WARNING!
These are just combos. Knowing these won't magically make you good at the game. They're only for mixing up your gameplay and being a little bit more effecient at dealing damage. Knowing how and when to use these will help you win a little bit more fights than you normally would without them, but only if you're already half decent at the game.
Think of these combos as sections of a long strings. Mix and match them together and try to get used to making the best kind of string, "organic strings". In other words, try to get used to throwing together some of these combos by adapting to what's happening. If you get good enough at this then the opponent won't be able to predict or get you off of him.
That being said; good luck, have fun, experiment, and I hope this helps you with climbing that ladder. Oh, and play however you like, but NEVER leave a room without a "gg".
This entire steam guide is out of date, but the google document is up to date
That is all. :D
The Basics And Legend
All damage numbers on a combo without a signature in them were done with a legend with 5 strength against a legend with 5 defence. The ones with signatures are done with the legend who does them's default stats against a legend with 5 armor. I'll try to make it clear when you need a higher dex character to make it true. I'm sorry if I messed any of the damage numbers up.
Heavy Attacks:
NH = Neutral/Up Signature/Heavy
DH = Down Signature/Heavy
SH = Side Signature/Heavy
Light Attacks:
NL = Neutral/Up Light
DL = Down Light
SL = Side Light
Aerial Attacks
R = Recovery (Any heavy attack in the air other then the down heavy. This helps you get back on stage hence the name.)
GP = Ground Pound (Down heavy in the air)
NA = Neutral/Up Air
DA = Down Air
SA = Side Air
Other:
GC = Gravity Cancel (Dodging without moving in the air and then doing an attack or even taunt. This does the ground version of whatever you did.)
J = Jump
FF = Fast Fall
UD = UP Dodge
FD = Forward Dodge (dodge at them)
BD = Dodge Away/Back Dodge
DD = Down Dodge
X = Whatever followup previously mentioned
Blue = It's possible and is semi-reliable to make it true without changeing dex.Bold = The combo can be true, but is very inconsistant in when it's true.
White = Pseudo Combo or Followup
The original google docs project that I made said if the combo was true or not. Please go to that if you want a more accurate, easier to read version.
https://docs.google.com/document/d/16VFCiP6VOJ8C-39Rm4gRVSwOfGbN8d6gmHPEqt0yLgU/edit
I am trying to just finish the list in general, but you can help fix any misteaks by commenting here, on the Reddit post, or even on the google document if you find any faults with the list.
