Corporation Guide [Spoiler]

Requirements

Requirements:

- $150.000b

- SF.3

- SF.9 (optional)

Meta Strategy

Create Agriculture-Division (Material-Division) and set them up (Smart Supply, etc; Optional: Spend Hashes from Hashnet server for corp funds and Scientific Research for faster progression). You want to have a good Production Multiplier (at least 500). Buy Hardware, Robots, AI Cores and Real Estate (with the Ratio 1:1:1:5 in the Warehouse). Increase the quality of your Plants with Scientific Research. Find investors at certain points, but be careful the "trick investors" doesnt work anymore (slower accumulation in increasing investor fundings). Get Wilson Analytics at least at lvl 10 (without hiring Advert).

Buy Export function and create Tobacco-Division with the initial set up (create Products). Export the Plants from the Agriculture-Division to Tobacco Division (Export in Agriculture: IPROD*-1 to Tobacco). Increase Production multiplier with purchases of Hardware, Robots, AI Cores and Real Estate. With 3 products in production-line hire Advert.

(Optional: Improved vertical production) Set up Chemical-Division and Spring Water. Chemical could do all important stuff here, but if you have $70b left, why not produce Water. Do not care for profit here. Increase quality of the Material (with Scientific Research) and increase material production (Production multiplier and Office improvements). Export plants from Agriculture to Chemicals and export chemicals from Chemicals to Agriculture. Export water from Spring Water to Agriculture and Chemicals. Use the same export function as in plants from Agriculture to Tobacco. Dont forget to hire Advert in Tobacco to boost popularity.

Before setting up dividends buy Shady Accounting and Goverment Partnership. Set up dividends and happy sales!

Edit: Instead of the Tobacco-division you could also try the Restaurant-Division. Instead of Plants export Food here. Tobacco is better in the beginning, but the Restaurant will pay off later.

Walkthrough: Initial Set Up

I created my corp in Sector-12 in the Townhall with the starting funds of $150.000b. The name is irrelevant. Unlock Smart Supply and upgrade Employees Improvements (Neural Accelerators, Nuoptimal Nootropic Injector Implants, FocusWires, Speech Processor Implant) at lvl 1. I prefer to upgrade my Dreamsense to lvl 5 (for popularity boost in the early game without spending money), upgrade ABC SalesBots to lvl 1 (additional improvements for sales beside Business Employees). Then go to the expand tab at the top and create an Agriculture-Division (name irrelevant again). Then set up the Division

The initial set up for each division looks like this:

Expand to all cities and buy warehouses. Increase the office size by +3 in each city and assign one employee at every position (Operations, Engineer, Business, Management, Research & Development and Intern). Apply Smart Supply (with left overs, you want to keep this setting all the time). Then give the SELL order at the produced material with MAX, MP. Your Division/corp is running now.

At this point your Hashnet server (if you have SF.9) could be beneficial. Exchange Hashes for Corp funds and Corp Research. When the Scientific Research hits 5.000k unlock the Hi-Tech R&D Laboratory (+10% Research in this Division) in the Research menu. Depending on what you want to do with the division the way you want to spend Scientific Research varies (more informations later), but back to the set up of your Agriculture Division.

At this point a quick explaination. The Operations Employees improve the amount of everything you produce, more Operations Empl. more stuff to sell. The Engineer increases the quality of materials and products. Both are quite useful/neccessary if you create products. The Management increases the effectiveness of Operations and Engineers. The Business Empl. are handling the sales and increasing the amount to sell. This comes in handy when the Demand of a material/product is lower than the competition (You can unlock this in the corp menu, but its not worth it unless you test numbers and). But you can see that as well, if you produce more than you sell in an office, since the warehouse will fill up then. To avoid this situation configure the SELL with MP*0.9 or smth. The Research & Development is responsible for the amount of Scientific Research. Remember the higher the Scientific Research the better is the quality and so are the sales. Then Intern Empl. are responsible to keep the morale and energy up. They also increase the average experience of the all Empl. in the office. You want to have morale and energy at 100 (or above with upgrades in Research), so the profit is maxed out for the current situation. From my personal perspective 1 out of 8 Empl. should be interning, so with 12 Empl. in total set 2 of them to Intern.

