Train Life Information Guide for players

Train Life Information Guide for players

Introduction

Train Life Information Guide

by Trainzman

[Please note all this information in these sheets is in the public domain, but it may change in the future]

Social Media

Facebook: https://www.facebook.com/TrainLifeGame/

Twitter: https://twitter.com/TrainLifeGame

Instagram: https://www.instagram.com/trainlifegame/

Discord: https://discord.gg/2qZpSaz7TY

(Join us on Discord, as most of the Devs are on here as well.)

Twitch: https://www.twitch.tv/simteract

Youtube: https://www.youtube.com/channel/UCcBBggm47weZ7n5EfcKzNoA

Trello - Roadmap: https://trello.com/b/Qd8tnu03/train-life-early-access-roadmap

Guides

BeginnersGuide: https://youtu.be/fVRqepR_BO0

Advanced users Guide: https://youtu.be/bMZX6I92u28

Road Map Of Developments


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Updated 26/01/2022

Patch #15 - Build 19517

Added 21/02/2022

Today's patch has the much anticipated performance stabilization fixes for our last patch. We apologize for it taking so long to get a hotfix out, but our internal tests showed drastically improved performance so we hope that you all experience similar results. Let us know how it plays!

More information on Update 3 will hopefully arrive in the coming weeks, as we have lots of exciting stuff to share and show off.

Changes & FixesTracks & Railways

Fixed a few issues related to speed limits on sections near Gorzów, Dresden, and PragueGameplay

Inverted the colouring on the chassis weight comparison – Down good, up bad. Now down green, not red. Now up red, not green. This makes me want to do a whole series of patch notes written like a caveman. Maybe one day…

Fixed an issue with cars randomly disappearing – Technically this was not auto theft because nobody reported them stolen

Fixed an issue where there were incorrect images for some train parts – I tried replacing them with memes, but the coders caught meStability & Performance

Fixed an issue with culling volumes that were causing frequent FPS drops – No jokes on this one, let us know how your performance is!

Engines And Updates


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Train Life Information Guide for players image 36Engine Prices
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Name Power Unit Top Speed Weight Cargo? Lechner-Koch FZ18 Electric 145 km/h 6500 KG All Lechner-Koch FZ21 Electric 160 km/h 6100 KG All PZK Bison Diesel 140 k/mh 6700 KG Passenger/Postage PZK Bison-w Diesel 155 k/mh 5900 KG Passenger/Postage PZK Eagle Electric 160 k/mh 6100 KG Passenger/Postage PZK Eagle Wzmocniony Electric 175 k/mh 5300 KG Passenger/Postage Salzgitter-6 Diesel 145 k/mh 6900 KG All Salzgitter-6-B Diesel 130 k/mh 6100 KG All UIF M88-V Diesel 160 km/h 8500 KG Cargo UIF M93-P Diesel 175 k/mh 7700 KG Cargo ICE3 Electric 320 k/mh 403 long tons Scenarios only ICE4 Electric 250 k/mh 448 long tons Scenarios only Lechner-Koch DP2500 Electric 130 k/mh 250 long tons All Lechner-Koch DP3100 Electric 145 k/mh 230 long tons All

Lechner-Koch Class

PZK Bison/Eagle Class

UIF Class

Salzgitter Class

ICE 3

ICE 4

Lechner-Koch DP2500/DP3100

Note: all the details below are subject to change, as the game is developed.

Update Type and Usage Engine's - Increases acceleration and maximum Speed.

Bogies - Reduces wheel slip and improved economy.

Chassis - Weight reduction and increased durability.

Fuel Tanks - Increased range of travel.

Bogies Stats Click to expand

Engines Stats Click to expand

Fuel Tank Stats Click to expand

Chassis Stats Click to expand

Signals

Speed SignalsBlocking Signals

Solid - Solid Green: Continue at posted speed.

Blinking - Blinking Green: Expect a speed increase at the next speed signal.

Solid - Solid Yellow: Drive at a reduced speed.

Blinking - Blinking Yellow: Expect a speed decrease at the next speed signal.

Red - Solid Red: The block is occupied. DO NOT PASS.

3 Yellows - Situation ahead, drive with care as next block is occupied.

Blue - The next block is not occupied and neither is any adjacent one.