Unarmed
DL, SH (Wait for the opponent to land on you) 24.7 Damage
DL, NH 28.9 Damage
DL, J, NA (Good, reliable combo for dealing damage) 29 Damage
DL, J, SA 28 Damage
DL, J, DA (Good for setting up ledge guards) ~30 Damage falls to ~20 at red
DL, J, R (Good kill-move) 23 Damage DL, J, R, NA (low-mid damage) 44 Damage
DL, J, R, J, NA (mid-high damage) 44 Damage
DL, J, R, GP (needs low damage) 45 Damage
DL, J, R, J, R (Mid-High damage is needed) 38 Damage
DL, J, GP 30 Damage DL, J, GP, R, X (Low-Mid damage) 46.1+X Damage
DL, J, GP, J, NA (Needs low-mid health) 51 Damage
DL, J, GC, NH 28.9 Damage
DL, J, GC, SH (Needs to be at low health) 24.7 Damage
DL, J, GC, DH (Good Kill-move) 24.4 Damage
DL, J, GC, NL 33 Damage DL, J, GC, SL 23 Damage
DL, J, GC, DL, J, NA 37 Damage
DL, J, GC, DL, J, DA ~38 Damage falls to ~28 at red DL, J, GC, DL, J, SA 36 Damage
DL, J, GC, DL, J, R 31 Damage DL, J, GC, DL, J, R, J, R 46 Damage
SA, DL, X (needs to have virtually no damage) 28.7+X Damage
Swords
DL, J, SA (Good for setting up a ledge guard) 25 Damage
DL, J, DA (Good for spiking and setting up another attack) 26 Damage DL, J, DA, NA (Bounces off of the floor) 46 Damage
DL, J, DA, R (Bounces off of the floor} 52.7 Damage
DL, J, DA, SA (Bounces off of the floor} 43.4 Damage
DL, J, NA (Very Unreliable) 28 Damage
DL, FD, NA (More risky, but more reliable) 28 Damage
GP, NA (Bounces off of the floor) 42 Damage
DL, J, GP, NA (Bounces off of the floor) 50 Damage
DL, J, GP, DA (Bounces off of the floor) 49.1 Damage
DL, J, GP, SA (Bounces off of the floor) 47 Damage
DL, J, GP, R (Best at low-mid damage) ~53 Damage
DL, J, GP, R, NA (Best at low-mid damage) ~73 Damage
DL, J, GP, R, SA (Best at low-mid damage) ~70 Damage
DL, J, GP (Easiest at low-mid damage) 30 Damage
DL, R (Better at low damage) ~31 Damage - Varies based on health
DL, J, R (Get’s more hits when you jump if the opponent is highly damaged) ~31 Damage - Varies based on health
DL, J, GC, NL 32 Damage
DL, J, GC, SL (Good for setting up a ledge-guard) ~28 Damage
DL, J, GC, DL, J, SA (True, but very hard to pull off) 33 Damage DL, GC, NH (Bödvar) (Works best with low damage) 31.8 Damage
DL, GC, NH (Hattori) (True due to the dodge startup time) 32.4 Damage DL, GC, NH (Thatch) 35.7 Damage
DL, GC, NH (Asuri) 36.5 Damage
DL, GC, NH (Sir Roland) 29.5 Damage
DL, GC, NH (Koji) 40.8 Damage
DL, NH (Need to land on the floor first and dodging can help) (Jhala) 31.4 Damage
DL, GC, SH (Bödvar) 38 Damage
DL, J, GC, SH (Hattori) 38.3 Damage
DL, J, GC, SH (Sir Roland) 36.1 Damage
DL, GC, SH (Thatch) 38.2 Damage
DL, J, GC, SH (Thatch) (More Reliable when you jump) 38.2 Damage
DL, J, GC, SH (Asuri) 30.3 Damage
