Kid's Dream - All Gods (Explained)

Video Outline


Basic Tips

-Keep your DistanceWith all the gods invoked, enemies move quickly and drop bombs on death. So the best thing you can do is stay as far as possible and move quick.

-Attack QuicklyWhen you do get close to melee, do one quick attack and go back to rolling and dodging. As enemies apear , its best to kill them as the come up. Take them one at a time insted of getting swamped.

-LeechadeI've never beaten a dream with all the gods with out this spirt. Leechade gives you a little bit of health everytime you attack an enemy. With all the gods on, you won't get any extra health tonics (Bastion Bourbon gives you two extra) so its important to have this equiped or you'll run out a health quick and you'll have to do it all again.

-Wait for Enemies to Telegraph Their MovesI think the best way to explain this is to give an example. Before a squirt attacks it pauses for a second and glows before attacking. The best time to stop rolling and attack is when it's siting there glowing. Same for the Gasfellas, when they raise their pickaxe up they wait a just a little bit to bring it back down. If you get the timing right you can kill enemies without them landing a hit!

Weapons

Only Quick Weapons

With all the gods invoked you need to move quickly. Any weapon that limits your mobility, or has a long attack animation is going to be difficult to use effectivly.

Recomended Weapons-Fang Repeater

-War Machete

-Scrap Musket

-Brushers Pike

-Galleon Mortar

Decent-Dueling Pistols

-Cael Hammer

-Breakers Bow

-Army Carbine

Very Difficult to Use-Fire Bellows

-Calamity Cannon

Defending

When all else fails you can always rely on your sheild to protect you and even stun your enemies. I'll briefly go over how you can defend from each creature in Bastion. But as a rule of thumb, the best time to put up your sheild is when the creature shakes for a moment before attacking. You have to watch closely for it, but once you see it, you'll get the hang of countering.

Squirt- They sparkle before they strike, raise your sheild when they sparkle.

Gasfella- When they raise their pickaxes the arm shakes for a moment, thats the time.

Scumbag- You can let it bounce agaisnt your shield. It is possible to counter by raising your shield right before it impacts, but its difficult to pull off.

Security Turret- Right before the bullet hits you, sheilds up.

Mechanical Pyth- Theres a chance to counter on the first hit but after that, hide.

Pec-ker- It'll dive at you, but before it does it pauses with outstretched wings, thats the time.

Pincushion- Block the first needle but after that you have to keep your sheild up.

Wallflower- Same as the security turrents, block the bullets.

Lunkhead- Theres only a small chance to counter, raise your sheild in the middle of its arc.

Anklegator- Run in a straight line until is pops out. No good way to block with the shield.

Rattle-tail- Same story as the Anklegator, just run until the pop out of the ground.

The Ura- You can block their arrows and sowrds, but the best thing to do is to just hold your sheild up until they attack. Then run at them, raise your sheild again and attack when you close.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=133717679					

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