Note: The icon to the bottom right of the mini map, will also show the next signal status.

Goods Distributions


Train Life Information Guide for players image 73AssetGoods InwardsGoods Outwards

[Click to expand]

Aachen Coal Mine Nil CoalAmiens Coal Mine Nil CoalAmiens Refinery Crude Oil Gasoline, Heating OilAmsterdam Forest Nil LogsAmsterdam Iron Mine Nil Iron OreAmsterdam Power Plant Coal NilAmsterdam Refinery Crude Oil Gasoline, Heating OilAntwerp Pumpjack Nil Crude OilAntwerp Steel Mill Refined Iron, Coal Steel SheetsBerlin Farm Nil Livestock, GrainBerlin Power Plant Coal NilBerlin Sawmill Logs LumberBerlin Smelter Iron Ore Refined IronBremen Coal Mine Nil CoalBremen Smeltery Iron Ore Refined IronBrno Pumpjack Nil Crude OilBrno Sawmill Logs LumberBrussels Power Plant Coal NilBrussels Smeltery Iron Ore Refined IronCalais Grain Mill Grain FlourCalais Smeltery Iron Ore Refined IronCologne Factory Steel Sheets NilCologne Farm Nil Livestock, GrainCologne Grain Mill Grain FlourCologne Power Plant Coal NilDortmund Sawmill Logs LumberDortmund Steel Mill Refined Iron, Coal Steel SheetsDresden Pumpjack Nil Crude OilDresden Steel Mill Refined Iron, Coal Steel SheetsFrankfurt Factory Steel Sheets NilGliwice Food Processing Plant Flour, Livestock Bread, MeatGliwice Iron Mine Nil Iron OreGorzow Coal Mine Nil CoalGorzow Food Processing Plant Flour, Livestock Bread, MeatHague Food Processing plant Flour, Livestock Bread, MeatHague Pumpjack Nil Crude OilHamburg Factory Steel Sheets NilHamburg Farm Nil Livestock, GrainHamburg Grain Mill Grain FlourHamburg Iron Mine Nil Iron OreHannover Farm Nil Livestock, GrainHannover Refinery Crude Oil Gasoline, Heating OilLeipzig Food Processing Plant Flour, Livestock Bread, MeatLeipzig Forest Nil LogsLille Factory Steel Sheets NilLille Sawmill Nil LogsLondon Power Plant Coal NilLondon Saw Mill Logs LumberLondon Steel Mill Refined Iron, Coal Steel SheetsLuxembourg Farm Nil Livestock, GrainLuxembourg Refinery Crude Oil Gasoline, Heating OilMannheim Forest Nil LogsMannheim Smeltery Iron Ore Refined IronMunich Forest Nil LogsMunich Grain Mill Grain FlourMunich Refinery Crude Oil Gasoline, Heating OilMunich Smeltery Iron Ore Refined IronNuremberg Farm Nil Livestock, GrainNuremberg Power Plant Coal NilNuremberg Sawmill Logs LumberOstrava Coal Mine Nil CoalOstrava Food Processing Plant Flour, Livestock Bread, MeatParis Food Processing Plant Flour, Livestock Bread, MeatParis Grain Mill Grain FlourParis Iron Mine Nil Iron OrePoznan Forest Nil LogsPoznan Grain Mill Grain FlourPoznan Power Plant Coal NilPoznan Smeltery Iron Ore Refined IronPrague Coal Mine Nil CoalPrague Refinery Crude Oil Gasoline, Heating OilPrague Steel Mill Refined Iron, Coal Steel SheetsReims Pumpjack Nil Crude OilReims Smeltery Iron Ore Refined IronRouen Factory Steel Sheets NilRouen Forest Nil LogsRouen Warehouse Post PostSaarbrucken Forest Nil LogsSaarbrucken Grain Mill Grain FlourSaint-Quentin Farm Nil Livestock, GrainSaint-Quentin Sawmill Logs LumberStuttgart Pumpjack Nil Crude OilStuttgart Steel Mill Refined Iron, Coal Steel SheetsSzczecin Farm Nil Livestock, GrainSzczecin Refinery Crude Oil Gasoline, Heating OilWroclaw Coal Mine Nil CoalWroclaw Factory Steel Sheets NilPlease note: All Warehouses have Mail In & Out