DL, J, GC, SH (Koji) 38.1 Damage
DL, GC, DH (Bödvar) 34.4 Damage
DL, GC, DH (Sir Roland) 28.7 Damage
DL, J, GC, DH (Asuri) 29.9 Damage
DL, J, GC, DH (Jhala) 34.5 Damage
SL, NH (No to very little damage) 42.8 Damage
SL, SH (Bödvar) 50 Damage
SL, SH (Hattori) 50 Damage
SL, SH (Sir Roland) 32 Damage
SL, SH (Thatch) 50.7 Damage
SL, SH (Asuri) 41.6 Damage
SL, SH (Koji) (Low-Mid Damage) 50.1 Damage
SL, SH (Jhala) 48.3 Damage
SL, DH (Koji) Upwards of 42.2 Damage (You many need to charge it for timing)
SL, DH (Jhala) 47.1 Damage
SA, DL, X (You need to be sliding on the floor during the SA) 42 Damage
DA, SA (very damage dependent) 35.8 Damage
Hammers
SA, DL, X 47+X Damage SA, NL, X 28+X Damage
SA, SL 40 Damage
DL, NL (Only works at low damage) 38 Damage
DL, SL (Only works at low damage) 28 Damage
DL, J, DA (Stacked up - Great kill move) 20 Damage
DL, J, SA 28 Damage DL, J, GP 35 Damage
DL, NH (Bödvar) 34 Damage
DL, NH (Cassidy) 21.8 Damage DL, NH (Gnash) 29.5 Damage
DL, NH (Scarlet) 31.6 Damage DL, NH (Sentinel) 36.2 Damage
DL, NH (Teros) 27.1 Damage
DL, NH (Kor) 36.8 Damage
DL, SH (Bödvar) 41.3 Damage DL, SH (Gnash) 29.8 Damage
DL, SH (Scarlet) 33.1 Damage
DL, SH (Sentinel) (Can be harder to hit than the NL version, but does more damage and is better at killing. Look at the frame by frame hitboxes for spacing. When it’s true the opponent never becomes unstunned.) 40.9 Damage
DL, SH (Kor) (Needs good spacing) 35.9 Damage{/u}[/h1]
DL, DH (Sentinel) 28.9 Damage
DL, DH (Teros) (Useful at low damage) 41.5 Damage
DL, SH (Kor) (You need to be stacked and have low damage for it to be true) 40 Damage
DL, J, GC, NL 28 Damage
DL, J, GC, SL 28 Damage DL, J, GC, DL, J, DA 28 Damage
DL, J, GC, DL, J, SA 36 Damage
DL, J, GC, DH (Bödvar) 33.1 Damage
DL, J, GC, DH (Scarlet) 19.3 Damage
DL, J, GC, DH (Teros) (Useful at high damage) 41.5 Damage DL, J, GC, SH (Cassidy) 34.8 Damage
DL, J, GC, SH (Scarlet) 33.1 Damage
DL, J, GC, SH (Teros) 32.3 Damage
SL, DH (Gnash) (Yellow-orange health) 44.4 Damage
Rocket Lances
SL, J, NA 29 Damage
SL, J, SA 32 Damage
SL, J, R 25.9 Damage SL, J, GC, DL ~29 Damage
SL, J, GC, NL 32 Damage
SL, J, GC, SL, J, NA 39 Damage
SL, J, GC, SL, J, SA 42 Damage
SL, J, GC, SL, J, R 35.9 Damage
SL, NH (Orion) (Low damage) 35.1 Damage SL, J, GC, NH (Orion) 35.1 Damage
SL, J, GC, NH (Lord Vraxx) 50.7 Damage
SL, NH (Scarlet) 27.5 Damage
SL, NH (Ulgrim) 34.9 Damage SL, NH (Sir Roland) 32.1 Damage
SL, J, GC, DH (Orion) 35.2 Damage
SL, J, GC, DH (Lord Vraxx) 32.1 Damage
SL, J, GC, DH (Sir Roland) 40 Damage
SL, J, GC, DH (Scarlet) 39.6 Damage
SL, J, GC, DH (Ulgrim) 45.1 Damage
SL, J, GC, SH (Orion) ~36 Damage
SL, J, GC, SH (Lord Vraxx) ~32 Damage
