Tips for Absolute Beginners: How to Break the First Ceiling

Tips for Absolute Beginners: How to Break the First Ceiling

Initial PowerUps


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Don't be fooled like I was, dumping all your money into Greed right away, thinking you just outsmarted the game. I spent the first several runs getting killed early, feeling like I was doing something wrong. I was - I wasted those first powerUps.

The refund button costs nothing, and gives you 100% of your money back. There is no drawback to clicking it. If you feel like you've made a mistake, redo your power-ups and try something new.

For absolute beginners, my recommendation is to immediately put all your money into Amount and Might. Amount increases how many projectiles every weapon that fires them shoots, dramatically increasing the strength of those weapons. Might adds a percentage boost to all damage you deal to enemies. Once those are both maxed out, you should already notice a serious difference in the difficulty of the game. You can carve through most standard foes easily.

Ignore Adventures For Now


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You might unlock a new mode called Adventures early on. I thought this was where the DLCs took place, since it prominently features them and has you unlocking characters from them. This is not true.

Adventures is essentially a series of challenge/puzzle maps with a specific objective and overarching story across them. Most of them have very tight, cramped areas you need to go through to finish them. They will quickly become frustrating to new players.

Ignore this mode for now. DLC maps and characters can be played/unlocked in the base game, without needing to squeeze your character through tiny hallways with bosses swarming around you.

Find The Coffins! (And Artifacts)


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Coffins are your primary method of progression. Many characters can be rescued by finding a coffin and opening it. You can pause the game to open up the map. Every stage (aside from a few bonus maps) have one coffin (aside from Castlevania, which has more than one). They will show up as question marks on the map. Head towards them to find a coffin on the field. Approaching the coffin will spawn a large amount of guardian enemies that circle around the coffin on top of the normal foes. Defeat all these guardian enemies and you can walk over the coffin to open it.

These enemies might be extremely difficult to beat as a low-level character without powerups. Consider gaining levels until you can more easily tear up enemies before taking on the coffin guards.

Many characters are locked behind achievements gotten by using characters rescued from coffins, so try and open every map's coffin to get working on clearing your character list.

There are also artifacts scattered around several maps that unlock game mechanics that will seriously affect your game. New PowerUps, a bestiary, special modes... always look out for these when selecting a map, and when viewing the map once you're in a game! Once picked up, they stay in your game forever.

Stay In The Open! (And Get Paid)


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Technically, all damage is avoidable. As a consequence, you really, really want to stay somewhere with a lot of room, so you can move in all directions. Most maps have you spawn in large, open areas, so sticking around the initial spawn area is usually a good plan for the early game. Avoid chokepoints such as tight corridors, if the map has them, to minimize unnecessary damage. Especially important earlier on, when you don't have the health regen powerup maxed out.

As you're walking around these maps, you might notice sudden difficulty curves, with a much stronger enemy chasing you. Bosses spawn in at set amounts of time (such as the well-known 25 minute mark boss on every map), and are typically much larger than the generic foes and will very quickly kill you if you make contact. Try to target them specifically if you can. Once they're defeated, they usually drop treasure chests, your primary way of getting money for characters and powerups. These chests also upgrade your weapons. Always grab them!

A good map balancing easy gameplay and money gains is the Inlaid Library. It's a huge map with borders on the top and bottom, but endlessly scrolls left and right. You should almost always have room to maneuver around enemies, and the Stone Mask always spawns in the map, a passive item that increases the gold you gain from all sources. Try this map out if you're struggling to gain the gold to power yourself up.

Rescue Poppea!


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Poppea Pecorina is the ultimate noob-friendly character. She moves faster than normal, allowing you to travel to artifacts and coffins more quickly, and dodge enemies more easily. She starts with the Song of Mana, a weapon that single-handedly got me to map completion for the first time.

The Song of Mana is a beam-type spell that fires in a straight line above and below your character every few seconds, oneshotting most normal enemies. Unlike a lot of weapons that are great in the late game but are awful early on, this clears the first enemies very easily and lets you quickly level up. It has a lot of staying power, as a fully leveled Song of Mana can rip through late game enemies, as long as you haven't bought the Curse powerup. If you have this weapon, you should focus on staying above or below hordes of enemies to get the most use out of it.

Maxing out SoM as Poppea will unlock the Song of Mana for all characters when leveling up, so you should at least try her out.

Poppea Pecorina can be rescued from the coffin in the third stage, the Milk Factory. Like all coffin characters, you don't need to pay for her - she's automatically added to your survivor list once rescued from the coffin.

Learn To Love Evolutions


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Weapon evolutions happen when you have a weapon at max level, and an item it's compatible with. When that happens, you might see an "evolved" version of it in the level up screen or when you open a treasure chest.

This cracks the game wide open (for the first time) and makes you extremely powerful. You should always keep in mind which weapons combine to make evolved versions, and make your level up choices based on that. Fill your passive slots with items that combine with your weapons. The first time you have filled all your weapon slots with evolved versions is a memorable one. The screen might get hard to see anything clearly on!

My personal recommendation for new players is to evolve the Whip. The evolved Whip, known as the Bloody Tear, is a massive cushion if anything goes wrong. Compared to the Whip, its attack size is huge, can critcally hit, and steals health from enemies, letting you rapidly recover when badly hurt. The flurry of attacks are a little above your character for the most part, meaning you get the most when positioned south of enemies.

Evolved weapons alone can get you to the end of the stage. Throwing things like the Might powerup and Spinach on top of them can make them melt through even bosses.

(Most evolutions require one weapon and one passive item. Only the weapon needs to be max level. Evolutions with two weapons need both of them maxed out. DLC evolutions sometimes require both the weapon and passive item to be max level. Fill the grimore to learn how to make these yourself. Or read a guide. I'm not your dad.)

Put It To The Test: Finish A Level!


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This game isn't just an endless wave survival game. The game does, in fact, end. At the thirty minute mark, specifically. Some rare stages might have different times, but for the vast majority, it's 30:00.

Putting all you've learned to the test, try and reach thirty minutes in a map! Might and Amount PowerUps, Weapon Evolutions, and a character with good synergy with your favorite weapon and passive setups should easily be able to make it.

Once you reach about 28:00, the game will try to kill you, filling the entire screen with boss-level enemies. If you've set yourself up well, you should still be able to defy death and keep pushing through the endless hordes. Once you hit 30:00, Death itself will be so angered at your continued survival that he will personally appear and instantly kill you, completing the map. Note that this is different from normally dying. The game over screen will say 'complete' instead of over, and in the character select, the character you survived with will have that map checked off as finished. This lets you know you've 'won' instead of merely died.

Technically, there is a way to defy even Death... but that's for much later, with the right gear unlocked and a specific setup. For now, relish in your victory!

In Closing

This list of tips should (I hope) let newcomers break through the initial hurdle of being unable to progress. Don't just use these hints as instructions, mold them to your own playstyle, and change or drop them once you're at a higher level of play. Once things like Arcanas and Limit Breaks come into play, you'll be far above needing this guide. This is just to help you get there. For now, keep getting achievements to unlock more of the game, experiment, see which weapons, passives and characters work for you, don't let anyone tell you you're playing the game wrong, and have fun!

Thanks a lot for reading. I felt the need to put down what I learned when I first started Vampire Survivors, when the guides didn't help because they were for high-level play. The rules are completely different for such games, since new saves lack so many tools that break the mechanics of the game. Hopefully, this helps someone else from dropping the game out of frustration or boredom.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3378280655					

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