Keyboard Commands

Key Usage Description

Q Switch/Point changer Changes the Switch/Points A Radio Toggle Opens and closes the radio W Accelerate Speeds up the engine S Decelerate Slows down the engine E Apply Brakes Applies Brakes D Release Brakes Releases the brakes X Horn Sounds the horn M Map Toggles the map view G Cab Lights Toggles the cab lights On/Off Space Emergency Brakes Applies Emergency brakes, (Note causes damage to train, if used a lot) R Reverse toggle Places engine in reverse mode F Enter Service Centre Places the engine inside of the Service centre. (Note engine must be in the marker zone to operate) Tab Dashboard Brings up the dashboard, use ESC to close it Left Shift Open Options wheel Toggles the options wheel where you can select various operations in the engine T Lights Toggles lights off, low beam, full beam, Note must be used when foggy or you will incur a penalty M Tablet Opens Tablet pages V Doors Opens and closes the passengers doors K Deadman Handle Operates the Deadman process U Couple/Decouple Operates the coupling process ; Freeview Camera Toggles the freeview camera, when in outside view (Note: do not wander too far or game will crash)

Mouse views:When in Forward of the cab view, you can use the right and left mouse buttons to view left and Right, Gamepad users can use the right stick.

Player Progression And Unlocks


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FAQ's

Q: Can I Delete Saved Games And Careers?Q: How Does The Route Planner Differ From The Regular Map?Q: How Do I Hire My First Employee?Q: Can I Deliver Just Postage Without Passengers?Q: What Are Contracts?Q: What Is A Delivery?Q: Are Passengers And Postage Considered Contracts Or Deliveries?Q: Where Can I Get A List Of Keyboard Shortcuts?Q: Will We Be Able To Remap Inputs?Q: Will Mods Be Available In The Future?Q: Will We Be Able To See The Trains That We Manage On The Tracks?Q: What Does "Wait For Full Delivery" Mean In Employees Tasking Area?Q: Why Are ICE Trains Only Found In Scenarios And Not Free Roam?Q: Why Are ICE Trains Speed Limited?

A: With the finalisation of our career customisation system, it will be very easy to manage careers as well as changing/modifying the difficulty of in-progress careers. Until now saves were stored in game's folder at Steam\steamapps\common\TrainLife\Saved\SaveGames. Hencefoth all save files will find a new home at this location: Users\YourUserName\AppData\Local\TrainLife\Saved\SaveGames Deleting these saves files you do so at your own risk.

A: The Route Planner is used to specifically determine the stations you, the player, would like to visit for performing Passenger and Postage tasks. The regular map does not have any logical connection between the game modes, and functions as expected, with way-points and station information. We do have plans to simplify this in the future.

A: You unlock your first Employee Driver slot after reaching the first level, with more unlocking as you continue to level up. With the slot unlocked, you can hire an Employee and assign them a locomotive. At the start, this will require you to own more than one locomotive, so purchasing an additional one at a Service Centre will be necessary.

A: Absolutely! When adding wagons to your train, forego adding any passenger wagons. You can then travel to City Warehouses and perform Postage deliveries just as you would perform Passenger deliveries.

A: Contracts are timed, and specific, requests between two cargo stations. You will be required to take a certain number of wagons to a predetermined destination, and within a certain time frame. Being faster than that time will result in a bonus multiplier for your reward, while being slower will result in a penalty multiplier.

A: Deliveries are non-timed and 'free' transportation options, allowing you to take any number of wagons from a station to any other station that accepts that good. Rewards are still calculated exponentially based on distance but are not subject to the timed aspects of contracts.

A: We consider these deliveries, though the logic of Passenger and Postage 'deliveries' differ from that of Cargo. While Passengers and Postage have explicit destination desires and time requirements, like that of contracts, but because the player can freely set up their route, we find it more respectful to think of people and postage as 'deliveries' rather than 'contracts'.

A: All current keyboard shortcuts will be in the game's escape menu in the future.

A: Input remapping will be available in a future update!

A: This is something we would like to explore further in the future but have no plans for it now. Our core focus is to fix and finish the game, and we believe only then will we have customers who desire post-launch support and features.