SL, J, GC, SH (Sir Roland) 33.3 Damage
SL, J, GC, SH (Scarlet) 33.1 Damage
DL, SL, X (It's good for setting up your combo in a safe way) 35.2+x Damage
DL, SH (Ulgrim) 56 Damage
SA, J, DA ~42.8 Damage
DA, SL (Only good at low health) ~30+x Damage
Spears
NL, SH (Gnash) 35 Damage
DL, J, SA (True Until Red) 32 Damage
DL, J, SA, DA (Can be a good followup) 48 Damage
DL, J, NA (Normally needs a wall) 32 Damage DL, J, NA, J, R 47 Damage
DL, R 28 Damage
SL, SL 42 Damage
SL, DL 31 Damage
SL, DL, GC, NH, DL, J, SA (Orion) (needs 0 damage) 92.5 Damage
SL, NH (Orion) (Low Damage) 46.5 Damage
SL, NH (Gnash) 36.6 Damage
SL, NH (Queen Nai) 46.4 Damage SL, NH (Hattori) (Low Damage) 19.9 Damage
SL, NH (Ada) 46.5 Damage
SL, NH (Brynn) (Low Damage) 45.9 Damage SL, SH (Orion) 44.8 Damage
SL, SH (Brynn) 44.5 Damage SL, SH (Hattori) 39.2 Damage
SL, SH (Queen Nai) 46.4 Damage
SL, DH (Queen Nai) 41.7 Damage
DL, J, GC, NL 32 Damage DL, J, GC, SL 31 Damage
DL, GC, DL, J, SA 44 Damage
DL, GC, NH (Orion) 41.8 Damage
DL, GC, NH (Gnash) (Orange Health Up) 31.1 Damage
DL, GC, NH (Queen Nai) (True until orange) 40.6 Damage DL, GC, NH (Hattori) (Mid-High Damage) 38.6 Damage
DL, GC, NH (Ada) 41.2 Damage
DL, GC, NH (Brynn) (Low Damage) 40.9 Damage
DL, GC, SH (Orion) 40.1 Damage
DL, GC, SH (Gnash) (Orange Health Up) 40.2 Damage
DL, GC, SH (Queen Nai) 40.9 Damage
DL, J, GC, SH (Hattori) 41.5 Damage
DL, J, GC, SH (Ada) 28.8 Damage
DL, J, GC, SH (Brynn) 39.5 Damage
DL, GC, DH (Orion) 41.5 Damage
DL, GC, DH (Gnash) (needs mid-high damage) 41.1 Damage
DL, GC, DH (Queen Nai) (Only at Medium Damage) 36.2 Damage
DL, GC, DH (Hattori) 40.5 Damage
DL, J, GC,DH (Brynn) 51.2 Damage
DL, J, GC, DH (Ada) 34.2 Damage
NA, J, R (Can be a good finisher) 33 Damage
NA, J, SA 36 Damage
NA, J, SA, DA 52 Damage
Katars
DA, NL 27.4 Damage
DA, SL 24.4 Damage
DA, DL 22.4 Damage
DA, SL, NL 43.4 Damage
DA, SL, DL 38.4 Damage DA, SL, DL, DA, NL 61.6 Damage
[h] DA, NA (knock them off the ledge with the DAir) 22 Damage[/h]
DA, SA (knock them off the ledge with the DAir) 24 Damage
DA, NH (Queen Nai) ~38.3 Damage
DA, NH (Lucien) ~35.4 Damage
DA, NH (Asuri) 31.7 Damage
DA, DH (Queen Nai) ~34.8 Damage
DA, DH (Lucien) (Needs high damage) 30.7 Damage
DA, DH (Asuri) 37.1 Damage
DA, DH (Ember) 30.7 Damage
DA, SH (Queen Nai) (Needs high damage) ~24.3 Damage
DA, SH (Lucien) 31.5 Damage
DA, SH (Asuri) 28.8 Damage
DA, SH (Ember) 35.3 Damage
NL, J, R (true if you start stacked up with the oponent) 39.2 Damage NL, J, NA 34 Damage
NL, NH (Sentinel) 34.4 Damage
NL, NH (Lucien) 34.2 Damage
NL, NH (Asuri) 42 Damage
NL, NH (Ember) 40.6 Damage
NL, J, GC, NH (Queen Nai) 51.6 Damage
NL, J, GC, DH (Queen Nai) 48.9 Damage
NL, J, GC, DH (Sentinel) 57.7 Damage
