Cloud Lords

Lords

Cloud lord (starter)

Cloud caster

Storm captain

Cloudfolk elder

Air elemental Queen (summoned)

Storm Giant (summoned)

Frost Giant (summoned)

Solar Eagle (summoned)

Champion of Storms (summoned)

Black Hawk (summoned, cannot command)

Units

Units

Airya Spearmen 50 gold 1 sapphire

Airya Archers 50 gold

Airya Swordsmen 50 gold 2 sapphires

Iceclads 50 gold 5 sapphires

Dawn Guards 25 gold 5 iron 10 rubies

Dusk Guards 25 gold 5 iron 10 emeralds

Cloudfolk Archers 75 gold

Cloudfolk Soldiers 75 gold

Catapult 25 gold 50 iron (only available on the surface of Elysium)

Rare units

Lords

Cloudfolk elder (only saw it appear once in 100 turns and forgot to write down price)

Cloudcaster 58-59 gold

Storm Captain 41-48 gold

Airya Scout 16-28 gold 0-1 sapphire

Cloudfolk Ladies 75 gold

Cloud Lord (Starter Lord)

Cloud lord

Hit Points 6

Strength 4

Morale 10

Magic Resistance 9

Armor 0

Rank back

Traits

Cold resistance 50 (100 via Progression)

Shock resistance 50 (100 via Progression)

flying

ritual caster

Awe +1 (Progression)

Weapons

cast spell storm magic level 2 (level 3 via Progression)

Staff Initiative:5 Range:1 Damage:1-3

Known Spells

level 1 (random 2)

Guide Arrows

Shock

Gust of wind

Swiftness

Sparks

Lightning Resistance

Shock field

Air Shield

level 2 (random 2)

Wind guide

Chain lighting

Thunder Ward

Haste

Thunderhead

Lightning bolt

Protective Winds

Storm Wind

level 3 (random 2 Learned via progression)

Gale

Arcane tempest

Quicken Army

Call Lightning

Lightning Storm

Friendly Storm

Cloud Caster

Cloud caster

Hit Points 5

Strength 4

Morale 10

Magic Resistance 8

Armor 0

rank back

Traits

Cold resistance 50 (100 via progression)

Flying

Ritual caster

Awe +1 (progression)

Lighting res 100 (progression)

Weapons

Cast spell storm magic level 1 (Level 3 via Progression)

Staff: Initiative:5 Range:1 Damage:1-3

Known Spells

level 1 (random 2)

Guide Arrows

Shock

Gust of wind

Swiftness

Sparks

Lightning Resistance

Shock field

Air Shield

level 2 (random 2 Learned via progression)

Wind guide

Chain lighting

Thunder Ward

Haste

Thunderhead

Lightning bolt

Protective Winds

Storm Wind

level 3 (random 2 Learned via progression)

Gale

Arcane tempest

Quicken Army

Call Lightning

Lightning Storm

Friendly Storm

Storm Captain

Storm captain

Hit points 6

Strength 4

Morale 5

Magic Resistance 5

Armor 2

rank mid

Traits

Cold resistance 50

shield

Ice armor 1

flying

Weapon

Ice blade: Initiative:4 Range:1 Damage:1-6

Cloudfolk Elder

Cloudfolk elder

Hit Points 4

Strength 3

Morale 3

Magic Resistance 7

Armor 0

rank back

Traits

shock resistance 50

poison resistance 100

ethereal

floating

weapon

cast spell storm magic Level 1

pummeling winds: Initiative:5 Range:1 Damage:1-3

Known Spells

level 1 (random 2)

Guide Arrows

Shock

Gust of wind

Swiftness

Sparks

Lightning Resistance

Shock field

Air Shield

Champion Of Storms

Champion of Storms

Hit Points 20

Strength 5

Morale 15

Magic Resistance 7

Armor 3

rank mid

Traits

shock resistance 100

shield

shock shield 2

fast

flying

floating

ritual caster

Weapons

Cast spell storm magic level 1

Lightning lance: Initiative:5 Range:1 Damage:1-18

Broadsword: Initiative:4 Range:1 Damage:1-6(+2)

Lightning Hoof: Initiative:2 Range:1 Damage:1-6

Known Spells

level 1 (random 2)

Guide Arrows

Shock

Gust of wind

Swiftness

Sparks

Lightning Resistance

Shock field

Air Shield

Storm Giant

Storm giant

Hit Points 104

Strength 10

Morale 6

Magic Resistance 8

Armor 0

rank mid

traits

shock resistance 100

hates earth beings

giant sized

flying

ritual caster

Weapons

Thunder fist: Initiative:2 Range:1 Damage:1-1(+23)

Lighting strike: Initiative:8 Range:10 Damage:1-15

Frost Giant

Frost giant

Hit Points 128

Strength 10

Morale 6

Magic Resistance 8

Armor 1

rank front

Rraits

fire vulnerability 50

cold resistance 100

large shield

ice armor 1

frost shield 4

hates fire beings

giant sized

snow move

ritual caster

Weapon

Battleaxe: Initiative:3 Range:1 Damage:1-8(+25)

