Scourge Lords

Starting Stats, Spells And Weapons

Scourge Lord

Hit Points 19

Strength 6

Morale 10 (most likely actually 9 but dark blessing changes this)

Magic Resistance 8

Armor 0

Rank Back

Traits

Dark Blessing (always starts with +1 Morale)

Lifeforce Casting (range 4)

Desert Move

Ritual Caster

Weapons

Cast Spell (Defilement level 2)

Staff (Initiative 5, Range 1, Damage 1-3)

Known Spells

These can be learned or known by a Scourge lord

Level 1 (Random 2)

Bolt of Unlife

Dehydration

Fear

Shadowform

Strength Sap

Level 2 (Random 2)

Finger of Death

Lashes of Darkness

Scourging Wind

Terror

Weakness

Level 3 (Random 2 upon becoming a Scourge King)

Chill of the Dead

Desert Storm

Symbol of Dread

Symbol of Unlife

Rituals And Their Descriptions

Progression Rituals

Lesser Ritual of Scourge Mastery (25 lf)

Grants a random level 1 Scourge Ritual

Ritual of Scourge Mastery (100 lf)

Grants a random level 2 Scourge Ritual and converts your Scourge Herald into a Scourge Lord

Grand Ritual of Scourge Mastery (800 lf)

Grants a random level 3 Scourge Ritual and converts your Scourge lord into a Scourge King

Level 1

Call of the Pyramid (50 lf)

Teleports the Caster to an owned Pyramid of power of your choice

Construct Pillar of Power (25 gold 25 iron 3 ap (requires flat ground))

Creates a Pillar of Power draining Lifeforce (max 15 per turn) from the surrounding area and slowly turning it to desert, also slowly spawns ghouls over time that can be transferred into your army

Scourge Summons (50 lf)

Summons random low end Scourge beasts to your army

Dark bonds (150 lf 3 ap(must be cast on a mine))

Summons slaves 6-11 and a Taskmaster as long as the Taskmaster is still alive the mine doubles its normal output to a max of 3 gold and 3 iron

Level 2

Call of the Pillar (50 lf)

Teleports the Caster to an owned Pillar of power of your choice

Construct Pyramid of Power (75 gold 75 iron 6 ap)

Converts a Pillar of power to a Pyramid of power increasing its desertification range and draining more Lifeforce per turn (max 50)

Pyramid Walls (50 lf 25 iron 3 ap)

Fortifies a Pyramid of power with walls

Appoint Herald (100 lf 30 gold)

Summons a Scourge Herald

Dark Blessing (100 lf)

Gives a random dark blessing to your most of your faction including units summoned after dark blessing has been cast

can be cast multiple times increasing the amount of lf you have to spend to cast it by 50 (capping out at 1050 after which you can no longer cast it)

Dark blessings available

Morale +1

Strength +1

Hit points +1-4

Regeneration 5%

Fire Shield 2

Shock Resistance +50

Acute senses

Fear +1

Protection +1

Fire Resistance +50

Dark Scourge Summons (150 lf)

Summons Medium end Scourge beasts to your army (can summon a Scourge ant queen which if it loses control of its ant hill turns into a normal giant ant hill)

Construct Guardian (100 lf 10 iron 3 ap)

Summons a Guardian statue to your location

Level 3

Pyramid Gate (100 lf)

Teleports the Caster and his army to an owned Pyramid of power of your choice

Construct Mountain of Power (250 gold 250 iron 250 lf 9 ap(must be cast on a mountain))

Converts a Mountain to a Mountain of Power

This drains the Lifeforce of a large surrounding area (max 100 lf per turn) turning it to desert

Black Scourge Summons (750 lf)

Summons High end Scourge beasts to your army

Summons

Scourge Summons

Spiderlings 5-10

Hyenas 5-8

Black Spiders 3-4

Dark Centipede 1

Black ants 2-6*

Black Soldier Ants 2-3*

Scourge Ant 1

Dark Scourge Summons

Scourge Spider 2-4

Scourge Ant Queen*

Black soldier Ants 4-8*

Basilisk 1

Scourge Flame 1

Scourge Ants 2-4

Dark Serpent 2-5

Black Scourge Summons

Myrmecoleon 1

Scourge Wind 2-4

Apophis 1

Monster Scarab 1

Scourge Worm 1

Construct Guardian

Summons a Guardian Statue with 2 random level 1 Dark magic spells

(fear, dark cloud, tendril of darkness, summon shade, shadow form)

Units And Rare Units

Units

5 Spearmen 50 gold

5 Swordsmen 50 gold 10 iron

5 Archers 50 gold

5 Crossbowmen 50 gold 5 iron

5 Heavy Infantries 50 gold 25 iron

1 Catapult 25 gold 50 iron

5 Desert Warriors 50 gold

3 Camel Riders 50 gold

2 Sellsouls 50 gold (Unlocked after becoming a Scourge King)

Rare Units

Scout 17-24 gold

Shiekh 46-64 gold

Captain 41-49 gold

Assassin 94 gold

Scourge Herald 67-71 gold (only seems to appear if you have no scourge heralds, lords or kings left)

Notes

* gets summoned together at that level

all ants cannot be controlled or transferred into the player army and instead become a friendly wandering army when summoned

ap = Action points

lf = Lifeforce

Scourge lords always start with a Citadel(5 Camel riders, 8 Desert warriors), a Pillar of Power, a Market Village and a Scourge Herald

The Price ranges and summon amounts and blessing bonuses are based on what I've experienced if you find a new high or low for the prices or summons or a blessing that I don't have listed please tell me so and I'll adjust it accordingly

If there's anything you think I should add to this as well please tell me

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2638746397					

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