Walkthrough: Progress With Your First Division

If you have 100 morale and energy, you could think of finding some investors. This feature is at the front page. The problem with investors is they are getting private shares, so you cannot buy them back later. The other thing is, the trick investors doesnt work anymore how it used to be (since last corp rework). The trick investors is the strategy to maximize the profit for a short time (store the materials/products in the warehouse and sell them at once) to max the investing funds. The problem now is the investing funds are accumulating much slower than before. So you might wanna check if the funds are going higher and then accept the funding whenever they are the peak. Dont worry, you have time for that. The funds change with every marketcycle (approx. 10 sec).

With the new funds upgrade the warehouse size in each office and/or upgrade smart storage, depending on which is cheaper. Then buy some production boosting materials (Hardware, Robots, AI Cores and Real Estate). The effect of each material varies between the industries. To check that hit the questionmark beside Production Multiplier in the division tab. Here is an example with numbers:

you upraded the warehouse 5 times and 5 times the Smart Storage, makes 550 space in the warehouse. The tricky thing is the amount of production boosting material aint the same as the space in warehouse:

1.500k Hardware = 30.0 space in Warehouse

200 Robots = 100.0 space in Warehouse

1.000k AI Cores = 100.0 space in Warehouse

20.000k Real Estates = 100.0 space in Warehouse

In this case (Agriculture) I would buy in 1.500k Hardware, 200 Robots, 1.000k AI Cores and 40.000k Real Estate in each office and then fill the warehouse with 430.0 space and leaves 120.0 space for the production materials (water and chemicals) and later the cycle for the materials (plants and food). And I hope I didnt ♥♥♥♥♥♥ up the math!

Whenever you have the money boost with the production multiplier (buy boosting materials) and upgrade the warehouse/smart storage. Whenever you want to, you could also upgrade Smart Factories (front page) to increase the production and/or upgrade the DreamSense for better popularity. Upgrade the officesize and hire new Employees. Dont worry new Empl. start with a lower morale and energy (and exp), but if your remember the Intern-Empl.-Rule everthing will be fine in a few.

With a stable profit and morale and energy hit the find-investors feature again, and get some new funds. Buy some Wilson Analytics whenever you can until lvl 10 at least (I use to go for lvl 12). Some people say dont go lower than 50% on shares (more profit later in the game) and some people are like "I want the money now, so lets invest". I guess its your choice then. The minimum of owned shares are 100.000m (10% of the total). When you hit your optimum of owned shares you can go public and show the world your corporation is doing great!

In the meantime you got a decent amount of Scientific Research, lets take a look into what to buy. Like i said earlier, you want to have a goal with the Division. In this case the Agriculture Division is the spring board to the second Division. There are some useful researches to unlock, lets have a look into it:

Market-TA - especially Market-TA.II (70.000 Reseach points) to get the max price with all the amount sold (very important) --> to enable go to sell and toggle Market-TA.II

Self-Correcting Assemblers (25.000 Research points) - Production increase by 10%

AutoBrew (12.000k Research points) - Energy will be maxed out

AutoPartyManager (15.000k Research points) - Morale will be maxed outThose are the most useful in the beginning for a material production. The last two Researches would free up the Intern Empl. and you could use them elsewhere. I like to have one in Intern all the time, so he increases the avg. Experience of all Empl. over time (i dont have proof if it helps really, just a good feeling).

Later on in product-related industries you will find another Research "upgrade: Fulcrum". Its only product related, so dont worry about it yet. But be careful with the amount of Scientific Research you spend. The quality of the materials/quality will drop as well and result in less sales. For example, I like to have around 100.000k Research points since i unlocked the Researches above.