NL, J, GC, DH (Asuri) 47.3 Damage
NL, J, GC, SH (Queen Nai) 39.9 Damage
NL, J, GC, SH (Sentinel) 39.6 Damage
NL, J, GC, SH (Lucien) 40.2 Damage
NL, J, GC, SH (Ember) 40.8 Damage
SL, NH (Sentinel) 31.4 Damage
SL, DH (Queen Nai) (Only at low damage) 44.9 Damage
SL, DH (Sentinel) (Low Damage) 54,7 Damage
SL, DH (Ember) 39.9 Damage
SL, SH (Queen Nai) 36.1 Damage
SL, SH (Sentinel) (Mid Damage) 36.6 Damage
SL, SH (Lucien) 38 Damage
SL, SH (Ember) 42.8 Damage
SL, R (SL off of a ledge) 25.6 Damage
SL, NL 35 Damage
SL, DL 33 Damage DL, R 34.2 Damage
DL, GP 33 Damage
DL, J, NA 29 Damage
DL, GC, NH (Queen Nai) (Light yellow and up) 42.8 Damage
DL, GC, NH (Asuri) 37.2 Damage
DL, GC, DH (Queen Nai) 42.8 Damage
DL, GC, DH (Sentinel) 34.6 Damage
DL, GC, SL (Lucien) 36.1 Damage
R, SA 36 Damage
GP. NA 32 Damage
GP, R 40 Damage
SA, DL (Low Damage) 29 Damage
Guns/Blasters
DL, J, SA (It’s true if you try to stay close to the ground, but otherwise it’s a pseudo) 43 Damage
DL, SL (Off ledge or low damage) 45 Damage DL, SL, J, SA (Off of a ledge or low damage) 61 Damage
SL, J, SA 34 Damage
DL, NH (Lucien) 50.2 Damage
DL, SH (Barraza) (Best at low damage) 57.7 Damage
DL, SH (Lord Vraxx) (Best at low damage) 60.4 Damage
DL, SH (Diana) 52.4 Damage
DL, DH (Barraza) (Needs low damage) 48.6 Damage
DL, DH (Diana) 46.8 Damage
DL, J, GC, DH (Lord Vraxx) 46.8 Damage
NL, J, GC, DH (Lord Vraxx) 49.8 Damage
NL, J, SA 46 Damage
NL, NH (Lord Vraxx) 59.1 Damage
NL, NH (Lucien) 53 Damage
NL, NH (Barraza) (Best at low damage) 57.2 Damage
NL, NH (Diana) 59.3 Damage
NL, GC, SH (Ada) 63 Damage
SL, SH (Lord Vraxx) 51.7 Damage
SL, SH (Barraza) 48.4 Damage
SL, DH (Barraza) 39 Damage
DA, GC, NL (Enemy on solid ground) 52 Damage DA, GC, NL, J, SA 68 Damage
DA, GC, DL 49 Damage
DA, GC, DL, J, SA 65 Damage
DA, SA (Dark Yellow to Orange Health) 38 Damage DA, GC, SL 37 Damage
DA, J, SA (Better at high damage w/ a jump) 38 Damage
DA, SA (Better at low damage w/out a jump) 38 Damage
DA, SL (Land on Floor) 40 Damage
DA, R 47 Damage
DA, NH (Cassidy) (Land on the floor first) 38.3 Damage
DA, NH (Lord Vraxx) (Land on the floor first) 53.9 Damage
DA, NH (Lucien) (Land on floor first) 48.3 Damage
DA, GC, NH (Ada) (Needs high damage) 47.9 Damage
DA, GC, NH (Thatch) (Is unreliable when compared to the SH version) 51.5 Damage
DA, GC, NH (Lucien) (Needs low damage) 45.4 Damage
DA, GC, DH (Cassidy) 48.8 Damage
DA, GC, DH (Lord Vraxx) (Need high damage) 46.4 Damage
DA, GC, DH (Ada) 48.2 Damage
DA, GC, DH (Lucien) (Low to mid damage) 45.3 Damage
DA, GC, DH (Barraza) 43.1 Damage
DA, GC, SH (Cassidy) 51.3 Damage
DA, GC, SH (Lord Vraxx) 54.8 Damage
DA, GC, SH (Thatch) 48.7 Damage
DA, GC, SH (Ada) 55 Damage
