Combat Medic Build
This guide will show you my specific class setup for Medic that I use to both solo extreme, and save my team resources on medkits in Horde Mode. I will explain why I chose the perks I did and others that you could use easily change to match your own play style. I hope that this will help many of the new players that are finding it difficult to learn/play this game alone or on higher difficulties.
You should always leave medkits for your medic unless they don't mind. Other classes only heal one person with medkits (either themselves or a buddy). If a Medic uses a medkit on another person, the Medic will also heal for 25% of the medkits full potential. Medics can also make their own medkits with a certain skill, so you should always heal your team when needed.
Always be observant. If you fail a mission, think about what happened and use it as a learning experience. Try approaching things differently, or take a break if you are getting frustrated. It's just a game.
Left Skill Tree Group
Starting on the left, I went with the skill "Sugar Coated". It gives the person being healed a large temporary health boost. This is basically a shield that will need to deplete before that player/NPC can take damage from zombies or even friendly fire. The other two choices don't seem to be worth using.Triage applies the medkits 50% faster which would be fine in a fight, but you should always wait until the coast is clear before you heal your team anyway.
https://steamcommunity.com/sharedfiles/filedetails/?id=2969149197
On the second column I went with "Para-medic". It speeds up reviving your team by 50%, allowing you to pick up your team in fairly...uncertain conditions. You always want to be able to revive to your team as fast as possible, so this is the best option to get. You wil be able to revive your team mates with stimshots from a distance once you reach a certain level with the Medic class, but if you can pick a buddy without using any resources then you should do so.
For the third column you could go with any of the three. "Empathy" applies 50% of your stims effects to you whenever you stim a team mate (temp. health, masking effect, and/or healing stim). With "Pain Killer", your stim shots will give 25% more temporary health and lasts 50% longer. I went with "Big Pharma" for an extra stim shot, but Pain Killer is my second choice. All three of these perks have their uses, pick what ever one you like best.
Middle Skill Group
"Second Wind" gives you 25% chance to self revive with 25% health. This has saved so many extreme runs and helps out quite a bit in horde mode too. This is a very useful skill to have, especially if you are the last one alive and you happen to go down without any adrenaline.
The "Combat Medic" skill gives you a 50% chance get a free medkit when you kill 15 zombies in rapid succession. This skill has a 3 minute cool down, so you should heal your team before each swarm/wave (if in horde mode). You will get another medkit pretty quick. This skill saves resources in horde mode, so try to keep your team healed as best you can without being stingy.
"Pickpocket" is the best choice here, you get one stimshot for killing 15 zombies in rapid succession. In horde mode, you can get all your stims back in every wave. I highly recommend pickpocket so you don't always have to rely on equipment bags.
Right Skill Group
"In the Zone" increases firearm damage by 50% for 10 seconds whenever you use a medkit or stimshot, which can be very often if you get used to using your stimshots/healing. The 50% more damage will also help you if you can't find a replacement for your starting Uzi, or simply don't want one.
"Secret Ingredient" adds a masking effect in addition to the temporary health boost which makes you invisible to zombies for 5 seconds. Being masked allows the medic to avoid dangerous situations, or stim buddies to help them escape/revive them and give them a few seconds to run to safety. The screen will have a blue tint while you are masked, this will let you know when/if you are safe.
https://steamcommunity.com/sharedfiles/filedetails/?id=2969150725
"Lobotomy" is the perk you want. This skill puts 2 rounds per head shot back into you magazine while using SMGs. If you are aiming for the head like you should be, this will save a ton of ammo for you in the long run.
Get Back Out There!
Now that you have a better idea of which skills are better for healers (or at least this build), get back out there and enjoy the game! I hope that this helps those who need it, and answers a few questions for those who had any. If you wish to see some videos of this Medic build being used by me, just check out the content tab of my profile.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2966860189
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