat from this, since they don't scale as well as her direct damage moves with her low-health damage buff active.

Barbaric rage and unrelenting savagery make for a powerful ally.

Funny Guy


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Long Live The King


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Wyrdly Reconstructed


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Boxcar Kid


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Unfulfilled Desires


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Vestal is both a support and a damage dealer, having great flexibility regarding her skills and ranks.

However, Vestal's low speed and big cooldowns on her skills along with her unique Conviction Token make it crucial to plan and choose well which skills to use in combat as Conviction is able to make skills much more powerful (Consuming these tokens in the process).

A sister of battle. Pious and unrelenting.

When You Want Something Done Right


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Don't Make Me Turn This Coach Around


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Serenity Now!


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It Rings A Bell


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A Life Well Lived


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Tears In The Rain


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A Clear Conscience/Shrine Of Reflection


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FNG


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Predator


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Creatures for this achievement can be found in the Creature Den. This location node consists of a 2 wave battle against a variety of animal enemies. Clearing the Den will reward the player with an assortment of inn items and combat items as well as one Animal Part item. These are a type of unique currency that need to be delivered to the inn in exchange for powerful effects.

Creature Dens have different chances to appear on the map depending on the current region.

Creature Dens will not appear naturally in The Sprawl

Creature Dens will always appear naturally in The Foetor and The Tangle

Creature Dens can appear naturally in The Shroud and The Sluice, but it is not guaranteed

Image Name Description

Bacon Bits


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Image Name Description

Dissector


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When the otherwordly corruption spread from the Mountain, the last strength of humanity stood against it in the woods of the Tangle in a desperate attempt to stop it. But their faith and steel was pointless against the horrors that swallowed their sanity, leaving behind nothing but human husks, aimlessly wandering in the battlefield. The final blessing of death has been denied to them, instead they remain in the world, trapped in an endless nightmare and filled with regrets of failure.

The very last remains of their humanity still linger in them, remembering their military formation and tactics in order to slain every creature traversing the woods. Despite their cadaveric appearance, they can still stand up when facing death, or even return from the dead with the power of faith. Slaying these poor souls is an act of mercy.

Image Name Description Arbalest Armed with heavy crossbows, the arbalists of the lost battalion were skilled marksmen tasked with providing ranged support to their comrades. Even though their bodies and minds have been stolen by the forest, their skills are still almost as sharp as their bolts.

The Arbalist serves as fierce, ranged back-line for The Lost Battalion. It can cause great damage to a single target with its crossbow or shoot large sharp arrow causing bleed to all heroes. If cornered on the front line Arbalist will fire an weak Hip shot trying to defend themself while returning to the back positions. Bullseye Barrett Bishop Dreaming General Drummer Foot Soldier Gander Knight

Banishment


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Image Name Description

Deprogramming


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Image Name Description

Ichthyophobic


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Image Name Description

Reverse Banditry


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Image Name Description

Now Stay Dead


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Image Name Description

No More Mouths To Feed


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Image Name Description

This Belongs In A Museum


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Creep And Sleep


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Meat And Greet


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Clearing The Ledger


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Catch And Decease


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Overdue Notice


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Escape From The Black Hole/Circle Of Life


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Not Today!


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Autodidact


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Whale


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Triage


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Road Trip


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It Happens/No Gravestone Left Unturned


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Hat Trick


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Spelunker


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Rush Hour


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Merry Time


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Harvest Festival


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To Grandmother's House


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A Place To Lay Your Head/Pub Crawl


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The Inn is the final stop on each route in Darkest Dungeon II. The player's party can rest, replenish supplies, and upgrade The Stagecoach before embarking on the next leg of the journey. Each Inn has slightly different effects that are applied upon entry. This is also the last chance to alter relationships before the player's party embarks on the next leg of the journey.

In total, there are 24 types of Inns that you can find on the your path. Here is the full list and their description:

SignName⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Description⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Screenshot The Torch & Crown "A glimmer of hope in the quickening dark."

The Clash/Utopia


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Eidetic


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Nope


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At the Inn the player has the option to abandon their run. Abandoning the run at the Inn acts slightly differently than abandoning the run mid-region. If the player elects to end their run at the Inn, they are allowed to keep an amount of their Candles of Hope that are stored.

Unshackled


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Hot Air


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Eyes Up


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Handled


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Body Of Work


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Hard Mode


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Grand Slam


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Hope Rekindled/This Looks Familiar/The World As It Was


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Most will end up here, covered in the poisoned earth, awaiting merciful oblivion.

The Altar of Hope is the first place traveled to after The Crossroads in Darkest Dungeon II and is the first location in The Valley. If the player has any Candles of Hope they will be forced to stop at the Altar and spend them. If the player has no candles they will not be able to interact with the Altar.

The Altar is used as the games main meta-progression location. Within the Altar are multiple locations, such as The Timeless Wood, where the player can spend their earned Candles of Hope for permanent buffs/upgrades, apply Memories to Heroes, and unlock a variety of items to be added to the loot pool for the current profile.

The player is required to spend all of their available Candles before being allowed to leave the Altar and continue the run. If the Altar is full upgraded the player must add their earned Candles from the prior run into The Pool of Reflection.

Loop Year


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Ramble On/20,000 Leagues Above The Sea


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Conclusion


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