DA, GC, SH (Lucien) 44.3 Damage
Axes
NA, SA 36 Damage
SL, DL 31 Damage SL, J, SA 31 Damage
SL, J, NA 31 Damage
SL, J, DL 36 Damage
SL, J, GP 38 Damage
SL, NH (Teros) 46.8 Damage
SL, NH (Brynn) 42.8 Damage
SL, NH (Barraza) 39.6 Damage
SL, NH (Ulrim) 46.3 Damage
SL, NH (Jhala) 43.5 Damage
SL, DH (Teros) 44.5 Damage
SL, SH (Teros) (Low damage) 28.4 Damage
SL, SH (Barazza) (Low to mid Damage) 37.6 Damage
SL, SH (Azoth) 39.9 Damage
SL, J, GC, NH (Azoth) 42.7 Damage
SL, J, GC, DH (Azoth) 46.8 Damage
SL, J, GC, NH (Brynn) 42.8 Damage
SL, J, GC, SH (Brynn) 36 Damage
DL, DL (Low damage) 30 Damage
NA, J, NA 24 Damage
DA, NL (Needs really low damage) 37 Damage
DA. DL (land on the floor) 35 Damage
DA, NA (Bounce them off the floor) 30 Damage
SA, DA (Low Damage) 35 Damage
SA, DL (Low Damage) 32 Damage
SA, DL, J, SA (Low Damage) 49 Damage
SA, DL, J, SA, DA (Low Damage) 67 Damage
SA, SL, DL (Low Damage) 48 Damage
DL, J, R (High Damage) 31 Damage
DL, J, GP 37 Damage
DL, NH (Teros) 47.5 Damage
DL, NH (Brynn) 41.8 Damage
DL, NH (Barraza) 36.6 Damage
DL, DH (Teros) 27.4 Damage
Bows
DL, NL 32 Damage
DL, J, NA 31 Damage
DL, J, SA 26 Damage
DL, J, DA 28 Damage
DL, J, R 27 Damage DL, J, GP 31 Damage
DL, J, GC, SL (works best at low-mid damage) 33 Damage
DL, NH (Ember) (Only works at low damage) 33.5 Damage
DL, NH (Azoth) (Needs high damage) 38.3 Damage
DL, NH (Koji) 32.9 Damage DL, NH (Diana) 38.8 Damage
DL, DH (Ember) 33.4 Damage
DL, DH (Azoth) (Needs proper spacing) 33.7 Damage
DL, DH (Koji) (Needs proper spacing) 38.8 Damage
DL, J, GC, NH (Ember) (Works at high damage) 33.5 Damage
DL, J, GC, DH (Ember) (Best at high damage) 33.4 Damage
DL, J, GC, SH (Ember) (Good kill move) 31.7 Damage
NL, J, NA (Stacked up) 41 Damage SL, DL, NL 52 Damage
SL, DL, NL, J, R 69 Damage
SL, DL, NL, J, NA 73 Damage
SL, DL, J, NA 51 Damage
SL, SH (Azoth) (Needs low damage) 26.7 Damage
SL, SH (Koji) (Low to mid health) 33.7 Damage
SL, SH (Diana) (Dodge forward at mid-high damage) 57.9 Damage
SL, FD, DH (Diana) (low-mid damage) 44.9 Damage
SA, NA 34 Damage
SA, NL 36+X Damage
SA, SL, X [x]39+X Damage[/u]
SA, DL, X [x]36+X Damage[/u]
NA, NH (Koji) 43.9 Damage
Gauntlets
NL, SL 30 Damage
NL, DL, X 35 Damage
NL, DL, SL, J, DA, SA, X 78+X Damage
SL, NA 23 Damage
SL, J, SA 26 Damage
SL, R 26 Damage
SL, J, DA 28 Damage
SL, J, GC, NL 19 Damage
SL, J, GC, SL, X 22+X Damage
SL, GC, NH (Kor) 32.5 Damage
DL, SL 27 Damage
DL, NL 35 Damage DL, DH (Kor) 37.6 Damage
DL, SH (Kor) 43.8 Damage
DA, NL 36 Damage SA, DL 31 Damage
SA, FD, DA 32 Damage
SA, SL 26 Damage
R, NL 27 Damage
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=609425918
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