So the loop is, boost production multiplier (buy materials and warehouse space), upgrade Wilson Analytics and some other upgrades maybe, and increase office size

With production multiplier over 500, Scientific Research points of 100.000k and over $70b funds, Wilson Analytics at at least lvl 10, at least 30 Employees in each office you can expand in a different Industry now! Congrats your first big step is done!

Walkthrough: Expand And Earn Profits

Go to the expand tab and create a tobacco division. Do the initial set up for the tobacco Division (6 Employees, all the warehouses, set SELL value to MAX,MP, enable smart supply, etc).

In Sector-12 set up 1 Emp. to Operations, 3 to Engineer, 1 to Manager, 1 to Intern. In every other city set 5 to Research & Developement and 1 to Intern.

As you can see the tobacco division wont create any materials, but products. Then create a product with a Design-Investment of 1e9 (=$1b) and a Marketing Design of 1e9 (=$1b). Then wait until the product is developed (scroll down on the right side). When the product is active, set "SELL" to "MAX","MP", in all cities all the Empl. to each position and have the first revenue stream in your tobacco division.

The production boosting materials are mainly Robots and then the rest equally, but the boost aint that good as in Agriculture. A decent prod. multiplier is 50 in this case (goal for later on).

If you have enough money, unlock the Export feature at the front page.. Go back to Agriculture und click on the export-Plants button. Then choose the name of your tobacco division and the same city as you are in. Type for the Export-amount: IPROD*-1. Then do that for all cities. What we do here is, export our high quality plants from the Agriculture industry to the Tobacco industry. The amount is the consumption of the city where we export to. I use to do this citywise to avoid confusion.

Example: The tobacco office in Sector-12 consumes 100 plants. Then the Agriculture office in Sector-12 exports 100 plants to the tobacco office. The tobacco office now uses the high quality plants and turn them into a product. This is called vertical integration and improves the quality of products in the Tobacco industry.

Unlock the Researches the same way like you did in Agriculture + Fulcrum eventually, with the exception Market-TA.II has to be your highest priority. Until then create products with higher investments and a high Scientific Research. A product with an investment of $2t ($1t each) and 3.000k Research points is a waste of money.

When you have Market-TA.II, at least three products in the stream line, you can finally start hiring Advert. Click on it as much as u can/want, and do this with all the money you got. The boost of popularity in combination with the Market-TA.II-price and the amount you produce will result in big, big profit. Just a quick side note: the effect of Advert is increased by Wilson Analytics. Now and then create new Products, because of the Demand/Competition stats, and try to increase the budget to invest into the product (next product 1e10, next 1e11).

Depending on what your preferences are you could either way get the money into your personal bank account through dividends or bribe factions to get Augmentations faster. Before you issue dividends unlock the shady accounting and the goverment partnership for a 15% discount on taxes on those dividends.

From my personal expierience, whenever you hit around $100.000t / sec you can bribe factions.

To have some more fun with more industries and boosting materials, check the next chapter. Otherwise have fun with your good looking corporation!

(Optional) Quality Material Boost

All you need is another two industries: Spring Water ($10b) and Chemicals($70b).

Like we mentioned, vertical integration is a thing. Like you may have read in the Meta-Strategy the Spring water will boost Chemicals and Agriculture. Chemicals will boost Agriculture and vice versa. The goal is obviously not to make huge profits with those industries but many high quality materials. To achieve this, make use of the production multiplier and some production-related researches. And try to keep your Scientific Research steady high (Optional: The use of Hashnet Server would come in handy again). Export those materials to the other industries and you will see a huge improvement in the quality of the plants and so the products price.

The final Export for Sector-12 looks like this:

Spring Water Sector-12 exports Water to: Agriculture, Sector-12, IPROD*-1

Spring Water Sector-12 exports Water to: Chemicals, Sector-12, IPROD*-1

Chemicals Sector-12 exports Chemicals to: Agriculture, Sector-12, IPROD*-1

Agriculture Sector-12 exports Plants to: Chemicals, Sector-12, IPROD*-1

Agriculture Sector-12 exports Plants to: Tobacco, Sector-12, IPROD*-1

Then do this for every city and have fun.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3074378413					

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