A: Currently no, but it's something that we are looking towards.

A: The Employee will wait up to 5 real-time minutes to deliver as many wagons as possible, allowing other Employees or you, the player, to free up space in the station's storage without anything going to waste.

If enough space is made free, or at the end of the 5 minutes, all extra wagons on the Employee's train are removed and that part of the task is finished.

A: Due to licensing issues, the developers are only allowed to use them within Germany's borders.

The issue is that the program cannot load data to drives fast enough, if driving at a speed over a certain amount, and the world scale would make it very difficult to read the games signs/signaling system at those speeds.

Hints & Tips

1. Workers Perks And Skills 2. Simplified Goods Contracts Management Tip

Assign Perks for energy first, then distance, then intermediate stops and they will work longer, travel further and can call at more stops on the way. Of course you can also pile the perks on the amount of money cut, that you get from their takings, if you need to make a quick Euro or two, to purchase more trains.

To manage your goods traffic, this is the simple pathway to control it. Please note that at the moment, selection of manual and not automatic, will not update your city status, Known bug.

use your keyboard.

A (radio).

1-3 (your desired station).

3 Service.

3 Take...

2 Contracts.

2-3 (your desired contracts).

2 automatic.Now just drive into that station and park anywhere, literally anywhere, and then press U to hook up the wagons.

And then go to the destination and when getting close to your destination or stop at the entrance.

A (radio).

1-3 (destination station).

3 service.

3 delivery.

2 contract.

2 (your contract).

2 automatic.Then same, drive in, park anywhere, press U.

{Thanks to Boris for the tip]

3. Unlocking stations
Time saver tip: On passing through a service area via the line that does not go into the area wait for the auto save come up then go to ESC > Go To Main Menu > Resume game then you will be outside the service centre of that area and then you just drive out of the unlocked area and continue your travel.

4. Locating service centres in a yard
Look for a red and white cell phone tower, as most are located next to a service centre.

5. Maximum carriages and wagons
The maximum is set at 12 for this game, as any more then that, would entail problems navigating yards, stations and service centres.

6. Levelling up Cities
City requirements to level up, are for any industry/station in that city, so if you have the option of delivering to the factory or warehouse, This will contribute to the next city level.
Please note that if you take goods to an industry/warehouse in the same city area, you will not achieve upgrade points to that city.
How To do that?
Passenger Runs
Place holder

Goods Runs
Place holder

Scenarios
Scenarios are bespoke routes within Trainlife and are timed and include penalties, so be careful out there, on the tracks,
These scenarios are available from the Startup Menu.
When you start a scenario, you will be placed at the starting station.

  • Scenarios have an estimated time limit, so that's the time you should try and accomplish.
  • Press A to access the Station Radio, check what Station is your departing station.
  • Then select the station, and option Passengers Boarding.
  • It should now say Passengers Boarding in the top middle of the screen.
  • Release the Emergency brake and follow the switching to enter the boarding area.
  • Once in the boarding area, you should have a message that says press V to board passengers.
  • Press Spacebar, by default you need to engage the Emergency Break, to be able to board passengers, then press V and wait and then press V again to finish boarding.
  • This should give you a green checkmark in the scenario box.
  • Just travel towards your destination, paying attention to random events. Please Note: You have to hit Q to change each switch to green before you pass thru it or you will not get to the correct track. If you go thru them thinking they are preset, you will fail miserably. Nothing is preset to get you there without you manually changing the switches.
  • Also, once you are out of the station, there is a barrier direction marker to keep you headed in the right direction in some places.
  • Please note there are some areas areas where you can go off onto a siding and crash into a service centre. Always have to pay attention! Keep your eyes on the road :)
  • Once you get close, press A again and call the station you are approaching and select Passengers Boarding option.
  • Once done, you must follow the directions to the Boarding Area and then follow the same procedure as for the initial boarding.
Note: You can lose Money, which by default is 25.000 and if you go to zero you have failed. You can be penalised, if you hit obstacles or by not following the signalling.
Thanks to Mr GeeBee for the details and screenshots :)
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20 Comments
Trainzman  [author] Jan 6 @ 10:00am  No good asking in here, post on discord or in the forum on here if you want an answer?

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2603490526