Solar Eagle

Solar eagle

Hit Points 77

Strength 9

Morale 7

Magic Resistance 8

Armor 1

rank mid

traits

acute senses

fast heal

awe 1

giant sized

flying

Weapons

drop boulder: Initiative:1 Range:50 Damage:1-50

cast spell solar magic level 2

talon: Initiative:2 Range:1 Damage:1-20

talon: Initiative:2 Range:1 Damage:1-20

beak: Initiative:2 Range:1 Damage:1-25

spells

Level 1 (random 2)

sunlight

aura of the sun

sunbeam

Level 2 (random 2)

vengeance of the sun

solar flare

solar rays

Air Elemental Queen

Queen of Clouds, Thunder and Storms

Hit Points 100

Strength 8

Morale 15

Magic Resistance 9

Armor 0

rank back

Traits

shock resistance 100

poison resistance 100

sleep immunity

ethereal

air shield 75

other planar immortality (air)

combat caster

giant sized

flying

floating

ritual caster

Weapons

cast spell storm magic level 3

Project Lightning: Initiative:8 Range:8 Damage:1-45

Gusts of Wind: Initiative:4 Range:1 Damage:1-8

Known Spells

level 1 (random 2)

Guide Arrows

Shock

Gust of wind

Swiftness

Sparks

Lightning Resistance

Shock field

Air Shield

level 2 (random 2)

Wind guide

Chain lighting

Thunder Ward

Haste

Thunderhead

Lightning bolt

Protective Winds

Storm Wind

level 3 (random 2)

Gale

Arcane tempest

Quicken Army

Call Lightning

Lightning Storm

Friendly Storm

Rituals

Rituals

Progression

Lesser ritual of mastery (15 diamonds)

Unlocks Diamond Alchemy

Ritual of mastery (50 diamonds (25 after first))

Unlocks a random level 2 ritual

Ritual of Grand mastery (150 diamonds (75 after first))

Unlocks a random level 3 ritual

storm pact ((Queens) 22 diamonds)

Unlocks a random Queen ritual

King of giants ((Storm, Frost giants) 100 diamonds(storm) or 100 sapphires (frost))

Converts the Giant into a Titan of the same type and unlocks King of Giants rituals

Level 1

Lesser sky summoning (25 diamonds)

Summons a random amount of Lesser sky creatures

Black Hawk 1

Cloud elementals 2-4

Air Elemental 1

Murder of Crows 7-15

diamond alchemy (10 rubies 10 sapphires 10 emeralds)

Converts used gems into 25 Diamonds

lesser air summoning ((Queens, Champion) 20 diamonds)

Summons random air elementals

Air Elemental 1

Cloud Elemental 2-4

Level 2

Greater sky summoning (50 diamonds)

Summons random Greater sky creatures

Cloud Warriors 10-19

Roc 1

Sylph 3-4

Gryphon 1

Summon storm giant (75 diamonds)

Summons a Storm Giant (Lord)

Summon mist warrior (25 diamonds 25 sapphires (22 each for Queens))

Summons Mist Warriors 4-12

Summon yeti (25 diamonds 25 sapphires)

Summons a yetis 3-5

Shape clouds (5 diamonds 5 emeralds 3 ap)

Creates a permanent stable cloud in an empty sky tile

rainbow curtain (25 diamonds 6 ap)

Creates a Rainbow Curtain on a fortified location

Greater air summoning ((Queens) 44 diamonds)

Summons random air elementals

Thunderbird 3-5

Sylph 3-4

Summon champion of air ((Queens) 44 diamonds)

Summons either a Storm Giant or Champion of Storms

Summon smoke warrior ((Queens) 22 diamonds 22 rubies)

Summons Smoke warriors 5-12

Curtain of storms ((Queens) 22 diamonds 6 ap)

Creates a Curtain of Storms on a fortified location

Call giants ((storm,frost) 100 diamonds (storm) or 100 sapphires (frost))

Summons a random amount of Giants of the same type

Storm 3-8

Frost 3-8

Call winter wolves ((frost) 25 sapphires)

Summons Winter wolves 4-7

Level 3

summon queen of air (200 diamonds)

Summons The Queen of Thunder, Queen of Clouds or Queen of Storms

perpetual storm (125 diamonds)

Creates a perpetual storm on that tile which periodically summons friendly wandering storm clouds and storm elementals

Summon solar eagle (25 diamonds 50 rubies)

Summons a Solar Eagle

Summon Frost giant (75 sapphires)

Summons a Frost giant (lord)

Fimbul fortress (75 sapphires 25 diamond (must be cast on a frozen lake))

Creates a Fimbul fortress allowing you to recruit in that location

Cloud castle (150 diamonds (must be cast on clouds(cannot be cast on unstable or dispersing)))

Creates a Cloud castle allowing you to recruit in that location

Notes

Air elemental Queens always spawn with an orb of air and you can have a total of 3 of them

you always spawn with 2 cloud hamlets a mountain spire and a cloud palace

If your playing in a game with Scourge lords you may want to pay close attention to them even though they generally spawn opposite of you on most occasions if they spread out far enough the desertification effects of the their faction can destroy non permanent cloud tiles making it difficult to use the sky for travel aside from floating creatures

Your early lords are very squishy and can easily lose fights in the sky and on the ground try to rush your summon lords asap, buy extra lords when possible at the start and don't be too afraid to take your units out of your starting city independents don't spawn nearly as much in the sky and stop spawning all-together on your cloud after taking all the hamlets, towns and etc on it

I didn't bother writing the Black hawk stats since they are similar to heroes in that they cant command units but and seem to be of more use as aerial scouts than combat heroes

If I'm missing anything or you see any prices that I haven't seen yet please tell me and ill be sure to update it

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2640669570					

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