I got curious and decided to take each character into training to see how much damage each ability does, as well as how long some of the timed abilities take. This is what I found.
Guide To Basic Damage Breakdown
Basic Runthrough
Sazan: Level 1 (No Criticals)- Inertia Rifle (18 shots) just over half health.
- Shotgun (3 shots) about 60%.
- Electroknife (1 shot) about 40% of which about 30% is a DOT.
- Rifle (24 shots) about 70%.
- Turret (lasts about a minute) super inaccurate against dummies, seems to aim for lower body/feet. Avoiding criticals? Over minute does 100%.
- Flashbang, 30%.
- Flamethrowers (~38 seconds until overheated) 100% in ~5 seconds.
- Magma Spiral (~45% heat) only does damage on grounded opponents couldn't test against dummy, seems to do a good amount of damage while in area.
- Killed stomper in ~5 seconds.
- Ignition Spark (~45% heat) 15-20% damage.
- Fireball (45% heat) 10% initial and 30% DOT.
- Standard Fire: (40 shots per cartridge, 3 cartridges) 1 cartridge = 100%.
- Tanking Up: heals for 200.
- Blowback Vents: about 20% over full duration.
- Upshift: about 35%.
- Standard Fire: (6 shots) single shot seems to do about 5% initial 15% DOT 5 shots 100%.
- Adhesive: About 15-20%.
- Pistol: (6 shots) 60%.
- Sword: ~11% per swipe, 22% per attack.
- Disturbing Strike: ~15%.
- Watering Can: (15 shots) ~60%.
- Seed Pod: (Lasts ~20 seconds, maybe a bit less) 100% in about ~10 seconds.
- Crop Dust: Tested on Stompers, doesn't effect non-grounded like dummies. ~40% over duration.
- Swipe: 7 is 100%, around 15% per.
- Sonic Pulse: ~15%.
- Enrage both: ~10%.
- Resonating Axe: Spins is ~60% total, 40% as bleed. Quake is ~15%.
- Knuckleduster: (80 charge, used up in ~5 seconds) Just over 100%.
- Haymaker: (Full shields) ~40%, (no shields) ~20%.
- Shield of Justice: ~15% per hit, can hit multiple enemies.
- Standard Fire: (8 shots, without the starting perk) ~60%, Aiming down sights ~80%.
- Squid Mine: Cannot test in training.
Source: https://gameplay.tips/guides/7706-crucible.html
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